Is that...bad?AdmiralCheez wrote...
Well, that's a bunch of balls.jreezy wrote...
They don't
Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12
#51
Guest_Catch This Fade_*
Posté 24 janvier 2012 - 02:21
Guest_Catch This Fade_*
#52
Posté 24 janvier 2012 - 02:23
Really hope im right about everyone having em as a base feature and the grenade powers are passive upgrades.
#53
Posté 24 janvier 2012 - 02:25
#54
Posté 24 janvier 2012 - 02:25
YKfox wrote...
Um, wouldn't it make more sense to wait until the game is released, or the demo at least, (Wherein we will presumably get to play with most of the new skills), and THEN start worrying? I'm sure BioWare is capable of making each class play as it's meant to. (Seeing as how it plays is how they want it to play, being the developers and all.)
As I stated in the OP this is speculative. If by some miracle Bioware decides to change it based off of fan feedback, which is typically intuitive (not self-promotion, others tend to believe bio grenades do the same), then that would be great.
Once the demo is out, the game will already have gone gold. Also, developers are great at making games, poor at playing them. I would venture that at least half of the BSN is better at ME than Casey Hudson himself. Nothing against him of course, we all love that guy.
#55
Posté 24 janvier 2012 - 02:27
Oh wait they DON'T have cooldown, I see. That's good, that's very good. It means they have combo potential, and are a suitable stand-in for the "overwhelm" ability that got scrapped.jreezy wrote...
Is that...bad?
Guys, don't double-negative on me, I get confused.
#56
Posté 24 janvier 2012 - 02:28
Adhin wrote...
He means they don't have a cooldown. They have a quantity and don't share the global cooldown or have there own cooldown. You could technically spam all of them as you see fit. Basically just like they where in ME1, except there not sticky-frisbees.
Really hope im right about everyone having em as a base feature and the grenade powers are passive upgrades.
but then what other refinements have been made for the adept ifevery other class is going to get a grenade then?
maybe, and this i HIGHLY DOUBT, maybe bioware influenced the way enemy protections work in ME3. allowing for much more degree of CC from biotics on protected enemies. im not behind this thought that combos will be better, becaseu combos are worthless on protected enemies.
#57
Posté 24 janvier 2012 - 02:28
-edit-
There's already screenshots out if you looka round that show power upgrades that bypass by %, or work off a %chance instead of only vs health.
For instance in ME2 - fire, such as Incinerate or ammo variant would cause a target to panic if the fire effect was on them while they only had a health bar left. In ME3 that part is gone in favor of a %chance to panic attached to the skill entirely. So it still, damage wise, functions the same but the 'fear' effect of them flailing about cause, you know, there on fire can happen regardless of there level of protection.
Same with Freeze it has a %chance to freeze, so you can freeze something with armor/shield/barriers still up directly as its handled in a %chance instead of 100% vs health.
Biotic ones have pierce defenses or work vs shields as well. Warp 5th point is a choice between 2 separate 10 second debuffs. Which work regardless of defenses and I think can be used to setup Warp Bombs too... maybe, I kinda hope so as double-warping for a bomb is kinda funny. But I can see why they wouldn't do that.
Modifié par Adhin, 24 janvier 2012 - 02:34 .
#58
Posté 24 janvier 2012 - 02:29
#59
Posté 24 janvier 2012 - 02:31
#60
Posté 24 janvier 2012 - 02:36
Warp-Singularity-Pull-Throw-Stasis-Barrier-Warp Ammo or Slam.
That would be a nice class. I don't see why they don't increase the numger of powers of all classes to create a more diverse gameplay and allow for people to make up builds like in say Diablo 2. For example the Vanguard could have Slam and Reave added.
#61
Posté 24 janvier 2012 - 02:41
#62
Posté 24 janvier 2012 - 02:43
The only oh-! button an Adept need is one to take care of enemy protections on stronger enemies, and that they won't give.
