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Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12


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#151
Vapaa

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Shepard the Leper wrote...

and synergy between Shep's powers is non-existing in ME


Adept's ME3 skill trees want to have a world with you. :whistle:
Anyways that's all speculations, but power synergy will happen mark my worlds. :police:

#152
Shepard the Leper

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Vapaä wrote...

Shepard the Leper wrote...

and synergy between Shep's powers is non-existing in ME


Adept's ME3 skill trees want to have a world with you. :whistle:
Anyways that's all speculations, but power synergy will happen mark my worlds. :police:


There will be a global cooldown system in ME3; teamwork will be required to get the most out of combos. This makes Shep's power selection redundant. You have to look at what your team can do, not just Shepard (which is what you're doing). The ME2 Adept is the only class that can combine biotic powers by themselves, but since you fight in a team of three that is completely irrelevant - any class can warpbomb the crap out of anyone if they desire, that's the case in ME2 and will be the case in ME3.

That isn't speculation, but common sense.

#153
Vapaa

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Shepard the Leper wrote...

That isn't speculation, but common sense.


No, it's applying to ME3 the ME2 mechanics, witch is irrelevant. Some powers have an already short cooldown, you can obviously shorten the cooldown by upgrading Biotic mastery, but you can also manage to get bonuses on your cooldown by making biotic combos or having the smallest weapon loadout possible.

We both make speculations, yours is based on ME2, mine is based on ME3's leaks, so neither are 100% relevant.

Modifié par Vapaä, 25 janvier 2012 - 03:24 .


#154
Lycidas

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Shepard the Leper:

You are oversimplifying things to make your point seem valid.
Being able to do biotic combos does not equal being as efficient at doing it as the Adept is. Your teammates cool downs are longer than yours so no other Player/NPC class combination will for example do the new Pull +Throw combo as quick as the Adept or set up 2 exploding Singularities (together with Liara) and a Warp bomb / Pull+Throw.

Modifié par Lycidas, 25 janvier 2012 - 02:08 .


#155
TudorWolf

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So the Adept's unique thing... is a grenade? Which near every class gets some variation of anyway?

Call me a cynic but that sounds terrible. Feels like Bioware have a hard-on for making the Vanguard awesome, which is coming at the cost of the Adept. Vanguards get Nova, a new unique power which synergises with their up close and personal playstyle pretty perfectly. But the adept, who's only previously unique thing is available through Liara now, just gets a grenade variant to pass off as unique? I've played and enjoyed an Adept Shep since the start, but after ME2 more or less nerfed it to oblivion, this is not sounding at all enticing anymore. The only genuinely unique thing Adepts seem to have anymore is the cooldown times :/ Everyone else gets some actually unique power and/or weapon (game dependent)

#156
Shepard the Leper

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Vapaä wrote...

No, it's applying to ME3 the ME2 mechanics, witch is irrelevant. Some powers have an already short cooldown, you can obviously shorten the cooldown by upgrading Biotic mastery, but you can also manage to get bonuses on your cooldown by making biotic combos or having the smallest weapon loadout possible.

We both make speculations, yours is based on ME2, mine is based on ME3's leaks, so neither are 100% relevant.


ME2 gameplay is the foundation on which ME3's has been build. Not taking that into consideration would be foolish.

You're basing your speculation purely on non-existent features - like the Adept being to only, or the "best", class to execute combos (or you ignore the fact that ME gameplay is teambased). The Adept wasn't the "best" caster or combo'er in ME2 and definitely isn't going to be anything like that in ME3. The recently scrapped new signature ability would/could have changed that, but it's gone and replaced by grenades ...

Cooldown bonuses are not something unique to the Adept, in ME2 the Sentinel has the (potential) fastest cooldown (bonus) plus activating Tech Armor resets squad cooldown which made the Adept look like a complete fool in comparison (when it comes to combo'ing). I don't care about that because the Adept still had its own unique abillity (Singularity) which has been taken away in ME3 (the last and only reason to play the class - well it isn't even a class anymore, just a playable squadmate).

