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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#51
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AdmiralCheez wrote...

jreezy wrote...

They don't

Well, that's a bunch of balls.

Is that...bad?

#52
Adhin

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He means they don't have a cooldown. They have a quantity and don't share the global cooldown or have there own cooldown. You could technically spam all of them as you see fit. Basically just like they where in ME1, except there not sticky-frisbees.

Really hope im right about everyone having em as a base feature and the grenade powers are passive upgrades.

#53
Rasputin17

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I agree with you. My idea is to make a power called Bio-Shock that is basically like chain lighting. Maybe the closer the foes are clustered the more times the power will chain. It could stun and set off a huge biotic bomb. Would work well with powers like Pull Field and Singularity.

#54
MJvasNormandy

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YKfox wrote...

Um, wouldn't it make more sense to wait until the game is released, or the demo at least, (Wherein we will presumably get to play with most of the new skills), and THEN start worrying? I'm sure BioWare is capable of making each class play as it's meant to. (Seeing as how it plays is how they want it to play, being the developers and all.)


As I stated in the OP this is speculative. If by some miracle Bioware decides to change it based off of fan feedback, which is typically intuitive (not self-promotion, others tend to believe bio grenades do the same), then that would be great.

Once the demo is out, the game will already have gone gold. Also, developers are great at making games, poor at playing them. I would venture that at least half of the BSN is better at ME than Casey Hudson himself. Nothing against him of course, we all love that guy.

#55
AdmiralCheez

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jreezy wrote...

Is that...bad?

Oh wait they DON'T have cooldown, I see.  That's good, that's very good.  It means they have combo potential, and are a suitable stand-in for the "overwhelm" ability that got scrapped.

Guys, don't double-negative on me, I get confused.

#56
The Spamming Troll

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Adhin wrote...

He means they don't have a cooldown. They have a quantity and don't share the global cooldown or have there own cooldown. You could technically spam all of them as you see fit. Basically just like they where in ME1, except there not sticky-frisbees.

Really hope im right about everyone having em as a base feature and the grenade powers are passive upgrades.


but then what other refinements have been made for the adept ifevery other class is going to get a grenade then?

maybe, and this i HIGHLY DOUBT, maybe bioware influenced the way enemy protections work in ME3. allowing for much more degree of CC from biotics on protected enemies. im not behind this thought that combos will be better, becaseu combos are worthless on protected enemies.

#57
Adhin

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I promise I wont not never do that? Or... never not, or... >.>

-edit-

There's already screenshots out if you looka round that show power upgrades that bypass by %, or work off a %chance instead of only vs health.

For instance in ME2 - fire, such as Incinerate or ammo variant would cause a target to panic if the fire effect was on them while they only had a health bar left. In ME3 that part is gone in favor of a %chance to panic attached to the skill entirely. So it still, damage wise, functions the same but the 'fear' effect of them flailing about cause, you know, there on fire can happen regardless of there level of protection.

Same with Freeze it has a %chance to freeze, so you can freeze something with armor/shield/barriers still up directly as its handled in a %chance instead of 100% vs health.

Biotic ones have pierce defenses or work vs shields as well. Warp 5th point is a choice between 2 separate 10 second debuffs. Which work regardless of defenses and I think can be used to setup Warp Bombs too... maybe, I kinda hope so as double-warping for a bomb is kinda funny. But I can see why they wouldn't do that.

Modifié par Adhin, 24 janvier 2012 - 02:34 .


#58
Kakita Tatsumaru

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Well, gameplay wise grenade COULD be useful (even if I HATE the idea of a grenade as a full biotic power) if they really did TONS of damage on enemy protections, enough to strip any enemy of it's protections on an area, but hopefully it won't.

#59
YKfox

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Keep in mind grenades have a limited supply, and we've no idea how often we get more. Biotic Grenades might very well end up being an oh-! button, wherein you throw one out so you're not dogpiled by a bunch of husks etc.

#60
Rasputin17

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I also agree that the powers are there for a nice Adept class even without a new cool power.

Warp-Singularity-Pull-Throw-Stasis-Barrier-Warp Ammo or Slam.


That would be a nice class. I don't see why they don't increase the numger of powers of all classes to create a more diverse gameplay and allow for people to make up builds like in say Diablo 2. For example the Vanguard could have Slam and Reave added.

#61
YKfox

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Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?

#62
Kakita Tatsumaru

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Adpet never get dogpiled by a bunch of husks in normal ME2 (singularity), and will not in ME3 (they said giving everyone and their little sister in higher difficulty was an error of design they won't repeat in ME3).
The only oh-! button an Adept need is one to take care of enemy protections on stronger enemies, and that they won't give.

Edit:

YKfox wrote...
Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?

Actually that combo wasn't even that good unless it auto killed enemies because of where you were fighting, as damage wise it didn't come near a warp bomb. 

Modifié par Kakita Tatsumaru, 24 janvier 2012 - 02:47 .


#63
Dragoonlordz

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YKfox wrote...

Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?


