Iamnotahater wrote...
The not holding back content part just isn't true.
In alot cases with DLC content was on the disk and some games in a disgusting practice (imo) have taken to advertising "cut content" ingame.
Test Drive comes to mind. Need for speed is another. As does NWN where you couldn't access your companions inventory and when you tried you were given an advertisement to download DLC.
Dragon age: Orgins was another.
Can't comment on Test Drive or Need for Speed, but I can say that Dragon Age Origins was a special case, if we're talking about Shale. Shale was originally cut because we didn't have time to finish the character and model and everything to fit it into the game. That's cut for good, kaput, no Shale at all in DAO. This is a far cry from it being "held back", It was only when the game was delayed that we decided that the content could be finished in time to put into the game again.
Because it was then intended for DLC, it did not need to be done in time to be put onto the disc, giving us even more time in which to finish the content. And even then, it was offered as free, day 1 DLC on new copies of the game. We cannot count on such happenstance for every DLC package or anything that we cut from the game. Stuff that is actually cut from the game is intended to be cut for good.
As for NWN, i don't remember anything that behaved as you described it. Companion inventory was added, if I recall correctly, in the Hordes of the Underdark
expansion, as we only had the NWN Live Team, which I suppose could technically be called a DLC team. An honest to goodness "advertisement to download DLC" in NWN doesn't sound right at all, since we were still experimenting with periodic bonus content at the time. The only "advertisement to download DLC" that I recall is for DAO, where we had an NPc advertising DLC within the party camp. And if I recall, many people in the community didn't like that very much.