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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#351
Lukeskymac

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The Spamming Troll wrote...

Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

The frak are you talking about? You don't even know what it is, you are supposing it is overpowered because of its NAME?

#352
Random citizen

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fropas wrote...

Random citizen wrote...

Kakita Tatsumaru wrote...

incinerator950 wrote...
A slip up on my part.  Regardless, if it works, why complain about it?

For the same reason I would have complained if the Adept did get Adrenaline Rush or Tactical Cloak: it's not a matter of efficiency but a matter of being a weapon power for the class which is supposed to be a weapon itself.
That makes me feels like ME3 Adept is ME1 Vanguard: a soldier which use his biotic powers as a backup for his weapons.


An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.


I've never posted on this site before, but I resent the idea that the adept is a class that uses its biotic mastery as a back up for a pistol (in ME1) and a sub-machine gun (in ME2). What kind of whack-ass soldier would use such piddly-ass weapondry? 

As an adept I always (always) use my weapons to back up my biotics--removing enemy protection then proceediing to toss them around. What you describe as, an adept Shepherd, is actually a vangaurd (who has access to a wider array of weapons, and two different kinds of ammo powers in ME2). The adept is not a soldier who uses biotics to back up his weapons, but rather a soldier who uses weapons to back up his biotics.

Bionade is an inappropriate power for the adept in my opinion. But that is just my opinion. I respect your attempts to remain openminded about this new power, but I don't think you've portrayed the playstyle of the adept correctly. I'm not talking about lore; I care little about the lore of the adept. I'm talking about playstyle. I've never used my biotic abilities to back up my weapons--because adept weapons suck. You should know that. I've accepted that because adept powers are awesome!!! I love adeptshepherd and I'll play him no matter what, but I won't use bionade; it's a silly addition to the adept arsenal. 


I agree that it is strange that the adept does not use proper weapons (which is the reason why my adept always uses proper weapons that are effective up to midrange), but the reason why biotics are not "primary" in longer fights  is the presence of cooldowns (both in gameplay and in lore). This means most adepts probably fire alot more rounds then they are performing biotic attacks.

Modifié par Random citizen, 02 février 2012 - 05:20 .


#353
Kakita Tatsumaru

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Random citizen wrote...
An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.

Using biotic powers as a backup isn't logical while using weapons as the backup is. You use what is most efficient until you don't have a choice then use your backup weapons. And biotic powers are supposed to be more efficient than guns (and what would be the point of training them if they were not considering how hard it is to master biotic powers).

Random citizen wrote...
I agree that it is strange that the adept does not use proper weapons (which is the reason why my adept always uses proper weapons that are effective up to midrange), but the reason why biotics are not "primary" in longer fights  is the presence of cooldowns (both in gameplay and in lore). This means most adepts probably fire alot more rounds then they are performing biotic attacks.

That's why ME1 was better: stronger biotics and longer cooldowns were closest to the lore that ME2 has ever been when it comes to biotic powers. And back then adept player were doing it right: using your powers, then backing up on your weapons.
But ME2 by being too much action oriented killed that, causing shorter cooldowns for the "action" part and then nerfing biotic powers because spamming powers as powerful as they are supposed to be lorewise would have been overpowered.

#354
The Spamming Troll

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Lukeskymac wrote...

The Spamming Troll wrote...

Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

The frak are you talking about? You don't even know what it is, you are supposing it is overpowered because of its NAME?


im basing it off the fact that it comes in limited numbers. its restricted to being used by how many grenades you have in your pocket. which makes me beleive thats its OP.

or maybe biotic grenade will suck, and be COMPLETLEY worthless to an adept or any class rthat used it. but thatd be like adding a pointless ability with a worthless function.

do you actually think the biotic grenade ISNT going to be OP?

#355
Kakita Tatsumaru

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It's just gonna be another heavy weapon, with less choices and which use a power slot.

#356
Lukeskymac

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The Spamming Troll wrote...

