"Gone, just like the warden"
#1
Posté 22 janvier 2012 - 10:55
What do you think happened to them?
#2
Posté 22 janvier 2012 - 11:21
There isn't really anything else that clearly connects the two of them, she's one of the few people with the power to mess with them and doing mysterious stuff is what she does.
#3
Posté 22 janvier 2012 - 11:22
The Warden met Flemeth, then vanished
Hawke met Flemeth, well - you get the idea
#4
Guest_iOnlySignIn_*
Posté 22 janvier 2012 - 11:32
Guest_iOnlySignIn_*
#5
Posté 23 janvier 2012 - 12:14
Though maybe, the Witch of the Wilds may cause Varric to "vanish" one day - he'd have some stories to entertain her with, I'm sure.
#6
Posté 23 janvier 2012 - 12:32
Though I have no clue what the Warden does if he doesn't go through the Eluvian. Probably gets Warden-napped through another one.
But it's my belief that Hawke will vanish through an Eluvian. Not Merrill's though. It's either broken or not working and abandoned.
#7
Posté 23 janvier 2012 - 12:35
#8
Posté 23 janvier 2012 - 12:51
#9
Posté 23 janvier 2012 - 01:14
Seriously, it's getting really annying with BioWare's attitude to let heroes "disappear". If they say they want you to play a new protagonist with every new major release, there is a huge need for a proper conclusion for the "old" hero. I'd like to play as the Warden again, because obviously my Warden's story is not over and I'd like to end before I'm forced to play a new one.
#10
Guest_Dalira Montanti_*
Posté 23 janvier 2012 - 02:37
Guest_Dalira Montanti_*
and if he sided with the Templars maybe he went into hiding anyway because the mages were after him
#11
Posté 23 janvier 2012 - 02:41
On the other hand, one of my wardens is in a hole in the ground.Jean-Funk Van Damme wrote...
They meet with Revan in the Outer Realm (or how do you call it in SW?)
Seriously, it's getting really annying with BioWare's attitude to let heroes "disappear". If they say they want you to play a new protagonist with every new major release, there is a huge need for a proper conclusion for the "old" hero. I'd like to play as the Warden again, because obviously my Warden's story is not over and I'd like to end before I'm forced to play a new one.
Modifié par HiroVoid, 23 janvier 2012 - 02:42 .
#12
Posté 23 janvier 2012 - 02:58
#13
Posté 23 janvier 2012 - 05:05
whykikyouwhy wrote...
Old hags need company now and again, you know. Someone to have tea with. Someone to play chess with...
Though maybe, the Witch of the Wilds may cause Varric to "vanish" one day - he'd have some stories to entertain her with, I'm sure.
I <3 u. XD
Flemeth seems to be the big theory, but i wonder if it's bigger than that. like mabye they went "down south" if you catch my non-perverted drift.
#14
Posté 23 janvier 2012 - 08:39
Seriously, though, I like the idea that Hawke and the Warden just faded into obscurity, living their lives and interacting with people who probably don't even realize who they are.
#15
Posté 23 janvier 2012 - 08:55
Also both my Hawke and my warden would avoid any person from the chantry including Leliana after the end of da2 so it is no wonder that Leliana and the seekers can't find them.
#16
Posté 23 janvier 2012 - 09:14
Jean-Funk Van Damme wrote...
Seriously, it's getting really annying with BioWare's attitude to let heroes "disappear". If they say they want you to play a new protagonist with every new major release, there is a huge need for a proper conclusion for the "old" hero. I'd like to play as the Warden again, because obviously my Warden's story is not over and I'd like to end before I'm forced to play a new one.
To be fair, heroes have been disappearing from Ferelden (if not the whole of Thedas) for centuries. So it is nothing new when the Warden and Hawke disappear themselves. Though from a storytellling view, the legend/myth/story of a person has more of a habit of sticking around if the hero dies/disappears. It seems to immortalizes them in the mind of people, even more so when they die for their beliefs. That seems to magnify the legend a thousand fold.
Modifié par Urzon, 23 janvier 2012 - 09:19 .
#17
Posté 23 janvier 2012 - 09:57
They could be hiding, which Hawke has sound reason to do after the Gallows incident.
Or the Warden could have been killed in the Deep Roads on an assignment and he and his party never reported back.
Or the Chantry and the Warden could just have bad luck and keep missing each other.
#18
Posté 23 janvier 2012 - 10:08
#19
Posté 23 janvier 2012 - 11:03
Why kill what you can still use?Ser Bard wrote...
My money is on Flemeth. Marric, Hawke, the Warden, and probably others all played their part in Flemeth's master plan (whatever that may be) and once it was done they were too influential, too much of a liability so Flemeth killed them.