The only thing we don't know yet is how Bioware tweaked all powers (which is completely irrelevant to the Adept because all the Adept's powers are available to all Sheps, they either have their own version or they can bring a squadmate to provide); we do know who gets what and based on those facts the only sensible conclusion is that the Adept has been completely stripped of anything worth mentioning. Hell, there are even a couple squadmates who have more promising (looking) powers at their disposal.

Let me just ask what you think would have happened to this forum if Bioware had removed Charge (and Nova) on the Vanguard, and replaced it with a grenade and/or another ammo power. I know what would happen; all hell would break lose (and rightly so). But when the Adept loses its only unique feature, nobody seems to care or give a sh-t. When I've just played an Infiltrator I'm not going to select Engineer next so I can Incinerate another 100 mooks like I did with my Infiltrator (or by using Mordin). But perhaps that sounds good to you, I dunno. To me that sounds like a total waste to even try the class and that's what happened to the Adept.

#157
Shepard the Leper

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Lycidas wrote...

Being able to do biotic combos does not equal being as efficient at doing it as the Adept is.



How do you draw this conclusion? The ME3 Adept doesn't have anything unique - I fail to understand why a Warp detonation executed by an Adept would be different to one executed by another class or squadmate.

Your teammates cool downs are longer than yours so no other Player/NPC class combination will for example do the new Pull +Throw combo as quick as the Adept or set up 2 exploding Singularities (together with Liara) and a Warp bomb / Pull+Throw.


AFAIK we don't know anything about cooldown timers yet. In ME1 there wasn't any difference (between Shep and squadmates), there was in ME2. Even with ME2's system that doesn't change anything. Adept Shepard still needs his/her team to maximize combo potential - like everyone else.

The ME3 Sentinel also has access to Pull/Lift (grenades) which have been confirmed to allow power combo'ing. Note that, unlike the standard Adept powers, it doesn't have a cooldown. The ME3 Sentinel can execute the Pull-Throw combo quicker than the Adept (or equally fast when the Adept throws its grenades).

I would also like to add that combos are no longer a biotic thing. ME3 will have tech combos (confirmed) and likely combat power combos as well. I would be amazed if there aren't any tech-biotic or combat-tech combos available (cross class combos). This also makes the "Adept are the best combo class" less valuable because the Engineer is likely going to be the Adept's equal (in combo potential) but on a tech level. Plus Engineers have other (unique) skills to boot (maybe also useable to combo, making those combos - unlike anything the Adept can do - completely unique).

You're right about double Singularity, but that's not really exciting (IMHO) just more of the same. Besides, I consider Liara's extra Singularity with LotSB rather useless. Going against the SB squad (who all have shields) requires an anti-shield squadmate and, to get the most out of combos, an Adept needs someone to setup or finish those combos. This means you'll be using Liara to detonate targets with her Warp(which block the use of her Singularity) or Shepard detonates which makes his/her Singularity not very useful.

P.S. I know I sound pessimistic (and I am), but that's only because I'm really passionate about the Adept class and hate what I've been seeing so far. I would rather be a fanboy of one of the other classes because they're all looking really nice. I just wish I could say the same for the Adept.

#158
Vapaa

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Shepard the Leper wrote...

ME2 gameplay is the foundation on which ME3's has been build. Not taking that into consideration would be foolish.


You can take this into consideration but also the changes that have been made

Shepard the Leper wrote...

You're basing your speculation purely on non-existent features - like the Adept being to only, or the "best", class to execute combos (or you ignore the fact that ME gameplay is teambased). The Adept wasn't the "best" caster or combo'er in ME2 and definitely isn't going to be anything like that in ME3. The recently scrapped new signature ability would/could have changed that, but it's gone and replaced by grenades ...


Purely non-existant features ? I'm not going to answer such statement, just go read the Adept's skilltrees

Shepard the Leper wrote...

