Biotic Grenades: Not a good power for Adepts (gameplay-wise). Addendum 01/24/12
#176
Posté 25 janvier 2012 - 06:52
#177
Posté 25 janvier 2012 - 07:00
Cloaking_Thane wrote...
But you miss the points. there is not exclusivity to the adept, you even admit it.
*snip
...it's like talking to a wall or something
and also, its a grenade...
...From the OP
Dear Mr. Cloaking Thane, Sheperd the Leper, or anyone else arguing with Vapaä,
Please refrain from dialogue with said individual. It is clear from their rebuttals that they are not familiar with logical argument, therefore freely use fallacious tactics. From using non sequiturs, to red herrings, and disregarding set precedents (often self-established), it is clear that this person can not follow basic logic.
I did not want to say anything--because I did not want to insult--but this individual's responses tend to be disrespectful and obnoxious in tone.
Simply, drop your discussion and leave them with the last word. Trust me, you do not need to (and can not) convince this individual, since anyone with a decent education level would side with your arguments solely for logic reasons. I am also not convinced that English is their first language, which might be the reason so much of the argument tends to be lost.
Lastly, I do not say this because they disagree with the thread (I encourage debate), but because they argue with poor reasoning. This fills the thread with pointless discussion. Vapaä, if you are reading this, I do not mind you defending your opinion, but please do so in a well-thought, constructed manner.
Modifié par MJvasNormandy, 25 janvier 2012 - 07:40 .
#178
Posté 25 janvier 2012 - 07:25
We say: "everyone can use singularity"
Response: but throwplosions are awesome, and I can use the arc pistol for shields
Us: *scratch head*, you can use the arc pistol with any class and also do throwplosions with your squadmates
Response: But adept will do it faster and maybe better
Us: *pops asprin*
#179
Posté 25 janvier 2012 - 07:42
#180
Posté 25 janvier 2012 - 07:54
"durr hurr all classes can warp bomb" - spoken like someone who doesn't know how to play an Adept. If you think the only draw of an Adept is Singularity-->Warp, then I honestly don't even know why you are a fan of the class. No other class is capable of matching what the Adept can do in regards to potential biotic prowess, because no other class has Singularity, Pull, Throw, Warp, and Shockwave in it's arsenal. Squadmate powers can't be aimed, and can't really take advantage of any insta-kills.
Vanguards have Pull, but they can't use it in the same way that Adepts do, because they don't Throw. Sentinels have Warp, but they can't really use it in the same way that Adepts do because they don't have access to a complimentary power like Singularity/Pull. Soldiers can use Warp bombs, if they want to lug Liara everywhere and hope that the Secret Squadmate has access to Warp (I'm not sure if SS's full power set is known or not).
Just because they don't have an exclusive power doesn't mean that their playstyle isn't unique, and we haven't even started talking about the addition of bonus powers and what that can do to change up the class's style.
If you limit yourself to one or two powers, then yes, your Adept will be pretty dull. As will pretty much every other class you use.
Besides, this is all baseless speculation. You are crying about milk that hasn't even been spilt yet.
#181
Posté 25 janvier 2012 - 07:55
coke addict wrote...
I know its to late for changes but if they had to give the adept a grenade an "implosion" grenade would have been cooler. It would draw every one in the room closer together so you can grab them all with a singularity or any power with a field evolution.
You just described singularity.
#182
Posté 25 janvier 2012 - 08:02
MELTOR13 wrote...
No other class has the available biotic combo potential that the Adept does.
"durr hurr all classes can warp bomb" - spoken like someone who doesn't know how to play an Adept. If you think the only draw of an Adept is Singularity-->Warp, then I honestly don't even know why you are a fan of the class. No other class is capable of matching what the Adept can do in regards to potential biotic prowess, because no other class has Singularity, Pull, Throw, Warp, and Shockwave in it's arsenal. Squadmate powers can't be aimed, and can't really take advantage of any insta-kills.
