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Renegades - How do you do it ?


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#151
hawat333

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@OP
I absolutely enjoy playing a more Renegade character.
I mostly mix it up. With one exception, my Renegade characters are jerks. Complete and total jerks. But they tend to do the right thing in some cases. And by right, I mean right according to their principles. For example if one Shepard doesn't want to take risks with a species that almost swarmed the whole Citadel space, he will gladly kill the Rachni queen in your example. Sometimes he feels it to be right to cut the red tape for a grieving husband. Etc.

#152
Calibration Master

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AgitatedLemon wrote...

KotorEffect3 wrote...

Slidell505 wrote...

MartinDN wrote...

 So im playing my last playthrough now of me1 to 2 before 3 is released as pure renegade...its so difficult, ive just done noveria and my god killing the queen was SO sad, i had to skip some of that dialogue, i mean sure its only a game but i just dont know how i can finish this.

I was enjoying playing renegade up to this point, how do you deal with this ?



I wouldn't worry to much about the Rachni decision. They're basically giant cockroachs, gross.


So you base your rachni decision on their phyisiological appearence?


That's the best way to determine if you should commit genocide on a race or not.

I mean, look at the holocaust.


You really are a pro at Godwinning threads aren't you?

#153
daftPirate

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Ramus Quaritch wrote...

The things is, Bioware equates Renegade with being a dick. Much of the Renegade dialogue is you being an ****. Mordin's logic in regards to the Genophage is what I could consider "pure" Renegade. It is legitimately you/him making a morally disagreeable choice but one that is necessary for the greater good. If you kill the Rachni Queen, the problem is that you basically yell "Die mother****er!" like a bloodthirsty thug rather than justifying your choice with the fact that you can't know whether the Rachni will become hostile later and invade the Citadel. The only times I use renegade are when someone is a jerk to me first and I'm laying the smackdown on them (like the Batarian bartender) or for awesome Renegade interrupts.


This one! I think Renegade is great, the best even, when taken along the lines of Ruthless Shepard: Getting the job done, no matter what the cost, the whole, cliche, "making the tough decisions others can't" thing. Instead, Shepard frequently does non-sensical things like punching reporters in the face and telling people to kiss his ****. That's not freeing the Paragons of guilt, either, because they do have some decidedly naive lines (though I don't think any of the major decisions really fall under this).

The situation that comes first to my mind is Zaeed's loyalty mission. Not saying choosing to save the civilians is naive, or going after Vido is wrong(He's as good a terrorist as your average Batarian low-life), but choosing the civilians and ending up with Zaeed's loyalty anyway? Lame.

Both sides have great moments, and lots of them, so I fully embrace Renegon/Paragade.

#154
anonymous1193

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 Use your mind instead of your heart.
The queen was a threat to the entire galaxy. Killing her was the least I could do :devil:

#155
Guest_makalathbonagin_*

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lol i usually use saveeditor to remove all the paragon points in order to make my renegade look .. well like renegade
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#156
Han Shot First

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Volus Warlord wrote...

Forsake your boy scout heart. Embrace your inner realist, and a pragmatic view of things.

Then being a Renegade is easy.

I hate playing as Paragon.


A pure Renegade playthrough isn't pragmatic either.

If Shepard goes with the Renegade choice 100% of the time,  he or she is also setting up humanity for failure.

#157
Bekkael

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makalathbonagin wrote...

lol i usually use saveeditor to remove all the paragon points in order to make my renegade look .. well like renegade
Image IPB


I have one too. :wub:
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#158
sonsofanarchy10

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I enjoy being a dick to the aliens and in fact only the humans in my squad made it out on my renegade Shep. I enjoy playing dirty instead of the often save the world lovey dovey guy!

#159
legion999

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daftPirate wrote...

Ramus Quaritch wrote...

