Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12
#76
Posté 24 janvier 2012 - 06:08
#77
Posté 24 janvier 2012 - 06:15
Someone With Mass wrote...
From a gameplay perspective, I don't really care if it takes out another power.
It goes pretty well with the Sentinel too, since that class is supposed to be a combination between tech and biotics.
it possibly takes away the fundamental ability of the adept, controlling protected enemies/warp bombing.
grenades arent tech mines, so the ide of a grenade for a sentinel wouldnt make sense. the fact that lift grenade allows for warpbombs does make sense, hence why the ability is giving to the class. but a genade isnt part tech.
waht does biotic grenade do to enhance the adepts gameplay? i can get behind just giving the adept a "whatever" abilty in biotic grenade if and only if biotics are going to be much mroe potent against protected enemies. if were dealing with the same ME2 adept, but with a biotic grenade, then bioware pretty much ****ed up.
Modifié par The Spamming Troll, 24 janvier 2012 - 06:20 .
#78
Posté 24 janvier 2012 - 06:17
(I'm guessing it works the same as Fortification which if it can be stacked with Tech armor makes me think its a turn on turn off deal like tech armor?)
#79
Posté 24 janvier 2012 - 06:19
youd think thatd be a nice skill for the adept to have too eh bioware? "nope, lets give it to a squadmate!"
#80
Posté 24 janvier 2012 - 06:26
The Spamming Troll wrote...
and barrier can be evolved to give boosts to biotics.
youd think thatd be a nice skill for the adept to have too eh bioware? "nope, lets give it to a squadmate!"
I'm with you bud, and as far as I can tell almost every single adept player on BSN either doesnt like it or thinks its at best meh.
#81
Posté 24 janvier 2012 - 06:57
#82
Posté 24 janvier 2012 - 07:01
#83
Posté 24 janvier 2012 - 08:00
That is my idea, and its better than biowares.
#84
Posté 24 janvier 2012 - 11:35
YKfox wrote...
Keep in mind grenades have a limited supply, and we've no idea how often we get more. Biotic Grenades might very well end up being an oh-! button, wherein you throw one out so you're not dogpiled by a bunch of husks etc.
That's irrelevant.
To me, and I believe a lot of other posters in this thread agree with me, throwing a grenade is not related to biotics. Adepts control their skills through sheer willpower. It requires an immense amount of training (and implants) to be able to control them. Throwing grenades is something anyone can do thus it completely defeats the purpose of the biotic specialist - why go through all this trouble when you can just equip a grenade to accomplish the same thing?
Honeslt,y I don't really see how the Adept needs any new powers... whatever happened to getting an unholy satisfaction out of using pull and throw?
Because you don't have to play Adept to enjoy those combos. A Sentinel can execute them too (without the help from squadmates like ME2) and they have Tech Armor and a couple of tech skills to boot. I don't mind that they can do it too, I do mind that there's nothing special or unique left for the Adept. You can play any class in ME3 and experience every single biotic power (combo) - that greatly recudes the appeal of the Adept class. I rather play an "Adept" with Charge, Nova and an Inferno Ammo shotgun with (Stasis) bonus power (Vanguard), or an "Adept" with Tech Armor, Overload, Cryo Blast and (Stasis) bonus power (Sentinel).
IMHO it's a very bad thing that the only reason to play the ME3 Adept is to experience stuff you can, or already have experienced, playing any of the other classes. The only "advantage" is that you can experience those things a little more frequently.
#85
Posté 24 janvier 2012 - 11:43
#86
Posté 24 janvier 2012 - 11:45
burr beer wrote...
What were the original plans for the Adept and Sentinel? I'm so disappointed that they weren't creative enough to think of anything other than a glorified warp detenation, but we'll see when the demo is out how the class actually plays.
That's a good question.
The Adept is definetely not the best crowd control class; it's also not the best powerdamage dealing class; it's also not the combo specializing class. And it's even not a pure biotic class anymore thanks to those grenades.
Liara beats Adept Shepard in CC; Stasis beat Singularity in ME2 (CC) and anyone can use it through Liara or by taking it as their bonus power. Adept Shepard still lacks a power that affects enemies instantly (like all other classes) which makes them vulnerable to attacks (those grenades are not going to help with that) and, well, Adepts are not well-known for their durability.
I can think of nothing that makes the Adept stand out in any way
#87
Posté 24 janvier 2012 - 11:48
Nor is throwing a sentry turret related to having good tech abilities.. you just throw it
Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'
#88
Posté 24 janvier 2012 - 01:40
#89
Posté 24 janvier 2012 - 02:01
Vapaä wrote...
And just a side note OP: your diagram is not accurate anymore with the new adept powers, you can now do warplosions with Throw on a lifted target. So before jumping in conclusion, let's see how the adept is handeled in ME3
The OP has already pointed out that the diagram is based on ME2 powers. How gameplay in general, and (biotic) powers in particular, are going to work (in ME3) is completely unknown at this point. We cannot draw conclusions about that, we can only look at the general picture - no special power, only a magic grenade - and that's not looking good (IMHO) for the Adept.
#90
Posté 24 janvier 2012 - 02:04
Shepard the Leper wrote...
I can think of nothing that makes the Adept stand out in any way
- Singularity
- Pull Throw combo
- The yet to be seen Biotic Grenade
I think it's a bit early for the "Adept sucks" posts.