Vanguards have Pull, but they can't use it in the same way that Adepts do, because they don't Throw. Sentinels have Warp, but they can't really use it in the same way that Adepts do because they don't have access to a complimentary power like Singularity/Pull. Soldiers can use Warp bombs, if they want to lug Liara everywhere and hope that the Secret Squadmate has access to Warp (I'm not sure if SS's full power set is known or not).
Just because they don't have an exclusive power doesn't mean that their playstyle isn't unique, and we haven't even started talking about the addition of bonus powers and what that can do to change up the class's style.
If you limit yourself to one or two powers, then yes, your Adept will be pretty dull. As will pretty much every other class you use.
Besides, this is all baseless speculation. You are crying about milk that hasn't even been spilt yet.
Well the op is specific to biotic grenade not being a relevant power, but did you perchance play ME2 on insanity?
SW, Throw, and to a lesser degree pull are largely meaningless. Has it changed in ME3, it does indeed seem to be different and I truely hope it is, that said I'd love to see your ME2 adept insanity runs that didn't focus on singularity, warp, and comboing for the Wbomb. Sure I used pull throw occasionally or Heavy slam for the lulz...
Modifié par Cloaking_Thane, 25 janvier 2012 - 08:02 .
#183
Posté 25 janvier 2012 - 08:15
I have to agree to this post. IMHO the Adept has never been defined by one single power like all other classes (not including Eng) even when Singularity was still unique to us. What made and makes the class unique is the whole arsenal of biotic powers it has to it's disposal and the way they can be combined. ME 2 did diminish that by some degree by using a very inflexible global cool-down system which ME 3 is going to handle a lot better - I hope.MELTOR13 wrote...
No other class has the available biotic combo potential that the Adept does.
"durr hurr all classes can warp bomb" - spoken like someone who doesn't know how to play an Adept. If you think the only draw of an Adept is Singularity-->Warp, then I honestly don't even know why you are a fan of the class. No other class is capable of matching what the Adept can do in regards to potential biotic prowess, because no other class has Singularity, Pull, Throw, Warp, and Shockwave in it's arsenal. Squadmate powers can't be aimed, and can't really take advantage of any insta-kills.
Vanguards have Pull, but they can't use it in the same way that Adepts do, because they don't Throw. Sentinels have Warp, but they can't really use it in the same way that Adepts do because they don't have access to a complimentary power like Singularity/Pull. Soldiers can use Warp bombs, if they want to lug Liara everywhere and hope that the Secret Squadmate has access to Warp (I'm not sure if SS's full power set is known or not).
Just because they don't have an exclusive power doesn't mean that their playstyle isn't unique, and we haven't even started talking about the addition of bonus powers and what that can do to change up the class's style.
If you limit yourself to one or two powers, then yes, your Adept will be pretty dull. As will pretty much every other class you use.
Besides, this is all baseless speculation. You are crying about milk that hasn't even been spilt yet.
I sympathize with everybody saying losing Singularity as an exclusive power hurts. I too realize a grenade does not at all fit into the Adept class as unique skill by the sound of it. But saying the Adept has noting unique at all is taking it a bit far and sounds more like whining than anything else.
Modifié par Lycidas, 25 janvier 2012 - 08:28 .
#184
Posté 25 janvier 2012 - 08:17
Cloaking_Thane wrote...
Well the op is specific to biotic grenade not being a relevant power, but did you perchance play ME2 on insanity?
SW, Throw, and to a lesser degree pull are largely meaningless. Has it changed in ME3, it does indeed seem to be different and I truely hope it is, that said I'd love to see your ME2 adept insanity runs that didn't focus on singularity, warp, and comboing for the Wbomb. Sure I used pull throw occasionally or Heavy slam for the lulz...
Shockwave has it's uses and has been shown to be perfectly viable on Insanity. It's not optimal, but there are worse powers.
If you think Pull and Throw are largely meaningless for an Adept on ANY difficulty I would hate to watch you play.
