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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#276
Shepard the Leper

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Lycidas wrote...

For me the bionade could have been interesting if it was used to alter the next skill you use. For example: Activating bionade and then Singularity gives you an exploding Singularity, bionade + Throw gives you a biotic projectile that explodes on impact, bionade + warp gives you an AE warp, bionade + SW a cluster explosion effect.
I realize we seem to get some of that by regular skills in ME 3 but still I thought it would have been a cool idea.


You're basically talking about the power Bioware dropped in favor of bionades. AFAIK it was supposed to improve biotics overall (I guess better duration, damage, extra effect(s), cooldown bonus or something like that). I would have loved it, but it seems we get something similar only this time it comes in the from of a grenade instead of an actual "biotic" ability.

#277
jackyboy666

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#278
Finis Valorum

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The Spamming Troll wrote...

the idea behind bionade wasnt thought up by an adept player, but a soldier player.


Since the iconic Shep the devs seem to want us to play is a soldier, I'm suspecting this.
Almost like they're expecting us to use the Blackstorm heavy weapon + bionade as our primary arsenal and consider the rest of our powers just as backup.

#279
The Spamming Troll

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^
i sure hope the devs arent pushing one class over the other, or whats the point in having classes?

i think singularity better be by far the greatest and most usefull biotic ability available or nobodys going to be playing an adept in MP. and not just something like 'charging into singularity makes a bigger bang.' im not playing an adept to enhance the vangaurds already awesome abilities.

i wonder how many SP-adepts are rolling vangaurds in MP?

Modifié par The Spamming Troll, 26 janvier 2012 - 08:04 .


#280
MJvasNormandy

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The Spamming Troll wrote...

^
i sure hope the devs arent pushing one class over the other, or whats the point in having classes?

i think singularity better be by far the greatest and most usefull biotic ability available or nobodys going to be playing an adept in MP.

i wonder how many SP-adepts are rolling vangaurds in MP?


I'm an Adept, but I really want to roll Vanguard first in MP. Although I think I'm just going to be leveling up four classes simultaneously (Adept, Vang, Engi, Sent).

I hate to get off-topic in my own thread, but I know you have been vocal about biotics and enemy protections in the past. Have you seen how powerful pull is on protected enemies? It recharges around the time the enemies recover. I'm hoping the effect diminishes everytime it's used on the same enemy. Anyway, what are your thoughts on this?

#281
Kakita Tatsumaru

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The Spamming Troll wrote...
i wonder how many SP-adepts are rolling vangaurds in MP?

If want you want is basically to play a better adept, it would be better to play a Sentinel instead: also a caster class, can also combo alone, better durability and can strip any form of defense.

MJvasNormandy wrote...
I hate to get off-topic in my own thread, but I know you have been vocal about biotics and enemy protections in the past. Have you seen how powerful pull is on protected enemies? It recharges around the time the enemies recover. I'm hoping the effect diminishes everytime it's used on the same enemy. Anyway, what are your thoughts on this?

It COULD be somewhat useful if enemies can be selected using the power wheel, which you could not on protected enemies in ME2, then you can try pull + heavy melee (but then what's the point of throw? Yeah, the choices of powers they gave to Shepard would just stack on each others instead of covering different situations).

Modifié par Kakita Tatsumaru, 26 janvier 2012 - 08:17 .


#282
Sailears

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The Spamming Troll wrote...

^
so if bionades can easily clea all the enemies on screen, then its practical?

the problem with that is, no adept player wants bionades to be better then their actual biotics. for the same reason no adept player uses the blackstorm. most of them use the chain lighting heavy weapon so they can eliminate protections, and start using abilities.

i dont ever want to use bionades becaseu there a better means of CC then pull, throw, or shockwave. if it casues alot of damage, great, i dont need to warp bomb as much. but if it CCs enemies who cant be CCed by my abilities outside of singularity, then the idea behind bionade wasnt thought up by an adept player, but a soldier player.

heavy throw = healf second stagger
bionade = clears screen

theres a problem there, isnt there?