#91
Posté 24 janvier 2012 - 02:12
Shepard the Leper wrote...
The OP has already pointed out that the diagram is based on ME2 powers. How gameplay in general, and (biotic) powers in particular, are going to work (in ME3) is completely unknown at this point. We cannot draw conclusions about that, we can only look at the general picture - no special power, only a magic grenade - and that's not looking good (IMHO) for the Adept.
I don't think that you're looking at the genereal picture, for exemple you said "it's also not the combo specializing class", but did you looked at the ME3 power thread ? Throw now has more combos possibilities, and an evolution of Biotic mastery reduces recharge when you do biotic combos.
To me it's really overeaction and overspeculation.
Modifié par Vapaä, 24 janvier 2012 - 02:12 .
#92
Posté 24 janvier 2012 - 02:37
TobyHasEyes wrote...
Throwing a grenade is not related to biotics
Nor is throwing a sentry turret related to having good tech abilities.. you just throw it
Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'
If you're the one constructing the grenade that unfolds into a turret (and in Shepard's case, you are), it's very related to your tech abilities.
#93
Posté 24 janvier 2012 - 02:44
My problem is literally with the grenade itself. If I need an off cooldown grenade because I am a soldier fine, give me the standard grenade, but also give me a true biotic power to mess around with.
It may be powerful, useful, or even awesome, Heck I might even use it some, but it still wont feel like a biotic power no matter how much you butter it up. That's just how I will feel about it, waiting for the demo and retail won't change that opinion of it.
This does not deter me in the slightest from my opinion that the game is going to be fantastic and I wouldnt cancel my CE preorder for anything. I have several shepards of many classes, my adept run may be lessened however slightly because of it though, just as it was lessened from ME1 to ME2
Modifié par Cloaking_Thane, 24 janvier 2012 - 02:45 .
#94
Posté 24 janvier 2012 - 02:49
Someone With Mass wrote...
TobyHasEyes wrote...
Throwing a grenade is not related to biotics
Nor is throwing a sentry turret related to having good tech abilities.. you just throw it
Face it.. none of the grenade powers require any specialised training.. that is not an issue isolated to 'biotic grenades'
If you're the one constructing the grenade that unfolds into a turret (and in Shepard's case, you are), it's very related to your tech abilities.
a) Do you know Shepard is the one constructing the grenade that unfolds into a turret? Haven't seen anything which says that is the case
Until we know, we can't apply such a standard to one and not to the other
Modifié par TobyHasEyes, 24 janvier 2012 - 02:49 .
#95
Posté 24 janvier 2012 - 02:58
Cloaking_Thane wrote...
But I can't think of any adept player who said, "Yes, Biotic grenade, this would be a genuine biotic ability and a good unique power", at anypoint prior to it's "unveiling",
*raises hand*
When I see Liara's lift grenades, I was really excited that my Adept would have it, I found it great gameplay-wise. Later, I heard about Overpower, and that didn't sound great, I'm glad they got rid of it and made it a bonus power.
And now that I heard about that cluster grenade, I am very excited, an I can't wait to play my Adept Shepard.
Modifié par Vapaä, 24 janvier 2012 - 02:59 .
#96
Posté 24 janvier 2012 - 02:59
Cloaking_Thane wrote...
but it still wont feel like a biotic power no matter how much you butter it up.
Why? Just because of the name? If they had called Singularity not Singularity but Biotic Grenade would it feel less like a biotic power?
We don't even know what it does other than throwing things around.
Modifié par Lycidas, 24 janvier 2012 - 03:01 .
#97
Posté 24 janvier 2012 - 03:00
Balance, Bioware.
#98
Posté 24 janvier 2012 - 03:00
Vapaä wrote...
Cloaking_Thane wrote...
But I can't think of any adept player who said, "Yes, Biotic grenade, this would be a genuine biotic ability and a good unique power", at anypoint prior to it's "unveiling",
*raises hand*
When I see Liara's lift grenades, I was really excited that my Adept would have it, I found it great gameplay-wise. Later, I heard about Overpower, and that didn't sound great, I'm glad they got rid of it and made it a bonus power.
And now that I heard about that cluster grenade, I am very excited, an I can't wait to play my Adept Shepard.
Ok 1!
#99
Posté 24 janvier 2012 - 03:07
Lycidas wrote...
Cloaking_Thane wrote...
but it still wont feel like a biotic power no matter how much you butter it up.
Why? Just because of the name? If they had called Singularity not Singularity but Biotic Grenade would it feel less like a biotic power?
We don't even know what it does other than throw thnigs around.
They didn't so the point is moot, further that wouldn't be a very good description of what singularity does IMO.
AFAIK we do know biotic grenade is a physical grenade that we have to throw, that does not feel biotic to me.
Again you could have given me Warp ammo or Barrier and I'm happy, both off cooldown, both better choices IMO
#100
Posté 24 janvier 2012 - 03:12
Cloaking_Thane wrote...
AFAIK we do know biotic grenade is a physical grenade that we have to throw, that does not feel biotic to me.
Well that's a matter of POV, apparently (I can be wrong) you think that biotic should only be initiate by the character, where I think that to be biotic, all it have to do is biotic stuff.
It's a how vs what debate, we'll see when the demo come out.





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