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Renegades - How do you do it ?


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#276
Jozape

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KotorEffect3 wrote...

Jozape wrote...

KotorEffect3 wrote...

2:)  The rachni on noveria were driven insane.


Is this proven in the game before you're forced to make the decision at the queen? It's been a few years since I've played.



Yes the scientist in the hot labs will mention as well as the queen herself if you encounter her before going into the hot labs.


Queen is an unreliable source of information, but I'd be curious to know which scientist said what. Is he before the queen or after?

#277
Guest_Saphra Deden_*

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KotorEffect3 wrote...


So killing someone because they might  be dangerous although there is nothing to indicate that they actualy are is not being paranoid?


No, that would be paranoid. However that isn't what is happening with the rachni queen. You know the rachni queen is capable of great danger via' her fast ability to breed and her in sophisticated mind. That is why Peak 15 had all that high security, or do you think they were being paranoid too?

We saw at the Cerberus base what happens when you aren't "paranoid" (careful) with something that is dangerous.

The queen is dangerous via' her very nature but she may or may not be actively malevolent.

#278
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android654 wrote...
There are no options if you have no grenades, you've got to kill them

The side of my gun or elbow begs to differ.

#279
KotorEffect3

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Jozape wrote...

KotorEffect3 wrote...

Jozape wrote...

KotorEffect3 wrote...

2:)  The rachni on noveria were driven insane.


Is this proven in the game before you're forced to make the decision at the queen? It's been a few years since I've played.



Yes the scientist in the hot labs will mention as well as the queen herself if you encounter her before going into the hot labs.


Queen is an unreliable source of information, but I'd be curious to know which scientist said what. Is he before the queen or after?


He is in the hot labs you can run into him before or after the queen depending on how you decide to get to Benezia since the game offers you a few different ways to reach her.

#280
didymos1120

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Jozape wrote...

KotorEffect3 wrote...

Jozape wrote...

KotorEffect3 wrote...

2:)  The rachni on noveria were driven insane.


Is this proven in the game before you're forced to make the decision at the queen? It's been a few years since I've played.



Yes the scientist in the hot labs will mention as well as the queen herself if you encounter her before going into the hot labs.


Queen is an unreliable source of information, but I'd be curious to know which scientist said what. Is he before the queen or after?


He told you which one: the one in the Hot Labs.  There's only one guy in there.

#281
AgitatedLemon

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Saphra Deden wrote...

KotorEffect3 wrote...


So killing someone because they might  be dangerous although there is nothing to indicate that they actualy are is not being paranoid?


No, that would be paranoid. However that isn't what is happening with the rachni queen. You know the rachni queen is capable of great danger via' her fast ability to breed and her in sophisticated mind. That is why Peak 15 had all that high security, or do you think they were being paranoid too?

We saw at the Cerberus base what happens when you aren't "paranoid" (careful) with something that is dangerous.

The queen is dangerous via' her very nature but she may or may not be actively malevolent.


Since you avoided answering me earlier, I'll ask again. Did you ever listen to the asari woman on Illium?

The rachni aren't inherently hostile, and wouldn't have gone to war if they weren't indoctrinated.

#282
android654

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didymos1120 wrote...

android654 wrote...

didymos1120 wrote...

android654 wrote...


Its actually the colonists fault for thinking they could take on William, Wrex, and Shepard. Now they're dead. Oh well.:(


It's their fault they were being puppeteered by an angry telepathic plant?


Its the company's fault for lying to the colonists about the Thorian. Its their fault for leaving guns out in the open, and they pulled the triggers so the result is death by Spectre. Shepard kills things with guns and they were just things with guns, so what ya gonna do?


That isn't an answer to the question I asked.


uh yeah it is. Its their fault for being there where they got controlled by a telepathic plant. Its the companies fault for not warning them about the affects.

Does it make more sense to die to save them and sacrifice yourself for strangers who will kill you, beat their way into the ship and kill your whole crew just to be empathetic? Not very logical. Whatever the reason, if someone is shooting at you and you have to kill them to get out, you kill them otherwise you yourself will be dead. Its irrational to care for someone you do not know. The colonists are strangers, and the value of their lives is much less than that of your crew and most importantly yourself.

#283
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I cry myself to sleep at night for killing the Rachni Queen.

I'm totally cool with the hundreds (possibly thousands) of people and rachni I killed throughout Mass Effect that weren't a dialog option though.

