Disappoint.(11) There will be no "Reapers win" scenario
Information from the ME3 article in "GameStar" (may be a little spoilerish)
#126
Posté 21 janvier 2012 - 09:07
#127
Posté 21 janvier 2012 - 09:08
Confused-Shepard wrote...
Sounds Interesting. I hope the Reaper mini-game happens to involve Freelancer style dogfights!
Also, (2) At the start, people on the Citadel will believe that the war isn't their problem. This will drastically change in the course of the story
**** YOU! It's not just Earth you nimrods! You're beloved Thessia, Palaven & Sur'Kesh are under attack as well. The Reapers are destroying EVERYTHING! Let those idiots burn! I don't give a **** anymore. I'll have Samara/Liara hijack the Destiny Ascension to be used in the war effort
I agree this is incredibly stupid...
I'm firmly in the screw these idiots camp.
Humanity/Earth saved and every other stupid species dead is the ending i'm aiming to.
#128
Posté 21 janvier 2012 - 09:10
1136342t54 wrote...
alex90c wrote...
Well this sucks. No matter what happens, we'll always win, and to think the Reapers were hyped up to be these genocidal machines of mass destruction.
LAME.
Depends on your definition of winning. I don't call having most if not all known civilization destroyed to beat the Reapers.
Still ends up in the Reapers being held off though. Having this race hyped up in the first 2 games just to know that we now can't lose sucks.
I mean c'mon, we can lose Arrival and we can lose in the main game against some random species completely irrelevant in the grand scheme of things, but then we face the big thing we actually can't lose?
#129
Posté 21 janvier 2012 - 09:11
SovereignWillReturn wrote...
Many don't want to be bothered or accept the truth. The council's backslide on reapers in ME23 is evidence of this. And what if someone declared war on Russia or another country we don't like. We'd all be, "Eh, not our problem"
Since in the beginning only Earth and the baterians are attacked, and no one likes either race.
Yeah but if the person or group already attacked the country you and I live in, and suddenly a whole gang of their buddies show up and start attacking everyone else too, don't you think you'd be like "ohhhh, we should probably help."
When Soverign attacked the Citadel, I can understand why they would want to think it was just Saren and his ship, and not want to accept the truth of the Reapers and what a big threat they are, but once news comes flooding in that the Reapers are here and attacking, doesn't that threat suddenly become very real, and therefore isn't there a desire to team up with the allied races and fight together? What happened to the enemy of my enemy is my friend? I guess they like the expression, ignorance is bliss, better....
#130
Posté 21 janvier 2012 - 09:11
Ieldra2 wrote...
(11) There will be no "Reapers win" scenario, based on the reasoning that such an ending is unsatisfying for players and would lead to re-loading a saved game anyway. There will, however, be endings where whole species become extinct and many worlds are destroyed, including Earth.
Damnit! I actually wanted that to be a thing to. I AM CANCELLING MY PREORDER AND BURNING DOWN MY WHOLE APARTMENT COMPLEX NOW THANKS ALOT
BIOWARE!!!!GRAH! J/K.
It doesn't affect anything for me, but still...too see a whole galactic extinction would've been interesting...
#131
Posté 21 janvier 2012 - 09:12
The kind that makes other NPCs look like morons, so that Shepard comes off as better and smart. Kinda how Alistair from Dragon Age was meant to be more competent originally, but they cut back because they were worried he would overshadow the player.mkk316 wrote...
I can't believe the people on the Citadel would think the war isn't their problem. I mean c'mon! How short sighted and stupid are these morons. I almost want to give the Citadel to the Reapers now.
#132
Posté 21 janvier 2012 - 09:13
alex90c wrote...
Still ends up in the Reapers being held off though. Having this race hyped up in the first 2 games just to know that we now can't lose sucks.
I mean c'mon, we can lose Arrival and we can lose in the main game against some random species completely irrelevant in the grand scheme of things, but then we face the big thing we actually can't lose?
Technically we actually barely win by getting help from the Protheans and possibly other races who kept preparing the next cycle. In essence we basically capitalize on what the previous races did. Even then we could still basically lose but also not let the Reapers win.
#133
Posté 21 janvier 2012 - 09:14
Apart from Arrival, you can never lose, and even then its a game over screen that sends you straight back into the game. Even in ME2 you destroy the Collectors. Shepard and any number of crew/squadmembers can die, but the Collectors are defeated. The same goes for ME3 it seems.alex90c wrote...