Lukeskymac wrote...

The Spamming Troll wrote...

Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

The frak are you talking about? You don't even know what it is, you are supposing it is overpowered because of its NAME?


im basing it off the fact that it comes in limited numbers. its restricted to being used by how many grenades you have in your pocket. which makes me beleive thats its OP.

or maybe biotic grenade will suck, and be COMPLETLEY worthless to an adept or any class rthat used it. but thatd be like adding a pointless ability with a worthless function.

do you actually think the biotic grenade ISNT going to be OP?

I'll repeat the question I made honestly: do we have any confirmation that it is indeed a physical grenade?
BTW, I find it funny that for you it HAS to be either OP or useless :huh:

Modifié par Lukeskymac, 02 février 2012 - 07:43 .


#357
incinerator950

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Lukeskymac wrote...

The Spamming Troll wrote...

Lukeskymac wrote...

The Spamming Troll wrote...

Lukeskymac wrote...

I am going to repeat the question so many people have made:

Do we have any ***SOLID EVIDENCE** that the Bionade is an ACTUAL grenade with ammo and no cooldown instead of an explosive, throwable mass effect field power?

No?

Then wait for the freaking demo, FFS!


so you think the "biotic grenade" isnt a biotic grenade?!?!?!

its an OP ability that not a single adept player would aski for, unless your just fiddling around with adepts inbetween your soldeir/infiltrator playthroughs, then the bionade will make sense to your playstyle.

ive never seen an adept player excited about using a weapons, or a grenade.

The frak are you talking about? You don't even know what it is, you are supposing it is overpowered because of its NAME?


im basing it off the fact that it comes in limited numbers. its restricted to being used by how many grenades you have in your pocket. which makes me beleive thats its OP.

or maybe biotic grenade will suck, and be COMPLETLEY worthless to an adept or any class rthat used it. but thatd be like adding a pointless ability with a worthless function.

do you actually think the biotic grenade ISNT going to be OP?

I'll repeat the question I made honestly: do we have any confirmation that it is indeed a physical grenade?
BTW, I find it funny that for you it HAS to be either OP or useless :huh:


I do believe it relates to grenades, and the power. 

#358
Random citizen

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Kakita Tatsumaru wrote...

Random citizen wrote...
An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.

Using biotic powers as a backup isn't logical while using weapons as the backup is. You use what is most efficient until you don't have a choice then use your backup weapons. And biotic powers are supposed to be more efficient than guns (and what would be the point of training them if they were not considering how hard it is to master biotic powers).

Random citizen wrote...
I agree that it is strange that the adept does not use proper weapons (which is the reason why my adept always uses proper weapons that are effective up to midrange), but the reason why biotics are not "primary" in longer fights  is the presence of cooldowns (both in gameplay and in lore). This means most adepts probably fire alot more rounds then they are performing biotic attacks.

That's why ME1 was better: stronger biotics and longer cooldowns were closest to the lore that ME2 has ever been when it comes to biotic powers. And back then adept player were doing it right: using your powers, then backing up on your weapons.
But ME2 by being too much action oriented killed that, causing shorter cooldowns for the "action" part and then nerfing biotic powers because spamming powers as powerful as they are supposed to be lorewise would have been overpowered.


You should read what I have written more carefully.

#359
Pattonesque

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Haha, what the hell? This thread is still going on? Here, let me contribute: I think the first piece of story DLC for ME3 will be total tripe, despite not knowing anything about it. I'M JUST SPEAKING HYPOTHETICALLY SO GET OFF MY BACK.

#360
Kakita Tatsumaru

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Random citizen wrote...
You should read what I have written more carefully.

I return your own words.

Modifié par Kakita Tatsumaru, 02 février 2012 - 08:10 .


#361
Random citizen

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Kakita Tatsumaru wrote...

Random citizen wrote...
An Adept IS a soldier (well, a N7 marine) which uses his or her biotic powers as a backup for hi or her weapons - unless its a short, straight forward confrontation, that is.


