GodWood wrote...
Rationalize your actions and think of how much better your choices will be for everyone in the long run (assuming you don't metagame)
Yup, that sums it up nicely. Unfortunately metagaming corrupts the hell out of me.
GodWood wrote...
Rationalize your actions and think of how much better your choices will be for everyone in the long run (assuming you don't metagame)
Computer_God91 wrote...
GodWood wrote...
Rationalize your actions and think of how much better your choices will be for everyone in the long run (assuming you don't metagame)
Yup, that sums it up nicely. Unfortunately metagaming corrupts the hell out of me.
Modifié par Bad King, 23 janvier 2012 - 01:25 .
Guest_mrsph_*
CaptainZaysh wrote...
Annoyed Dragon wrote...
The Paragon approach is close to real world politics you have negotiate to gain alliances, sacrifice for everyone’s gain and ensure mutual understanding of each others cultures. The aliens in Mass Effect will respect you and know you will honour your word to them.
What sacrifices does a Paragon have to make?
Modifié par Annoyed Dragon, 23 janvier 2012 - 01:32 .
Meh. A lot of the Renegade lines in ME1 were okay in theory, but the voice-acting was kinda derpy. Fortunately, they fixed that, for the most part, in ME2.Cortyman wrote...
How could you not like being a Renegade? The Renegade options in Mass Effect 1 were the best! Blowing away Chorban, that's too funny to pass up!
Modifié par SNascimento, 23 janvier 2012 - 02:14 .
Hah Yes Reapers wrote...
Saphra Deden wrote...
Hah Yes Reapers wrote...
Wrong place to ask. Many here call themselves renegade because they choose from the bottom half of the 'wheel. But when faced with the most trivial of consequence, they fall apart like a house of cards.
Since when?
Some of us are frustrated because so far in Mass Effect every Renegade sacrifice has been for nothing and every gamble taken by the Paragon has paid. It's bad game balance and it hampers their ability to take the universe seriously.
I'm fine with bad things happening to Renegades, but bad things should happen to the other side too. Ultimately there should be good AND bad consequences for the decisions you make. It doesn't need to be all or nothing.
However, $1000 says that even if you don't ignore this post you'll completely forget about it and repeat your ignorant lie the next time the topic is brought up.
I've been down this road many times but I'll do it again, and I'll keep saying this until someone can change my opinion with an argument that's worth a damn.
The one repeating ignorant lies are the posters who repeatedly make the false claim that "paragon always wins." Let's look only at the decisions from ME1 that were important enough to make the cut for ME Genesis as they played out so far, in order...
-- Romance: Ash and Liara can be pursued as a renegade (Liara thanks to a convenient bug). Kaidan can be convinced to change his world views by a renegade femshep, and pursued.
-- Rachni: does not exist in a bubble as many claim, your decision is acknowledged in a news report with the reporter saying of the hot labs: "Fortunately, no living rachni were thought to have resulted from the experiment." The word "fortunately" implies something positive, so it's basically a pat-on-the-back. If that's not enough validation, then you're basically asking for "have your cake and eat it" outcomes, which is rather hypocritical considering who here likes to rail on the other side for that very reason. I mean, what more can they do with that choice? The damn thing is dead, as can be just about everyone else on Noveria.
-- Wrex: can be saved as a renegade, and a paragon player can lose him too.
-- VS: personal preference, not applicable. Happens to every player.
-- Council: if saved, they basically spend the time in ME2 telling you what an idiot you are. You can also get on their bad side at the end of the meeting, which is not a risk that those who sacrificed them will need to worry about. Spectre status can be still be had if Anderson is councilor, but having it had 0 impact on the game aside from throwaway lines that are changed based on your status.
-- Councilor: personal preference, not applicable. It's canonized by ME3 anyway.
And that's it. That's the big choice and consequence we've seen up to this point. Now where are these major victories/failures you speak of? You may notice the word choice of "trivial" in my first post, and thanks for proving it by the way, in more ways than one.
And did any of those things dictate the player's success at completing ME2? The answer is no.
Second, the idea that Paragon decisions being wrong to make the Renegade right is flat-out metagame thinking, from a side that claims to be "above" that style of play. It's as if Shepard is supposed to think, "In some alternate reality where I do not exist, the freed rachni queen turned hostile and massacred innocent people! That's how I know I'm right!"
It's a stupid premise to begin with, and only exists on BSN where posters have the dire need to say "I told you so" about their decisions to other people rather than make choices based on principle and stand behind them. It's actually perfectly doable even if no decision were to go your way. My reasons for releasing the rachni queen doesn't change with a good or bad outcome from the decision I made, nor should it.
I've played several different renegade careers and have not seen "Renegade Shepard" to be cheated as many complainers claim it is. Or for that matter, less enjoyable. Only thing I can think of is selling the geth salvage to Cerberus, but what can I say? It was your own damn choice not to activate it.
It always, always comes back to the same thing.
Guest_Catch This Fade_*
Pick the bottom right option? It's not that hard.MartinDN wrote...
So im playing my last playthrough now of me1 to 2 before 3 is released as pure renegade...its so difficult, ive just done noveria and my god killing the queen was SO sad, i had to skip some of that dialogue, i mean sure its only a game but i just dont know how i can finish this.
I was enjoying playing renegade up to this point, how do you deal with this ?
Not everyone can just up and kill an innocent, even if it's as simple as picking the bottom right option. Different means of processing emotions and all.jreezy wrote...
Pick the bottom right option? It's not that hard.MartinDN wrote...
So im playing my last playthrough now of me1 to 2 before 3 is released as pure renegade...its so difficult, ive just done noveria and my god killing the queen was SO sad, i had to skip some of that dialogue, i mean sure its only a game but i just dont know how i can finish this.
I was enjoying playing renegade up to this point, how do you deal with this ?
Calibration Master wrote...
Computer_God91 wrote...
GodWood wrote...
Rationalize your actions and think of how much better your choices will be for everyone in the long run (assuming you don't metagame)
Yup, that sums it up nicely. Unfortunately metagaming corrupts the hell out of me.
I hear ya man.
After seeing that saving the Council doesn't have any penalties whatsoever, I often find it difficult NOT to save the Council in my later playthroughs.
I sacrificed the Council in my first playthrough ever, because I was honestly scared saving the council would lead to a negative ending. Back in those days, I didn't knew that the writers at BioWare are a bunch of idealists.
Guest_Saphra Deden_*
KotorEffect3 wrote...
You are now equating the rachni
queen with an animal. Lions are animals who base their actions solely
on instinct. You can't reason with a Lion, you cannot negotiate with a
Lion and you can't reach a compromise with a Lion. If the Lion is a
threat than you try to neutralize that threat in an as humane way as
possible. The rachni queen on the other hand is an intelligent creature
capable of reason as is shown when she is speaking with you through the
asari. So comparing an alien to an animal fails hard.
Guest_Saphra Deden_*
mauro2222 wrote...
You know, thinking that the rest of the world hates you and wants to take your way of life sounds pretty paranoic.
Irrational jerks are awesome.Jozape wrote...
Playing as a renegade wouldn't be such an issue for me, if I didn't have to play a complete lunatic. You can get the job done without acting like an irrational jerk.
ItsFreakinJesus wrote...
Irrational jerks are awesome.Jozape wrote...
Playing as a renegade wouldn't be such an issue for me, if I didn't have to play a complete lunatic. You can get the job done without acting like an irrational jerk.