Dragon Age:Origins or Dragon Age 2 ?
#1
Posté 22 janvier 2012 - 11:02
#2
Posté 24 janvier 2012 - 01:19
One possible reason is that the game was rushed. The development schedule lasted only one year, and Bioware were under huge pressure to meet this early deadline in order to capitalise on the success of the previous game. Therefore many 'none essential', or 'cosmetic' aspects were simplified or removed. i.e Not making icons for items woudl have greatly speeded up development time.
Another possible reasons are philisophical and/or business-focussed. It is felt by many that Bioware were attempting to expand core audience of the Dragon Age franchise. In order to attract the huge 'CoD crowd' and other more casual-focussed gamers the game was simplified in many areas, and much of the more complex RPG elements were streamlined, dumbed-down, or removed in order to provide a more simplistic, easier-to-access game.
Whatever the reality, it's true that many of the little touches, and attention to detail that made Origins such a joy to play are sadly lacking from DA:II.
As for the lack of tactical combat - it's certainly not to everyone's taste. I personally prefer Origins' encounters, rather than the wave combat of DA:II... however I've now gotten used to DA:II's faster-paced combat (even the OTT animations), and am starting to enjoy it a lot more.
#3
Posté 26 janvier 2012 - 01:57
As for DA2's combat, I will defend it on one point: it's not true that there's no strategy. If you're just wading through everything, then turn the difficulty up and you'll feel the need to strategise.
That said I'm not a fan of it for other reasons. It's just far too cartoony and unbelievable. Okay a few of Origin's talents did push credulity to breaking point (Scattering Shot, anyone?) but in a roleplay game, immersion is everything, and having your character leap about like a gymnast on speed, slashing away with a sword three times the length of their spine as though it weighed nothing at all just screams 'don't take this game seriously' to me. It be fine for a light-hearted game where you don't want us to get drawn in and emotionally involved, but for an RPG it's a bad move.
#4
Posté 26 janvier 2012 - 11:19
Without these kind of mental gymnastics on my part, it would be very difficult for me to gain the appropriate suspension of disbelief that allows me to accept and enjoy the story.
#5
Posté 27 janvier 2012 - 12:54
Now that you mention it, it does kinda fit rather well.
Even so, I hope it's a stylisic choice they don't intend to carry on into DA3...
#6
Posté 05 juin 2012 - 01:50
How could Bioware ruin the best RPG since Baldur's Gate? Dragon Age 2 is a blot on the entire saga, the RPG communities are angry, and we, the BioWare fans, we are sadly disappointed... BioWare... did you sold many copies for consoles? Those forgettable copies really worth your name and reputation? How could you do that? Sorry for the sincerity, I still resentful.
#7
Posté 05 juin 2012 - 04:33
#8
Posté 10 juin 2012 - 11:07
#9
Posté 15 juin 2012 - 11:35
#10
Posté 18 juin 2012 - 06:16
The pace of combat in DA2 was much better, but the re-spawning enemies was horrible. Also, instead of making a monster's AI better, they just overloaded it with way too much health. That was a cheap way out. Combat should be DA2 speed, but with more of DAO's planning and style.AshenSugar wrote...
I don't think it's down to lazyness. There's two schools of thought about the reasons for some of the 'dumbing down', or 'corner cutting' that occured in DA:II (the lack of icons for items is a good example).
One possible reason is that the game was rushed. The development schedule lasted only one year, and Bioware were under huge pressure to meet this early deadline in order to capitalise on the success of the previous game. Therefore many 'none essential', or 'cosmetic' aspects were simplified or removed. i.e Not making icons for items woudl have greatly speeded up development time.
Another possible reasons are philisophical and/or business-focussed. It is felt by many that Bioware were attempting to expand core audience of the Dragon Age franchise. In order to attract the huge 'CoD crowd' and other more casual-focussed gamers the game was simplified in many areas, and much of the more complex RPG elements were streamlined, dumbed-down, or removed in order to provide a more simplistic, easier-to-access game.
Whatever the reality, it's true that many of the little touches, and attention to detail that made Origins such a joy to play are sadly lacking from DA:II.
As for the lack of tactical combat - it's certainly not to everyone's taste. I personally prefer Origins' encounters, rather than the wave combat of DA:II... however I've now gotten used to DA:II's faster-paced combat (even the OTT animations), and am starting to enjoy it a lot more.
#11
Posté 20 juin 2012 - 08:50





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