Dewart wrote...
I believe any questions you have asked me have been answered in some of my other posts on this topic. Some of those quotes from me you have snipped up and taken out of context a wee bit.
Now that that is out of the way I can clearly see you have an opinion and you definatly will not sway from it. I admire that trait. You are totally entitled to your opinion but it is an opinion that I do not share.
I stand by the fact that the adept was perfect in Mass Effect 2 and I am confident that I will find more of the same from ME3. I still believe the adept will remain a unique class without a new power purely because of how it can handle biotics in comparison to the other classes. We still get a new power that we really don't need(IMO) and I am confident that it won't be as much of a let down as we are initially expecting.
I'm afraid you still missed my point. I'm not talking about whether or not it's going to be fun to play this game. I wouldn't be here if I thought otherwise. And BTW, I actually find it rather funny to be on this side of the argument for a change - usually I'm the one who tries to dismiss the "ME2 biotic powers suck" claims that are common whenever the Adept is involved

That's however not what I've been saying (although I do like to exaggerate a little to get the message through

Forgive me when I say that the ME2 Adept is not perfect. It has lots of cool stuff and the fundamentals are solid, but Singularity didn't provide what it should have, and Shockwave (despite its (limited) usefulness) is a redundant power (for the Adept class).
I wouldn't change much, if it was up to me, I would make Singularity an insta-cast power (something the Adept lacks) and I would replace Shockwave with another (existing) biotic power - Stasis and Barrier topping the list of potentials (both powers have far greater synergy and/or enhance gameplay options than Shockwave does = better).
Fortunately, the other major issue did get resolved: no more stupid weapon (type) restrictions

However, my main issue is about diversity. Although Singularity is the weakest of ME2's signature powers, it's still the best (IMHO) mainly because it encourages using other abilities instead of blocking them like it does for most other classes. The ability to use Singularity and to integrate it into the "standard" ME gameplay is THE reason why the ME2 Adept is a lot of fun to play. That part has been taken away or at least reduced considerably in ME3 (you no longer have to play Adept to have fun with Singularity, it has become a "standard" power - like Pull, Warp, Overload etc).
I fear the ME3 Adept playstyle will be very close to the
optional playstyles of (some) other classes. I've already posted a link to a ME2 Vanguard video (who teamed up with Liara) to support my claim. I believe anyone with some experience playing the ME2 Adept on Insanity has to admit that the playstyle of the Vanguard (+Liara) in the video is getting very close to what the Adept normally does. Overall I consider that an improvement, and from what I've seen Bioware invested a lot of effort in "fixing" the other classes so Vanguards have a little more to do than spamming Charge 24/7. That's great news. To play the ME3 Vanguard, with improved abilities and Nova, plus Liara on the team should make it a potent biotic warrior who also has Charge to spice things up.
The problem is not the improvement of the Vanguard, or the tweaks to the power system in general. It's the lack of having something unique to toy around with. Something that makes you feel you're playing the biotic specialist and not someone with a random set of "standard" biotic powers - regardless how powerful or cool they might be.
I know my ideas are not good enough for you (and I respect that) but they are good enough for me. I think at this point you and I must agree to disagree.
Now what we can agree on is that we both are skeptical of the bionade idea and would have liked something else in it's place. I however believe that the developers likely tried multiple ideas before deciding on the bionade. Your stance seems to (this is my asumption I am sorry if it is wrong) believe that it was more of a last minute decision. Neither of us really know for sure. I do believe both of us could have an enjoyable time brainstorming ideas what could be put in place other than the bionade. I'm not sure any of those ideas would ever be able to make it into the game at this point but it would still be fun to speculate. I do believe we could also have fun brainstorming ideas about what the bionade could do for the adept. I would find it more likely that those ideas could be considered by developers this close to release. (tweaking vs redo)
My gripe with Bioware's ME3 approach is their "conservatism". I don't like their (apparent) stubbornness to hold on to the ME2 power system - every class has the exact same (power) loadout plus one extra, and all bonus powers have remained bonus powers. It has been known, almost since release day, that some powers didn't suited the class(es) that got them. Instead of swapping a couple powers to improve the (class) system, they've chosen to stick to it and try to improve each power as best they could.
Consensus about something Adept related is usually wishful thinking at best, but even here at the BSN almost everyone agreed that Stasis should have been part of the default Adept loadout. Bioware will likely have their reasons to hold on to ME2's loadout, but I fail to see the point of looking for something new when everything you need is already at hand (as a bonus power, or in the hands of squadmates).
I'm kind of more along a wait and see sort of mentality. I also believe the other classes got a seemingly (on paper) flashier power because they needed it (other classes were underwhelming to me in ME2).
If on game release I find the bionade is awful and the adept becomes broken then I may very well be sharing your opinions. Until then I would like to agree to disagree about our vision of what an adept is and instead work together to brainstorm ideas.
I see you have taken a lot of effort in your post (kudos) and I hope I have achieved my goal in giving you a proper reply.
Us adepts need to unite and not be at each others throats 
LOL, there's a group called "Adepts United" here at the BSN.
I always appreciate a constructive discussion where the participants at least try to understand the other's point of view. Obviously we cannot say much about how ME3 is going to be. It's gonna be fun, no doubt. Well, I just feel Bioware could have (quite easily) given me a little more to biotic-daydream about than these bionades