Cooldown bonuses are not something unique to the Adept, in ME2 the Sentinel has the (potential) fastest cooldown (bonus) plus activating Tech Armor resets squad cooldown which made the Adept look like a complete fool in comparison (when it comes to combo'ing). I don't care about that because the Adept still had its own unique abillity (Singularity) which has been taken away in ME3 (the last and only reason to play the class - well it isn't even a class anymore, just a playable squadmate).


Adept get the best cooldown bonuses, and these bonuses encourages biotic combos, where sentinel mastery encourages alternating between tech and biotic
Oh and your argument about Tech armor don't stand, since Tech armor increases encumbrance, slowing cooldowns

Shepard the Leper wrote...

The only thing we don't know yet is how Bioware tweaked all powers (which is completely irrelevant to the Adept because all the Adept's powers are available to all Sheps, they either have their own version or they can bring a squadmate to provide); we do know who gets what and based on those facts the only sensible conclusion is that the Adept has been completely stripped of anything worth mentioning. Hell, there are even a couple squadmates who have more promising (looking) powers at their disposal.


Yet to know ? they're all in the ME3 powers thread, and it's totally relevant to the Adept, yes sir.

Shepard the Leper wrote...

Let me just ask what you think would have happened to this forum if Bioware had removed Charge (and Nova) on the Vanguard, and replaced it with a grenade and/or another ammo power. I know what would happen; all hell would break lose (and rightly so). But when the Adept loses its only unique feature, nobody seems to care or give a sh-t. When I've just played an Infiltrator I'm not going to select Engineer next so I can Incinerate another 100 mooks like I did with my Infiltrator (or by using Mordin). But perhaps that sounds good to you, I dunno. To me that sounds like a total waste to even try the class and that's what happened to the Adept.


What the hell are you talking about Vanguard getting his Charge removed ? NOTHING had been removed from the Adept, just things added and tweaked.

Modifié par Vapaä, 25 janvier 2012 - 04:56 .


#159
Cloaking_Thane

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Every shepard can have 2 singularities. Just pop out the Blackstorm and you're a regular Adept,

Grenades, singularity, and Choose your bonus power of Stasis or Barrier!

Adept lite!

Modifié par Cloaking_Thane, 25 janvier 2012 - 05:11 .


#160
Vapaa

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Cloaking_Thane wrote...

Every shepard can have 2 singularities. Just pop out the Blackstorm and you're a regular Adept,


Um....no :?

#161
Cloaking_Thane

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Vapaä wrote...

Cloaking_Thane wrote...

Every shepard can have 2 singularities. Just pop out the Blackstorm and you're a regular Adept,


Um....no :?


It was mainly tounge-in-cheek, but any class can have two of the best adept powers at their disposal, that's a fact.

Modifié par Cloaking_Thane, 25 janvier 2012 - 05:24 .


#162
Vapaa

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Cloaking_Thane wrote...

It was mainly tounge-in-cheek, but any class can have tow of the best adept powers at their disposal, that's a fact.


And.....? what are they going to do with those powers ? lauch singularity and stasis with either average cooldowns or ammo limits ? well that's one lame playstyle, with my adept I will be able to dominate the battlefield at any time with my set of power, so no thanks, I'll stick with my pistol-only Adept.

Modifié par Vapaä, 25 janvier 2012 - 05:25 .


#163
Cloaking_Thane

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Vapaä wrote...

Cloaking_Thane wrote...

It was mainly tounge-in-cheek, but any class can have tow of the best adept powers at their disposal, that's a fact.


And.....? what are they going to do with those powers ? lauch singularity and stasis with either average cooldowns or ammo limits ? well that's one lame playstyle, with my adept I will be able to dominate the battlefield at any time with my set of power, so no thanks, I'll stick with my pistol-only Adept.


Well since you don't understand the phrase Tounge-in-cheek I'll play along and give you an example of how it could play out very well for a soldier or Sentinal.

Soldier- Black storm group of 3 soldiers (CC), Grenade another group (off CD), ARush, Stasis high threat enemy, clean up

Sentinal- Singularity (CC), Stasis high priority, Lift Grenade, Warp bomb those that are in health..

