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Soloing Nightmare with Rogue


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#51
Timortis

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It depends on the situation at hand. Sometimes the damage comes in very handy, and sometimes I need more control. Lure traps are great, they stun for a nice amount of time and have a large radius. Claw traps are good too, they do a nice chunk of damage and hold, but they have a very small radius. I've found Grease traps worthless, though I haven't tried setting them on fire with fire bombs. I wonder how that would work. Sleeping gas traps are useful for disabling a large pack of mobs at the same time. I used those against the refugee zerg in Lothering, for example.

You have to use AoE traps wisely so all mobs hit them at the same time.

Modifié par Timortis, 24 novembre 2009 - 02:28 .


#52
Guest_Lemonio_*

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T0rin3 wrote...

Lemonio wrote...

but either way, high dragon is a little extreme

Isn't that the point of soloing on nightmare? :) To me, if you don't do everything, then why are you even bothering? To prove you can grind out The Deep Roads by yourself? :P


lol, deep roads were actually really easy....
although i went there last so maybe that is why

but i think fighting high dragon as mage is easier than as rogue
when i said  it is extreme i didn't mean its not doable
you just paralyze the crap out of him with glyph combo
then nuke him with all the AoE you got
then if he starts attacking you paralyze him again, or use force field and then just use some potions to heal while he's frozen
then move back 
set up glyph combo again
and nuke again
really the only problem with the high dragon is that when he flies at you you get knocked down, and if that happens, you are screwed
otherwise its not really a problem

#53
Kaerwek

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My, what an interesting thread. I wonder if I'll ever start this. I play on PC, and it seems it may be easier to solo on xbox?

#54
T0rin3

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I'm doing it on the PC, stealth makes practically anything possible without enough creativity.

#55
SirValeq

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Man, every time I read a thread like this, I'm one step closer to starting my own solo rogue. :)

Anyway, I'm guessing dwarf is the number one choice?

Also, would the unofficial dexterity/bow fix make easier or actually harder?

#56
Ultrazennn

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Madlax27 wrote...

Ironic how so many people complain about archery and the guy doing Nightmare solo is an archer ;).

My first playthrough was an AoS rogue archer as well, and it is quite a good combo with combat stealth :).


The *only* reason this is at all possible, is due to a simple to fix flaw in the social programming of the mobs.  The only thing archery is good for is cheesing/exploiting encounters.  If mobs social agro worked correctly, archery would be pretty useless other than an arrow of slaying opener and restealth tactic.

Won't get into too many spoilers, but there are *many* points in the game, where you can actually despawn mobs entirely by hitting them from far enough away, just one as an example, the first caster you come up against in the starter Duncan quest.

Anyhow, to the OP, fun stuff.  I love playing through the game solo with different builds, and trying to come up with tactics etc.  Traps would be one suggestion for you to start goofing around with, highly fun and great for spreading out groups and stringing them along to restealth/ambush points.

#57
T0rin3

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iLikeBWgames wrote...

Man, every time I read a thread like this, I'm one step closer to starting my own solo rogue. :)
Anyway, I'm guessing dwarf is the number one choice?
Also, would the unofficial dexterity/bow fix make easier or actually harder?

The box fix is actually a nerf if you are Str based or Cun based, but being as it is a fix, and not a mod, I don't play without it... just makes the game work as it was intended to work.

I played as human noble rogue, but dwarf (for magic resistance) or daelish elf (for bow talent) would be the optimal choices.

#58
T0rin3

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Ultrazennn wrote...

The *only* reason this is at all possible, is due to a simple to fix flaw in the social programming of the mobs.  The only thing archery is good for is cheesing/exploiting encounters.  If mobs social agro worked correctly, archery would be pretty useless other than an arrow of slaying opener and restealth tactic.

Well, I wouldn't say that is the only thing it is good for... I honestly don't exploit the game, I don't despawn mobs, and the reason I chose archery was for diversity (I had already played 2 DW rogue games) and for distance. Being able to attack for 5-10 seconds while my enemies run towards me, as opposed to started in melee or very close to them, is the main reason to use archery. But really, the method of attack is meaningless, it is really all about stealth.

And what do you mean if "social aggro worked correctly"?

Won't get into too many spoilers, but there are *many* points in the game, where you can actually despawn mobs entirely by hitting them from far enough away, just one as an example, the first caster you come up against in the starter Duncan quest.

Sure, and there are plenty of ways to exploit the game, infinite gold, infinite xp, but that doesn't take any validity away from doing things "honestly".

Anyhow, to the OP, fun stuff.  I love playing through the game solo with different builds, and trying to come up with tactics etc.  Traps would be one suggestion for you to start goofing around with, highly fun and great for spreading out groups and stringing them along to restealth/ambush points.

I do goof around some with traps, I'm trying to find the right mix of traps to enable me to spend less time hiding in stealth and waiting for stamina to regen, and more time just taking out large groups of enemies at once.

#59
Rynas

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Sir Elliot wrote...

Ranger for my first, picked duelist for the 2nd one but won't put any points into it.

I guess it could be done without ranger, but I have no idea how I would manage. The pets make boss fights possible, since I can stealth, lose aggro, and either start backstabbing, or run to range and keep shooting.


So the pets are actually capable of tanking/surviving bosses? Or do you just re-summon over and over? I don't know how Ranger works...

#60
Jassper

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You will need 3 companions with you in the Gaunlet, don't think there is a way around that.

#61
SirValeq

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Jassper wrote...

You will need 3 companions with you in the Gaunlet, don't think there is a way around that.


It's written all over the forum. You DON'T need anybody for that riddle, the game conjures temporary party members for you.

#62
Guurzak

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You also need three companions to summon the Orzammar dragon.

