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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#326
Random citizen

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Dewart wrote...

jackyboy666 wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!


Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol


You know, I have always felt it would be interesting in designing a videogame. I have mostly done free-formish roleplaying scenarios for die-hard avantgardish- and traditional rpg-nerd friends. :)

#327
Dewart

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Random citizen wrote...

Dewart wrote...

jackyboy666 wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!


Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol


You know, I have always felt it would be interesting in designing a videogame. I have mostly done free-formish roleplaying scenarios for die-hard avantgardish- and traditional rpg-nerd friends. :)


lol same here. I never liked playing the pen and paper rpg stuff as much as actually coming up with the scenarios and the dungeons that my friends could take their characters through. One of my buddies and I whenever we chill out we always end up coming up with ideas for video games it's just fun stuff.

#328
1337Floctender

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Dewart wrote...

Random citizen wrote...

Dewart wrote...

jackyboy666 wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!


Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol


You know, I have always felt it would be interesting in designing a videogame. I have mostly done free-formish roleplaying scenarios for die-hard avantgardish- and traditional rpg-nerd friends. :)


lol same here. I never liked playing the pen and paper rpg stuff as much as actually coming up with the scenarios and the dungeons that my friends could take their characters through. One of my buddies and I whenever we chill out we always end up coming up with ideas for video games it's just fun stuff.


Same here, I have half a dozen scripts and concepts bouncing around on my comp for RPGs and if I had the money or skill I'd love to make some of them into games.

#329
Random citizen

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1337Floctender wrote...

Dewart wrote...

Random citizen wrote...

Dewart wrote...

jackyboy666 wrote...

Random citizen wrote...

I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.

As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down


I like this idea!


Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol


You know, I have always felt it would be interesting in designing a videogame. I have mostly done free-formish roleplaying scenarios for die-hard avantgardish- and traditional rpg-nerd friends. :)


lol same here. I never liked playing the pen and paper rpg stuff as much as actually coming up with the scenarios and the dungeons that my friends could take their characters through. One of my buddies and I whenever we chill out we always end up coming up with ideas for video games it's just fun stuff.


Same here, I have half a dozen scripts and concepts bouncing around on my comp for RPGs and if I had the money or skill I'd love to make some of them into games.


Good to see there are more game-makers in here.
Alright, back to topic.:wizard:

#330
Lukeskymac

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I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!

#331
The Spamming Troll

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Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

#332
incinerator950

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The Spamming Troll wrote...

Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

I never cared about pure power runs, because the difference in difficulty and consistency in ME2 was a lot different than spamming Lift and Singularity every couple of seconds.  Hence why I took a Shotgun this ME 2 run, to compensate for lack of stopping power at times at CQB, with the Phalanx and Locust.  Honestly, I enjoyed using the Blackstorm more than the Adept Powers in combination. 

Personally, it doesn't bother me.  Unless Shockwave is still useless, and Singularity is still a pull-field catalyst that can land mine a hallway, the powers we have don't sound too much important to desire being a pure caster with the previously most-redundant class.

Sorry, I finally resumed interest in my starting class, prepared a completionist save for ME 3 from two Adepts.  Besides over 12 pages of Chain quotes and bickering if a grenade is a useful power, has anything been accomplished?  Is there anything vastly new or improved about the ME 3 Adept?  

#333
The Spamming Troll

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incinerator950 wrote...
 Besides over 12 pages of Chain quotes and bickering if a grenade is a useful power, has anything been accomplished?  Is there anything vastly new or improved about the ME 3 Adept?  


exactly this.

id also like to know is there anything the adept has in ME3 that warrants restricting its weapon capacity? there once was a reason why caster classes had less weapons, but currently every classes abilities are all equally awesome(i dont care about soldeir), but classes like the redundant ability user(adept) still carry less weapons. would anyone disagree the vangaurd and the infiltrators abilities are BETTER then the adepts or engineers? no, its becaseu they are, and they also get more weapons to boot! does anyone else realize this?!?!?!?

Modifié par The Spamming Troll, 01 février 2012 - 01:10 .


#334
Finis Valorum

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The Spamming Troll wrote...

id also like to know is there anything the adept has in ME3 that warrants restricting its weapon capacity? there once was a reason why caster classes had less weapons, but currently every classes abilities are all equally awesome(i dont care about soldeir), but classes like the redundant ability user(adept) still carry less weapons. would anyone disagree the vangaurd and the infiltrators abilities are BETTER then the adepts or engineers? no, its becaseu they are, and they also get more weapons to boot! does anyone else realize this?!?!?!?


Presumably the devs want playing adept to become the pinnacle of frustration for players looking for a fun additional challenge between their soldier and soldier playthroughs.
Or they really, desperately want Laira top be the most powerful and awesome pure Biotic on the squad, so they nerfed the Adept to acomplish just that.

