Has anyone found a way to provide skill bonuses?
For example, since skills are hardcoded, I can't figure out a way to add Skill Focus for custom feats.
Related: I also wanted to create a feat which provided a bonus against Knock Down by providing a bonus to Discipline. But if there is another way to do this... please let me know. At present I am giving the custom race Skill Focus Discipline for free. But... that kinda sucks.
Custom Skill Focus
Débuté par
henesua
, janv. 22 2012 05:40
#1
Posté 22 janvier 2012 - 05:40
#2
Posté 22 janvier 2012 - 05:59
sure, however the solution uses skill bonus which is capped at +50 (unless you use nwnx to raise this cap)
the implementation is similar to what I explained here: http://social.biowar...2/index/8956963
you need to provide bonuses via effect or skin and update them each time player respawn/comes to server
the implementation is similar to what I explained here: http://social.biowar...2/index/8956963
you need to provide bonuses via effect or skin and update them each time player respawn/comes to server
#3
Posté 22 janvier 2012 - 06:04
You mean to create an item property that adds to a skill and place that on character skin?
How do you add skill bonuses for custom skills? Does this work?
How do you add skill bonuses for custom skills? Does this work?
#4
Posté 22 janvier 2012 - 06:21
You use ItemPropertySkillBonus and use the number to point to your custom skill from skill.2da
This is how I do it my hr base. You also need to check it on levelup in case they choose it then.
Look in my hc_inc_master script under the function Skillfocuscheck
This is how I do it my hr base. You also need to check it on levelup in case they choose it then.
Look in my hc_inc_master script under the function Skillfocuscheck
Modifié par ShadowM, 22 janvier 2012 - 06:23 .
#5
Posté 22 janvier 2012 - 06:40
So it sounds like this works for custom skills too. Nice.





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