Just examples without even using squaddies and that would be exciting gameplay to me

Modifié par Cloaking_Thane, 25 janvier 2012 - 05:35 .


#164
Shepard the Leper

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Vapaä wrote...

You can take this into consideration but also the changes that have been made.


Unless you've already played ME3 I fail to see what this has got to do with anything I've said.

Purely non-existant features ? I'm not going to answer such statement, just go read the Adept's skilltrees


What skills? You mean the same ones Vanguards, Sentinels and who know how many squadmates have available?

These are general features which have NOTHING to do with the Adept class.

Adept get the best cooldown bonuses, and these bonuses encourages biotic combos, where sentinel mastery encourages alternating between tech and biotic

Oh and your argument about Tech armor don't stand, since Tech armor increases encumbrance, slowing cooldowns


Can you back that up? Coz I've seen nothing about different cooldown bonuses or their percentages. Are you saying the Adept is the only class who can reduce cooldowns? Other classes (and squadmates) cannot? I find that hard to believe.

If you read my post you should know I was talking about ME2.

Yet to know ? they're all in the ME3 powers thread, and it's totally relevant to the Adept, yes sir.


No they're not. Every single power the Adept has is available to anyone, hence any improvement benefits all its users and that ain't just the Adept.

As an Adept player I'm equally interested in all the other skills, skills squadmates (might) provide. A better version of Overload has just as much meaning to someone playing an Adept as it has for those playing a class who has access to Overload themselves. What you don't understand about this is beyond me. You make it sound like the Adept has totally unique skills, stuff you can only use when playing the class. That's ridiculous.

What the hell are you talking about Vanguard getting his Charge removed ? NOTHING had been removed from the Adept, just things added and tweaked.


So what happened to Singularity? Is it still an unique skill or not? If it isn't, something has been removed. Simple as that.

But since you failed to understand the point, I'll try again. Do you believe anyone would like having a squadmate that provides Charge? So Shepard can use a squadpower to launch himself towards the enemy (without wasting a cooldown). Thus a Soldier can Charge while in ARush, the Sentinel can Charge with Tech Armor activated, the Infiltrator can Charge invisible, and the Engineer can Charge its own turret. That would completely and totally destroy the Vanguard as a (unique) class and nobody (at least anyone sensible) would play Vanguard because you can do everything (and more) with one of the other classes (except the Adept of course).

Modifié par Shepard the Leper, 25 janvier 2012 - 05:40 .


#165
Vapaa

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Cloaking_Thane wrote...

Just examples without even using squaddies and that would be exciting gameplay to me


Adept: Biotic focus, Singularity on main group of ennemies, biotic grenade (off GCD), arc pistol on shieded ennemies, field Lift on other group of ennemies, throwplosion on them, then warplosion on the singularity

without squadmates or blackstorm, just sayin' :whistle:

Modifié par Vapaä, 25 janvier 2012 - 05:42 .


#166
Shepard the Leper

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Vapaä wrote...

Adept All classes can use: Biotic focus, Singularity on main group of ennemies, biotic grenade (off GCD), arc pistol on shieded ennemies, field Lift on other group of ennemies, throwplosion on them, then warplosion on the singularity


Corrected Image IPB

#167
Cloaking_Thane

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Vapaä wrote...

Cloaking_Thane wrote...

Just examples without even using squaddies and that would be exciting gameplay to me


Adept: Biotic focus, Singularity on main group of ennemies, biotic grenade (off GCD), arc pistol on shieded ennemies, field Lift and other group of ennemies, throwplosion on them, then warplosion on the singularity

without squadmates or blackstorm, just sayin' :whistle:


Blackstorm is singularity so of course it's without that (Even though it isnt because you use singularity in your example hence furthering my argument), Biotic Focus is TBD, all AVP's stuff is from the leaks. Throw "explosions" TBD on effectiveness.

Further you've missed my point, completely, utterly, and entirely.

Modifié par Cloaking_Thane, 25 janvier 2012 - 05:58 .


#168
Sailears

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Vapaä wrote...

