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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#1
MJvasNormandy

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Intro (feel free to skip)
First off, this may be the nerdiest post of the week (you know, diagram and all), but whatever I'm trying to address a concern of mine and many others on the BSN. That concern being Biotic Grenades not fitting Adept gameplay. Not because they do not fit "lore" or they're technically a "combat power," but because the power seems redundant and not at all synergistic. Note that this is all unavoidably speculative, but to that end, so is the counter-argument.

Biotic Grenades Overlap Adept's Abilities
As most know, Bioware's original plans for the new Sentinel and Adept powers did not fall through, so both classes had a simple grenade power implemented.  The Sentinel recieved Lift Grenade, a power that now allows the Sentinel to self-execute Warp detonations, something only previously possible by Adepts. I am not opposed to this. In fact, it does exactly what it should--adds a new dimension to Sentinels that compliments existing powers (Warp, Throw). The Adept's new power, however,  falls short of those merits.

Below I posted a diagram in order to visualize how Warp detonation is central to the Adept's gameplay and damage output. It is by no means a necessary mechanic, but a very useful and effective one that heavily defined Adept play in ME2. As you can see--despite the poor diagram--most power synergy revolves around the Adept's ability to LIFT/Warp, Throw.

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Recently, senior designer, Manveer Heir was asked how the Adept would distinguish itself now that Sentinels can perform a core mechanic of Adept play. Below is his response.

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Not so much an answer to the issue, but merely an explanation of the new Adept power. Drawing solely from this explanation, it appears that Biotic Grenades accomplish the same end as Warp explosions but in a convenient package. Now, while being able to perform more of the same without set-up/cooldowns may seem great, it really contributes nothing to the Adept's repertoire. Take this example:

Bioware announces that Nova is not testing correctly. So, it will be replaced by Charge Grenades. A grenade that seeks out the nearest target, propels itself with great force, and explodes on contact.

Simply put, Biotic Grenades are not innovative. They are redundant and do not excite most Adepts I've heard from. Even with limited information (thus unbound speculation), I can't see how Biotic grenades will combo well with existing powers. I don't want to sound harsh, but powers like Nova--synergistic, creative, and generally badass--truly outshine this uninspired, after-thought of a power that seems more suited as a bonus ability for non-biotic classes.

Closing
I would like to state that you do not need to argue against my observation (though opposing opinions are highly encouraged). I am fully aware that my impression may be incorrect, or I overlooked something, or that it's too late for Bioware to do anything about it. Who knows, Biotic Grenades may be the best thing for Adepts since Eezo-smoothies.

TL;DR
1. Biotic grenades are Warp detonations (redundance)
2. Adepts now seem less unique
3. I'm a nerd, and hopefully I'm wrong
4. Eezo-mango beverages

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Addendum 01/24/12
It seems there is even more concern over BioGrenades then I initially suspected. Others don't really care, which is cool.

Some, however, have misinterpreted what this post is about. To clarify, I am not concerned about Biotic Grenades not being useful, or the Adept being underpowered (I actually prefer this). In fact, I would be more dismayed if grenades are in fact powerful for one simple, overtly mentioned reason: redundancy.

Adept powers that exhibit force (N) as a crowd control measure: Throw, Shockwave, Warp detonations, Throw detonations (ME3), heavy melee (ME3), Biotic Grenades (ME3).

That only leaves two non-force powers: singularity and pull, both of which already have overlapping function.

That's why many users have stated that Stasis would be better. At this point in development, I believe it is the best solution. It adds a new dimension to Adept play (non-force CC through protection), while freeing up the bonus power slot and giving the Adept something truly unique. Moreover, it could more than likely be implemented with relative ease.


As to those who say, "Wait for the demo before voicing concern." I admit, it's virtually too late for Bioware to make changes (granted my speculation is correct); however, realize that the game will already have gone gold (mass production) by the demo release, making retrospective analysis more futile. Seeing as we just recently recieved the news of Biotic Grenades, now is an appropriate time for this thread.

Finally, I must reiterate this point. As already stated in my OP, this IS speculation. The direct counter-argument--that Biotic Grenades DO fit Adepts--is therfore ALSO speculation. The following are more reasonable counterpoints to discuss:

1. You trust in Bioware's direction
2. Since Bioware will not change it, concerns are irrelevant
3. Adepts already have enough versatility (unique from other classes), here's why...

Modifié par MJvasNormandy, 24 janvier 2012 - 03:35 .


#2
Walker White

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I am very skeptical about the gameplay dynamics of biotic grenades ( they do seem like a punt for a class that does not get much designer love ). However, I will wait until I get the demo before I pass judgement,

#3
Vapaa

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MJvasNormandy wrote...

1. Biotic grenades are Warp detonations (redundance)


Actually, it seems more crowd control, if you read the twitt

#4
Praetor Knight

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I dunno, I'd need to learn more about these grenades.

but eezo-mango drinks must be very popular on Thessia.

#5
Dragoonlordz

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I tend to play as Adept but these grenades just make me go "Meh...".

I'll wait to see what actually like but not exactly giddy over them by any means.

#6
Dave Exclamation Mark Yognaut

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I'm with OP, unless biotic grenades do something awesome we haven't heard of yet.

"herp derp adept needs moar abilities to throw unshielded enemies around in a flash of purple light"

#7
MJvasNormandy

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Vapaä wrote...

