Scary Shepard wrote...
tetrisblock4x1 wrote...
Thing about game development is that it's like a democracy. The developers and publishers are a crafty lot of people who slowly try to profit in greater amounts off of the consumer.
Heaven forbid a company should try and improve their profit margins. What has this world come to?
I have no problem with companies making profits, in fact, I love to compensate content creators. However, there is a point where driving profits is at the expense of the user's experience. That is what these promotions are about. EA/Bioware benefit, the retailers (Gamestop, Amazon, etc) benefit, but the customer does not benefit. The customer has to buy multiple copies of the same game to get one full game's worth of content. The customer has to buy a bunch of stuff they might not have any interest in, in order to obtain all in-game content.
I have no problem if Bioware wants to release this content at a later time, but no content should force the customer to buy non-game products or accessories in order to obtain all in-game content
Micro-dlc profits aren't worth pissing on your core fanbase, and thats exactly what this business model does. Sure lots of people might not care about owning every piece of content, but those of us who do (and the many threads regarding this topic are proof that there are many of us) are getting a crappy deal. We have to buy or participate in a bunch of promotional crap because Bioware is selling off in-game content to the highest bidder.
EDIT - No, I don't consider promotional DLC to be "additional." ALL content is part of the FULL BODY OF WORK.
Anything less than full body of work is insufficient, IMO.
Modifié par scyphozoa, 23 janvier 2012 - 02:18 .