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looking for icewind dale like modules


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#1
joshuacarey

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I'm a huge fan of the baldur's gate and icewind dale games and when soz allowed you to play in the same manner i became hugely interested. I've played through soz and the OC with soz make over and have been having lots of fun. I've been looking for modules that cater to that same playstyle. Onces that allow you to create a party and focus on combat and tactics, although i do enjoy role play as well.

#2
TheStoryteller01

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Asphyxia lets you play in the Icewind Dale surroundings after you have brought an introductory underground level behind you: nwvault.ign.com/View.php

Modifié par TheStoryteller01, 23 janvier 2012 - 05:46 .


#3
Kaldor Silverwand

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In this thread and in the Toolset How to thread I posted instructions for converting modules to campaigns. If there is a module on the Vault you want to play with a party you create yourself like in SoZ or the OC Makeover then one possibility is to convert it to a campaign yourself. There may be some issues but it is doable. I don't know how many campaigns allow full use of a party.

Glad to hear you enjoy the OC Makeover. Give the MotB Makeover a try.

Regards

#4
PJ156

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Edinmoor (Dorateen) has the style of play you are looking for and North of the Moonsea (Hilltop 2012) also blends the SoZ system with conventional npc's.

PJ

#5
Arkalezth

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Also from Dorateen, Halls of Hamhock.

Legacy of Plume Mountain (arguably as good or better than SoZ).

SoZ Holiday Project (or something like that, it basically adds new content and places to SoZ. I haven't played it yet myself).

#6
Dorateen

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Hey, I just wanted to mention that while the campaigns I have made do draw upon the Icewind Dale style of party creation, in addition to influence from other older cRPG titles, I also spend some time on the new party-chat sytem that was introduced by SoZ. Espicially in the Edinmoor campaign. It's one area, where I think the developers actually improved on the old school party system. However, it does tend to reward the diverse group of characters, so that there is less overlap in available dialogue options.

I'm in the middle of building an adventure right now, which will continue this kind of design. One encounter I was just working on, gives an intelligent party member the conversation option to suggest playing two enemies against each other. That's kind of neat.

Harumph!