MJvasNormandy wrote...

1. Biotic grenades are Warp detonations (redundance)


Actually, it seems more crowd control, if you read the twitt


Warp detonations ARE cc, they are also somewhat damage. No arguments there. (Note how the Warp detonation intersection is mainly on the CC half of the diagram.)

Tweet: "ton of force" "flinging enemies".....that is exactly what Warp combos are.

Modifié par MJvasNormandy, 23 janvier 2012 - 11:19 .


#8
Dragoonlordz

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They should change them to make what target implode in the most gruesome way possible. That would make me more happy. Followed by a Bahamut coming down from the skies and nomnom the bad guys. Maybe pyschic tentacles that rip an enemy apart or pop heads.

Modifié par Dragoonlordz, 23 janvier 2012 - 11:15 .


#9
Wulfram

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Dave Exclamation Mark Yognaut wrote...

I'm with OP, unless biotic grenades do something awesome we haven't heard of yet.

"herp derp adept needs moar abilities to throw unshielded enemies around in a flash of purple light"


Maybe they've got enough force to work on shielded enemies?

#10
MJvasNormandy

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Wulfram wrote...

Dave Exclamation Mark Yognaut wrote...

I'm with OP, unless biotic grenades do something awesome we haven't heard of yet.

"herp derp adept needs moar abilities to throw unshielded enemies around in a flash of purple light"


Maybe they've got enough force to work on shielded enemies?


I have no doubt that they DO work on protected enemies. However, so does the blast from a warp detonation; it is the source that must be unprotected. Still, too much overlap for my taste.

#11
DCopeland

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After seeing the vanguards nova, getting a biotic grenade seems like a huge let down.

#12
Pattonesque

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I'm totally envious of all these people who got the game early and have managed to form opinions based on playing it. How does Singularity compare to ME2, from what you've played of ME3?

#13
Adugan

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New Adept ability: Mass Effect Fields.

No explanation necessary.

#14
MJvasNormandy

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Pattonesque wrote...

I'm totally envious of all these people who got the game early and have managed to form opinions based on playing it. How does Singularity compare to ME2, from what you've played of ME3?


Guess I shouldn't have invited people to skip the intro where I mentioned the speculative nature of this post. Understand, I am basing this on the little information we have in order to discuss and address it preemptively, and not complain about it retrospectively.

#15
Vapaa

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MJvasNormandy wrote...

Tweet: "ton of force" "flinging enemies".....that is exactly what Warp combos are.


Warp detonations don't make "flinging ennemies" , warp detonations are damage-focused, since the victims are already ragdolled

Modifié par Vapaä, 23 janvier 2012 - 11:29 .


#16
Praetor Knight

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@MJvasNormandy,

Just wanted to add regarding your diagram, that Shockwave is being known to have a Lift effect as a final evolution option.

social.bioware.com/forum/1/topic/323/index/9029505/5#9041136

#17
MJvasNormandy

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Praetor Shepard wrote...

@MJvasNormandy,

Just wanted to add regarding your diagram, that Shockwave is being known to have a Lift effect as a final evolution option.

social.bioware.com/forum/1/topic/323/index/9029505/5#9041136


Thanks, dude. I knew though. Diagram is based off ME2 adept.

#18
Wulfram

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Can I just say, I respect a man who makes explanatory diagrams for their thread.

#19
MJvasNormandy

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Vapaä wrote...

MJvasNormandy wrote...

Tweet: "ton of force" "flinging enemies".....that is exactly what Warp combos are.


Warp detonations don't make "flinging ennemies" , warp detonations are damage-focused, since the victims are already ragdolled


I don't have time to look up great examples, but this is a decent one:

Notice the blast knocksdown or otherwise staggers enemies, even protected ones.

I play almost exclusively adept, and always go unstable warp. The power evolution is designed to stagger and ragdoll surrounding enemies, and it works with surprising regularity. I have sent upwards of four 'protected enemies' flying about on multiple occasions.

Edit: Here's another example

It's part of the reason why Warp detonation is considered so powerful. Unprotected enemies caught in the blast will always ragdoll, while those who have armor/barriers might also depending on the damage they take.

Modifié par MJvasNormandy, 23 janvier 2012 - 11:48 .


#20
Guest_iOnlySignIn_*

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Adepts are all about overlapping powers. :D

Modifié par iOnlySignIn, 23 janvier 2012 - 11:43 .


#21
Annihilator27

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DCopeland wrote...

After seeing the vanguards nova, getting a biotic grenade seems like a huge let down.


It seems like Nova is gone.

#22
Vapaa

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MJvasNormandy wrote...

I don't have time to look up great examples, but this is a decent one:

Notice the blast knocksdown or otherwise staggers enemies.


I don't see any "flinging ennemies" sure the warplosion makes a blast but I hardly call a being propelled at 3-4 meters to be "flying".

#23
What a Succulent Ass

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How is nova gone? We even got a glimpse of a drell performing the attack in the GT trailer.

#24
Wulfram

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Random Jerkface wrote...

How is nova gone? We even got a glimpse of a drell performing the attack in the GT trailer.


It was an example, he wasn't saying it had actually happened.

#25
MJvasNormandy

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Random Jerkface wrote...

How is nova gone? We even got a glimpse of a drell performing the attack in the GT trailer.


They're being sarcastic. It's not gone...rest assured. Otherwise my post would be about that. lol