#335
incinerator950

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Finis Valorum wrote...

The Spamming Troll wrote...

id also like to know is there anything the adept has in ME3 that warrants restricting its weapon capacity? there once was a reason why caster classes had less weapons, but currently every classes abilities are all equally awesome(i dont care about soldeir), but classes like the redundant ability user(adept) still carry less weapons. would anyone disagree the vangaurd and the infiltrators abilities are BETTER then the adepts or engineers? no, its becaseu they are, and they also get more weapons to boot! does anyone else realize this?!?!?!?


Presumably the devs want playing adept to become the pinnacle of frustration for players looking for a fun additional challenge between their soldier and soldier playthroughs.
Or they really, desperately want Laira top be the most powerful and awesome pure Biotic on the squad, so they nerfed the Adept to acomplish just that.


So it's mindless speculation still.  Might still be, because I haven't seen the Adept used on a higher difficulty with hard defenses abundant in any ME 3 footage I've seen.  

Personally, if they make the powers effect the target even with defenses, that's good enough for me.  The Grenade is understandable, everyone is getting one.  Give the Singularity a power boost like the Blackstorm Projector, and give us an ability to use Warp Ammo like Concussive shots. 

I can understand the validity of making the easiest class to use (Soldier exluded) from ME 1 to being Nerfed to the lowest Tier class in ME 2.  ME 3 is on a wait and see approach.  

#336
Dewart

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Personally I will just be happy with using the same old adept skills in the new game setting. If the ME3 adept ends up being frustratingly hard to play I'll love it all the more. Regardless of what the bionade turns out to be I probably still won't use it I'll probably play around with it a couple times for laughs. I just usually don't use things that have limited ammo in games because I just tend to save them for some weird reason lol. Take heavy weapon ammo for example I just save it up and never use it lol I fired off the cain for kicks once but thats it. I'm just happy that ME3 is almost here and I'll be able to rock my adept strategy in a new game.

#337
Kakita Tatsumaru

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incinerator950 wrote...
The Grenade is understandable, everyone is getting one.  

So Nova is a grenade now..?Image IPB

Modifié par Kakita Tatsumaru, 01 février 2012 - 02:06 .


#338
XDMMX

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Vanguard is the exception

Soldier: Frag Grenade.
Engineer: Sentry Turret, thrown and used like a Grenade.
Adept: Biotic/Cluster Grenade.
Sentinel: Lift Grenade.
Infiltrator: Sticky Grenade.
Vanguard: Nova.

#339
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XDMMX wrote...

Vanguard is the exception

Soldier: Frag Grenade.
Engineer: Sentry Turret, thrown and used like a Grenade.
Adept: Biotic/Cluster Grenade.
Sentinel: Lift Grenade.
Infiltrator: Sticky Grenade.
Vanguard: Nova.


Sounds pretty rubbish. If granades becomes ersatz ad hoc abilities, something is very wrong.
Give Adept Nova + a overpower ability that blooms out late ("spellmight" with a long isolated cool down) + some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice) and be done with it

#340
Vapaa

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Random citizen wrote...

some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice)


Weapons loadout in ME3 don't work this way.

#341
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Vapaä wrote...

Random citizen wrote...

some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice)


Weapons loadout in ME3 don't work this way.


Not my fault.

#342
Vapaa

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Random citizen wrote...

Vapaä wrote...

Random citizen wrote...

some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice)


Weapons loadout in ME3 don't work this way.


Not my fault.


Just saying; you don't need accuracy penalty (really ? for an elite soldier ?), when you are already rewarded for carrying as few weapons as possible.

#343
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Vapaä wrote...

Random citizen wrote...

Vapaä wrote...

Random citizen wrote...

some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice)


Weapons loadout in ME3 don't work this way.


Not my fault.


Just saying; you don't need accuracy penalty (really ? for an elite soldier ?), when you are already rewarded for carrying as few weapons as possible.


No, its just me trying to plase the "balance" fanatics who think the adept is a space-wizard a la D&D.

#344
The Spamming Troll

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^
so if an adept is a soldier, why does it get less weapons? why do vanguards and infiltrators, who no doubt have the best skill sets in game, get MORE weapons?

never played it, but im assuming its a system based off D&D, isnt it?where caster classes get less weapon choices? unfortunately now in ME3 every class is a caster class. but the "caster classes" still get less weapons.

Modifié par The Spamming Troll, 01 février 2012 - 07:06 .


#345
incinerator950

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Random citizen wrote...

Vapaä wrote...

Random citizen wrote...

Vapaä wrote...

Random citizen wrote...

some minor weapons fire and accuracy penalty to all but one or two weapons (like pistol + choice)


Weapons loadout in ME3 don't work this way.