The things is, Bioware equates Renegade with being a dick. Much of the Renegade dialogue is you being an ****. Mordin's logic in regards to the Genophage is what I could consider "pure" Renegade. It is legitimately you/him making a morally disagreeable choice but one that is necessary for the greater good. If you kill the Rachni Queen, the problem is that you basically yell "Die mother****er!" like a bloodthirsty thug rather than justifying your choice with the fact that you can't know whether the Rachni will become hostile later and invade the Citadel. The only times I use renegade are when someone is a jerk to me first and I'm laying the smackdown on them (like the Batarian bartender) or for awesome Renegade interrupts.


This one! I think Renegade is great, the best even, when taken along the lines of Ruthless Shepard: Getting the job done, no matter what the cost, the whole, cliche, "making the tough decisions others can't" thing. Instead, Shepard frequently does non-sensical things like punching reporters in the face and telling people to kiss his ****. That's not freeing the Paragons of guilt, either, because they do have some decidedly naive lines (though I don't think any of the major decisions really fall under this).

The situation that comes first to my mind is Zaeed's loyalty mission. Not saying choosing to save the civilians is naive, or going after Vido is wrong(He's as good a terrorist as your average Batarian low-life), but choosing the civilians and ending up with Zaeed's loyalty anyway? Lame.

Both sides have great moments, and lots of them, so I fully embrace Renegon/Paragade.


This. Paragon dialogue on Mordin's loyalty mission is borderline moronic.

#160
KotorEffect3

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sonsofanarchy10 wrote...

I enjoy being a dick to the aliens and in fact only the humans in my squad made it out on my renegade Shep. I enjoy playing dirty instead of the often save the world lovey dovey guy!


Ok this is the kind of renegade that annoys me.

#161
daftPirate

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[quote]legion999 wrote...



This. Paragon dialogue on Mordin's loyalty mission is borderline moronic.[/quote]
[/quote]
Lol, another one, in ME1, dealing with Michele's blackmailer. Paragon: Well, you might get sick, too!
Krogan: What!? NO! Anything but that! This isn't what I signed up for, man, I'm outta here!

Modifié par daftPirate, 23 janvier 2012 - 12:10 .


#162
Yuoaman

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I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.

#163
Medhia Nox

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My Paragon Hug will beat your Renegade Punch ANY DAY OF THE WEEK!

#164
daftPirate

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Yuoaman wrote...

I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.


Ain't that the greatest part though? We don't have to choose one. I don't have to be a ******, or naive! Paragade/Renegon says you, win-win says I.

#165
Sidney

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Yuoaman wrote...

I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.


I have no issue, thinking ME2 here with the "kill Maelon" type call but there are a lot of "being a jerk" type options on the Renegade side. There's nothing about a hard bitten pragmatist that says you have to be a total $%^& about things all the time.

#166
KotorEffect3

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I am down with the paragades and renegons. They are at least reasonable and they aren't slaves to the colors on the dialog wheel.

#167
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Sold my soul to the devil, easy.

#168
KotorEffect3

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Sidney wrote...

Yuoaman wrote...

I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.


I have no issue, thinking ME2 here with the "kill Maelon" type call but there are a lot of "being a jerk" type options on the Renegade side. There's nothing about a hard bitten pragmatist that says you have to be a total $%^& about things all the time.


No kidding, even in my most ruthless of playthroughs I have still been polite to those that deserve it.

#169
-Severian-

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I've always viewed it as a strict soldier style - don't simply click the red button all the time, but a predominantly renegade playthrough is possible utilising a sort of... military mindset. For instance, it makes tactical sense to kill the Rachni Queen, a proven threat, or cutting down the heretical Geth - even shooting Wrex can be rationalised as an execution in pursuit of a higher cause, jeopardising the mission as he is. Some of the Renegade decisions are stupid, but only the minor ones, so you simply don't take them. I still find it somewhat challenging to play, but most of the decisions can be justified as simply hard-line rather than blatantly evil.

#170
daftPirate

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-Severian- wrote...

I've always viewed it as a strict soldier style - don't simply click the red button all the time, but a predominantly renegade playthrough is possible utilising a sort of... military mindset. For instance, it makes tactical sense to kill the Rachni Queen, a proven threat, or cutting down the heretical Geth - even shooting Wrex can be rationalised as an execution in pursuit of a higher cause, jeopardising the mission as he is. Some of the Renegade decisions are stupid, but only the minor ones, so you simply don't take them. I still find it somewhat challenging to play, but most of the decisions can be justified as simply hard-line rather than blatantly evil.