Of course, Singularity was used quite a bit. I don't use Warp that often (guns are better at stripping protections), except for the occasional warpsplosion (I use Unstable Warp) when I had a large group that I could affect. Pull->Throw, Singularity->Throw were my main weapons in open areas. Enclosed areas saw more warpsplosions, because it's harder to direct Pull/Throw indoors. Also, I used guns, which apparently some players have some kind of horrible hatred towards, even though this series has been a TPS from the get-go.
#185
Posté 25 janvier 2012 - 08:25
I beg to differ. I did and do play ME 2 as an Adept on Insanity. Pull and Trow are bread and butter skills for me just like Singularity and Warp there is hardly any difference in how often I use which. I have to agree on SW though I did not use it on any of my Adepts.Cloaking_Thane wrote...
...but did you perchance play ME2 on insanity? SW, Throw, and to a lesser degree pull are largely meaningless.
#186
Posté 25 janvier 2012 - 08:26
Cloaking_Thane wrote...
True
We say: "everyone can use singularity"
Yes everyone can use singularity....with the cost of a less flexible
squad or a less flexible weapon loadout, simply put: YES you can mimics
adept playstyle to a certain extend, but this comes with a cost (in
this case:
Cloaking_Thane wrote...
Response: but throwplosions are awesome, and I can use the arc pistol for shields
And you now why ? because Adept's playstyle isn't limited to warplosions and singularities, you people keep saying that singularity isn't Adept's exclusive.....YES, but Adept isn't a one-trick pony, and can do other things
Cloaking_Thane wrote...
Us: *scratch head*, you can use the arc pistol with any class and also do throwplosions with your squadmates
And my Adept can fire with the blackstorm and have Liara in her quad: 3 singularities, 2 warps, and all the Adept's powers, isn't that neat ?
Cloaking_Thane wrote...
Response: But adept will do it faster and maybe better
Us: *pops asprin*
That's the whole point of the Adept: manipulate biotics like no other: faster, better and more often, that's why I play Adept, not to have a shiny outstanding power.
Modifié par Vapaä, 25 janvier 2012 - 08:27 .
#187
Posté 25 janvier 2012 - 08:26
MELTOR13 wrote...
Cloaking_Thane wrote...
Well the op is specific to biotic grenade not being a relevant power, but did you perchance play ME2 on insanity?
SW, Throw, and to a lesser degree pull are largely meaningless. Has it changed in ME3, it does indeed seem to be different and I truely hope it is, that said I'd love to see your ME2 adept insanity runs that didn't focus on singularity, warp, and comboing for the Wbomb. Sure I used pull throw occasionally or Heavy slam for the lulz...
Shockwave has it's uses and has been shown to be perfectly viable on Insanity. It's not optimal, but there are worse powers.
If you think Pull and Throw are largely meaningless for an Adept on ANY difficulty I would hate to watch you play.
Of course, Singularity was used quite a bit. I don't use Warp that often (guns are better at stripping protections), except for the occasional warpsplosion (I use Unstable Warp) when I had a large group that I could affect. Pull->Throw, Singularity->Throw were my main weapons in open areas. Enclosed areas saw more warpsplosions, because it's harder to direct Pull/Throw indoors. Also, I used guns, which apparently some players have some kind of horrible hatred towards, even though this series has been a TPS from the get-go.
Never seen the bold, I even maxed out Mine and Jack's to see. I've maxed out Pull and throw field and it's just ok, you can butter it up if you want and pretend they were spectacular but the werent, although pull field in the right circumstances I'll admit was pretty good. A viper adept with the locust is a protection stripping machine, I have no fear of guns, for me soldier class is super OP.
I could go on but I'd digress too much
#188
Posté 25 janvier 2012 - 08:35
Vapaä wrote...
Cloaking_Thane wrote...
