I recorded and edited a video displaying the tests I conducted.
Build setup:
I used a Level 30 Soldier for the tests. To maximize the damage of Concussive Shot:
- I evolved Concussive Shot to Heavy Concussive Shot (100 damage).
- I evolved Combat Mastery to Commando (+15% power damage).
Armor can grant additional power damage. I tested using the following armor sets:
- Blood Dragon Armor: +15% power damage
- "Umbra" armor (N7 Chestplate, Amplifier Plates, and Umbra Visor): +13% power damage
- Inferno armor: +10% power damage. Note that the game description says it increases tech and biotic power damage, but it should also increase combat power damage.
- No DLC Armor (N7 Chestplate and Amplifier Plates)
NOTE: Special thanks to BSN user WolfForce99 who generously gave me a code for the Blood Dragon Armor. I greatly appreciate it.
Concussive Shot total damage to barriers:
As described in original General Power Mechanics, power damage is calculated using the formula:
(Base damage + bonuses from passives, upgrades, and armor) x resistance bonus
So for each armor setup, the total barrier damage becomes;
- Blood Dragon Armor: 455 damage to barriers
- Umbra Armor: 448 damage to barriers
- Inferno Armor: 437.5 damage to barriers
- No DLC Armor: 430.5 damage to barriers
On Insanity and Hardcore, the weakest barriers belong to Collector Drones and Sisterhood Initiates (Samara's Recruitment Mission).
On Veteran, Normal, and Casual, the weakest barriers belong to most Eclipse Vanguards and Collector Guardians. I did not get a good test of Collector Assassins, but I believe they have the same barrier strength as Collector Guardians.
Collector Drone = Sisterhood Initiate
Collector Guardian = Eclipse Vanguard (= Collector Assassin)
Results:
On Insanity, Veteran, and Normal, Concussive Shot failed to completely strip the weakest barriers, even with the Blood Dragon Armor equipped.
On Hardcore and Casual, Concussive Shot completely stripped the weakest barriers. It did not matter which Armor setup I used.
Modifié par RedCaesar97, 23 janvier 2012 - 03:49 .





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