Aller au contenu

Photo

Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


  • Veuillez vous connecter pour répondre
393 réponses à ce sujet

#301
MJvasNormandy

MJvasNormandy
  • Members
  • 223 messages

Shepard the Leper wrote...

Yeah, no news about the MP Adept in that video. I hope it's possible to avoid grenades or bionades on the MP Adept.

Does anyone know how difficulty is implemented in MP? I didn't see any teamwork or anything like that. ME2 Insanity (with the defense system) would be pretty cool for MP I think. It's kinda lame when everyone just unleashes his/her powers - teamwork, like the Salarian Inflitrator stripping shields, someone else Pulls, and another detonates the lot is better IMHO.

I would be much happier when stuff like that is possible in MP. Killing goons on your own is SP business - creating a team based MP system should have a lot of teamwork in it or I won't be interested in it.


I believe difficulty has a three tier system - bronze, silver, and gold. I guess it might go bronze (casual/normal), silver (veteran/hardcore), gold (insanity).

Are you on either Xbox or PC? If so send me a PM if you're looking for teamwork.

#302
Shepard the Leper

Shepard the Leper
  • Members
  • 638 messages
I'm playing on PC, I can't imagine playing Adept on consoles - way too few hotkeys (I hope we've got to have more mappable powers in ME3 for PC actually. There are never enough IMHO and I don't like pausing at all).

I'm definitely looking for teamwork, and the MP Adept at least has its own - unique - power(s). But you'll have to wait til I've finished the SP version first ;) That's of course if you're also playing on PC!

#303
Dewart

Dewart
  • Members
  • 300 messages
To: Shepard the Leper

Just a reply to a post you made two pages back that you had directed at me. I did not want to be rude by not replying to it. Plus I like your discussion points. :)

First off I would love to directly quote you, but I am trying to avoid a wall of text effect as it apparent that we are both wordy people lol. Second my punctuation/formatting is not nearly as nice as yours so things start to get ugly when my messages get to large.

Now in regards to your actual message. I actually completely got your point I was just merely restateing my opinion for clarity sake. It obviously confused lol my bad. I absolutely love your singularity insta cast idea but only if it was an evolution option (I like popping singularity around corners or over cover). It is certainly an idea I would try out and I agree should be there for adept. I also don't have much love for the shockwave but would still rather see bionade get scrapped for something else(I know whole point of this topic).

I also understand your concern for not having singularity exclusive to adept. I do however believe that 2 singularity (3 if you have blackstorm) will be amazing especially with the supposed re balance of adept cooldowns and power effect vs protections. I am kind of hoping the adept will have a greater % effect on enemies with protection then a vanguard might have. For me I think those few points would be "just" enough to diferentiate the adept from the other class combos.

I also understand that playing the vanguard could be similar to the adept. The question remains for me is with charge and nova "would" I play vanguard the same as the adept. I really believe i will now be focusing on what the vanguard will do best and I will likely only throw a singularity once in a blue moon. The same applies for the other classes in my opinion.

I also want something unique for the adept and I do feel we will get that with the bionade. Now the extent of it's usefulness/redundancy remains to be seen. Which ever way it goes I don't think it will completely disappoint me.

On the issue of Bioware conserving the ME2 base/bonus power system. I firmly believe they would have given us adepts stasis if they didn't feel it would upset a number of other players(classes) by doing so. I am sure at some point they bprobably weighed that idea. Since the drastic changes from ME1 to ME2 did step on a number of peoples toes, I feel Bioware did a great job this time around in avoiding that same issue. (would like to add I myself would have loved warp ammo instead of bionade but I'll take what I can get :)

Now hopefully I havn't written too much and it's not too messy. I would like to thank you for the direction to the adept group since I am still new to these forums. I will definatly be checking that out in the next few days.
On a final note I would like to leave you with a suggestion. Try having a daydream or two about the bionade even in its worst case scenario. Formulate some strategy. Who knows if by release it may be better than you expect. If not well at least a positive speculation or two might make it easier to take the harsh medicing of a hum drum sort of power. Also at that point then you can be pleased that you are compleatly justified in complaining to bioware. (you killed my adept!!! why!! you monsters!!! lol) Chin up sir i am sure we will have our 6 unique classes in some shape or form.

#304
Dewart

Dewart
  • Members
  • 300 messages

MJvasNormandy wrote...

Shepard the Leper wrote...

Yeah, no news about the MP Adept in that video. I hope it's possible to avoid grenades or bionades on the MP Adept.

Does anyone know how difficulty is implemented in MP? I didn't see any teamwork or anything like that. ME2 Insanity (with the defense system) would be pretty cool for MP I think. It's kinda lame when everyone just unleashes his/her powers - teamwork, like the Salarian Inflitrator stripping shields, someone else Pulls, and another detonates the lot is better IMHO.

I would be much happier when stuff like that is possible in MP. Killing goons on your own is SP business - creating a team based MP system should have a lot of teamwork in it or I won't be interested in it.


I believe difficulty has a three tier system - bronze, silver, and gold. I guess it might go bronze (casual/normal), silver (veteran/hardcore), gold (insanity).