True
We say: "everyone can use singularity"
Yes everyone can use singularity....with the cost of a less flexible
squad or a less flexible weapon loadout, simply put: YES you can mimics
adept playstyle to a certain extend, but this comes with a cost (in
this case:Cloaking_Thane wrote...
Response: but throwplosions are awesome, and I can use the arc pistol for shields
And you now why ? because Adept's playstyle isn't limited to warplosions and singularities, you people keep saying that singularity isn't Adept's exclusive.....YES, but Adept isn't a one-trick pony, and can do other thingsCloaking_Thane wrote...
Us: *scratch head*, you can use the arc pistol with any class and also do throwplosions with your squadmates
And my Adept can fire with the blackstorm and have Liara in her quad: 3 singularities, 2 warps, and all the Adept's powers, isn't that neat ?Cloaking_Thane wrote...
Response: But adept will do it faster and maybe better
Us: *pops asprin*
That's the whole point of the Adept: manipulate biotics like no other: faster, better and more often, that's why I play Adept, not to have a shiny outstanding power.
Less flexible how? only if I want to use a warp bomb I guess
Sure it isn't limited to that exclusively, but that doesnt mean much, take for example blue shielded enemies...4 Powers are "greyed" out
Almost certain you cant have more than 2 in play at once, or even more than one (been a while), but I could be mistaken on this.
Adepts in ME2 are forced into being largely 1/2 trick ponies on insanity unless you want to take a long time to finish.
Please show me these videos on youtube or wherever where the maxed out throw, pull, and SW Adept reign CC and fire down upon the game and don't take uneccisarily long to do it.
Modifié par Cloaking_Thane, 25 janvier 2012 - 08:39 .
#189
Posté 25 janvier 2012 - 08:35
Lycidas wrote...
I have to agree to this post. IMHO the Adept has never been defined by one single power like all other classes (not including Eng) even when Singularity was still unique to us. What made and makes the class unique is the whole arsenal of biotic powers it has to it's disposal and the way they can be combined. ME 2 did diminish that by some degree by using a very inflexible global cool-down system which ME 3 is going to handle a lot better - I hope.MELTOR13 wrote...
No other class has the available biotic combo potential that the Adept does.
"durr hurr all classes can warp bomb" - spoken like someone who doesn't know how to play an Adept. If you think the only draw of an Adept is Singularity-->Warp, then I honestly don't even know why you are a fan of the class. No other class is capable of matching what the Adept can do in regards to potential biotic prowess, because no other class has Singularity, Pull, Throw, Warp, and Shockwave in it's arsenal. Squadmate powers can't be aimed, and can't really take advantage of any insta-kills.
Vanguards have Pull, but they can't use it in the same way that Adepts do, because they don't Throw. Sentinels have Warp, but they can't really use it in the same way that Adepts do because they don't have access to a complimentary power like Singularity/Pull. Soldiers can use Warp bombs, if they want to lug Liara everywhere and hope that the Secret Squadmate has access to Warp (I'm not sure if SS's full power set is known or not).
Just because they don't have an exclusive power doesn't mean that their playstyle isn't unique, and we haven't even started talking about the addition of bonus powers and what that can do to change up the class's style.
If you limit yourself to one or two powers, then yes, your Adept will be pretty dull. As will pretty much every other class you use.
Besides, this is all baseless speculation. You are crying about milk that hasn't even been spilt yet.
I sympathize with everybody saying loosing Singularity as an exclusive power hurts. I too realize a grenade does not at all fit into the Adept class as unique skill by the sound of it. But saying the Adept has noting unique at all is taking it a bit far and sounds more like whining than anything else.
To clarify, and keep this thread on topic, my post is not specifically about Adepts not being 'unique' or being 'underpowered'. I play Adept because I know how powerful biotics are, especially in tandem. This thread is foremost about biotic grenades not adding a new dimension to play. [See "Addendum" for powers that use force (N) as an effect.]