1136342t54 wrote...
alex90c wrote...
Well this sucks. No matter what happens, we'll always win, and to think the Reapers were hyped up to be these genocidal machines of mass destruction.
LAME.
Depends on your definition of winning. I don't call having most if not all known civilization destroyed to beat the Reapers.
Still ends up in the Reapers being held off though. Having this race hyped up in the first 2 games just to know that we now can't lose sucks.
I mean c'mon, we can lose Arrival and we can lose in the main game against some random species completely irrelevant in the grand scheme of things, but then we face the big thing we actually can't lose?
#134
Posté 21 janvier 2012 - 09:15
alex90c wrote...
Well this sucks. No matter what happens, we'll always win, and to think the Reapers were hyped up to be these genocidal machines of mass destruction.
LAME.
again, when you die they win. Same as with Sovereign or the Collectors. Would it feel better if there was a REapers harvetsing the galaxy cut scene after your demise?
#135
Posté 21 janvier 2012 - 09:16
May i ask why? Bioware already made it possible in ME2 to have everyone die on SM, why are they stoping now? Didn't they confirmed a while ago that it's possible to achieve full bad ending where Reapers retake galaxy and everyone dies or something like that?
As for people refusing to believe in Reaper's atack on Citadel, i don't know if that is serious, trolling or just bad writing. If that seriously will happpen i might just allow Reapers to take Citadel.
#136
Posté 21 janvier 2012 - 09:17
Candidate 88766 wrote...
Apart from Arrival, you can never lose, and even then its a game over screen that sends you straight back into the game. Even in ME2 you destroy the Collectors. Shepard and any number of crew/squadmembers can die, but the Collectors are defeated. The same goes for ME3 it seems.
Actually I'm wondering if its something like the SM but larger, if the article is right it could be that most or all civilizations are destroyed even after using the Mcguffin and the Reapers are defeated. The only hope left is if some of the minor less advanced races survived and can make their own civilizations to rival the dead ones.
#137
Posté 21 janvier 2012 - 09:19
Blooddrunk1004 wrote...
I only have problem with 2 and 11.
May i ask why? Bioware already made it possible in ME2 to have everyone die on SM, why are they stoping now? Didn't they confirmed a while ago that it's possible to achieve full bad ending where Reapers retake galaxy and everyone dies or something like that?
As for people refusing to believe in Reaper's atack on Citadel, i don't know if that is serious, trolling or just bad writing. If that seriously will happpen i might just allow Reapers to take Citadel.
You are confusing with everyone dying and straight up losing.
For example Shepard ends up sacrificing the last few remaining civs and then uses a superweapon to defeat the Reapers. Its basically MAD option. If we are going down they are to.
When everyone died on the SM the Collectors were still taken down. The same thing can happen here. Most if not all space faring civilizations will probably die but the Reapers are defeated.
#138
Posté 21 janvier 2012 - 09:20
Sidney wrote...
alex90c wrote...
Well this sucks. No matter what happens, we'll always win, and to think the Reapers were hyped up to be these genocidal machines of mass destruction.
LAME.
again, when you die they win. Same as with Sovereign or the Collectors. Would it feel better if there was a REapers harvetsing the galaxy cut scene after your demise?
No, what would be better is if you make poor decisions and/or skimp on doing missions then during the final battle (if there is one) you actually lose in the grand scheme of things - Shepard and co. get wasted, races are obliterated and then after some epic cutscene it perhaps fades to black, and then fast forward 50k years later with a scene on the Citadel of the new races (could just be one race shown since it would be easier) just going along their day-by-day business then fade to black and brightening back up again showing a huge army of Reapers making their way through space for another wave of extinction.
#139
Posté 21 janvier 2012 - 09:24
The PLC wrote...
That minigame sounds... interesting. Hmmm..
That's not how I would describe it. Stupid is more like it.
#140
Posté 21 janvier 2012 - 09:26
#141
Guest_AwesomeName_*
Posté 21 janvier 2012 - 09:28
Guest_AwesomeName_*
alex90c wrote...
Sidney wrote...
alex90c wrote...
