The Spamming Troll wrote...
^
i sure hope the devs arent pushing one class over the other, or whats the point in having classes?
Well so far they seem to be pushing every other class over the Adept, took them a whole game to make the engineer fun to play too.
The Spamming Troll wrote...
i think singularity better be
by far the greatest and most usefull biotic ability available or
nobodys going to be playing an adept in MP. and not just something like
'charging into singularity makes a bigger bang.' im not playing an
adept to enhance the vangaurds already awesome abilities.
Even if singularity turns out to be the single greatest and most useful Biotic ability out there you don't need to play an Adept to enjoy it since it's already provided by a core squad member, who atm, at least on paper also happens to look like the more powerful/useful/flexible biotic specialist when compared to Adept Shep.
Playing an adept seems like it will just let you enjoy (a slightly less powerful version of) that awesome power more often.
The Spamming Troll wrote...
but, if the bionade IS
absolutely amazing then its going to be better then the rest of my
abilities. and thats not what we want right?
I know I don't want it even if it is just the for the aestethics and the simple fact that lobbing a grenade makes me feel more like a grunt then a highly trained, specialized officer. And to all those who disagree, in a game the marketing department loves to tout as cinematic, you cannot claim that the aestethics of something aren't important.
The Spamming Troll wrote...
but on the other hand, if its just a throw away ability, whats the point in giving it to the adept in the first place?
Maybe the Adept is the dump for leftover abilities they didn't even see fit to dump on a dlc character?
The Spamming Troll wrote...
i think it IS going to be a hugely OP ability, and its going to make playing an adept feel nothing like playing an adept.
Agreed.