Using biotic powers as a backup isn't logical while using weapons as the backup is. You use what is most efficient until you don't have a choice then use your backup weapons. And biotic powers are supposed to be more efficient than guns (and what would be the point of training them if they were not considering how hard it is to master biotic powers).

Random citizen wrote...
I agree that it is strange that the adept does not use proper weapons (which is the reason why my adept always uses proper weapons that are effective up to midrange), but the reason why biotics are not "primary" in longer fights  is the presence of cooldowns (both in gameplay and in lore). This means most adepts probably fire alot more rounds then they are performing biotic attacks.


That's why ME1 was better: stronger biotics and longer cooldowns were closest to the lore that ME2 has ever been when it comes to biotic powers. And back then adept player were doing it right: using your powers, then backing up on your weapons.
But ME2 by being too much action oriented killed that, causing shorter cooldowns for the "action" part and then nerfing biotic powers because spamming powers as powerful as they are supposed to be lorewise would have been overpowered.



Alright.

No biotic trained in combat ignores his or her firearms, if they have one available. Yes you use your most effective weapon. In lore, that is offensive biotics, in gameplay it might be biotics (depending on if the enemy is shielded/armored or not). This however changes when the biotic is put in a situation where the nature of the threat becomes to tiring to only deal with though biotics (like several teams of cerberus agents hunting you and your allies in a building). Unfortunately, gameplay does not match the world it is set in (part of that lore also seemed to be written post ME1, or in blatant disregard to ME gameplay in general), and there the problems begin. As the Me world works as of now, biotics are very tiring to preform and pretty much works on everything(as far as I know, and it makes sense). In gameplay, it is not, but is less effective, which means you can not experience the lore-correct story through gameplay(what "really happened" if you wish).

Either end of these discrepancy error should have been fixed long ago. Depending on which one ("biotics is very tiring but armor dors not protect much against a singularity", or "biotics kinda works like rpg magic with a short cooldown and is pretty ineffective against protected enemies") it would have lead to 2 very different styles of biotic gameplay. (1)- which I probably would prefer: biotics that use their power in a conservative way but with devastating result, or (2) biotics that work as they do now). The point is that bot of these versions can not use biotics all the time because (a) cooldowns/they get tired to a varying degree by using it (b)they dont tire that way from using firearms.  And that is why firearms will be fired with higher frequency then biotics, as long as the biotic combatant in question has ammo and wants to be an effective combatant. A marine does not want to be fatigued or give the enemy unnecessary windows of peace.

Now, as I said before Adepts should get Nova+ an "overpower" ("spell might") ability. Not a grenade.
(If you want the grenade, know that "overpower"+shockwave -as i describe them - would work as an air strike of biotic grenades anyway)

Modifié par Random citizen, 02 février 2012 - 11:32 .


#362
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:wizard:

#363
The Spamming Troll

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Lukeskymac wrote...

I'll repeat the question I made honestly: do we have any confirmation that it is indeed a physical grenade?
BTW, I find it funny that for you it HAS to be either OP or useless :huh:


i thought that info was posted, something like "makes a bang, and enemies fly backwards." or do you mean, your not sure if its a grenade? its seems kindof easy to infer that the biotic grenade, is a grenade.

for me id say the biotic grenade has to synergize with my biotics, or its a pointless soldier-type ability added onto my non-soldeir class. if its a grenade thats works like a grenade, then its worthless to my adepts playstyle. sure itll help along with my weapons to whittle defenses, but it certainly is far from being an ability that enhances the adepts gameplay, unless your trying to imitate a soldier. its not like the sentinels lift grenade, which sets up warpbombs, or the infiltrators sticky grenade that can function with cloaking around, its an entirely unrelated ability to the adept. its like giving the adept more weapons(which is exactly what it is), becaseu they couldnt figure out how to make biotics better.

im thinking itll probably be OP, in the sense that itll be a better CC option compared to everthing other then singularity. thats what i mean by being OP in ragards to the adepts skill set. not OP in the snses itd clear all enemies on screen.