Thank goodness the game tells us which of our countless murders we should feel good about, and which we shouldn't.

#284
In Exile

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daftPirate wrote...

Lol, another one, in ME1, dealing with Michele's blackmailer. Paragon: Well, you might get sick, too!
Krogan: What!? NO! Anything but that! This isn't what I signed up for, man, I'm outta here!


...

You totally missed the point of that line (I'm only here to stand up for it). It's a threat.

Shepard says something like "What if someone needs medical attention? What if you need medical attention?"

The implication is that Shepard is about to beat the krogan within an inch of his life.

#285
Beeno4Life

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Saphra Deden wrote...

KotorEffect3 wrote...

You cannot execute someone because they might do something dangerous down the road.


Actually you can, you are a Spectre after all.

You have the wrong idea here so let me set you straight.

It isn't executing somebody who might do something some day.

You are killing somebody who IS dangerous and COULD endanger others.

Think of the rachni queen as a desperate civilian trying to flee a quarantine zone. Maybe they are infected, maybe they aren't. However the safe thing to do is to shoot them to stop them from escaping and spreading the plague.

It has nothing to do with "punishment".

With this mentality, Shepard might as well shoot the Council, C-Sec, Anderson, every Krogan, Salarian, Asari, Drell, human (etc) soldier.

Then shoot himself.  This is a ridiculous rationale.  Killing something because it could be dangerous isn't even a slippery slope.  It's a fraking sheer cliff-face.  

Also, in your quarantine argument, the non-psychotic-maniac option would be to keep the civilian in the quarantine zone.

#286
KotorEffect3

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Saphra Deden wrote...

KotorEffect3 wrote...


So killing someone because they might  be dangerous although there is nothing to indicate that they actualy are is not being paranoid?


No, that would be paranoid. However that isn't what is happening with the rachni queen. You know the rachni queen is capable of great danger via' her fast ability to breed and her in sophisticated mind. That is why Peak 15 had all that high security, or do you think they were being paranoid too?

We saw at the Cerberus base what happens when you aren't "paranoid" (careful) with something that is dangerous.

The queen is dangerous via' her very nature but she may or may not be actively malevolent.




The offspring were only dangerous because they were driven insane they did not have the queen to calm them down.   The way the rachni were handled at peak 15 is completely unnatural that is why everything went batcrap crazy.

#287
android654

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jreezy wrote...

android654 wrote...
There are no options if you have no grenades, you've got to kill them

The side of my gun or elbow begs to differ.


You've got to be dense if it makes more sense to run into gunfire to punch someone while being chased by zombies and have to do it twelve times. Real dense. If you have no grenades or the upgrades and you don't kill the colonists you're taking unnecessary risks which makes no sense. Besides you're a spectre who cares what you do, you answer to no one, so kill all the people you can and bathe in their blood!:devil:

#288
Someone With Mass

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If Shepard could handle the dozens of geth inside the tunnels which had some pretty good weapons, I think he can handle the colonists.

#289
Beeno4Life

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Has everyone simply forgotten about neural shock...?

#290
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android654 wrote...

jreezy wrote...

android654 wrote...
There are no options if you have no grenades, you've got to kill them

The side of my gun or elbow begs to differ.


You've got to be dense if it makes more sense to run into gunfire to punch someone while being chased by zombies and have to do it twelve times. Real dense. If you have no grenades or the upgrades and you don't kill the colonists you're taking unnecessary risks which makes no sense. Besides you're a spectre who cares what you do, you answer to no one, so kill all the people you can and bathe in their blood!:devil:

Who said it makes more sense? Step your reading comprehension up a notch buddy.

#291
android654

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If Shepard could handle the dozens of geth inside the tunnels which had some pretty good weapons, I think he can handle the colonists.


She did handle them with her boomstick!

jreezy wrote...

android654 wrote...

jreezy wrote...

android654 wrote...
There are no options if you have no grenades, you've got to kill them

The side of my gun or elbow begs to differ.


You've got to be dense if it makes more sense to run into gunfire to punch someone while being chased by zombies and have to do it twelve times. Real dense. If you have no grenades or the upgrades and you don't kill the colonists you're taking unnecessary risks which makes no sense. Besides you're a spectre who cares what you do, you answer to no one, so kill all the people you can and bathe in their blood!:devil:

Who said it makes more sense? Step your reading comprehension up a notch buddy.


