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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#76
jbg927

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My god when did this happen? Source?

#77
The Spamming Troll

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Someone With Mass wrote...

From a gameplay perspective, I don't really care if it takes out another power.

It goes pretty well with the Sentinel too, since that class is supposed to be a combination between tech and biotics.


it possibly takes away the fundamental ability of the adept, controlling protected enemies/warp bombing.

grenades arent tech mines, so the ide of a grenade for a sentinel wouldnt make sense. the fact that lift grenade allows for warpbombs does make sense, hence why the ability is giving to the class. but a genade isnt part tech.

waht does biotic grenade do to enhance the adepts gameplay? i can get behind just giving the adept a "whatever" abilty in biotic grenade if and only if biotics are going to be much mroe potent against protected enemies. if were dealing with the same ME2 adept, but with a biotic grenade, then bioware pretty much ****ed up.

Modifié par The Spamming Troll, 24 janvier 2012 - 06:20 .


#78
Cloaking_Thane

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As far as I understand, Barrier is off cooldown and will effect your power recharge times while its on. If this is incorrect please let me know, but I'd much rather have this as a standard off cooldown power, even if it reduces my recharge times slightly.

(I'm guessing it works the same as Fortification which if it can be stacked with Tech armor makes me think its a turn on turn off deal like tech armor?)

#79
The Spamming Troll

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and barrier can be evolved to give boosts to biotics.

youd think thatd be a nice skill for the adept to have too eh bioware? "nope, lets give it to a squadmate!"

#80
Cloaking_Thane

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The Spamming Troll wrote...

and barrier can be evolved to give boosts to biotics.

youd think thatd be a nice skill for the adept to have too eh bioware? "nope, lets give it to a squadmate!"


I'm with you bud, and as far as I can tell almost every single adept player on BSN either doesnt like it or thinks its at best meh.

#81
StephanieBengal

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I'd rather see it than just talk about it, it might end up being great.

#82
Someone With Mass

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You know, you could always just evolve Singularity to explode after its duration.

#83
Gre3nham

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Just give adepts a version of adrenaline rush from the first game (the power that resets all cool downs). That way they could combo singularity and area warp (awesome), or let two warps off in quick succession.

That is my idea, and its better than biowares.

#84
Shepard the Leper

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YKfox wrote...

Keep in mind grenades have a limited supply, and we've no idea how often we get more. Biotic Grenades might very well end up being an oh-! button, wherein you throw one out so you're not dogpiled by a bunch of husks etc.


That's irrelevant.

To me, and I believe a lot of other posters in this thread agree with me, throwing a grenade is not related to biotics. Adepts control their skills through sheer willpower. It requires an immense amount of training (and implants) to be able to control them. Throwing grenades is something anyone can do thus it completely defeats the purpose of the biotic specialist - why go through all this trouble when you can just equip a grenade to accomplish the same thing?

Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?


Because you don't have to play Adept to enjoy those combos. A Sentinel can execute them too (without the help from squadmates like ME2) and they have Tech Armor and a couple of tech skills to boot. I don't mind that they can do it too, I do mind that there's nothing special or unique left for the Adept. You can play any class in ME3 and experience every single biotic power (combo) - that greatly recudes the appeal of the Adept class. I rather play an "Adept" with Charge, Nova and an Inferno Ammo shotgun with (Stasis) bonus power (Vanguard), or an "Adept" with Tech Armor, Overload, Cryo Blast and (Stasis) bonus power (Sentinel).

IMHO it's a very bad thing that the only reason to play the ME3 Adept is to experience stuff you can, or already have experienced, playing any of the other classes. The only "advantage" is that you can experience those things a little more frequently.

#85
Lycidas

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Judging by just the name "Biotic Grenade" the skill sounds a bit underwhelming but I guess we will have to see what it actually does first.

#86
Shepard the Leper

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burr beer wrote...

What were the original plans for the Adept and Sentinel?  I'm so disappointed that they weren't creative enough to think of anything other than a glorified warp detenation, but we'll see when the demo is out how the class actually plays.


That's a good question.

The Adept is definetely not the best crowd control class; it's also not the best powerdamage dealing class; it's also not the combo specializing class. And it's even not a pure biotic class anymore thanks to those grenades.

Liara beats Adept Shepard in CC; Stasis beat Singularity in ME2 (CC) and anyone can use it through Liara or by taking it as their bonus power. Adept Shepard still lacks a power that affects enemies instantly (like all other classes) which makes them vulnerable to attacks (those grenades are not going to help with that) and, well, Adepts are not well-known for their durability.

I can think of nothing that makes the Adept stand out in any way :(

#87
TobyHasEyes

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 Throwing a grenade is not related to biotics

 Nor is throwing a sentry turret related to having good tech abilities.. you just throw it

 Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'

#88
Vapaa

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And just a side note OP: your diagram is not accurate anymore with the new adept powers, you can now do warplosions with Throw on a lifted target. So before jumping in conclusion, let's see how the adept is handeled in ME3

#89
Shepard the Leper

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Vapaä wrote...

And just a side note OP: your diagram is not accurate anymore with the new adept powers, you can now do warplosions with Throw on a lifted target. So before jumping in conclusion, let's see how the adept is handeled in ME3


The OP has already pointed out that the diagram is based on ME2 powers. How gameplay in general, and (biotic) powers in particular, are going to work (in ME3) is completely unknown at this point. We cannot draw conclusions about that, we can only look at the general picture - no special power, only a magic grenade - and that's not looking good (IMHO) for the Adept.

#90
Lycidas

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Shepard the Leper wrote...

