Mesina2 wrote...
Where did I see that guy before?
It's Carl Sagan.
Mesina2 wrote...
Where did I see that guy before?
didymos1120 wrote...
Mesina2 wrote...
Where did I see that guy before?
It's Carl Sagan.
OmegaBlue0231 wrote...
3. They've already said over and over, you only need to play single player to get the best ending, the rest is just optional.Slidell505 wrote...
3 Great, I really needed another thing with pointless social capablities
12 Why haven't they shown that in any of the combat videos? Other than a few cover swaps, Shepard seems to move in the same way.
13 They always say this, I have yet to see it in any game that's hyped it
14 For the AI part, see above. Good level design is always good.
Other than that I'm pleased with everything, 12, 13 and 14 I'm not really displeased with, they were more observations.
13. Pretty much, they always say you can get flanked and what they really mean is they spawn enemies right behind you and call it flanking.
Guest_The PLC_*
Because normal people uses Facebook. That makes it sooooo not cool. If Bioware wants to do stuff like this, they should release the APP/game for the people who own every Bioware game ever made, because they're the REAL FANS. Only them!ArkkAngel007 wrote...
Why is it such an issue for there to be optional alternatives to the main game and open marketing opportunities?
The PLC wrote...
Because normal people uses Facebook. That makes it sooooo not cool. If Bioware wants to do stuff like this, they should release the APP/game for the people who own every Bioware game ever made, because they're the REAL FANS. Only them!ArkkAngel007 wrote...
Why is it such an issue for there to be optional alternatives to the main game and open marketing opportunities?
Modifié par Vertigo_1, 23 janvier 2012 - 03:55 .
Guest_The PLC_*
Vertigo_1 wrote...
I don't know if this was mentioned but:
About decisions from the SM:
"It's a bit like reading the Matrix - it's an accumulated knowledge," says Walters, his fingers tracing the web of possibiliteis. "It took three months at the beginning of this project to deal with the decision to kill off any of the henchment at the end of ME2. They're all major characters, but they all could be dead" He pauses. "What were we thinking?"
incredibleHawkeye121 wrote...
1) The flowchart that contains all the imported data from your ME1 and ME2 data is remarkably complex and just mind staggering.
2) Cutscenes are drastically affected by your past decisions and narrative.
- The article describes an example of two seperate motion-captured animations for a cutscene were Ashley is seriously injured and if Shepard romanced her in ME1 he'll actually pick her up very "tenderly" as apposed to picking her up in a more "professional" manner.
S4pphi wrote...
Well this is the exact quote from the article regarding the Council decision (minor spoilers):
The Citadel Council
What is it?
Who likes pencil pushing bureaucrats? No-one, that's who - which is exactly why the Council's alien politicians can be left to die during the Mass Effect climax. This explains the potentially frosty atmosphere when Shepard returns in the sequel.
The Impact on ME3?
Earth is getting seven shades of space-dirt kicked out of it as ME3 opens, but the Council is unlikely to leap into action to defend humanity if Shepard previously left its representatives to die. What goes around comes around, Commander...
Dunno if that helps clear anything up, but the article is definitely referring to the Paragon/Neutral version of leaving the Council behind.
Modifié par Bad King, 23 janvier 2012 - 04:34 .
Guest_The PLC_*
They're not going to answer that. You'll just have to wait..CannonLars wrote...
No open exploration answer still...
BioWare, is there any open exploration or not?
Guest_Mass Effect Player_*
Guest_The PLC_*
Guest_Mass Effect Player_*
The PLC wrote...
Yeah, what's up with the mobile games being IOS only?
Modifié par CannonLars, 23 janvier 2012 - 04:53 .
Guest_Mass Effect Player_*
CannonLars wrote...
The PLC wrote...
Yeah, what's up with the mobile games being IOS only?
Cuz iOS is the biznass.
But in reality, it is probably because iOS is the most popular handheld gaming OS in the world. The other versions were probably not a priority.
Modifié par Mass Effect Player, 23 janvier 2012 - 04:56 .
Mass Effect Player wrote...
CannonLars wrote...
The PLC wrote...
Yeah, what's up with the mobile games being IOS only?
Cuz iOS is the biznass.
But in reality, it is probably because iOS is the most popular handheld gaming OS in the world. The other versions were probably not a priority.
What he said everyone that's too naive will get a I Phone. You think Bioware would've learned its lesson not to mess with mobile apps when they failed miserably with ME:Galaxy.
Modifié par fivefingaslap18, 23 janvier 2012 - 05:02 .
Guest_Mass Effect Player_*
Mr. MannlyMan wrote...
Mass Effect Player wrote...
CannonLars wrote...
The PLC wrote...
Yeah, what's up with the mobile games being IOS only?
Cuz iOS is the biznass.
But in reality, it is probably because iOS is the most popular handheld gaming OS in the world. The other versions were probably not a priority.
What he said everyone that's too naive will get a I Phone. You think Bioware would've learned its lesson not to mess with mobile apps when they failed miserably with ME:Galaxy.
ME: Galaxy failed because its only draw was for fans of the series, and it failed to create much fan buzz because it was ultimately a poorly-executed, repetitive, and clunky top-down shooter.