Modifié par The Spamming Troll, 03 février 2012 - 11:50 .


#364
Kakita Tatsumaru

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Random citizen wrote...

:wizard:

I didn't respond because you contradict yourself on what we disagree and on the rest you are just agreeing with what I said, so no point in arguing for that part.

#365
Lukeskymac

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http://masseffect.bi...about/gameplay/ <--- The video shows the Cluster Bombs/ Biotic Grenade

#366
AVPen

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Lukeskymac wrote...

http://masseffect.bi...about/gameplay/ <--- The video shows the Cluster Bombs/ Biotic Grenade

Screenshots:

640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00116.png[/IMG]
640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00117.png[/IMG]
640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00118.png[/IMG] 

#367
Sailears

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Well it looks pretty decent - might be more emphasis on the force and throwing targets like some crazy shockwave, rather than more damage like a standard frag grenade.

#368
The Spamming Troll

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fine, ill use it once.

i still wish it was more of an enhancment effect then a warpsplosion. something like creating a biotic bubble and anything within the bubble becomes vulnerable to biotics.

Modifié par The Spamming Troll, 09 février 2012 - 11:54 .


#369
Lukeskymac

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Curunen wrote...

Well it looks pretty decent - might be more emphasis on the force and throwing targets like some crazy shockwave, rather than more damage like a standard frag grenade.


The entire point of the Adept is to act as CC on ME3. Decreasing the hindrance that shields and armor pose to biotics was the first sign, this video is another.

That the official site says so with all letters "Specializing in crowd control, Adepts are an essential asset on the field, allowing for a wide range of combat options which otherwise would not be available." is just the icing on the cake and SHOULD be enough to hush the naysayers.

Now the only question that remains is: Equip only a Phalanx Pistol and have near-zero cooldown or have a Raptor/Mattock rifle too?

Modifié par Lukeskymac, 09 février 2012 - 11:56 .


#370
Mahrac

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My run down:
warp can be curved around cover
warp has more - infinite - rounds
warp has better synergy

grenade has larger area of effect
grenade deals more damage
grenade has limited range and number

#371
jasonxxsatanna

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does anyone know if the cluster grenade is charged by adept Shep before he throws them. . . like Gambit from Xmen. . . before this vid was out I asked the same question ppl said no . . .whats people take on it now

#372
Kakita Tatsumaru

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Lukeskymac wrote...
That the official site says so with all letters "Specializing in crowd control, Adepts are an essential asset on the field, allowing for a wide range of combat options which otherwise would not be available." is just the icing on the cake and SHOULD be enough to hush the naysayers.

For that kind of non-biotic crowd control, I wish my Shep would take some more Cain ammo instead of grenades, I'm sure it would not take much space in his pockets.Image IPB

#373
Freakaz0idx

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I've been avoiding ME3 news like the plague, until now. Are Adepts getting new damaging attacks aside from this 'biotic grenade'? or will I have to warp exploshun all through the game?

Will Adepts also start off with crappy defense in comparison to other classes?

#374
Lukeskymac

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Freakaz0idx wrote...

I've been avoiding ME3 news like the plague, until now. Are Adepts getting new damaging attacks aside from this 'biotic grenade'? or will I have to warp exploshun all through the game?

Will Adepts also start off with crappy defense in comparison to other classes?


No new damaging abilities other than that one, but biotics have been tweaked and now both Shockwave and Throw should be much more useful.

#375
Kakita Tatsumaru

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Lukeskymac wrote...
No new damaging abilities other than that one, but biotics have been tweaked and now both Shockwave and Throw should be much more useful.

What, Throw will actually throw people (which aren't already at 0G) now?
About shockwave, wait and see, but I don't see how it could be changed (a bit) without taking another power's role.