Well this sucks. No matter what happens, we'll always win, and to think the Reapers were hyped up to be these genocidal machines of mass destruction.
LAME.
again, when you die they win. Same as with Sovereign or the Collectors. Would it feel better if there was a REapers harvetsing the galaxy cut scene after your demise?
No, what would be better is if you make poor decisions and/or skimp on doing missions then during the final battle (if there is one) you actually lose in the grand scheme of things - Shepard and co. get wasted, races are obliterated and then after some epic cutscene it perhaps fades to black, and then fast forward 50k years later with a scene on the Citadel of the new races (could just be one race shown since it would be easier) just going along their day-by-day business then fade to black and brightening back up again showing a huge army of Reapers making their way through space for another wave of extinction.
It's likely that if you've actually managed to get far enough that your Shepard is there at the end of the game, then you've probably done enough correct things to beat the Reapers somehow. So I agree with Sidney, the Reapers win if you fail to get that far.
#142
Posté 21 janvier 2012 - 09:29
#143
Posté 21 janvier 2012 - 09:34
Ieldra2 wrote...
(2) At the start, people on the Citadel will believe that the war isn't their problem. This will drastically change in the course of the story.
OMG. Ok, someone is getting punched in the face.
#144
Posté 21 janvier 2012 - 09:35
HiroVoid wrote...
Also, to everyone saying the people on the Citadel not thinking this is their problem is realistic....Do you really think it would be realistic for people in the US to say it's not their problem if Australia suddenly got ravaged by Cthulhu? Not to mention only two years after the US had been attacked by Cthulhu?
Humans. Are. One. Of. The. Council. Races.
#145
Posté 21 janvier 2012 - 09:36
At least that's how I imagined the "bad end". Even if it was there I'd go for the good end, but barring the use of a mcguffin, that end made sense based on how overpowered the Reapers seemed.
#146
Posté 21 janvier 2012 - 09:36
HiroVoid wrote...
Also, to everyone saying the people on the Citadel not thinking this is their problem is realistic....Do you really think it would be realistic for people in the US to say it's not their problem if Australia suddenly got ravaged by Cthulhu? Not to mention only two years after the US had been attacked by Cthulhu?
Oh I'm not saying their actions are unrealistic, that's exactly how I would imagine they would react, but I would hope when you're dealing with a threat on a galactic scale, you would be able to get passed whatever your hang up is, get off your ass, and want to lend a helping hand. It's more that mentality that bugs me. Like, I just wanna be like, do you really think the Reapers will stop at Earth? Really? Really. lol
#147
Posté 21 janvier 2012 - 09:36
*facepalms*Ieldra2 wrote...
(2) At the start, people on the Citadel will believe that the war isn't their problem. This will drastically change in the course of the story.
If only Shep could go F this! and sail to an Ilos like planet and spend the rest of his life chilling. Goddamn morons.
It's lucky the alliance didn't have that attitude when Sovereign wasn't attacking Earth or everyone would be getting reaped.
Modifié par Ryzaki, 21 janvier 2012 - 09:38 .
#148
Posté 21 janvier 2012 - 09:37
#149
Posté 21 janvier 2012 - 09:38
HiroVoid wrote...
Also, to everyone saying the people on the Citadel not thinking this is their problem is realistic....Do you really think it would be realistic for people in the US to say it's not their problem if Australia suddenly got ravaged by Cthulhu? Not to mention only two years after the US had been attacked by Cthulhu?
Kind of makes sense, their going for a WW2 inspiration for this and in World War 2 America didn't see Hitler's conquest of Europe as their problem.
#150
Posté 21 janvier 2012 - 09:41
loungeshep wrote...
HiroVoid wrote...
Also, to everyone saying the people on the Citadel not thinking this is their problem is realistic....Do you really think it would be realistic for people in the US to say it's not their problem if Australia suddenly got ravaged by Cthulhu? Not to mention only two years after the US had been attacked by Cthulhu?
Kind of makes sense, their going for a WW2 inspiration for this and in World War 2 America didn't see Hitler's conquest of Europe as their problem.
It makes no sense at all. Humans are one of the f***ing Council races. If the asari had gotten hit first, the turians would have jumped right in to defend them. It's nothing but bulls*** writing to continue to make us hate the Council. I will oblige BioWare and have my paragon Shepard go apes***.





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