I can think of nothing that makes the Adept stand out in any way :(


- Singularity
- Pull Throw combo
- The yet to be seen Biotic Grenade

I think it's a bit early for the "Adept sucks" posts.

#91
Vapaa

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Shepard the Leper wrote...

The OP has already pointed out that the diagram is based on ME2 powers. How gameplay in general, and (biotic) powers in particular, are going to work (in ME3) is completely unknown at this point. We cannot draw conclusions about that, we can only look at the general picture - no special power, only a magic grenade - and that's not looking good (IMHO) for the Adept.


I don't think that you're looking at the genereal picture, for exemple you said "it's also not the combo specializing class", but did you looked at the ME3 power thread ? Throw now has more combos possibilities, and an evolution of Biotic mastery reduces recharge when you do biotic combos.

To me it's really overeaction and overspeculation.

Modifié par Vapaä, 24 janvier 2012 - 02:12 .


#92
Someone With Mass

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TobyHasEyes wrote...

 Throwing a grenade is not related to biotics

 Nor is throwing a sentry turret related to having good tech abilities.. you just throw it

 Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'


If you're the one constructing the grenade that unfolds into a turret (and in Shepard's case, you are), it's very related to your tech abilities.

Image IPB

#93
Cloaking_Thane

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But I can't think of any adept player who said, "Yes, Biotic grenade, this would be a genuine biotic ability and a good unique power", at anypoint prior to it's "unveiling", people were however genuinely excited for Overpower ever though it was a semi-overlap with AdRush (and apparently broke balance for biowares standards).

My problem is literally with the grenade itself. If I need an off cooldown grenade because I am a soldier fine, give me the standard grenade, but also give me a true biotic power to mess around with.

It may be powerful, useful, or even awesome, Heck I might even use it some, but it still wont feel like a biotic power no matter how much you butter it up. That's just how I will feel about it, waiting for the demo and retail won't change that opinion of it.

This does not deter me in the slightest from my opinion that the game is going to be fantastic and I wouldnt cancel my CE preorder for anything. I have several shepards of many classes, my adept run may be lessened however slightly because of it though, just as it was lessened from ME1 to ME2

Modifié par Cloaking_Thane, 24 janvier 2012 - 02:45 .


#94
TobyHasEyes

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Someone With Mass wrote...

TobyHasEyes wrote...

 Throwing a grenade is not related to biotics

 Nor is throwing a sentry turret related to having good tech abilities.. you just throw it

 Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'


If you're the one constructing the grenade that unfolds into a turret (and in Shepard's case, you are), it's very related to your tech abilities.


 a) Do you know Shepard is the one constructing the grenade that unfolds into a turret? Haven't seen anything which says that is the case

 B) Maybe a cluster grenade has to be contructed by a biotic user, as it has some 'biotic input'..

Until we know, we can't apply such a standard to one and not to the other

Modifié par TobyHasEyes, 24 janvier 2012 - 02:49 .


#95
Vapaa

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Cloaking_Thane wrote...

But I can't think of any adept player who said, "Yes, Biotic grenade, this would be a genuine biotic ability and a good unique power", at anypoint prior to it's "unveiling",


*raises hand*

When I see Liara's lift grenades, I was really excited that my Adept would have it, I found it great gameplay-wise. Later, I heard about Overpower, and that didn't sound great, I'm glad they got rid of it and made it a bonus power.
And now that I heard about that cluster grenade, I am very excited, an I can't wait to play my Adept Shepard.

Modifié par Vapaä, 24 janvier 2012 - 02:59 .


#96
Lycidas

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Cloaking_Thane wrote...
but it still wont feel like a biotic power no matter how much you butter it up.


Why? Just because of the name? If they had called Singularity not Singularity but Biotic Grenade would it feel less like a biotic power?
We don't even know what it does other than throwing things around.

Modifié par Lycidas, 24 janvier 2012 - 03:01 .


#97
Kaiser Shepard

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Giving every class a grenade of sorts doesn't really help to make the Soldier stand out from the rest, especially now that every class can already use whatever weapons they wish.

Balance, Bioware.

#98
Cloaking_Thane

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Vapaä wrote...

Cloaking_Thane wrote...

But I can't think of any adept player who said, "Yes, Biotic grenade, this would be a genuine biotic ability and a good unique power", at anypoint prior to it's "unveiling",


*raises hand*

When I see Liara's lift grenades, I was really excited that my Adept would have it, I found it great gameplay-wise. Later, I heard about Overpower, and that didn't sound great, I'm glad they got rid of it and made it a bonus power.
And now that I heard about that cluster grenade, I am very excited, an I can't wait to play my Adept Shepard.


Ok 1!

#99
Cloaking_Thane

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Lycidas wrote...

Cloaking_Thane wrote...
but it still wont feel like a biotic power no matter how much you butter it up.


Why? Just because of the name? If they had called Singularity not Singularity but Biotic Grenade would it feel less like a biotic power?
We don't even know what it does other than throw thnigs around.


They didn't so the point is moot, further that wouldn't be a very good description of what singularity does IMO.

AFAIK we do know biotic grenade is a physical grenade that we have to throw, that does not feel biotic to me.

Again you could have given me Warp ammo or Barrier and I'm happy, both off cooldown, both better choices IMO

#100
Vapaa

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Cloaking_Thane wrote...

AFAIK we do know biotic grenade is a physical grenade that we have to throw, that does not feel biotic to me.


Well that's a matter of POV, apparently (I can be wrong) you think that biotic should only be initiate by the character, where I think that to be biotic, all it have to do is biotic stuff.

It's a how vs what debate, we'll see when the demo come out.