As far as being "baseless speculation," I have overtly stated that this IS speculation, but I have provided enough evidence to unwarrent the use of the word "baseless." I have also addressed the issue of voicing concern before the game (again, see Addendum), but if mine and many other Adepts concerns are legitimate, waiting for the demo or full release is the most useless action of all--inaction.
If your statements were responses to comments you read and not the OP, then I understand. But most of your argument is completely off-topic to the thread's intention.
I believe the Adept will be a very powerful class in ME3. I just want a different flavor in terms of power effects.
Edit: Let's not argue utility, as any good Adept knows how amazing the class is. Discuss the topic at hand: Does biotic grenade add any new dimension to Adept play?
Modifié par MJvasNormandy, 25 janvier 2012 - 08:38 .
#190
Posté 25 janvier 2012 - 08:40
MELTOR13 wrote...
Just because they don't have an exclusive power doesn't mean that their playstyle isn't unique, and we haven't even started talking about the addition of bonus powers and what that can do to change up the class's style.
Their playstyle cannot be unique simply because there's nothing unique in what the Adept can do. Bonus powers are there to give you a bonus - not to fix your class. The funny thing is that nearly everyone here at the BSN agreed that Stasis should be part of the default Adept loadout. Consensus at the BSN - who would have though that to be possible
The thing I liked the most of ME2 class system are the signature powers. Whenever you start playing a new class you'd to figure out how you could implement this new ability into your playstyle. The fun part of being an Adept in ME2 was to experiment with Singularity. Casting Pull, or Warp, yourself instead of using a squad-button does not feel new, exciting, or interesting.
The five other (ME3) classes all have one or two truly unique powers. To master their use and to integrate them into a new playstyle, to tweak or enhance their effects with bonus powers is what makes changing classes a lot of fun (IMHO).
Just go look around in some other threads. You find folks debating how best to use Charge and Nova, how bonus powers might boost or ruin some of their potential effects; there's talk about turrets, cloaking, sticky grenades, the new tech armor and so on.
Can you link one thread about the ME3 Adept with such talk? I can't, I can link a couple threads where people voice their disappointment about the Adept class though.
If you limit yourself to one or two powers, then yes, your Adept will be pretty dull. As will pretty much every other class you use.
Who's talking about limiting oneself to only one power. I used all powers on my ME2 Adept (Insanity). The thing is, like I've said before, in ME2 you got your hands on Singularity. It's not the best power around and it has lots of flaws, but you could only go crazy with that power by playing an Adept. That's no longer the case.
Besides, this is all baseless speculation. You are crying about milk that hasn't even been spilt yet.
Really? So everything in the confirmed features thread, and the one about powers and evolutions is speculative? We have no clue which powers each class will get or their basic effects?
#191
Posté 25 janvier 2012 - 08:41
MJvasNormandy wrote...
Snip***
Edit: Let's not argue utility, as any good Adept knows how amazing the class is. Discuss the topic at hand: Does biotic grenade add any new dimension to Adept play?
I wouldn't put in qualifiers such as this, but I will personally agree to debate the merits of Bgrenade.
#192
Posté 25 janvier 2012 - 08:45
#193
Posté 25 janvier 2012 - 08:46
Cloaking_Thane wrote...
MJvasNormandy wrote...
Snip***
Edit: Let's not argue utility, as any good Adept knows how amazing the class is. Discuss the topic at hand: Does biotic grenade add any new dimension to Adept play?
I wouldn't put in qualifiers such as this, but I will personally agree to debate the merits of Bgrenade.
I agree. The reason I used it was that the person I responded to was belittling others opinions by stating something like "they don't know how to play Adept." It was an appeasment device, to get the conversation back on topic.
Edit: Thanks btw. Civility needs to be kept in check...by all. Otherwise, discussions move nowhere.
Modifié par MJvasNormandy, 25 janvier 2012 - 08:50 .