And influence can be easily controlled or manipulated, especially if you can see how some of the future paths may forge ahead.
#20
Posté 23 janvier 2012 - 12:44
Ser Bard wrote...
My money is on Flemeth. Marric, Hawke, the Warden, and probably others all played their part in Flemeth's master plan (whatever that may be) and once it was done they were too influential, too much of a liability so Flemeth killed them.
Her master plan is to keep those nosy kids off her lawn, and they better not expect to see those baseballs and frisbees ever again!
#21
Posté 23 janvier 2012 - 01:05
AKA - "We don't know where the overall story is going, so we're going to make things look mysterious and dangle things in front of you until we figure out what we want the next game to be."
Also see: Lost.
#22
Posté 23 janvier 2012 - 01:47
It's the reason why Varric doesn't play all of his card right away with the Seeker - it's a much better tale when it's paced out. It allows the audience to become invested in the narrative.
#23
Posté 23 janvier 2012 - 01:57
whykikyouwhy wrote...
I wouldn't call it shoddy storytelling. Who's to say that the devs don't have that piece plotted out already, but are only showing us the bits we need now? Isn't the trick of good storytelling to sort of tease the audience, build up expectation and curiosity?
It's not good storytelling, because there's too little information to build up any decent speculation or interest. All you can really say is that it might have something to do with Flemeth because Flemeth does mysterious ****.
It might serve tolerably for a tv show where the reveal comes next week - though even there it would be a bit mediocre - but for a computer game where the reveal comes a year or two later, it's just annoying.
It's particularly annoying since it's not Bioware's characters they've stuck in this stupid limbo, it's mine.
Modifié par Wulfram, 23 janvier 2012 - 01:58 .
#24
Posté 23 janvier 2012 - 02:07
I think both the Warden and Hawke are removed from the story for some yet undisclosed reason(s) but also to shift focus. New chapter, new protagonist, new perspective of an existing (or new) conflict. So yes, the characters are yours, but actively, thus far, for only a specific chapter in the broader tale.
As for not building up any speculation or interest...well, I don't know about that. Considering the number of speculation threads I've seen since DA2 launched, I'd say that there's plenty of interest. Across the board, with all players? No. Probably not. But that's based on personal tastes for the story, or certain aspects of it.
(Oh, and a year or two for a new chapter and cliffhanger answers is nothing compared to 3 years of waiting to see if Han Solo will be freed from carbonite. At least there is DLC in between main games.)
#25
Posté 23 janvier 2012 - 02:41
whykikyouwhy wrote...
Hmm. But isn't "Dragon Age" telling the story of the Dragon Age and your characters' place in it? And that spans across multiple characters and thus, multiple chapters within the narrative of the world. Just curious, does it bother you that there is the possibility for you to sacrifice your Warden? Isn't that Bioware deciding the fate of your character in some regard?
Firstly, it's me deciding the fate of my character. Secondly it's definitive. They're dead, the story is over, that's fine. That's not the same as them being trapped in a limbo of unknowingness where we've got no idea what's happening with them
I think both the Warden and Hawke are removed from the story for some yet undisclosed reason(s) but also to shift focus. New chapter, new protagonist, new perspective of an existing (or new) conflict. So yes, the characters are yours, but actively, thus far, for only a specific chapter in the broader tale.
The characters are mine, full stop, and Bioware should keep their hands off as much as is possible. The only justification I'd accept for meddling without my input is if it's necesary to bring them back as protagonist - and we've been told they're not coming back as protagonist.
As for not building up any speculation or interest...well, I don't know about that. Considering the number of speculation threads I've seen since DA2 launched, I'd say that there's plenty of interest. Across the board, with all players? No. Probably not. But that's based on personal tastes for the story, or certain aspects of it.
There's hardly been any speculation about the fates of Hawke and the Warden. The occasional story thread, but they always die pretty quickly after people have suggested the standard "maybe Flemeth did it" stuff.
(Oh, and a year or two for a new chapter and cliffhanger answers is nothing compared to 3 years of waiting to see if Han Solo will be freed from carbonite. At least there is DLC in between main games.)
That's not comparable. You end Empire Strikes Back with clear and definitive knowledge of the status of Han Solo. That status isn't good, but it's definitive. Whereas we know absolutely nothing about the status of the Warden or Hawke except that they've disappeared.
Also, Han Solo got to return in the sequel to resolve the plot. Warden isn't coming back as protagonist, so the casual total ****ing up of their happy ending by DA2 isn't going to be resolved in any decent way.





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