New ME3 details in Xbox World Magazine
#1
Posté 23 janvier 2012 - 08:06
1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.
2) Cutscenes are drastically affected by your past decisions and narrative.
- The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
4) Shepard's mission is to essentially to rally and unite all the Galaxy's alien races and to acquire as many war assets as possible to help defeat the Reaper's in the end game.
-"It's a war story, so it's really all about getting people behind you - fleets, armies, important individuals... the better your assets, the more successful you'll be as you pursue that end-game."
5) Planet scanning and mineral mining is essentially replaced with a "Search and Rescue mechanic," , where you can explore the conflict zones for any survivors.
6) Ashley/Kaidan is "a focal point for ME3" and is still some what suspicious of Shepard's involvement with Cerberus and the Illusive Man.
7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.
8) Cerberus has done some serious experimentation with Reaper / Collector / Human technology and the Illusive Man will "look more kindly upon you if you carried out his wishes" i.e., saved the Collector base; where as Ashley/Kaidan will not.
9) On Mars, the Cerberus troops arrived before you and are in the process of "executing" the Prothean research facility staff. You'll also fight them in contamination rooms, darkened areas, and mono-rail trains.
10) Everything in multiplayer from the character builds, customization, weapons, biotic, tech and ammo powers, feel balanced. The audio is also very impressive.
11) Shepard will travel from Earth then to Mars then to the Citadel.
12) The movement system is very refined, smooth and more "free-flowing"
13) Enemies will actively "flank, charge, retreat and co-ordinate their attacks"
14) The difficultly has been increased via better enemy AI and level design
March 6th, can't come soon enough.
-Hawk
#2
Posté 23 janvier 2012 - 08:08
#3
Posté 23 janvier 2012 - 08:09
#4
Posté 23 janvier 2012 - 08:09
#5
Posté 23 janvier 2012 - 08:16
That's what I want to see more than anything at this point. Some impact and subtlety based on past actions or inaction.Hawkeye121 wrote...
1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.
2) Cutscenes are drastically affected by your past decisions and narrative.
- The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.
Thanks for the the info.
#6
Posté 23 janvier 2012 - 08:21
Modifié par overburning, 23 janvier 2012 - 08:22 .
#7
Posté 23 janvier 2012 - 08:26
#8
Guest_Aotearas_*
Posté 23 janvier 2012 - 08:30
Guest_Aotearas_*
#9
Posté 23 janvier 2012 - 08:31
A few, but no serious ones.overburning wrote...
is there story spoiler in this?
#10
Posté 23 janvier 2012 - 08:33
Hawkeye121 wrote...
1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.
2) Cutscenes are drastically affected by your past decisions and narrative.
- The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.
Groundbreaking info for me.
Thanks for sharing
#11
Posté 23 janvier 2012 - 08:36
Hawkeye121 wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
What does this mean? You will get in-game content from all of those, or?
#12
Posté 23 janvier 2012 - 08:36
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
Ugh. Facebook made its way into ME3. I hate how I will have to do stupid social games to complete all of ME3.
#13
Guest_Catch This Fade_*
Posté 23 janvier 2012 - 08:38
Guest_Catch This Fade_*
It just means the Galaxy at War ties into each of those platforms. Whether using those other things nets you in-game content I can't say.Jozape wrote...
Hawkeye121 wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
What does this mean? You will get in-game content from all of those, or?
#14
Posté 23 janvier 2012 - 08:39
#15
Guest_Catch This Fade_*
Posté 23 janvier 2012 - 08:40
Guest_Catch This Fade_*
Jumping to conclusions?Adugan wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
Ugh. Facebook made its way into ME3. I hate how I will have to do stupid social games to complete all of ME3.
#16
Posté 23 janvier 2012 - 08:40
#17
Posté 23 janvier 2012 - 08:41
jreezy wrote...
Jumping to conclusions?Adugan wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
Ugh. Facebook made its way into ME3. I hate how I will have to do stupid social games to complete all of ME3.
How so?
#18
Posté 23 janvier 2012 - 08:43
fivefingaslap18 wrote...
What bothers me is the fact that it feels very railroaded, even more so than ME2. You don't have a choice but must go to two places at the beginning of the game. Not a choice of going to other planets that may need your help, but straight to Mars and the Citadel... jerks.
So just like in ME1 and 2, where you have to do stuff at the beginning before being free to do what you want.
And considering from the info so far Mars and Citadel are very important, so it makes sense.
#19
Posté 23 janvier 2012 - 08:44
fivefingaslap18 wrote...
What bothers me is the fact that it feels very railroaded, even more so than ME2. You don't have a choice but must go to two places at the beginning of the game. Not a choice of going to other planets that may need your help, but straight to Mars and the Citadel... jerks.
ME1 was (start on Normandy) Eden Prime, then the Citadel
ME2 was (start on TIM station) meet TIM, then Freedom's Progress
ME3 seems to follow the same formula
#20
Guest_Catch This Fade_*
Posté 23 janvier 2012 - 08:44
Guest_Catch This Fade_*
You're assuming that you have to use facebook to get a "complete" Mass Effect 3 experience.Adugan wrote...
jreezy wrote...
Jumping to conclusions?Adugan wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.
Ugh. Facebook made its way into ME3. I hate how I will have to do stupid social games to complete all of ME3.
How so?
Modifié par jreezy, 23 janvier 2012 - 08:45 .
#21
Posté 23 janvier 2012 - 08:46
#22
Posté 23 janvier 2012 - 08:48
#23
Posté 23 janvier 2012 - 08:49
#24
Posté 23 janvier 2012 - 08:52
Hawkeye121 wrote...
7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.
And what if the council is full of humans, wouldn't they be more likely to help Earth?
#25
Guest_Catch This Fade_*
Posté 23 janvier 2012 - 08:52
Guest_Catch This Fade_*
Maybe if you saved the base there's a section of Cerberus that went rogue that is attacking Shepard. Once you run into TIM he could ask for your help (and Miranda's if she's alive) in taking them out or something. In some way TIM himself should not be involved if you saved the base.Mr. Gogeta34 wrote...
Looks like the Paragon favoritism is back in full force... it'll be interesting to see how they'll make "Tim looking kindly" work when they're one of the major enemies of the game...





Retour en haut