Yeah, absolutely.

I hope there's more unique power combos than blowing everything up all the time, because repeated biotic explosions don't gel with me. I still don't quite understand the detonation effect lorewise - guess I'd better have a read of the codex, but I don't want the adept to be a primarily "bombing" class.

That's why I'm not keen on the grenade; if it is simply blowing up like various power combos, there's not much fun in that.

Unless it is absolutely amazing or unique in some way, I'll be hoping for the possibility to mod the game and change the base power loadout.

#283
The Spamming Troll

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but, if the bionade IS absolutely amazing then its going to be better then the rest of my abilities. and thats not what we want right? but on the other hand, if its just a throw away ability, whats the point in giving it to the adept in the first place? i think it IS going to be a hugely OP ability, and its going to make playing an adept feel nothing like playing an adept.

id rather have the bionade ONLY remove all protections on every enemy in its radius. i dont need an ability that works on health, ive got plenty of those already. i need something that cleans off protections, so if bionades sole reason of existance is to clean off protections, id be really happy with it actually. if it didnt clear 100% of protections, its a waste of my time. id rather use my gun, or warp.

Modifié par The Spamming Troll, 26 janvier 2012 - 08:40 .


#284
Shepard the Leper

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Curunen wrote...

I hope there's more unique power combos than blowing everything up all the time, because repeated biotic explosions don't gel with me. I still don't quite understand the detonation effect lorewise - guess I'd better have a read of the codex, but I don't want the adept to be a primarily "bombing" class.

That's why I'm not keen on the grenade; if it is simply blowing up like various power combos, there's not much fun in that.

Unless it is absolutely amazing or unique in some way, I'll be hoping for the possibility to mod the game and change the base power loadout.


Agreed. Bombing is nice (occasionally), but handling enemies with grace is more to my liking: Enemies floating around helplessly, to disable them completely for a short time, a simple Pull or Throw to knock enemies of ledges or to smash them against the ceiling is my kinda Adept. Intelligent play beats shock and awe gameplay any day in my book. When I want to play a bigbadaboom Shepard I select Vanguard or Soldier ;)

Let's hope Gibbed's Editor makes a return or gets an update!

#285
The Spamming Troll

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i also hope we can mod ME3. i never modded ME2 becasue i just didnt care enough about that game. but ME3 should be the best of what both games gave us. or itll remind me more of uncharted then mass effect like ME2 reminds me more of GoW.

MJvasNormandy wrote...

I hate to get off-topic in my own thread, but I know you have been vocal about biotics and enemy protections in the past. Have you seen how powerful pull is on protected enemies? It recharges around the time the enemies recover. I'm hoping the effect diminishes everytime it's used on the same enemy. Anyway, what are your thoughts on this?


depends on what version of the ability were seeing there. if its basic pull and causes a lil stagger, im fine with that. i just dont want to be a level 60 fully fledged adept bad ass and still casue half second staggers with my fully loaded abilites. itd make evolving abilites entirely worthless to me if the effect basic throw has on a protected enemy is the same stagger master throw causes.

bioware doesnt seem to care much about abilities as much as they do about weapons. i wish they played infamous on PS3. thats what an adept should be capable of. dealing with enemies WITHOUT the use of weapons.

Modifié par The Spamming Troll, 26 janvier 2012 - 08:50 .


#286
Shepard the Leper

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The Spamming Troll wrote...

id rather have the bionade ONLY remove all protections on every enemy in its radius. i dont need an ability that works on health, ive got plenty of those already. i need something that cleans off protections, so if bionades sole reason of existance is to clean off protections, id be really happy with it actually. if it didnt clear 100% of protections, its a waste of my time. id rather use my gun, or warp.


LOL, I knew you would make the connection at some point. But it's definitely a possibility that those bionades have an effect on protection. I don't think it's going to be a defense-stripping explosion that instantly destroys all enemy shields, armor and barrier. It's more likely that the explosion might allows you to bypass the protection system so you can use all biotic powers at full capacity.