Exactly. Shepard would not have survived in the military, let alone become a commander with the attitude some renegade choices portray, but many other renegade options are exactly in line with a military thought process(not even a particularly military one, its just like Shepard said "deconstructing a threat", putting down people or creatures that pose a threat to you, your team, or the galaxy). Paragon Shepard as well, though diplomatic, would not have made it through military politics with some of the ridiculous attitudes he has.

#171
Sylvianus

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Yuoaman wrote...

I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.

For a Special Forces soldier, parangon sentence in M2 don't seem realistic or are moronic sometimes. Shepard just seem too naive and stupid. The same for the Renegade, too stupid sometimes. I think that they did a poor job with the wheel, personally.

In M1, both were fine.

And for the queen Rachni, it isn't about to be cruel, just imagine in real life. Hundreds very dangerous giant insects that attack you, and you had to kill, before you were killed. They proved how they were dangerous to you. They have already threatened the galaxy once. You know that a colony can be developed within a week. And in a year, they can be thousands. Would you take the risk of releasing such a threat ? It's a matter of survival and responsibility, not cruelty.

When you have the burden of millions of lives, you can not show you stupid or naive, everything must be weighed.

This is a video game, so obviously, showing kindness is seen as a good thing to do. But if you don't metagame, you'll see the interest and how it is reasonable to kill the Queen Rachni.

Modifié par Sylvianus, 23 janvier 2012 - 12:27 .


#172
daftPirate

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daftPirate wrote...

-Severian- wrote...

I've always viewed it as a strict soldier style - don't simply click the red button all the time, but a predominantly renegade playthrough is possible utilising a sort of... military mindset. For instance, it makes tactical sense to kill the Rachni Queen, a proven threat, or cutting down the heretical Geth - even shooting Wrex can be rationalised as an execution in pursuit of a higher cause, jeopardising the mission as he is. Some of the Renegade decisions are stupid, but only the minor ones, so you simply don't take them. I still find it somewhat challenging to play, but most of the decisions can be justified as simply hard-line rather than blatantly evil.


Exactly. Shepard would not have survived in the military, let alone become a commander with the attitude some renegade choices portray, but many other renegade options are exactly in line with a military thought process(not even a particularly Ruthless one, its just like Shepard said "deconstructing a threat", putting down people or creatures that pose a threat to you, your team, or the galaxy). Paragon Shepard as well, though diplomatic, would not have made it through military politics with some of the ridiculous attitudes he has.



#173
Han Shot First

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Yuoaman wrote...

I agree that some of the Paragon is really naive and stupid, but a lot of Renegade stuff is just ridiculously cruel - insulting people just for the sake of it.

If I had to choose one, though, I'd prefer to be naive.


A lot of the Renegade choices are also just plain stupid.

In some situations a paragon choice is the better route to go, in others a renegade choice. A pure paragon Shepard is too naive, and a pure Renegade Shepard is a moron.

#174
CaptainZaysh

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Annoyed Dragon wrote...

The Paragon approach is close to real world politics you have negotiate to gain alliances, sacrifice for everyone’s gain and ensure mutual understanding of each others cultures. The aliens in Mass Effect will respect you and know you will honour your word to them.
B)


What sacrifices does a Paragon have to make?

#175
Calibration Master

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KotorEffect3 wrote...

I am down with the paragades and renegons. They are at least reasonable and they aren't slaves to the colors on the dialog wheel.


*high five*

Paragades and Renegons FTW!


Each and every single playthrough of mine is either Paragade or Renegon. I don't have any pure-Paragon or pure-Renegade playthroughs. I always mix and match, ending up with both the red bar and the blue par at least 60% filled.

My Paragades playthroughs often end with Paragon 90% filled and Renegade 60% filled.
My Renegon playthroughs often end with Paragon 60% filled and Renegade 90% filled.