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(found) Improved House Cats - for use as a familiar


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#1
henesua

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I am reworking the familiars in my module so that they are not meat shields, but rather stealthy, small creatures. I need a good cat model. For this. A black cat model, that doesn't look like the NWN panther.

There are some very good looking house cats on the vault. But they are about half the size that they should be. Are there scaled up version of house cats?

How big of a deal is it to simply scale up a model? Would it screw up the animations?

Modifié par henesua, 23 janvier 2012 - 09:46 .


#2
Mecheon

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Scaling up in this case would be very easy, because those use the big cat animations already in the game. So they'd just end up being closer to the panthers and other cats

It does have the potential to mess with the animations, but this is one of the ones that should work

#3
Pstemarie

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As long as you are scaling all parts of the model (which you are) you shouldn't have to worry about the animations getting borked. This is why you should use supermodels for the animations (i.e. a separate model that doesn't get rendered in the game) - which also allows you to render all parts as dummy nodes and cut down considerably on supermodel size.

Alternatively, you could also scale the model then import the animations from the supermodel directly into its aurorabase

I do have a house cat model somewhere. I'll see if I can dig it up and I'll upload it for you.

<EDIT>

Found them...social.bioware.com/bw_projects_file_download.php

Modifié par Pstemarie, 23 janvier 2012 - 10:19 .


#4
henesua

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Thanks. That siamese cat works well, just the right size, bigger than a real housecat would be, but scaled well relative to everything else.

I found the textures in NwnE.
c_choc
chocskintex

#5
Pstemarie

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Sorry bought that - I forgot the texture. That's what happens when you do something as you're headed out the door. Anyways...uploaded a new file that includes the textures.

social.bioware.com/bw_projects_file_download.php

Modifié par Pstemarie, 23 janvier 2012 - 09:19 .


#6
henesua

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No sweat. It was easy to find them. Just took a couple minutes. You shouldn't be expected to do all the work. All I needed was the file name and where to go and get it.

Anyway, thanks again. Those siamese cats will work well as a familiar. I was working on their skills today. Lots of points in balance, hide, move silently, a few in climb and jump.... :) Sheesh I'm only doing 20 levels for these things right now though. The sheer number of files to edit for familiars is a real PITA. I've only got 3 familiars so far, but that is 60 files.

And I think I need 2 or 3 more familiars to round out the cat, rat (mouse actually), and bat I've got. Perhaps snake (that cobra could be cool) and raven and maybe owl. I'd like to do toad, but I see almost no models for normal toads/frogs that meet Project Q standards.

Anyway... its been fun making real familiars to replace the meat shields that Bioware gave the game for single player play.

#7
Pstemarie

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I often thought about revamping familiars myself, but I was leaning more towards a system that allows the familiar to level-up when the PC advances - if something like that would be possible...

#8
henesua

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I think if you rework familiars to function as henchman you can do what you want. But then I don't believe you'd be able to possess them. So I've opted to keep them as familiars as the game understands them, and introduce movement based skills into the game.

So the mouse familiar may be weak, but it is practically invisible and can squeeze into very tight places. (I need to enable most doors to be squeezed under by a mouse.... still working on that.) Anyway... thats where I am going with this. Using Old Man Whistlers PHB movement skills, but actually created the skills for a PC to select at level up. Each familiar has different abilities int he various skills. Flying familiars of course don't need to climb or jump.... A mouse in tight spaces however... so much potential for rescuing political prisoners in a dungeon oubliette or slipping between the bars of a portculus!

#9
ShadowM

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Pstemarie wrote...

I often thought about revamping familiars myself, but I was leaning more towards a system that allows the familiar to level-up when the PC advances - if something like that would be possible...


You can do it, it just alot of work. LOL I thought about doing real D&D familar later on, but the work involved ugh.

#10
Tiberius_Morguhn

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henesua wrote...

 I'd like to do toad, but I see almost no models for normal toads/frogs that meet Project Q standards.


baba has provided for you.  baba_frogs

Image IPB

Modifié par Tiberius_Morguhn, 23 janvier 2012 - 10:50 .


