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New ME3 details in Xbox World Magazine


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#76
Chuvvy

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Ashii6 wrote...

Mesina2 wrote...

Hawkeye121 wrote...

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.


I GAVE YOU A JOB, BUMBASSES!

See? Ungrateful a*ssholes.



I won't spoil anything, but they sort of have their reasons.

#77
Guest_Imperium Alpha_*

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ItsFreakinJesus wrote...

Mr. Gogeta34 wrote...

Adhin wrote...

You guys do realize the council isn't 'full of humans' right? The council is made up of 1 person from each race thats part of the 'council'. If you sacrifice the old council, its still a turian, asari and salarian - they're just new guys, not humans. Anderson/Udina are the only humans on the council (depending on who you picked... or Udina in ME3 due to Anderson standing down I think).

Yeah, you 'gave' them there jobs, technically. But they got the jobs because there predecessors got sacrificed. Far as there concerned your more then willing to keep doing that again. Same thing in ME2 - they didn't want to talk to you at all. But if you saved the council, they where willing to listen to you out of owing you there lives.

Course there still idiots and assume your bat**** crazy as usual.


ME1's Renegade ending had an all-human council.  Paragon ending had a human-lead council (with the rest being the returning alien races).  As the council's "leader" you'd think there'd be some pull or influence... but there hasn't been (and doesn't look like there will be).

Renegade doesn't give you an all-human council.  I'm currently playing ME2 with save where the Council were ignored and left to die.  The Council isn't all human, the aliens were replaced by new members and are lead by humanity. 


Instead of humanity being seen as equal. You pretty much take over the governement with the Alliance military might. But what will happen when humanity power fall because of the reapers ? Yeah right payback time B)

Modifié par Imperium Alpha, 23 janvier 2012 - 12:16 .


#78
Mr. Gogeta34

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Imperium Alpha wrote...
Instead of humanity being seen as equal. You pretty much take over the governement with the Alliance military might. But what will happen when humanity power fall because of the reapers ? Yeah right payback time B)


Humanity's too small to "take over the government with the Alliance military might."  The stepped up and took charge/leadership in the wake of a vacuum... but I wouldn't call it a takeover.  The Turians alone could out-muscle humans if they wanted to.

ME1 did have a Renegade ending of an all-human Council.  Neutral had the human-lead Council.



And if they do try to get "payback" that way (with the Earth being destroyed)... the war only started with Earth...  Cerberus and an angry Renegade Shep may retaliate pretty hardImage IPB

Modifié par Mr. Gogeta34, 23 janvier 2012 - 12:26 .


#79
RyuGuitarFreak

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Thanks Hawkeye 121!

Finally some word of what's gonna be of planet scanning and mineral mining. Rescuing survivors? Sounds good, but could get repetitive very fast if it's nothing more than another shooting gallery. What I liked about the N7 missions is that they brought some gameplay variety. Though I won't jump to much conclusions.

I tried to avoid spoilers, but everything I read sounded really good and the journalists sounded very excited. Game's gonna be awesome?

#80
Guest_The PLC_*

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Explore conflict zones? Like, explore them? Like, for real?

#81
MistyStar01

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everything i red (SP) i liked. but if your on femshep will the same thing happen with kaidan? like what happened with ash?

#82
Slayer299

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@OP - great news and thank you for sharing about it, I may actually have to buy an issue to read this.

Hawkeye121 wrote...

3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.


Great, social games I couldn't give a flying bleep about but would need to play to have the "complete" experience.... <_<

#83
Darth Death

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Darth is pleased.

#84
rozpocet1

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1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.

Does this mean that I can just use it to look up all my previous decisions or can I use it to build a new character if I don't import?

Modifié par rozpocet1, 23 janvier 2012 - 01:50 .


#85
Someone With Mass

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Slayer299 wrote...

Great, social games I couldn't give a flying bleep about but would need to play to have the "complete" experience.... <_<

If they're just used to gain war assets, then no, not really. You can gain all of those on your own in the singleplayer or in the multiplayer.

#86
Armass81

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Mr. Gogeta34 wrote...

Adhin wrote...

You guys do realize the council isn't 'full of humans' right? The council is made up of 1 person from each race thats part of the 'council'. If you sacrifice the old council, its still a turian, asari and salarian - they're just new guys, not humans. Anderson/Udina are the only humans on the council (depending on who you picked... or Udina in ME3 due to Anderson standing down I think).

Yeah, you 'gave' them there jobs, technically. But they got the jobs because there predecessors got sacrificed. Far as there concerned your more then willing to keep doing that again. Same thing in ME2 - they didn't want to talk to you at all. But if you saved the council, they where willing to listen to you out of owing you there lives.

Course there still idiots and assume your bat**** crazy as usual.


ME1's Renegade ending had an all-human council.  Paragon ending had a human-lead council (with the rest being the returning alien races).  As the council's "leader" you'd think there'd be some pull or influence... but there hasn't been (and doesn't look like there will be).


Yeah Udina was blowing of steam there at the end of ME1. There is no "all human council", there never was. Trust me, ive seen the leaks.

It simply wouldnt have worked wit other races breathing down our necks. They didnt have all their fleets at the Citadel when Sovereign came, that would have been stupid. Turians are still the biggest military power in the galaxy.

