Shepard the Leper wrote...
and synergy between Shep's powers is non-existing in ME
Adept's ME3 skill trees want to have a world with you.
Anyways that's all speculations, but power synergy will happen mark my worlds.
Shepard the Leper wrote...
and synergy between Shep's powers is non-existing in ME
Vapaä wrote...
Shepard the Leper wrote...
and synergy between Shep's powers is non-existing in ME
Adept's ME3 skill trees want to have a world with you.
Anyways that's all speculations, but power synergy will happen mark my worlds.
Shepard the Leper wrote...
That isn't speculation, but common sense.
Modifié par Vapaä, 25 janvier 2012 - 03:24 .
Modifié par Lycidas, 25 janvier 2012 - 02:08 .
Vapaä wrote...
No, it's applying to ME3 the ME2 mechanics, witch is irrelevant. Some powers have an already short cooldown, you can obviously shorten the cooldown by upgrading Biotic mastery, but you can also manage to get bonuses on your cooldown by making biotic combos or having the smallest weapon loadout possible.
We both make speculations, yours is based on ME2, mine is based on ME3's leaks, so neither are 100% relevant.
Lycidas wrote...
Being able to do biotic combos does not equal being as efficient at doing it as the Adept is.
Your teammates cool downs are longer than yours so no other Player/NPC class combination will for example do the new Pull +Throw combo as quick as the Adept or set up 2 exploding Singularities (together with Liara) and a Warp bomb / Pull+Throw.
Shepard the Leper wrote...
ME2 gameplay is the foundation on which ME3's has been build. Not taking that into consideration would be foolish.
Shepard the Leper wrote...
You're basing your speculation purely on non-existent features - like the Adept being to only, or the "best", class to execute combos (or you ignore the fact that ME gameplay is teambased). The Adept wasn't the "best" caster or combo'er in ME2 and definitely isn't going to be anything like that in ME3. The recently scrapped new signature ability would/could have changed that, but it's gone and replaced by grenades ...
Shepard the Leper wrote...
Cooldown bonuses are not something unique to the Adept, in ME2 the Sentinel has the (potential) fastest cooldown (bonus) plus activating Tech Armor resets squad cooldown which made the Adept look like a complete fool in comparison (when it comes to combo'ing). I don't care about that because the Adept still had its own unique abillity (Singularity) which has been taken away in ME3 (the last and only reason to play the class - well it isn't even a class anymore, just a playable squadmate).
Shepard the Leper wrote...
The only thing we don't know yet is how Bioware tweaked all powers (which is completely irrelevant to the Adept because all the Adept's powers are available to all Sheps, they either have their own version or they can bring a squadmate to provide); we do know who gets what and based on those facts the only sensible conclusion is that the Adept has been completely stripped of anything worth mentioning. Hell, there are even a couple squadmates who have more promising (looking) powers at their disposal.
Shepard the Leper wrote...
Let me just ask what you think would have happened to this forum if Bioware had removed Charge (and Nova) on the Vanguard, and replaced it with a grenade and/or another ammo power. I know what would happen; all hell would break lose (and rightly so). But when the Adept loses its only unique feature, nobody seems to care or give a sh-t. When I've just played an Infiltrator I'm not going to select Engineer next so I can Incinerate another 100 mooks like I did with my Infiltrator (or by using Mordin). But perhaps that sounds good to you, I dunno. To me that sounds like a total waste to even try the class and that's what happened to the Adept.
Modifié par Vapaä, 25 janvier 2012 - 04:56 .
Modifié par Cloaking_Thane, 25 janvier 2012 - 05:11 .
Cloaking_Thane wrote...
Every shepard can have 2 singularities. Just pop out the Blackstorm and you're a regular Adept,
Vapaä wrote...
Cloaking_Thane wrote...
Every shepard can have 2 singularities. Just pop out the Blackstorm and you're a regular Adept,
Um....no
Modifié par Cloaking_Thane, 25 janvier 2012 - 05:24 .
Cloaking_Thane wrote...
It was mainly tounge-in-cheek, but any class can have tow of the best adept powers at their disposal, that's a fact.
Modifié par Vapaä, 25 janvier 2012 - 05:25 .
Vapaä wrote...
Cloaking_Thane wrote...
It was mainly tounge-in-cheek, but any class can have tow of the best adept powers at their disposal, that's a fact.
And.....? what are they going to do with those powers ? lauch singularity and stasis with either average cooldowns or ammo limits ? well that's one lame playstyle, with my adept I will be able to dominate the battlefield at any time with my set of power, so no thanks, I'll stick with my pistol-only Adept.
Modifié par Cloaking_Thane, 25 janvier 2012 - 05:35 .
Vapaä wrote...
You can take this into consideration but also the changes that have been made.