Edit:
Actually that combo wasn't even that good unless it auto killed enemies because of where you were fighting, as damage wise it didn't come near a warp bomb.YKfox wrote...
Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?
Modifié par Kakita Tatsumaru, 24 janvier 2012 - 02:47 .
#63
Posté 24 janvier 2012 - 02:44
YKfox wrote...
Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?
The only major satisfaction I got was throwing them off into space from the outside of the Citadel.
The occassional floating rag doll brigade you turned them into was sometimes fun too I guess.
Modifié par Dragoonlordz, 24 janvier 2012 - 02:45 .
#64
Posté 24 janvier 2012 - 02:51
It simply was that, stripping armor/barrier, warp explosion (I played it only on Insanity). Sometimes a throw instead to manage cooldown but it was the basic strategy over and over. It was fun, things would change a little depending on enemies but kind of repetitive.
I'm HEAVILY guessing that biotic mechanics changed a lot, this had to do with the change on new powers of sentinel/adept and I'm also guessing this was a late change so I pretty much don't know what to think lol.
Oh well, looking forward to play as an adept in February 14.
#65
Posté 24 janvier 2012 - 02:54
http://social.biowar...29505/1#9029516
The OP does a very good job of demonstrating why the biotic grenade doesn't add much to the equation.
The only realy upside I can see to it is that using it doesn't contribute to your global cooldown which is nice for an Adept since you already have so many biotics which do (Warp, Pull, Throw, Singularity, Shockwave).
But frankly a passive power that you don't have to recast frequently accomplishes the same thing and could add to the Adept's versatility in a way that the Biotic Grenade doesn't. Some sort of buff like Overpower or Biotic Focus which amplifies the power of your biotic attacks and/or decreases their cooldown would have been a better fit.
Modifié par implodinggoat, 24 janvier 2012 - 02:54 .
#66
Posté 24 janvier 2012 - 03:45
#67
Guest_lightsnow13_*
Posté 24 janvier 2012 - 03:55
Guest_lightsnow13_*
However, it seems everyone is getting a massive revamp of some kind. Meanwhile, the adept isn't. Biotic grenades sound interesting..but if all they do is fling enemies, isn't that the opposite effect you want when the adept has abilities based on how close enemies are to each other? (Singularity, shockwave, area pull/throw, etc).
Of course, I'll just wait until the demo and decide just how good the adept is then. But it's probably not going to be the most fun class anymore. Nah, I'm thinking the sentinel might be. Or even the infiltrator. Honest, I don't have a problem with the grenades. But if they're not useful..well, that's just one less ability the adept gets.
#68
Posté 24 janvier 2012 - 04:42
Anyway, I agree, the grenade power is redundant and doesn't synergize with the rest of the class' powers, especially since it sounds like it breaks up clusters of enemies, which only makes further biotic combos more difficult. I could see use for an off-cooldown biotic grenade if it functioned something like a brief version of singularity, but with a much larger radius, capable of pulling widespread enemies--protected or not--into a cluster. That would at least set up more combos.
Modifié par Troika0, 24 janvier 2012 - 04:55 .
#69
Posté 24 janvier 2012 - 04:54
#70
Posté 24 janvier 2012 - 05:00
#71
Posté 24 janvier 2012 - 05:11
#72
Posté 24 janvier 2012 - 05:11
As an Adept I want to destroy people with my Biotics, I dont want some hand me down Soldier power.
#73
Posté 24 janvier 2012 - 05:18
It also makes it easier for other classes to explain their newfound power when it's that accessible.
From a gameplay perspective, I don't really care if it takes out another power.
In theory, it could make the player more cautious about his/her actions because of limited supplies. Then it's better to wait for the right moment instead of just throwing it out there for laughs.
It goes pretty well with the Sentinel too, since that class is supposed to be a combination between tech and biotics.
#74
Posté 24 janvier 2012 - 05:25
#75
Posté 24 janvier 2012 - 05:32





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