I hope the bionade will be more than a simple "toggle easy mode" by throwing a grenade "power". There's a difficulty slider to deal with that part.

#287
Finis Valorum

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The Spamming Troll wrote...

^
i sure hope the devs arent pushing one class over the other, or whats the point in having classes?


Well so far they seem to be pushing every other class over the Adept, took them a whole game to make the engineer fun to play too.

The Spamming Troll wrote...
i think singularity better be
by far the greatest and most usefull biotic ability available or
nobodys going to be playing an adept in MP. and not just something like
'charging into singularity makes a bigger bang.' im not playing an
adept to enhance the vangaurds already awesome abilities.
 


Even if singularity turns out to be the single greatest and most useful Biotic ability out there you don't need to play an Adept to enjoy it since it's already provided by a core squad member, who atm, at least on paper also happens to look like the more powerful/useful/flexible biotic specialist when compared to Adept Shep.
Playing an adept seems like it will just let you enjoy (a slightly less powerful version of) that awesome power more often.

The Spamming Troll wrote...
but, if the bionade IS
absolutely amazing then its going to be better then the rest of my
abilities. and thats not what we want right?


I know I don't want it even if it is just the for the aestethics and the simple fact that lobbing a grenade makes me feel more like a grunt then a highly trained, specialized officer. And to all those who disagree, in a game the marketing department loves to tout as cinematic, you cannot claim that the aestethics of something aren't important.

The Spamming Troll wrote...
but on the other hand, if its just a throw away ability, whats the point in giving it to the adept in the first place?


Maybe the Adept is the dump for leftover abilities they didn't even see fit to dump on a dlc character?

The Spamming Troll wrote...
i think it IS going to be a hugely OP ability, and its going to make playing an adept feel nothing like playing an adept.


Agreed.

#288
Wynne

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The idea just seems lame to me at first glance. I don't play a character with biotics so I can lob grenades; I do it to feel like my weapons are just backup. (Unless I'm a Vanguard.) But we'll see. Maybe it's implemented well and feels like a useful support to the Adept's other abilities.

Modifié par Wynne, 26 janvier 2012 - 09:06 .


#289
Sailears

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Shepard the Leper wrote...

Curunen wrote...

I hope there's more unique power combos than blowing everything up all the time, because repeated biotic explosions don't gel with me. I still don't quite understand the detonation effect lorewise - guess I'd better have a read of the codex, but I don't want the adept to be a primarily "bombing" class.

That's why I'm not keen on the grenade; if it is simply blowing up like various power combos, there's not much fun in that.

Unless it is absolutely amazing or unique in some way, I'll be hoping for the possibility to mod the game and change the base power loadout.


Agreed. Bombing is nice (occasionally), but handling enemies with grace is more to my liking: Enemies floating around helplessly, to disable them completely for a short time, a simple Pull or Throw to knock enemies of ledges or to smash them against the ceiling is my kinda Adept. Intelligent play beats shock and awe gameplay any day in my book. When I want to play a bigbadaboom Shepard I select Vanguard or Soldier ;)

Let's hope Gibbed's Editor makes a return or gets an update!

That's the thing. Bombing is cool on the odd occasion to liven things up a bit. But too much of it lacks elegance (personal taste).

According to the wiki:

Biotic abilities fall into three general categories: Telekinesis, the
use of mass-lowering fields to lift or hurl objects; Kinetic Fields,
mass-raising fields to immobilize objects (in combat, usually enemy
projectiles or enemies themselves); and Spatial Distortion, the creation
of shifting mass-effect fields which rip apart any objects caught
within them.

I'm guessing biotic detonation falls under spatial distortion, which there is plenty of with warp and combos.
There's also plenty of telekinesis with the likes of pull, shockwave, throw...
Aside from singularity, there's nothing that fits the second category - which is where barrier and stasis should come in.

#290
Finis Valorum

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Curunen wrote...

Unless it is absolutely amazing or unique in some way, I'll be hoping for the possibility to mod the game and change the base power loadout.


Well you can in Me2 with some creative use of the gibbed editor. I used it to swap shockwave for barrier so I could take stasis as a bonus and have the feel of my ME1 adept back.

However despite the fact that Bioware/EA will likely do everything in their power to prevent us from modding this game, especially now that hey can hide behind MP balance OMG!!!, I predict that there it's likely that there will evenutally be some sort of editing tools developed that will allow us to mod ME3 somewhat.
However that may take a few months from the release of the game onward, so I'm afraid we won't really get to enjoy our adepts in ME3 as they should be until the time they likely begin releasing the story based dlc.

#291
Shepard the Leper

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Curunen wrote...

That's the thing. Bombing is cool on the odd occasion to liven things up a bit. But too much of it lacks elegance (personal taste).

According to the wiki:

Biotic abilities fall into three general categories: Telekinesis, the use of mass-lowering fields to lift or hurl objects; Kinetic Fields, mass-raising fields to immobilize objects (in combat, usually enemy projectiles or enemies themselves); and Spatial Distortion, the creation of shifting mass-effect fields which rip apart any objects caught within them.

I'm guessing biotic detonation falls under spatial distortion, which there is plenty of with warp and combos.
There's also plenty of telekinesis with the likes of pull, shockwave, throw...
Aside from singularity, there's nothing that fits the second category - which is where barrier and stasis should come in.


I think you and I understand each other ;)

The greatest mystery (IMHO) is why Bioware had to fall back on a grenade-throwing ability when the obvious candidates are right there for the taking (Stasis and Barrier). Maybe the bionade effect is really cool, but that doesn't convince me it has to come out of a grenade. Copy-pasting an existing biotic casting animation would be preferable and not a hard thing to ask or implement I think.

#292
Cadell_Agathon

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Lycidas wrote...

After finding a picture of the Bionade if must say it looks like quite a "refreshing" idea for the Adept class

Image IPB


Hahahah! That is AMAZING! I knew bionade sounded like a beverage but I had no idea...


General question: I know modding is generally a PC only thing. But do you guys think there is any possible way to mod the ME3 power loadout on Xbox? I'm trying to come to terms with bionades but I'd honestly just like to have stasis instead. :blush: 


@Kakita: Sorry for the confusion. I understand that stasis was available to everyone in ME2. My sentence wasn't very clear at all. When I said demigod I was referring to how powerful the actual ability was in both ME1 and ME2. For example, in ME1 I could smack a collosus with a stasis field and sit on my **** and casually shoot it to death. In ME2 I had to wait right with the stasis field ended to deal extra damage, but that was only as the enemy fell to the ground. ME3 only allows some damge to pass through a stasis field (one possible evo) or allow additional damage taken at the end of the stasis duration (another evo).

  

Modifié par Cadell_Agathon, 26 janvier 2012 - 10:34 .


#293
Shepard the Leper

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Cadell_Agathon wrote...

General question: I know modding is generally a PC only thing. But do you guys think there is any possible way to mod the ME3 power loadout on Xbox? I'm trying to come to terms with bionades but I'd honestly just like to have stasis instead. :blush:


I've no experience modding the 360 version, but it's using the exact same piece of software. To mod the 360 you need to transfer the savegame file to your pc, import it into the editor so you can change many things. Overwrite the save and load it on your console.

