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Dragon Age:Origins or Dragon Age 2 ?


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10 réponses à ce sujet

#1
The Darkspawn

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 How many people out there thought the combat in Dragon Age 2 sucked ? I mean it takes no skill,no strategy,and no tactics to play. 80 percent of the time you're hammering the basic attack button. If you play on a higher difficulty the health bars are just longer. I also noticed that the graphics weren't even finished. For example, the junk column shows an outline of a garbage can with the title of whatever the item was supposed to be. It looks like Bioware was too lazy in actually  making armor,helms, etc... Like they couldn't bother. Has anybody else noticed these things ?

#2
AshenSugar

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I don't think it's down to lazyness. There's two schools of thought about the reasons for some of the 'dumbing down', or 'corner cutting' that occured in DA:II (the lack of icons for items is a good example).

One possible reason is that the game was rushed. The development schedule lasted only one year, and Bioware were under huge pressure to meet this early deadline in order to capitalise on the success of the previous game. Therefore many 'none essential', or 'cosmetic' aspects were simplified or removed. i.e Not making icons for items woudl have greatly speeded up development time.

Another possible reasons are philisophical and/or business-focussed. It is felt by many that Bioware were attempting to expand core audience of the Dragon Age franchise. In order to attract the huge 'CoD crowd' and other more casual-focussed gamers the game was simplified in many areas, and much of the more complex RPG elements were streamlined, dumbed-down, or removed in order to provide a more simplistic, easier-to-access game.

Whatever the reality, it's true that many of the little touches, and attention to detail that made Origins such a joy to play are sadly lacking from DA:II.

As for the lack of tactical combat - it's certainly not to everyone's taste. I personally prefer Origins' encounters, rather than the wave combat of DA:II... however I've now gotten used to DA:II's faster-paced combat (even the OTT animations), and am starting to enjoy it a lot more.

#3
Ferretinabun

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Related to Ashen's second point, I also think it's partly down to wanting to appeal to the console gamers. It was one of Origin's big criticisms that the tactical combat worked so much better on PC than the console, and I think they were trying to correct this, or even just nudge the franchise in that direction under the assumption that consoles are the future of gaming...

As for DA2's combat, I will defend it on one point: it's not true that there's no strategy. If you're just wading through everything, then turn the difficulty up and you'll feel the need to strategise.

That said I'm not a fan of it for other reasons. It's just far too cartoony and unbelievable. Okay a few of Origin's talents did push credulity to breaking point (Scattering Shot, anyone?) but in a roleplay game, immersion is everything, and having your character leap about like a gymnast on speed, slashing away with a sword three times the length of their spine as though it weighed nothing at all just screams 'don't take this game seriously' to me. It be fine for a light-hearted game where you don't want us to get drawn in and emotionally involved, but for an RPG it's a bad move.

#4
AshenSugar

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Now I admit that this is a very cheap rationalisation - I'm trying to copyfit a layer of meaning onto a stylised game mechanic... but.... I try to 'rationalise' the cartoony, over-the-top combat animations on the grounds of the whole game being essentially a recounting of the story, according to Varric (who is clearly exaggerating many aspects).

Without these kind of mental gymnastics on my part, it would be very difficult for me to gain the appropriate suspension of disbelief that allows me to accept and enjoy the story.

#5
Ferretinabun

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Yes, that's a good way of excusing it - "This isn't how it ACTUALLY happened, you're just acting out Varric's version of events."

Now that you mention it, it does kinda fit rather well.

Even so, I hope it's a stylisic choice they don't intend to carry on into DA3...

#6
Destello

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DAO, of course...

How could Bioware ruin the best RPG since Baldur's Gate? Dragon Age 2 is a blot on the entire saga, the RPG communities are angry, and we, the BioWare fans, we are sadly disappointed... BioWare... did you sold many copies for consoles? Those forgettable copies really worth your name and reputation? How could you do that? Sorry for the sincerity, I still resentful.

#7
wsandista

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Is this even a serious question. DA2 preformed HORRIBLY sold HALF the copies as DAO. Not to mention DA2 ruins my favorite RPG franchise, and reinforces the notion that RPGs will soon devolve into just a game where you level-up.

#8
Katiemw

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DAO! Better storyline, better characters, better combat.. Better everything.

#9
Jerrybnsn

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I did like the addition of allowing mages and archers to swing their weapons like a club. But the rest was unrealistic and designed to appeal to the anime fans; thereby, turning off most of the original Dragon Age fan. The recently released Dawn of the Seeker certainly continues that anime trend.

#10
bzombo

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AshenSugar wrote...

I don't think it's down to lazyness. There's two schools of thought about the reasons for some of the 'dumbing down', or 'corner cutting' that occured in DA:II (the lack of icons for items is a good example).

One possible reason is that the game was rushed. The development schedule lasted only one year, and Bioware were under huge pressure to meet this early deadline in order to capitalise on the success of the previous game. Therefore many 'none essential', or 'cosmetic' aspects were simplified or removed. i.e Not making icons for items woudl have greatly speeded up development time.

Another possible reasons are philisophical and/or business-focussed. It is felt by many that Bioware were attempting to expand core audience of the Dragon Age franchise. In order to attract the huge 'CoD crowd' and other more casual-focussed gamers the game was simplified in many areas, and much of the more complex RPG elements were streamlined, dumbed-down, or removed in order to provide a more simplistic, easier-to-access game.

Whatever the reality, it's true that many of the little touches, and attention to detail that made Origins such a joy to play are sadly lacking from DA:II.

As for the lack of tactical combat - it's certainly not to everyone's taste. I personally prefer Origins' encounters, rather than the wave combat of DA:II... however I've now gotten used to DA:II's faster-paced combat (even the OTT animations), and am starting to enjoy it a lot more.

The pace of combat in DA2 was much better, but the re-spawning enemies was horrible.  Also, instead of making a monster's AI better, they just overloaded it with way too much health. That was a cheap way out. Combat should be DA2 speed, but with more of DAO's planning and style.

#11
dadadede03

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Origins, of course. RPG is not only about combat, but also other essential elements such as conversation, exploration, depth of story. It's such a shame that DA II just takes all these elements away and simplifies the game a lot. I am a RPG fan who enjoys story and interaction with others much more than combat. I am really disappointed by lack of these elements in DA II. I think it is ridiculous that i cant even talk to people and companion unless those guys are important in doing quests. Why don't i play action games if i only enjoy action elements in games?