Modifié par M. Rieder, 24 janvier 2012 - 01:49 .
Effects are removed on area transition(RESOLVED)
Débuté par
M. Rieder
, janv. 22 2012 10:41
#1
Posté 22 janvier 2012 - 10:41
When I transition from one exterior to an interior area, my characters lose their buffs. This is a problem because the transition is right before a big battle. Is there a way to keep this from happening? I have checked all my scripts and there is nothing in the on enter script that clears effects. Funny thing is when I transition from other areas, interiors, the player does not lose effects. Also, when I transition from this exterior to other interiors, there is no loss of effects. It is strange. Anyone else note this and figure out the cause?
#2
Posté 22 janvier 2012 - 10:47
Are you advancing the time to represent a journey time?
#3
Posté 22 janvier 2012 - 11:27
That's what I thought, but I can't find any scripts that are advancing time. I'm certainly not doing it on purpose.
#4
Posté 22 janvier 2012 - 11:30
Is the interior area set to 'always night'? That's the only thing I can think of (not that I'd have thought that would make a difference).
#5
Posté 23 janvier 2012 - 03:59
That's a really good thought, and I was wondering the same thing. I messed with the always night setting and also the day/night settign and couldn't produce a change. It is really puzzling.
It is a fairly large interior area. I wonder if that somehow makes a difference.
It is a fairly large interior area. I wonder if that somehow makes a difference.
#6
Posté 23 janvier 2012 - 06:28
It has to be a script doing it, either removing effects or advancing time like was suggested. There is a transition script as well that fires. I would look on the doorway events and area exit where the player is leaving, and the area enter or loaded, or see if there is a trigger where they are landing.
#7
Posté 23 janvier 2012 - 06:47
Okay... I'll double check all scripts. Is there a standard module or campaign level script that always fires on transition that I may be missing?
I'm transitioning using a conversation on a placeable. I'll double check all scripts again. Thanks for the response.
I'm transitioning using a conversation on a placeable. I'll double check all scripts again. Thanks for the response.
#8
Posté 23 janvier 2012 - 07:27
Yes there is, not sure the name off hand, try searching in the open script/convo dialog, it has a filter which allows you to do searches.
#9
Posté 23 janvier 2012 - 07:31
Thanks a ton Pain, I had all but given up on this problem. I'll dig back into it tonight and hopefully have some progress.
#10
Posté 23 janvier 2012 - 09:10
There is the module scripts, but most of those shouldn't be doing it unless the transition is going from an area in one module into another.
Modifié par Shaughn78, 23 janvier 2012 - 09:11 .
#11
Posté 24 janvier 2012 - 01:45
HA! There was a hidden trigger! I'm using the RWS grand citadel and a trigger was hiding in the grand entrance. Checked the script and sure enough, it changes the time!
Thanks for the help everyone!
Thanks for the help everyone!
#12
Posté 24 janvier 2012 - 01:57
M. Rieder wrote...
HA! There was a hidden trigger! I'm using the RWS grand citadel and a trigger was hiding in the grand entrance. Checked the script and sure enough, it changes the time!
Thanks for the help everyone!
Remember that you have the area contents browser in the bottom left of your toolset screen. That's generally easier than browsing around trying to find triggers by visual inspection in your area.
#13
Posté 24 janvier 2012 - 02:51
That's a good tip, thanks MC.





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