Not my fault.


Just saying; you don't need accuracy penalty (really ? for an elite soldier ?), when you are already rewarded for carrying as few weapons as possible.


No, its just me trying to plase the "balance" fanatics who think the adept is a space-wizard a la D&D.


Don't ever try to please anyone on this site.  It is a waste of time, and all it does is generate regret or animosity for the community. 

Kakita Tatsumaru wrote...

incinerator950 wrote...
The Grenade is understandable, everyone is getting one.  

So Nova is a grenade now..?../../../images/forum/emoticons/whistling.png


A slip up on my part.  Regardless, if it works, why complain about it?

Modifié par incinerator950, 01 février 2012 - 07:01 .


#346
Random citizen

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The Spamming Troll wrote...

^
so if an adept is a soldier, why does it get less weapons? why do vanguards and infiltrators, who no doubt have the best skill sets in game, get MORE weapons?

never played it, but im assuming its a system based off D&D, isnt it?where caster classes get less weapon choices? unfortunately now in ME3 every class is a caster class. but the "caster classes" still get less weapons.


Because when "the witcher" gets to be a witcher and not some dude who is only allowed to wield a wooden stick and a few signs, the soldier fans get saaad as they think the witcher is overpowered if he does not only have badass abilities of all his signs and reflexes, but also two swords... and armor. :crying:

:whistle:

Modifié par Random citizen, 01 février 2012 - 07:30 .


#347
Kakita Tatsumaru

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incinerator950 wrote...
A slip up on my part.  Regardless, if it works, why complain about it?

For the same reason I would have complained if the Adept did get Adrenaline Rush or Tactical Cloak: it's not a matter of efficiency but a matter of being a weapon power for the class which is supposed to be a weapon itself.
That makes me feels like ME3 Adept is ME1 Vanguard: a soldier which use his biotic powers as a backup for his weapons.

#348
The Spamming Troll

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Kakita Tatsumaru wrote...

incinerator950 wrote...
A slip up on my part.  Regardless, if it works, why complain about it?

For the same reason I would have complained if the Adept did get Adrenaline Rush or Tactical Cloak: it's not a matter of efficiency but a matter of being a weapon power for the class which is supposed to be a weapon itself.
That makes me feels like ME3 Adept is ME1 Vanguard: a soldier which use his biotic powers as a backup for his weapons.


its also becase incinerators suggestions for making the adept better are taking abilities from the soldier. warp concussive shot, the blackstorm(which i fully agree with), i forgot what else i was going to say. oh yeah its becasue ....nope i forgot again.

Modifié par The Spamming Troll, 02 février 2012 - 05:31 .


#349
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Kakita Tatsumaru wrote...

incinerator950 wrote...
A slip up on my part.  Regardless, if it works, why complain about it?

For the same reason I would have complained if the Adept did get Adrenaline Rush or Tactical Cloak: it's not a matter of efficiency but a matter of being a weapon power for the class which is supposed to be a weapon itself.
That makes me feels like ME3 Adept is ME1 Vanguard: a soldier which use his biotic powers as a backup for his weapons.


An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.

#350
fropas

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Random citizen wrote...

Kakita Tatsumaru wrote...

incinerator950 wrote...
A slip up on my part.  Regardless, if it works, why complain about it?

For the same reason I would have complained if the Adept did get Adrenaline Rush or Tactical Cloak: it's not a matter of efficiency but a matter of being a weapon power for the class which is supposed to be a weapon itself.
That makes me feels like ME3 Adept is ME1 Vanguard: a soldier which use his biotic powers as a backup for his weapons.


An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.


I've never posted on this site before, but I resent the idea that the adept is a class that uses its biotic mastery as a back up for a pistol (in ME1) and a sub-machine gun (in ME2). What kind of whack-ass soldier would use such piddly-ass weapondry? 

As an adept I always (always) use my weapons to back up my biotics--removing enemy protection then proceediing to toss them around. What you describe as, an adept Shepherd, is actually a vangaurd (who has access to a wider array of weapons, and two different kinds of ammo powers in ME2). The adept is not a soldier who uses biotics to back up his weapons, but rather a soldier who uses weapons to back up his biotics.

Bionade is an inappropriate power for the adept in my opinion. But that is just my opinion. I respect your attempts to remain openminded about this new power, but I don't think you've portrayed the playstyle of the adept correctly. I'm not talking about lore; I care little about the lore of the adept. I'm talking about playstyle. I've never used my biotic abilities to back up my weapons--because adept weapons suck. You should know that. I've accepted that because adept powers are awesome!!! I love adeptshepherd and I'll play him no matter what, but I won't use bionade; it's a silly addition to the adept arsenal. 

Modifié par fropas, 02 février 2012 - 05:01 .