#11
Rolo Kipp

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<looks on in keen interest...>

I really like where you're going with this, H.
But then, I also want the ability to make *any* creature a familiar (subject to HD limitations)...
On the third hand, Rolo has always had and will always have Bother, even if she is getting a bit <careful, old man!> er, big-boned lately...

<...with the raven just as keen on his shoulder>

#12
henesua

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Tiberius, I know about that frog but was under the impression that it was a GIANT frog. :) These familiars are all based on natural animals. Little ones. My goals for familiars are as follows:
  • limit the ability for familiars to replace other party members (as meat shields or lock pickers)
  • make use of their different movement types in game (ability to fly, climb, jump, swim, squeeze through tight spaces)
  • make use of the innocuousness of the animal so that they are typically ignored by other animals and monsters
Thanks, Rolo. Hopefully I'll actually finish all this stuff I have in the works and get this game live for something other than just game testing.

[editted to hide my embarrisng bastardization of the english language]

Modifié par henesua, 24 janvier 2012 - 12:30 .


#13
Pstemarie

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Also, AFAIK the frog anims are incomplete...

#14
wyldhunt1

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Have you tried any of the re-scaling tools?
http://nwvault.ign.c...r.Detail&id=395
http://nwvault.ign.c...r.Detail&id=221

I've never used them, but they sound like they may work on frogs.

Modifié par wyldhunt1, 24 janvier 2012 - 12:14 .


#15
henesua

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Interesting. I'll try scaling up the cats I linked to above. Because those cats do look good. Would be nice to have diversity amongst the LOLcats in my mod.

#16
Rolo Kipp

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<stroking...>

Did you look at PetPak 3a by Finniska & Nitocris / Slink? I thought those cats were nicer than House Cats v.1. Just visually. Haven't looked at anims, but I assume they supermodel the panther.

<...some kittens>

#17
henesua

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Yeah I did, but I thought the opposite. I didn't like the cats in PetPak. But then... I may have approached this in the wrong way. Close up the petpak cats look fairly poor in my opinion. But at a normal distance on screen they might be just right. Perhaps, I'm zooming in too much. Because at a distance, the house cats I have are tiny. You can't see the nice texture work they did for them.

#18
Rolo Kipp

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<laughing...>

Lol, and I didn't zoom in, so I have no idea about the finer points :-P
Mostly I liked the variety. And the manx/lynx. Heh.

<...at himself>

#19
cervantes35

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The Siamese cat  Pstmarie posted earlier does have a flaw in it, which is the bone count in the skin mesh. If I remember right it has 18 bones and normally NWN allows only 17. I never saw any adverse effects testing it but that possibility may occur.

I am not sure scaling a skin mesh model is as easy as scaling a model which does not contain one but I am unsure as I have been away for a while and can't quite remember. Maybe Pstemarie can provide more info on this.
Image IPB

Modifié par cervantes35, 24 janvier 2012 - 03:31 .


#20
Mecheon

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henesua wrote...

Tiberius, I know about that frog but was under the impression that it was a GIANT frog. :)


Could just use the same method to scale it down? :P

Baba's is the best frog out there, I'm just not sure how many animations have been completed on it yet though

cervantes35 wrote...
I am not sure scaling a skin mesh model
is as easy as scaling a model which does not contain one but I am
unsure as I have been away for a while and can't quite remember. Maybe
Pstemarie can provide more info on this.
../../../images/forum/emoticons/whistling.png


They do scale a bit differently. I know I had a fair bit of fun trying to get it to work on an old Oni I was working on from the updated Ogre

Modifié par Mecheon, 24 janvier 2012 - 09:14 .


#21
henesua

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 I've been using one of the model scalers that Wyldhunt linked above. I've already got the .NET framework running on my machine so it was very simple.

I scaled up 2x those cats that were too small, and scaled down a couple of Baba Yaga's spiders to 30%. I found no problems in either incidence. Yet another tool that saves me from learning 3DS max. :)

And Cervantes - I'm using your siamese cat without scaling it. Its just the right size.

Modifié par henesua, 24 janvier 2012 - 11:30 .