Lycidas wrote...
IMHO it is that's what makes the class stand out. Not considering it for something unique or important is doing the class wrong. I really don't know what makes people play as an Adept (note counting ME 1 here) if not the power combos.
Power combos are fun - no question - but in ME2 the Adept at least had its own "unique" combo'ing power - Singularity. This is no longer the case, anyone can bring Liara and experience the only thing that made the ME2 Adept stand out.
In ME2 you needed a 3 biotics squad to max your synergy potential. On every mission that somewhat required a tech or tank you felt a bit crippled as an Adept. Thats why it is importent to improve the combo potential for the class so you end up more flexible with your squad set up.
And thats what I think BW tried to do in ME 3
You never need 3 biotic squadmates. Every ME2 (biotic) combo only uses two powers (Pull + Throw, or Singularity + Warp). You only need 3 squadmates when playing on Insanity, the third one has the task to remove protection to get the target ready for a biotic power combo (and biotic characters are lacking defense-stripping powers).
I have no doubt that BW improved the overall combo potential in ME3 - but this has nothing to do with the Adept because anyone can use those combos.
I think this is wrong. What I see on the paper is no class has more biotic power-combo potential as an Adept. And thats exaclty how it should be.
Combo potential is not limited to Shepard. You would be right if ME gameplay wasn't about teamwork, but Shepard is never alone, (s)he always has a team to support. Therefore it's pointless to look at classes without taking all potential teammembers in consideration too. I fail to see the difference between Shepard casting Singularity and using a squadmate to detonate, or Liara casting a Singularity and Shep detonates, or Shep casts both powers (and has to wait a couple seconds before detonating). It's the same thing (IMHO).
When I play ME(2), I don't look at what my Shepard can do in battle, I look at what my team can do. When facing lots of shielded enemies - for example - I bring a squadmate with Overload to handle those; a second one with Pull Field (so I can Overload-Pull enemy groups - taking them out of combat instantly = very powerful); and my Shep decides whether to finish the lot with a Warpbomb or by tossing them off the map with Throw or Shockwave. Those are highly effective combos. But they are not Adept-only, anyone can execute those combos. The ME2 Adept only had Singularity to spice things up if needed (or just for the lulz).
When you're going to ignore your team completely: shooting down protection, casting Pull or Singularity to setup, and finish with Warp or Throw (all by yourself) is not effective and you're not playing ME as it's supposed to (no teamwork). It's also very slow, requires constant cover-wait for shield/health regen-cast/shoot-cover etc. That's a boring way to play the game.
When you look at all classes' combo potential, the Sentinel rules supreme. They have powers to handle any protection, to setup combos, and finish them with either Warp or Throw - plus they can freeze enemies for potential extra effects.
On paper, without counting squadmates, the Adept is maybe the second-best combo'ing class. When you include the squad that "advantage" no longer exists.
IMHO there is noting better than combining biotic powers to control the battlefield. That is why I'm actually palying an Adept.
Yeah, that's what I liked about the class in ME2 too. Adept was topping my list of the class I'd play ME3 the first time, but with the current info the Adept has dropped to last place. I feel sad about that

I have to agree here to some degree. The thought of a Biotic Grenade does not really excite me.
The thing that frightens me the most is that I suspect Adepts have to throw a grenade first to be able to combo (effectively) on their own. It's just silly they require grenades to do what they should be doing in the first place.
Modifié par Shepard the Leper, 25 janvier 2012 - 01:45 .