Vapaä wrote...
Well that totally justify the Adept, the only thing that is yet to be see (besides grenades) is whether or not you can have cooldown bonuses if your weapons loadout is reduced to the bare minimum. If it's the case, that would just be great: with power evolutions emphasing on cooldown reducing, and combos+biotic focus as bonus power+the new arc pistol (to strip shields) you can have the ultimate biotic warrior, and crowd control what you wish. Seriously I don't want stasis, since there's no synegy with other adept's powers, this power loadout has a great potential
It does NOT do the Adept any justice because it has NOTHING to do with the class. You're talking about general gameplay mechanics, not about that little extra playing each class should provide (which is what I'm talking about).
ME1's class system was pretty bad, because there's no point to play Vanguard (with Singularity bonus power) if you just completed an Adept playthrough (with a shotgun). They're identical thus not worth (my) while. ME2 did a far better job in giving each class its own unique flavor. Playing a Vanguard or Adept did make a huge difference (as it should be).
It seems that I cannot get the message through using words, so I've searched for a ME2 gameplay video - that's ironically titled "Adept or Vanguard?" - to clarify:
www.youtube.com/watchThe guy that made the video is playing a Vanguard (and rather well), but I'm seeing (ME2) Adept gameplay here: Singularities, enemies flying all over the place, biotic combos, warp explosions, crowd control and smart use of the environment. Stuff like this is only possible with Liara around (when not playing Adept); she wasn't in ME2 (LotSB only), but she will be in ME3.
I don't want the ME3 Adept to become a Vanguard without Charge, Nova, and Inferno Ammo (I fear they're gonna be just that). I do like improved biotic potential for the ME3 Vanguard (which was lacking in ME2), but I'd also like the ME3 Adepts to have something extra. They're the biotic specialists after all, not the amateurs.
I don't care about Adepts being weaker or slower killers than the other classes; I don't care about protection blocking certain biotic abilities. I DO care about having an unique experience with all six classes - and thus far there's little to nothing showing signs that make the Adept class stand out in any way