Modifié par Armass81, 23 janvier 2012 - 02:01 .


#87
Yakko77

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All that is good news IMO but I mostly appreciate hearing about past decisions having a impact. It's the whole reason I saved the DA (saving the Council too was just a "side effect" heh!) and let the Rachni live among other choices. From my very first play through all those years ago I have played this game with it being a trilogy that factors my decisions in mind.

#88
snfonseka

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7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives. - What the heck? My Shepard has a council with human leadership. How can they refuse to help their own planet?

#89
wizard07

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Thanks Mate !

#90
Iakus

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Hawkeye121 wrote...

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.


Yeah being dead causes trust issues :lol:

#91
Someone With Mass

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snfonseka wrote...

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives. - What the heck? My Shepard has a council with human leadership. How can they refuse to help their own planet?


If they know that Earth is under attack, they probably know what the Reapers did to the Alliance fleets. And if it took only one to hurt the Citadel fleets, I'm not surprised that they're hesitant to help. They're pretty much out of options.

#92
Bad King

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Hawkeye121 wrote...

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.


You don't get much help from dead bodies!

#93
CroGamer002

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Bad King wrote...

Hawkeye121 wrote...

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.


You don't get much help from dead bodies!


lmao

Didn't think about that.


Though seriuosly, they're talking about new Council.

#94
Piddlestick

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Hawkeye121 wrote...


...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games. 
... 

-Hawk


As a "completionist", point 3 is my biggest concern; has been since day one. I'm cool with the multiplayer, but all this "Facebook, iOS apps, iPhone, iPad and other social games" ****e... talk about fragmentation!

-The P'stick.

#95
Chewin

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More info is always good.

#96
Guest_makalathbonagin_*

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Hawkeye121 wrote...

I just received my online subscription to Xbox World Magazine's March edition and there's a new article on ME3. The article has a few interesting facts but nothing really ground breaking.

1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.

2) Cutscenes are drastically affected by your past decisions and narrative.

- The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.

3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.

4) Shepard's mission is to essentially to rally and unite all the Galaxy's alien races and to acquire as many war assets as possible to help defeat the Reaper's in the end game.

-"It's a war story, so it's really all about getting people behind you - fleets, armies, important individuals... the better your assets, the more successful you'll be as you pursue that end-game."

5) Planet scanning and mineral mining is essentially replaced with a "Search and Rescue mechanic," , where you can explore the conflict zones for any survivors.

6) Ashley/Kaidan is "a focal point for ME3" and is still some what suspicious of Shepard's involvement with Cerberus and the Illusive Man.

7) If the Council died in ME1, they'll be reluctant to help Earth when Shepard first arrives.

8) Cerberus has done some serious experimentation with Reaper / Collector / Human technology and the Illusive Man will "look more kindly upon you if you carried out his wishes" i.e., saved the Collector base; where as Ashley/Kaidan will not.

9) On Mars, the Cerberus troops arrived before you and are in the process of "executing" the Prothean research facility staff. You'll also fight them in contamination rooms, darkened areas, and mono-rail trains.

10) Everything in multiplayer from the character builds, customization, weapons, biotic, tech and ammo powers, feel balanced. The audio is also very impressive.

11) Shepard will travel from Earth then to Mars then to the Citadel.

12) The movement system is very refined, smooth and more "free-flowing" 

13) Enemies will actively "flank, charge, retreat and co-ordinate their attacks" 

14) The difficultly has been increased via better enemy AI and level design

March 6th, can't come soon enough.

-Hawk


Image IPB

#97
mybudgee

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Man oh man...its getting increasingly difficult to resist Facebook and the idiocy it brings with it. Grrrrr

#98
JeffZero

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Adugan wrote...

 

3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games. 



Ugh. Facebook made its way into ME3. I hate how I will have to do stupid social games to complete all of ME3.


Yeah well, I have zero interest in owning an iPhone so I miss out on that. Hopefully it's as insubstantial as Galaxy for ME2.

In any case, (largely) wonderful news. Thank you!

#99
CroGamer002

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makalathbonagin wrote...


Image IPB


Where did I see that guy before?

#100
OmegaBlue0231

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Slidell505 wrote...

Hawkeye121 wrote...
3) The Galaxy at War system will consist of in-game content, multiplayer, facebook, iOS apps, iPhone, iPad and other social games.

12) The movement system is very refined, smooth and more "free-flowing" 

13) Enemies will actively "flank, charge, retreat and co-ordinate their attacks" 

14) The difficultly has been increased via better enemy AI and level design



3 Great, I really needed another thing with pointless social capablities
12 Why haven't they shown that in any of the combat videos? Other than a few cover swaps, Shepard seems to move in the same way.
13 They always say this, I have yet to see it in any game that's hyped it
14 For the AI part, see above. Good level design is always good.

Other than that I'm pleased with everything, 12, 13 and 14 I'm not really displeased with, they were more observations.

3. They've already said over and over, you only need to play single player to get the best ending, the rest is just optional.
13. Pretty much, they always say you can get flanked and what they really mean is they spawn enemies right behind you and call it flanking.

Modifié par OmegaBlue0231, 23 janvier 2012 - 03:37 .