Cloaking_Thane wrote...

Just examples without even using squaddies and that would be exciting gameplay to me


Adept: Biotic focus,
Singularity on main group of ennemies, biotic grenade (off GCD), arc
pistol on shieded ennemies, field Lift on other group of ennemies,
throwplosion on them, then warplosion on the singularity

without squadmates or blackstorm, just sayin' [smilie]../../../images/forum/emoticons/whistling.png[/smilie]

But isn't that a squadmember ability, meaning anyone has access to it?
If that was an adept only ability instead of the grenade, I don't think there would be any issue.



Edit: damn I'm slow! :blush:

Modifié par Curunen, 25 janvier 2012 - 05:57 .


#169
Cloaking_Thane

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and Vapaa, just for the record I'm not trying to rain on your parade or anything, but the majority of adept players on BSN are underwhelmed with biotic grenade. I'm glad you are super happy with the adepts changes, most of us arent.

I think the adept will still be a fun playthrough, just not my first one as I was expecting it to be.

#170
Bleachrude

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XDMMX wrote...

The problem is that people who play Adept don't want Grenades, if you want a Grenade play a Soldier.

As an Adept I want to destroy people with my Biotics, I dont want some hand me down Soldier power.


You do realize that Asari commandos use assault rifles et al right?

Last time I checked, adepts are NOT force users...how come the lore breaking that is the adept gets ignored?

#171
Vapaa

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[quote]Shepard the Leper wrote...

[quote]Vapaä wrote...

You can take this into consideration but also the changes that have been made.[/quote]

Unless you've already played ME3 I fail to see what this has got to do with anything I've said.[/quote]

You are applying ME2 on ME3, seems legit, but you can apply STRICTLY, because biotic powers have been reworked and work quite dirrerently. So something which is true in ME2 may not be true in ME3

[quote]Shepard the Leper wrote...[quote]
Purely non-existant features ? I'm not going to answer such statement, just go read the Adept's skilltrees[/quote]

What skills? You mean the same ones Vanguards, Sentinels and who know how many squadmates have available?

These are general features which have NOTHING to do with the Adept class.[/quote]

Wut ? Adept powers and Adept’s class passive has NOTHING to do with Adept ?

[quote]Shepard the Leper wrote...[quote]
Adept
get the best cooldown bonuses, and these bonuses encourages biotic combos, where sentinel mastery encourages alternating between tech and
biotic

Oh and your argument about Tech armor don't stand, since Tech armor increases encumbrance, slowing cooldowns
[/quote]

Can
you back that up? Coz I've seen nothing about different cooldown bonuses or their percentages. Are you saying the Adept is the only class who can reduce cooldowns? Other classes (and squadmates) cannot? I find that hard to believe.[/quote]

Every class has its own way to reduce cooldowns, the Adept’s one is by making
biotic combos, Sentinel for instance is my making tech/biotic combos

[quote]Shepard the Leper wrote...If you read my post you should know I was talking about ME2.[/quote]

But I’m not, to me Adept was meh in ME2 for various reasons, and I’m genuinely excited to see the ME3 Adept

[quote]Shepard the Leper wrote...[quote]
Yet to know ? they're all in the ME3 powers thread, and it's totally relevant to the Adept, yes sir.[/quote]

No they're not. Every single power the Adept has is available to anyone, hence any improvement benefits all its users and that ain't just the Adept.[/quote]

That’s just plain false; biotic grenade is Adept exclusive, an besides, the
improvements allowed by Bitic mastery is Adept-exclusive

[quote]Shepard
the Leper wrote...As an Adept player I'm equally interested in all the other skills, skills squadmates (might) provide. A better version of Overload has just as much meaning to someone playing an Adept as it has for those playing a class who has access to Overload themselves. What you don't understand about this is beyond me. You make it sound like the Adept has totally unique skills, stuff you can only use when playing the class. That's ridiculous.[/quote]

The Adept has a unique way to use those skills, that’s what I’m talking about

[quote]Shepard the Leper wrote...[quote]
What the hell are you talking about Vanguard getting his Charge removed ?
NOTHING had been removed from the Adept, just things added and tweaked.[/quote]

So what happened to Singularity? Is it still an unique skill or not? If it isn't, something has been removed. Simple as that.[/quote]

Singularity is here, right ? so it hasn’t been removed.