Purely non-existant features ? I'm not going to answer such statement, just go read the Adept's skilltrees
Adept get the best cooldown bonuses, and these bonuses encourages biotic combos, where sentinel mastery encourages alternating between tech and biotic
Oh and your argument about Tech armor don't stand, since Tech armor increases encumbrance, slowing cooldowns
Yet to know ? they're all in the ME3 powers thread, and it's totally relevant to the Adept, yes sir.
What the hell are you talking about Vanguard getting his Charge removed ? NOTHING had been removed from the Adept, just things added and tweaked.
Modifié par Shepard the Leper, 25 janvier 2012 - 05:40 .
Cloaking_Thane wrote...
Just examples without even using squaddies and that would be exciting gameplay to me
Modifié par Vapaä, 25 janvier 2012 - 05:42 .
Vapaä wrote...
AdeptAll classes can use: Biotic focus, Singularity on main group of ennemies,bioticgrenade (off GCD), arc pistol on shieded ennemies, field Lift on other group of ennemies, throwplosion on them, then warplosion on the singularity
Vapaä wrote...
Cloaking_Thane wrote...
Just examples without even using squaddies and that would be exciting gameplay to me
Adept: Biotic focus, Singularity on main group of ennemies, biotic grenade (off GCD), arc pistol on shieded ennemies, field Lift and other group of ennemies, throwplosion on them, then warplosion on the singularity
without squadmates or blackstorm, just sayin'
Modifié par Cloaking_Thane, 25 janvier 2012 - 05:58 .
But isn't that a squadmember ability, meaning anyone has access to it?Vapaä wrote...
Cloaking_Thane wrote...
Just examples without even using squaddies and that would be exciting gameplay to me
Adept: Biotic focus,
Singularity on main group of ennemies, biotic grenade (off GCD), arc
pistol on shieded ennemies, field Lift on other group of ennemies,
throwplosion on them, then warplosion on the singularity
without squadmates or blackstorm, just sayin' [smilie]../../../images/forum/emoticons/whistling.png[/smilie]
Modifié par Curunen, 25 janvier 2012 - 05:57 .
XDMMX wrote...
The problem is that people who play Adept don't want Grenades, if you want a Grenade play a Soldier.
As an Adept I want to destroy people with my Biotics, I dont want some hand me down Soldier power.
Modifié par Vapaä, 25 janvier 2012 - 06:19 .
I see your point. If it is available as a bonus power (which it should), then it will be great, and work best for the adept.Vapaä wrote...
<snip>Curunen wrote...
But isn't that a squadmember ability, meaning anyone has access to it?
If that was an adept only ability instead of the grenade, I don't think there would be any issue.
Yes it is, but the one that would use 100% of its potential is the Adept, Vanguards and Sentinel may use it, the other classes don't need.
And besides if someone can bring Stasis, I can bring Biotic focus.
Modifié par Cloaking_Thane, 25 janvier 2012 - 06:35 .
Curunen wrote...
I see your point. If it is available as a bonus power (which it should), then it will be great, and work best for the adept.
I don't like it being mutually exclusive with stasis though, if they are both to be bonus powers.
Curunen wrote...
Essentially I'd trade the grenade for either stasis or biotic focus as a base adept power, leaving the bonus power slot free for the other.
Cloaking_Thane wrote...
But you miss the points. there is not exclusivity to the adept, you even admit it.
Adept may be slightly faster/more powerful than your squad in some instances, but the exclusivity of the powers is none existant.
Modifié par Vapaä, 25 janvier 2012 - 06:43 .
Vapaä wrote...
You can take this into consideration but also the changes that have been made.
You are applying ME2 on ME3, seems legit, but you can apply STRICTLY, because biotic powers have been reworked and work quite dirrerently. So something which is true in ME2 may not be true in ME3
Wut? Adept powers and Adept’s class passive has NOTHING to do with Adept?
Every class has its own way to reduce cooldowns, the Adept’s one is by making biotic combos, Sentinel for instance is my making tech/biotic combos.
But I’m not, to me Adept was meh in ME2 for various reasons, and I’m genuinely excited to see the ME3 Adept
That’s just plain false; biotic grenade is Adept exclusive, an besides, the improvements allowed by Bitic mastery is Adept-exclusive
And you are trying to say that the Soldier/Engineer/Sentinel/Whatever can use Singularity ? well only with Blackstorm/Liara, but honestly I don’t care, Adept playstyle is not power-centric unlike the Vanguard, so I’m totally fine with that.
Don't now what a Soldier, Sentinel or Infiltrator will do with biotic focus, singularity involves Liara (less flexible squad) or the Blackstorm (less flexible loadout/encumbrance), Vanguard can't throwplose, other's class grenades don't work like the Adept's one.