They should have Superman win again.
Would love to see Goku fans cry twice.
That does not excuse the number of errors, horrible CGI(water, grail mud and UBW makes the CGI cars look good in comparison) and messing up with the first usage of UBW and overusing it. UBWs first use in Ufotables UBW did nothing for me unlike Riders NP which completely and utterly stomps everything BUT the final fight in UBW. Sabers Excaliblast in Zero was also better then its usage in the UBW climax.
The combat movements for servants goes into the power level and NP presentation field which UBW did do better(outside UBW which was botched outside the final battle and a few hiccups in the Saber and Berserker fight) and these don't make up for the number of errors, horrible CGI and inconsistent art quality.
Similar issues you point out I can say about Zero (cars, Saber's bike, Grail mud, airplanes) and overusage of abilities (Kiritsugu's Time Alter for instance). I myself prefer UBW's Reality marble in visual quality over Rider's. Both are still good in their own right. I give you Excalibur looking better than Zero, but that goes to show considering it is the highlight of the incident that it takes place, while in UBW it is Shirou's fight (and thus Saber has considerable shorter build up and execution). Though putting emphasis on that alone is trifling, considering how many other scenarios the show features in abilities that trumps Zero.
Now you are mixing representation of abilities as an adaptation, which is different from what we were talking about, which is their visual quality on their own. An no, I'd hardly call the show sporting horrible CGIs and "inconsistent art quality", even though there are hiccups, as I pointed out (lie Caster's skeletons). The shows usage of city buildings, lightning effects, shadows and more add further strengths to what Zero managed (which goes to show considering how most of the time in Zero was spent during night). F/SN had the luxury of more day time activities, which further added to the show's usage of visual effects through several ways.





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