The only major satisfaction I got was throwing them off into space from the outside of the Citadel.

The occassional floating rag doll brigade you turned them into was sometimes fun too I guess.

Modifié par Dragoonlordz, 24 janvier 2012 - 02:45 .


#64
RyuGuitarFreak

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Yeah, I kinda agree with OP, biotic grenades seem lame but I wanna see how exactly the Adept will perform because I can understand how BW would change the whole Adept gameplay around the warp explosions.

It simply was that, stripping armor/barrier, warp explosion (I played it only on Insanity). Sometimes a throw instead to manage cooldown but it was the basic strategy over and over. It was fun, things would change a little depending on enemies but kind of repetitive.

I'm HEAVILY guessing that biotic mechanics changed a lot, this had to do with the change on new powers of sentinel/adept and I'm also guessing this was a late change so I pretty much don't know what to think lol.

Oh well, looking forward to play as an adept in February 14.

#65
implodinggoat

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I agree with the OP.  In fact I wrote a similar thread myself.

http://social.biowar...29505/1#9029516

The OP does a very good job of demonstrating why the biotic grenade doesn't add much to the equation. 

The only realy upside I can see to it is that using it doesn't contribute to your global cooldown which is nice for an Adept since you already have so many biotics which do (Warp, Pull, Throw, Singularity, Shockwave).

But frankly a passive power that you don't have to recast frequently accomplishes the same thing and could add to the Adept's versatility in a way that the Biotic Grenade doesn't.   Some sort of buff like Overpower or Biotic Focus which amplifies the power of your biotic attacks and/or decreases their cooldown would have been a better fit.

Modifié par implodinggoat, 24 janvier 2012 - 02:54 .


#66
Ahglock

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The only good thing about the power is it makes leveling your skills easier since it is an easy choice to skip. That I guess is the cool new feature of the adept, his unique power is so lame you wont waste points on it so you will have more points for the things that matter.

#67
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Hm.. Honestly, it hasn't bothered me until this post. I felt like the sentinel was missing something in ME2. Mostly because of the long cooldown of tech shield, yet the sentinel relies heavily on abilities. I never thought the adept was missing anything.

However, it seems everyone is getting a massive revamp of some kind. Meanwhile, the adept isn't. Biotic grenades sound interesting..but if all they do is fling enemies, isn't that the opposite effect you want when the adept has abilities based on how close enemies are to each other? (Singularity, shockwave, area pull/throw, etc).

Of course, I'll just wait until the demo and decide just how good the adept is then. But it's probably not going to be the most fun class anymore. Nah, I'm thinking the sentinel might be. Or even the infiltrator. Honest, I don't have a problem with the grenades. But if they're not useful..well, that's just one less ability the adept gets.

#68
Troika0

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^^ Assuming the adept is still fundamentally a crowd-control class and not a burst-damager, the adept was really lacking a hard control power to manage tough enemies. Singularity could be used to this effect, but that prevents you from using that power as a trap as you can only have one out at a time and it didn't work on all enemies--YMIR mechs for instance. A single target, hard lockdown is what the class needs and is what stasis provides, which is why it should have been reintegrated into the class' power pool.

Anyway, I agree, the grenade power is redundant and doesn't synergize with the rest of the class' powers, especially since it sounds like it breaks up clusters of enemies, which only makes further biotic combos more difficult. I could see use for an off-cooldown biotic grenade if it functioned something like a brief version of singularity, but with a much larger radius, capable of pulling widespread enemies--protected or not--into a cluster. That would at least set up more combos.

Modifié par Troika0, 24 janvier 2012 - 04:55 .


#69
Ahglock

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Yeah I would of loved stasis. If they have a need for a power off of cooldown they could of had made a modified version where the adept could detonate his singularities and anything in the AoE got caught in a stasis field.

#70
mattahraw

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You guys should totally wait until you actually see the power in action before judging it and worrying about it.

#71
burr beer

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What were the original plans for the Adept and Sentinel?  I'm so disappointed that they weren't creative enough to think of anything other than a glorified warp detenation, but we'll see when the demo is out how the class actually plays.

#72
XDMMX

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The problem is that people who play Adept don't want Grenades, if you want a Grenade play a Soldier.

As an Adept I want to destroy people with my Biotics, I dont want some hand me down Soldier power.

#73
Someone With Mass

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From a lore perspective, I kind of admire these advancements, since the ordinary military squads are making themselves less and less dependent on biotic soldiers with things like the Blackstorm and these grenades.

It also makes it easier for other classes to explain their newfound power when it's that accessible.

From a gameplay perspective, I don't really care if it takes out another power.

In theory, it could make the player more cautious about his/her actions because of limited supplies. Then it's better to wait for the right moment instead of just throwing it out there for laughs.

It goes pretty well with the Sentinel too, since that class is supposed to be a combination between tech and biotics.

#74
jbg927

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What happened to the overpower ability that was rumored so lOng ago?

#75
XDMMX

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They scrapped it for Biotic Grenade.