#194
Posté 25 janvier 2012 - 09:06
In my opinion, if you don't think the Adept is unique in it's playstyle, then you are likely not using it to it's full capacity. You can disagree with that, that's fine by me. But if you are basing the idea of uniqueness on one single power, i think that's incorrect, because I don't think you can judge a class on one power alone. It's the overall combination of those powers and how they can be put to best use that defines what a class plays like.
The reason I said all of this is baseless speculation is because you have yet to see or play as an Adept in action. You haven't seen how the powers can work in tandem, and what other classes are capable of as well. There isn't a squadmate with Pull anymore (unless the SS has it). There isn't a squadmate besides Liara with Warp (unless the SS has it). There are lots of changes in squadmates and Shep's classes themselves. There is a reason the game is played. Anything can be made to look good (or bad) on paper. You may very well be disappointed again. But you may be pleasantly surprised.
I don't personally think that the 'biotic grenade' is the coolest power in the world, but I'm not going to sit here and be an armchair devloper. If BioWare couldn't get Overpower to work as intended, they couldn't get it to work. Do I think they could have selected a different (/better) power to give Adepts? Yes. Barrier, IMO, would've been nice. It's an old throwback power from ME1 and I think it's an iconic power of the series, and we all know that Adepts could use a little more survivability.
I guess that I'm biased because I loved the ME2 Adept. In my eyes, the ME3 Adept is only getting better from the ME2 Adept (more power evolutions, hopefully more effective biotics against protections, etc.) so I can't really be upset.
I've said time and time again...Liara shared powers with the ME1 Adept and no one ever complained about that...in fact, ME1 Adepts on this board seem to be worshipped.
#195
Posté 25 janvier 2012 - 09:21
However, I do want to emphasize the connection between the Adept having "normal" powers only (the same powers other classes have and/or every Shepard can add to his/her arsenal using teammembers) and this Biotic Grenade (which appears to be the biotic specialist's "ultimate" weapon).
My main concerns are:
1. Throwing grenades does not feel or look like something only the biotic specialist can do.
2. Grenades are a common device and are therefore not an unique skill.
3. That's too little to label the Adept the 6th class IMHO. When the other five classes get two signature powers each, I expect something similar for my Adept. At this point I see the ME2 Adept with Flashbang Grenades plus a bonus power slot. Liara can also use Singularity so that power has lost some of its appeal. There's nothing that really excites me and that makes me sad. The Adept is my favorite class and it hurts to see all rival classes doing so well - makes me jealous
#196
Posté 25 janvier 2012 - 09:23
MELTOR13 wrote...
Look, I'm not going to sit here and watch this thread careen off the cliff because we get into some lame *** argument.
In my opinion, if you don't think the Adept is unique in it's playstyle, then you are likely not using it to it's full capacity. You can disagree with that, that's fine by me. But if you are basing the idea of uniqueness on one single power, i think that's incorrect, because I don't think you can judge a class on one power alone. It's the overall combination of those powers and how they can be put to best use that defines what a class plays like.
The reason I said all of this is baseless speculation is because you have yet to see or play as an Adept in action. You haven't seen how the powers can work in tandem, and what other classes are capable of as well. There isn't a squadmate with Pull anymore (unless the SS has it). There isn't a squadmate besides Liara with Warp (unless the SS has it). There are lots of changes in squadmates and Shep's classes themselves. There is a reason the game is played. Anything can be made to look good (or bad) on paper. You may very well be disappointed again. But you may be pleasantly surprised.
I don't personally think that the 'biotic grenade' is the coolest power in the world, but I'm not going to sit here and be an armchair devloper. If BioWare couldn't get Overpower to work as intended, they couldn't get it to work. Do I think they could have selected a different (/better) power to give Adepts? Yes. Barrier, IMO, would've been nice. It's an old throwback power from ME1 and I think it's an iconic power of the series, and we all know that Adepts could use a little more survivability.
I guess that I'm biased because I loved the ME2 Adept. In my eyes, the ME3 Adept is only getting better from the ME2 Adept (more power evolutions, hopefully more effective biotics against protections, etc.) so I can't really be upset.