Are you on either Xbox or PC? If so send me a PM if you're looking for teamwork.


I believe I saw a quote from a developer somewhere that you could try to play the multiplayer by yourself if you wanted to but it is geared to be a teamwork sort of thing. The emphasis was on try by how the quote was layed out. I think it was a FAQ somewhere the question that was answered before it was if you could have bots for team members in multiplayer (answer to that question was no). It might have been a FAQ on the ME3 official site even. can't remember. Personally I hope multiplayer does have different ability levels and I hope Gold is unbelievably freaking hard. I hope the difficulty of Gold is enough to make me put down my controller and bow down before my television.

#305
Random citizen

Random citizen
  • Members
  • 1 040 messages
I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down

Modifié par Random citizen, 27 janvier 2012 - 11:29 .


#306
Walker White

Walker White
  • Members
  • 933 messages
What I cannot get over is that supposedly the Asari vanguard in MP gets stasis. The adept is getting a grenade power that appears to be totally redundant to existing powers, and is being denied a elite-unit lockdown ability like stasis. But it is perfectly fine to give that power to the vanguard.

Modifié par Walker White, 27 janvier 2012 - 11:39 .


#307
Abisco

Abisco
  • Members
  • 430 messages

Walker White wrote...

What I cannot get over is that supposedly the Asari vanguard in MP gets stasis. The adept is getting a grenade power that appears to be totally redundant to existing powers, and is being denied a elite-unit lockdown ability like stasis. But it is perfectly fine to give that power to the vanguard.


In the same video the vanguard drell has the biotic grenade (the one adept was supposed to get) so it looks like theirs leeway on which gets which power. 

#308
Dewart

Dewart
  • Members
  • 300 messages

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I think that is the best idea in here. I would even take loss of weapon efficiency for just nova and a boost to the other base powers. I don't even think we would need the cut "overpower" skill at that point. I am an adept that already never uses heavy weapons and rarely uses the other weapons so I may be a bit biased.

#309
jasonsantanna

jasonsantanna
  • Members
  • 626 messages
The cluster grenade could have been , something like biotic storm which causes a vortex like cloud mass effect field that fires several bolts electrical current down at enemies (think Storm from Xmen creating a storm cloud ). . . .

#310
Dewart

Dewart
  • Members
  • 300 messages

Abisco wrote...

Walker White wrote...

What I cannot get over is that supposedly the Asari vanguard in MP gets stasis. The adept is getting a grenade power that appears to be totally redundant to existing powers, and is being denied a elite-unit lockdown ability like stasis. But it is perfectly fine to give that power to the vanguard.


In the same video the vanguard drell has the biotic grenade (the one adept was supposed to get) so it looks like theirs leeway on which gets which power. 


In that same section of video I also saw that Drell pull that enemy the quarian froze and then shatter it with his shotgun!! loved it... and I almost pooped. Multiplayer looks so so so good. I also noticed no adept in that video. maybe that means they are still working on it.

#311
DayusMakhina

DayusMakhina
  • Members
  • 752 messages

Walker White wrote...

What I cannot get over is that supposedly the Asari vanguard in MP gets stasis. The adept is getting a grenade power that appears to be totally redundant to existing powers, and is being denied a elite-unit lockdown ability like stasis. But it is perfectly fine to give that power to the vanguard.

You're comparing apples and oranges here, cannot really compare class abilities in MP to those in SP as it's well... different.

#312
incinerator950

incinerator950
  • Members
  • 5 617 messages
I found stasis to be a redundant skill in both games.

#313
Dewart

Dewart
  • Members
  • 300 messages

incinerator950 wrote...

I found stasis to be a redundant skill in both games.


I liked stasis in ME1 but only if you are a bastion with a maxed out sniper bonus power. Geth colossus no need for a mako stasis+assasination (thresher Maws too but you had to get close and get that first stasis before they melee you)  :) but yeah other than that it was kind of a snooze for me too. I loved Warp ammo in ME2 went really well with the sniper

#314
Walker White

Walker White
  • Members
  • 933 messages

incinerator950 wrote...

I found stasis to be a redundant skill in both games.


One word: YMIRs

#315
XDMMX

XDMMX
  • Members
  • 261 messages

The Spamming Troll wrote...

^
so if bionades can easily clea all the enemies on screen, then its practical?

the problem with that is, no adept player wants bionades to be better then their actual biotics. for the same reason no adept player uses the blackstorm. most of them use the chain lighting heavy weapon so they can eliminate protections, and start using abilities.

i dont ever want to use bionades becaseu there a better means of CC then pull, throw, or shockwave. if it casues alot of damage, great, i dont need to warp bomb as much. but if it CCs enemies who cant be CCed by my abilities outside of singularity, then the idea behind bionade wasnt thought up by an adept player, but a soldier player.

heavy throw = healf second stagger
bionade = clears screen

theres a problem there, isnt there?


Yea my idea sucks. I guess im trying to justify Biotic Grenades in my mind, coping mechanism? Lol.