Here's a link to a useful topic about modding the xbox: social.bioware.com/forum/1/topic/103/index/2277020

On pc you can add multiple bonus powers and all weapons if you want. I haven't tried that myself (I'm fine with the ME2 version of the Adept, mostly) but I know a couple people that added all biotic bonus powers plus the Claymore, Revenant and Widow to their Adept's arsenal. That's overkill imho, I only used the editor to give me unlimited resources = no more mining ;)

#294
Jesterofinsanity

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Wait! I missed something! At what game was the good ol engineer not fun!? ME1? That game were i can turn an army of evil geth into little harmless funny looking type writers who can do nothing but make those crazy sounds at me? All that with EXPLOSIVES?! Nope cant be that one... Was it ME2? Where my overpowered Drone and i ( yes the same goram spell that not ONE BUT TWO squad mates had. For all you fools complaining about the lack of unique spells for adept :( ) freeze burn, hack and electrocute to glory with only the power of SCIENCE and the sleekest sexiest of all omni tools. That one? Couldn't be that one... Was in TF2?! The man who solves problems with only a rocket blasting turret, a shotgun and a goram wrench?

Oh finis. I Just think your confused is all on what fun is! Any fool can mess around with anti gravity psychic powers, or play with there little toy excuses for technology. I understand few can handle the true power of SCIENCE and manly technology that is the engineer.

#295
Cadell_Agathon

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@ Shepard the Lepard: Thanks buddy. ;)

#296
The Spamming Troll

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Jesterofinsanity wrote...

Wait! I missed something! At what game was the good ol engineer not fun!? ME1? That game were i can turn an army of evil geth into little harmless funny looking type writers who can do nothing but make those crazy sounds at me? All that with EXPLOSIVES?! Nope cant be that one... Was it ME2? Where my overpowered Drone and i ( yes the same goram spell that not ONE BUT TWO squad mates had. For all you fools complaining about the lack of unique spells for adept :( ) freeze burn, hack and electrocute to glory with only the power of SCIENCE and the sleekest sexiest of all omni tools. That one? Couldn't be that one... Was in TF2?! The man who solves problems with only a rocket blasting turret, a shotgun and a goram wrench?

Oh finis. I Just think your confused is all on what fun is! Any fool can mess around with anti gravity psychic powers, or play with there little toy excuses for technology. I understand few can handle the true power of SCIENCE and manly technology that is the engineer.


yeah, or charge.

#297
Jesterofinsanity

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Pffft charge! We got a drones for that! Drones made of pure science, win and manlyness. I mean come on, if engineers charged they MAY break those sexy omni tools.... No one wants that.

#298
TobyHasEyes

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 Just to say, in the new multiplayer trailer 'Special Forces', the Cluster Grenade is a power given to the Drell Vanguard

 But Lift Grenade for the Asari Vanguard

 Suppose you can pick your powers from a range of options within each class in multiplayer

 No Adept footage shown; but just seems like maybe we should all note that perhaps the powers aren't as pinned down as we have been concluding

#299
MJvasNormandy

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TobyHasEyes wrote...

 Just to say, in the new multiplayer trailer 'Special Forces', the Cluster Grenade is a power given to the Drell Vanguard

 But Lift Grenade for the Asari Vanguard

 Suppose you can pick your powers from a range of options within each class in multiplayer

 No Adept footage shown; but just seems like maybe we should all note that perhaps the powers aren't as pinned down as we have been concluding


Thanks for pointing that out. Very odd indeed. Lift-grenade seems like a terrible choice for the Vanguard, but it is a Dev video, they aren't known for being the greatest players. Either way, I'm excited for all the various builds.

Modifié par MJvasNormandy, 27 janvier 2012 - 03:19 .


#300
Shepard the Leper

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Yeah, no news about the MP Adept in that video. I hope it's possible to avoid grenades or bionades on the MP Adept.

Does anyone know how difficulty is implemented in MP? I didn't see any teamwork or anything like that. ME2 Insanity (with the defense system) would be pretty cool for MP I think. It's kinda lame when everyone just unleashes his/her powers - teamwork, like the Salarian Inflitrator stripping shields, someone else Pulls, and another detonates the lot is better IMHO.

I would be much happier when stuff like that is possible in MP. Killing goons on your own is SP business - creating a team based MP system should have a lot of teamwork in it or I won't be interested in it.