I've said time and time again...Liara shared powers with the ME1 Adept and no one ever complained about that...in fact, ME1 Adepts on this board seem to be worshipped.
Listen, you sound like a guy much like me. I love the ME2 Adept (much more than ME1). I think with our mutual interest in the class, it can be left unspoken between us why the ME3 Adept is going to be even better. But BioGrenades are really not appealing at all to me, and I can see yo understand that.
As I stated in my OP, I could very well be wrong, and hopefully I am. However, waiting to see it in action accomplishes nothing (assuming anything needs to, or can even still be done). And yes, many Adepts like us have concluded that adding an existing power (Barrier, Stasis) in place may be better.
Anyways, thanks for the well-constructed and civil thought. For both our sakes, I hope my deductions on BioGrenades (again, having nothing to do with their utility or strength) are very, very, very wrong.
Modifié par MJvasNormandy, 25 janvier 2012 - 09:25 .
#197
Posté 25 janvier 2012 - 09:33
Shepard the Leper wrote...
I apologize for derailing the thread. It's funny this always seems to happen when the Adept gets involved![]()
However, I do want to emphasize the connection between the Adept having "normal" powers only (the same powers other classes have and/or every Shepard can add to his/her arsenal using teammembers) and this Biotic Grenade (which appears to be the biotic specialist's "ultimate" weapon).
My main concerns are:
1. Throwing grenades does not feel or look like something only the biotic specialist can do.
2. Grenades are a common device and are therefore not an unique skill.
3. That's too little to label the Adept the 6th class IMHO. When the other five classes get two signature powers each, I expect something similar for my Adept. At this point I see the ME2 Adept with Flashbang Grenades plus a bonus power slot. Liara can also use Singularity so that power has lost some of its appeal. There's nothing that really excites me and that makes me sad. The Adept is my favorite class and it hurts to see all rival classes doing so well - makes me jealous
Well thanks for the preemptive apology. And yes, I prefer if we keep this thread on topic (not discussing "lore" aspects). But to that final point, note that the description of the Soldier's Frag Grenade from the leaked script (thanks to AVPen on Biotic Sage's thread) sounds eerily similar to the description of BioGrenades from Manveer Heir's tweet:
"...does a ton of force, flinging enemis across the screen."
Frag Grenade Powerful explosives that rip through enemies and send them flying.
Aside from the biotic combo implications, their function seems similar.
#198
Posté 25 janvier 2012 - 09:38
I understand the concerns about biotic grenade...I just can't jump on that 'Adepts are basically useless and don't have anything unique about them' boat. Because I had a lot of fun with the Adept and it provided a very unique and tactical playstyle to the table, IMO.
#199
Posté 25 janvier 2012 - 09:40
Pro- Off cooldown, seemingly devestating effects (tweet), coordination with biotic powers??
Con- Uniqueness, seemingly clashes with class ethos, other options better??
Feel free to add and expand
#200
Posté 25 janvier 2012 - 09:44
Yeah I've got to agree with that. Pull and throw are invaluable to me. In fact I'm just in the middle of replaying one of my adepts through ME2, and I use pull more often than singularity and warp, and throw where the situation calls for it.Lycidas wrote...
I beg to differ. I did and do play ME 2 as an Adept on Insanity. Pull and Trow are bread and butter skills for me just like Singularity and Warp there is hardly any difference in how often I use which. I have to agree on SW though I did not use it on any of my Adepts.Cloaking_Thane wrote...
...but did you perchance play ME2 on insanity? SW, Throw, and to a lesser degree pull are largely meaningless.
Exactly. I imagine it's just the blue visual effect, slightly different sound effect, and varying levels of force that is the difference between a biotic and frag grenade.MJvasNormandy wrote...
<snip>
"...does a ton of force, flinging enemis across the screen."
Frag Grenade Powerful explosives that rip through enemies and send them flying.
Aside from the biotic combo implications, their function seems similar.





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