Dewart wrote...
jackyboy666 wrote...
Random citizen wrote...
I think bioware painted themselves a bit into a corner when it comes to biotics and the adept in particular. As the combat is balanced now, with fewer powers/abilities it becomes particularly difficult to devise an class that supposedly is the most "biotically adept". The problem is that it requires the adept to have a lot of biotic powers to signify mastery, and that there is only so many slots available.
As I stated before, a compromise could be that the adept could be less efficient with guns (somewhat lower accuracy and damage with all except one chosen weapon-type ) but have access to nova as well as "overpower" that drastically increases damage and force of all biotic powers for a few seconds ("supernova" and "massive singularity" anyone?), but have a separate and long cool-down
I like this idea!
Yeah thats what I was saying. In my opinion I think this is the best idea in here. Random citizen get your butt in school and be a videogame developer lol
You know, I have always felt it would be interesting in designing a videogame. I have mostly done free-formish roleplaying scenarios for die-hard avantgardish- and traditional rpg-nerd friends.





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