When you quote a comment it means the following comment is in reference to the previous one. So by saying method b works when I suggested use of Method A implies that you prefer it. The comment which followed yours was to point out how ridiculous it is in comparison. Did you comprehend that?

Modifié par android654, 23 janvier 2012 - 05:08 .


#292
Guest_Saphra Deden_*

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AgitatedLemon wrote...

Since you avoided answering me earlier, I'll ask again. Did you ever listen to the asari woman on Illium?


I've never met her.


AgitatedLemon wrote...

The rachni aren't inherently hostile, and wouldn't have gone to war if they weren't indoctrinated.


I never said they were inherently hostile so what's your point?

#293
ADLegend21

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MartinDN wrote...

 So im playing my last playthrough now of me1 to 2 before 3 is released as pure renegade...its so difficult, ive just done noveria and my god killing the queen was SO sad, i had to skip some of that dialogue, i mean sure its only a game but i just dont know how i can finish this.

I was enjoying playing renegade up to this point, how do you deal with this ?


....I tell my self "it's a game with multiple iterations" and then I shoot everything that can die by my hands haha.Image IPBImage IPB

#294
KotorEffect3

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android654 wrote...

jreezy wrote...

android654 wrote...
There are no options if you have no grenades, you've got to kill them

The side of my gun or elbow begs to differ.


You've got to be dense if it makes more sense to run into gunfire to punch someone while being chased by zombies and have to do it twelve times. Real dense. If you have no grenades or the upgrades and you don't kill the colonists you're taking unnecessary risks which makes no sense. Besides you're a spectre who cares what you do, you answer to no one, so kill all the people you can and bathe in their blood!:devil:



Then it is your fault for not being prepared.  One would assume that an elite special forces marine as well as being a spectre would be prepared.  And the council would prefer that spectres still use common sense they are just given extra liberties to eliminate the red tape and take drastic matter only when necessary.  The council is pretty damn careful about who they make into spectres.

#295
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Someone With Mass wrote...

If Shepard could handle the
dozens of geth inside the tunnels which had some pretty good weapons, I
think he can handle the colonists.


Sounds like complacency to me.

KotorEffect3 wrote...

The offspring were only dangerous because they were driven insane they did not have the queen to calm them down.   The way the rachni were handled at peak 15 is completely unnatural that is why everything went batcrap crazy.


Sane rachni aren't any less dangerous.

#296
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Beeno4Life wrote...

With this mentality, Shepard might as well shoot the Council, C-Sec, Anderson, every Krogan, Salarian, Asari, Drell, human (etc) soldier.


SERENITY NOW!

SERENITY NOOOOOOOOOOW!

#297
didymos1120

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Beeno4Life wrote...

Has everyone simply forgotten about neural shock...?


I didn't even know that worked.  I hardly ever use Kaidan on the squad, and I haven't used a Shep with the ability.

#298
KotorEffect3

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Saphra Deden wrote...

AgitatedLemon wrote...

Since you avoided answering me earlier, I'll ask again. Did you ever listen to the asari woman on Illium?


I've never met her.


AgitatedLemon wrote...

The rachni aren't inherently hostile, and wouldn't have gone to war if they weren't indoctrinated.


I never said they were inherently hostile so what's your point?




Wait a minute you never even tried to import a playthrough where you saved the queen just to change up the flavor a bit?

#299
Someone With Mass

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Beeno4Life wrote...

With this mentality, Shepard might as well shoot the Council, C-Sec, Anderson, every Krogan, Salarian, Asari, Drell, human (etc) soldier.

Then shoot himself.  This is a ridiculous rationale.  Killing something because it could be dangerous isn't even a slippery slope.  It's a fraking sheer cliff-face.  

Also, in your quarantine argument, the non-psychotic-maniac option would be to keep the civilian in the quarantine zone.


Not to mention that Cerberus should be added to that list.

If there's no reason to cooperate with someone because they might be dangerous, then literally everyone should be considered a threat.

#300
KotorEffect3

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Saphra Deden wrote...

Someone With Mass wrote...

If Shepard could handle the
dozens of geth inside the tunnels which had some pretty good weapons, I
think he can handle the colonists.


Sounds like complacency to me.

KotorEffect3 wrote...

The offspring were only dangerous because they were driven insane they did not have the queen to calm them down.   The way the rachni were handled at peak 15 is completely unnatural that is why everything went batcrap crazy.


Sane rachni aren't any less dangerous.


Neither are sane humans