[quote]Shepard the Leper wrote...
But since you failed to understand the point, I'll try again. Do you believe anyone would like having a squadmate that provides Charge? So Shepard can use a squadpower to launch himself towards the enemy (without wasting a cooldown). Thus a Soldier can Charge while in ARush, the Sentinel can Charge with Tech Armor
activated, the Infiltrator can Charge invisible, and the Engineer can Charge its own turret. That would completely and totally destroy the Vanguard as a (unique) class and nobody (at least anyone sensible) would play Vanguard because you can do everything (and more) with one of the other classes (except the Adept of course).[/quote]

And you are trying to say that the Soldier/Engineer/Sentinel/Whatever can use Singularity ? well only with Blackstorm/Liara, but honestly I don’t care, Adept playstyle is not power-centric unlike the Vanguard, so I’m totally fine with that.

[quote]Shepard the Leper wrote...


[quote]Vapaä wrote...

Adept All classes can use: Biotic focus, Singularity on main group of ennemies, biotic grenade (off GCD), arc pistol on shieded ennemies, field Lift on other group of ennemies, throwplosion on them, then warplosion on the singularity[/quote]

Corrected Image IPB[/quote]

Don't now what a Soldier, Sentinel or Infiltrator will do with biotic focus, singularity involves Liara (less flexible squad) or the Blackstorm (less flexible loadout/encumbrance), Vanguard can't throwplose, other's class grenades don't work like the Adept's one
 
:whistle:

[quote]Curunen wrote...

But isn't that a squadmember ability, meaning anyone has access to it?
If that was an adept only ability instead of the grenade, I don't think there would be any issue.
[/quote]

Yes it is, but the one that would use 100% of its potential is the Adept, Vanguards and Sentinel may use it, the other classes don't need.
And besides if someone can bring Stasis, I can bring Biotic focus.

[quote]Cloaking_Thane wrote...

and Vapaa, just for the record I'm not trying to rain on your parade or anything, but the majority of adept players on BSN are underwhelmed with biotic grenade. I'm glad you are super happy with the adepts changes, most of us arent.
[/quote]

Not to being rude, but that am I supposed to do with the majority ? All I do is make my point, and explaing it, I'm not the majority ? well think I can live with it

Modifié par Vapaä, 25 janvier 2012 - 06:19 .


#172
Sailears

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Vapaä wrote...
<snip>

Curunen wrote...

But isn't that a squadmember ability, meaning anyone has access to it?
If that was an adept only ability instead of the grenade, I don't think there would be any issue.


Yes it is, but the one that would use 100% of its potential is the Adept, Vanguards and Sentinel may use it, the other classes don't need.
And besides if someone can bring Stasis, I can bring Biotic focus.

I see your point. If it is available as a bonus power (which it should), then it will be great, and work best for the adept.

I don't like it being mutually exclusive with stasis though, if they are both to be bonus powers.

Essentially I'd trade the grenade for either stasis or biotic focus as a base adept power, leaving the bonus power slot free for the other.

#173
Cloaking_Thane

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But you miss the points. there is not exclusivity to the adept, you even admit it.

Adept may be slightly faster/more powerful than your squad in some instances, but the exclusivity of the powers is none existant.

5 classes have a grenade, biotic focus (tbd) is a standard squaddie power and "could" be used by anyone.

You acknowledge these things, then ramble on about how the adept may or may not be able to do it that much better than general squaddies...it's like talking to a wall or something


and also, its a grenade...

Modifié par Cloaking_Thane, 25 janvier 2012 - 06:35 .


#174
Vapaa

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Curunen wrote...
I see your point. If it is available as a bonus power (which it should), then it will be great, and work best for the adept.

I don't like it being mutually exclusive with stasis though, if they are both to be bonus powers.