Anyways im just trying to understand why BioWare decided to add a Soldier ability to the pure Biotic class. It seems so strange, there must be a logical reason?

It would have been nice if BioWare asked Adept players what they wanted to replace Overpower with. At the very least maybe a Dev could tell us why they chose Biotic Grenade?

#316
Kakita Tatsumaru

Kakita Tatsumaru
  • Members
  • 958 messages
If you thinks they would say something like "deeply sorry, but we had no time left", you're wrong. They would probably go the "grenades are kewl" way, only forgeting why someone would play an Adept instead of a Vanguard or a Soldier.

Modifié par Kakita Tatsumaru, 28 janvier 2012 - 03:55 .


#317
Ahglock

Ahglock
  • Members
  • 3 660 messages

incinerator950 wrote...

I found stasis to be a redundant skill in both games.


In ME1 at a basic level it was different. It was a single target long term CC which made the target impossible to hurt.  At a high levels though your cooldowns were so short that you could chain other forms of CC that long term became pointless and with bastion you could hurt the target of stasis.  

In ME2 it was a single target CC that would bypass defenses.  Which made it unique and not redundant.  

#318
Ahglock

Ahglock
  • Members
  • 3 660 messages

Kakita Tatsumaru wrote...

If you thinks they would say something like "deeply sorry, but we had no time left", you're wrong. They would probably go the "grenades are kewl" way, only forgeting why someone would play an Adept instead of a Vanguard or a Soldier.


Sure.  No company ever admits their produce sucks because they didn't have the time to do it right, they try to convince you a pile of crap is actually a bar of solid gold.  

#319
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

XDMMX wrote...

It would have been nice if BioWare asked Adept players what they wanted to replace Overpower with. At the very least maybe a Dev could tell us why they chose Biotic Grenade?


thats a good point. i remember they did that with the infiltrator!

they obviously dont know how to make an adept, so why not just leave the adept an open slate adn allow us to pick our abilities? kindof lke what they are doing with MP. all the biotics in the game all overlap with each other anyways, so why not let me play a reave, slam, warp ammo, barrier, stasis adept?

its too late for changes, but it would have been GREAT having a back and forth conversation oabout the development of the adept for sure!!!

#320
Random citizen

Random citizen
  • Members
  • 1 040 messages

Dewart wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I think that is the best idea in here. I would even take loss of weapon efficiency for just nova and a boost to the other base powers. I don't even think we would need the cut "overpower" skill at that point. I am an adept that already never uses heavy weapons and rarely uses the other weapons so I may be a bit biased.


Glad you like it. people I have spoken to agree with it as well. But I do consider decreased damage with weapons a compromise given how they had constructed the game (weapon damage should optimally be dependant on how well you can hit weak spots of the target) If I had my way, I would have designed the game differently to start with.

Modifié par Random citizen, 28 janvier 2012 - 06:14 .


#321
Razgriz9327

Razgriz9327
  • Members
  • 215 messages
Just throwing my support in this thread... biotic grenades seem counter-intuitive to my adepts playstyle... any of the bonus powers seem more useful... slam as a direct damage power, stasis as a single unit CC, biotic focus for a biotic master, barrier would be more sentinal though...

#322
Dewart

Dewart
  • Members
  • 300 messages
lol regardless of what the bionade turns out to be I am so stoked to paly an adept when ME3 comes out. adept in single player adept in multiplayer. Ahhhh I just can't wait for that demo I think a lot of our questions will be answered when that is released.

#323
jackyboy666

jackyboy666
  • Members
  • 386 messages

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!

#324
1337Floctender

1337Floctender
  • Members
  • 79 messages

XDMMX wrote...

The Spamming Troll wrote...

^
so if bionades can easily clea all the enemies on screen, then its practical?

the problem with that is, no adept player wants bionades to be better then their actual biotics. for the same reason no adept player uses the blackstorm. most of them use the chain lighting heavy weapon so they can eliminate protections, and start using abilities.

i dont ever want to use bionades becaseu there a better means of CC then pull, throw, or shockwave. if it casues alot of damage, great, i dont need to warp bomb as much. but if it CCs enemies who cant be CCed by my abilities outside of singularity, then the idea behind bionade wasnt thought up by an adept player, but a soldier player.

heavy throw = healf second stagger
bionade = clears screen

theres a problem there, isnt there?


Yea my idea sucks. I guess im trying to justify Biotic Grenades in my mind, coping mechanism? Lol.

Anyways im just trying to understand why BioWare decided to add a Soldier ability to the pure Biotic class. It seems so strange, there must be a logical reason?

It would have been nice if BioWare asked Adept players what they wanted to replace Overpower with. At the very least maybe a Dev could tell us why they chose Biotic Grenade?


So maybe I ust missed this bit, but are we sure it's actually a Granade and not a granade-like piotic power? Because of it just means your charecter throws an explosivly charged biotic field over the enemy that could be really  usefull. Especially if it's sticky :) 

#325
Dewart

Dewart
  • Members
  • 300 messages

jackyboy666 wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!


Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol