Ieldra2 wrote...
(2) At the start, people on the Citadel will believe that the war isn't their problem. This will drastically change in the course of the story.
This sounds pretty dumb. One thing is for the council to be "dismissive" of past bad memories, quite another is to ignore one of your council races' homeplanet being ravaged to pieces as "not their problem".
(4) If you enter Reaper-controlled territory, there's a chance the Reapers will try to hunt you down and you must do something to avoid them. That's referred to as a minigame.
Seems a little cheesy, but potentially fun.
(6) Some missions are mutually exclusive. Which one you choose from a set of options might affect the fate of civilizations and the loyalty of NPCs.
(7) Some optional missions may become unavailable if you don't finish them before certain story events happen. That might adversely affect your campaign.
These are great
great news.
(9) All missions may influence your reputation with NPCs (unclear whether this only refers to team members). That in turn may influence your interaction with them in future. NPCs differ in what they prefer, some may be more impressed by Renegade decisions, some more by Paragon decisions, but all will be influenced by decisions affecting their species.
Many things have been said in the internets about the paragon/renegade simplistic "choices" in recent games by gamedesigner critics, and the idea of "reputation" feedbacks while not being a novelty whatsoever, is good news to include in ME3. Makes characters much more interesting, increase replayability, etc.
(10) If old team members are dead, different things may happen depending on the character. Sometimes a story arc will be completely lost, sometimes there will be a replacement character, sometimes the story will develop in a totally different way.
Seems nice, very nice, but I'll wait to believe it. My expectations on this point are very low, I just expect replacements on every particular plot that has any minimal influence on the story, and some "losses" in the story for those plots that are completely irrelevant.
(11) There will be no "Reapers win" scenario, based on the reasoning that such an ending is unsatisfying for players and would lead to re-loading a saved game anyway. There will, however, be endings where whole species become extinct and many worlds are destroyed, including Earth.
"Unsatisfying" my ass. It would be an awesome ending, if you wrote it well. Specially considering that you'd probably have to really "suck balls" to get it. I mean, it's not as if Shepard isn't able to die in ME2.
(12) The Collector base decision will become important at some point, but whatever you did with it will not have any negative repercussions (How they'll manage that and make it still be important I'm curious to see).
It won't have *any* repercussions at all, that's what I expect anyway.
(13) How the war progresses will also affect the Normandy somehow.
????? Most elusive point

.
(15) Casey Hudson is quoted as saying that it is "a good idea to stick to your principles" with regard to your style of action, i.e. Paragon/Renegade.
And I hoped we wouldn't be railroaded onto one path this time.... Though the context suggests that this might be NPC-specific, i.e. you should stick to your principles with regard to decisions affecting one character or species. I would like some clarification on this.
Yeah.... sucks balls. But I know I'll love the game.