Well I wouldn't be much optimistic about that; the beta videos showed only 7 power slots, witch leves only one bonus power .

Curunen wrote...
Essentially I'd trade the grenade for either stasis or biotic focus as a base adept power, leaving the bonus power slot free for the other.


Well that's a matter of point of view/playstyle and to each their own, my whole point is not "it's better" but "it's not worse" ;)

Cloaking_Thane wrote...

But you miss the points. there is not exclusivity to the adept, you even admit it.

Adept may be slightly faster/more powerful than your squad in some instances, but the exclusivity of the powers is none existant.


And I'm fine with that, I want signature playstyle, not signature power, and I found it for my Adept

Like I said it's a HOW vs WHAT debate, and I don't think if going any further will change anything.

Modifié par Vapaä, 25 janvier 2012 - 06:43 .


#175
Shepard the Leper

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Vapaä wrote...

You can take this into consideration but also the changes that have been made.


Yes, but everything they've changed applies to everyone who can use the relevant powers. And since the Adept lacks anything that isn't available to either squadmates or other classes makes it pretty much irrelevant. A better version of Pull works for the Adept, Vanguard, and all Pull wielding teammates. It has nothing to do with the Adept class an sich - it's just general ME business, nothing special.

You make it sound like an improved pistol is great for the Adept only. I'm sorry, but that's silly.

You are applying ME2 on ME3, seems legit, but you can apply STRICTLY, because biotic powers have been reworked and work quite dirrerently. So something which is true in ME2 may not be true in ME3


So? Since when is the Adept the only one who can use those powers?

Wut? Adept powers and Adept’s class passive has NOTHING to do with Adept?


See above.

Every class has its own way to reduce cooldowns, the Adept’s one is by making biotic combos, Sentinel for instance is my making tech/biotic combos.


Indeed. Cooldown bonuses and/or combo potential is not related or limited to the Adept.

But I’m not, to me Adept was meh in ME2 for various reasons, and I’m genuinely excited to see the ME3 Adept


I find that difficult to believe. ME3 is build upon ME2's combat system so if you didn't like the ME2 Adept I see little reason why you've changed your mind.

I love the ME2 Adept, and one of my biggest fears (based on tweets) is that biotics might turn out to be the gamebreaking mess they were in ME1. That would stop me from playing Adept (and using any biotic power) permanently because the last thing I'm looking for is boring "shoot the floating morons who don't fight back" gameplay.

That’s just plain false; biotic grenade is Adept exclusive, an besides, the improvements allowed by Bitic mastery is Adept-exclusive


I'm not playing an Adept to throw grenades. Been there, done that.

class passives are all alike. They improve Shep's rep, increase health, reduce cooldown, increase the number of weapons one can carry and so on. It's just a different name for the same thing every class has available. Besides, it's a goddamn passive. I doubt anyone has been playing any class in ME2 based on its passive power stats.

And you are trying to say that the Soldier/Engineer/Sentinel/Whatever can use Singularity ? well only with Blackstorm/Liara, but honestly I don’t care, Adept playstyle is not power-centric unlike the Vanguard, so I’m totally fine with that.


WTF? If there's one power-centric class its the Adept. Besides, the whole point of ME gameplay is to use your (class and squad) powers and weapon in conjunction. There's no fundamental difference in playstyle, only the powers each class has available makes a difference. A Vanguard uses its powers, squadmates and weapons - just like a Soldier, Sentinel and Adept.

Don't now what a Soldier, Sentinel or Infiltrator will do with biotic focus, singularity involves Liara (less flexible squad) or the Blackstorm (less flexible loadout/encumbrance), Vanguard can't throwplose, other's class grenades don't work like the Adept's one.


You're right about those grenades, although we don't know what they will do, but throwing grenades is as common as it gets. Everything else you've said is BS. Singularity = Singularity, a Warp or Throw detonation is just that. It is not related in any way to the Adept class, they are everyday ME business. Cool, but not special.

Do you at least understand why people are upset about the Adept not having anything unique?