#63
Sir Elliot

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Rynas wrote...

So the pets are actually capable of tanking/surviving bosses? Or do you just re-summon over and over? I don't know how Ranger works...


Well, with regular pets they are 75% of your level.  With master ranger they are 90% of your level, which is a very crucial boost.

Then it's a matter of recognizing what boss you're up against and how to fight that particular boss.   The different pets excell in different areas, though by the end of most the 'true' boss fights, I will have summoned all 3 of my pets at least once.

Also, you need to recognize that several bosses spawn support mobs at a certain % of health (but only the first time they reach that %).  Jarvia is a good example.  At 75% and 50% she spawns more support.

At that point just stealth, walk away, and let your pet die while you plan how to take out the support.  Ideally you want to fight the bosses just 1v1.

Finally, having a grandmaster paralyze rune in your weapon (preferably starfang longsword) is a big help.  Throughout a long boss fight you will eventually get a paralyze to proc, at which point you'll be able to deliver just punishing damage that will wrap things up very quickly.

If anyone needs advice on how to beat any of the bosses just let me know.  IMHO Zathrian was the hardest to solo, much harder than Flemeth or the High Dragon.

#64
T0rin3

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I'm working my way through the Elven Ruins right now on my way to turn against Zathrian, looking forward to that fight. What made it so hard, the treants and root?

#65
Colma

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T0rin3 wrote...

High dragon with mage on nightmare, solo?




I've soloed the high dragon in nightmare with my pure caster
BM/SH build after my party got wiped out in 15 seconds and I refused to
revive their dumb asses. It was pretty easy really and took about 15 minutes.

It was a game of just making sure to always stay out of fire breath range, running when it pulls you towards it, and it constantly resisting my spells with my 98 spellpower <_<.

I think I used 4 health pots during the fight.

Modifié par Colma, 24 novembre 2009 - 05:47 .


#66
ALFer82

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Timortis wrote...

I have to disagree, they've been critical for me in certain fights. Remember, I don't have a pet, and I'm kind of obsessive about totally clearing areas, and kiling all the mobs I could stealth by. Yesterday, I spent an hour trying to figure out how to deal with the Shadow Werewolves in the ruins. When you're alone, they use overwhelm on you out of stealth, it's instant death. The only way I could kill them all was with an elaborate trap setup. :P


I just had to stealth through there because those damn shadow werewolves are a pain.

Modifié par ALFer82, 24 novembre 2009 - 05:53 .


#67
Guest_Lemonio_*

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T0rin3 wrote...

I'm working my way through the Elven Ruins right now on my way to turn against Zathrian, looking forward to that fight. What made it so hard, the treants and root?


well to be fair i played on normal, but i just used glyphs to paralyze him
and then just cast inferno and fireball
only go for zathrian
once he dies the trees will dissapear
just don't get distracted by them

#68
GarethPierce

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So... I've solo'd most of the game with AW/BM autoattacking (and CoC + Fireball till lvl 7), but every time I try to start a solo rogue human on nightmare... I die in the VERY first battle.



Are you using the dog to help? Rule #2 "dump your party members (i.e. Lothering), you dump them. If you pick up any new party members, you dump them. Unless the game forces you to use spare party members (I think it does this at the end of the Branka quest with Ohgren), the only character you use is the main character." Does this mean that you'd use the dog? In the tower fight, did you use your 'forced' party members, other than as meatbags if you couldn't get aggro? I've been putting them on passive/hold and sending them as far as I can from the battle. How do you win the very first few fights? I've been taking pinning shot and rapid shot for cc and dps... but?!?!

#69
Colma

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Can't help you on that one GarethPierce, I made my solo rogue a dalish elf.

#70
Star-drinker

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GarethPierce wrote...

So... I've solo'd most of the game with AW/BM autoattacking (and CoC + Fireball till lvl 7), but every time I try to start a solo rogue human on nightmare... I die in the VERY first battle.

Are you using the dog to help? Rule #2 "dump your party members (i.e. Lothering), you dump them. If you pick up any new party members, you dump them. Unless the game forces you to use spare party members (I think it does this at the end of the Branka quest with Ohgren), the only character you use is the main character." Does this mean that you'd use the dog? In the tower fight, did you use your 'forced' party members, other than as meatbags if you couldn't get aggro? I've been putting them on passive/hold and sending them as far as I can from the battle. How do you win the very first few fights? I've been taking pinning shot and rapid shot for cc and dps... but?!?!


I'm pretty sure everyone doing solo rogue human doesn't bother soloing until Lothering. Just impossible at that level because you have so little tools.

#71
Star-drinker

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Doublepost

Modifié par Star-drinker, 25 novembre 2009 - 05:16 .


#72
RedShft

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Cool story bro. Sounds boring. :(

#73
T0rin3

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Talents by Level:

1: Stealth
1: Deft Hands
4: Improved Tools
7: Summon Wolf (Ranger)
8: Combat Stealth
8: Lethality
12: Master Stealth

Otherwise, take talents in this order:

1) Melee Archer
2) Pinning Shot
3) Crippling Shot
4) Critical Shot
5) Arrow of Slaying
6) Summon Bear (Ranger)
7) Mechanical Expertise
8) Summon Spider (Ranger)
9) Master Ranger (Ranger)
10) Song of Valor (Bard)
11) Distraction (Bard)12) Song of Courage (Bard)

Those are the core abilities, beyond that it is personal preference. My stat build is for a Dex/Cun ranged Rogue...

30 dex for Arrow of Slaying (get ASAP for the attack bonus)
20 str for the best light armor
everything else into cunning

You can sacrifice some stat points into strength by replacing them with items that boost strength to help equip the best light armor. I use Key of the City (from Orzammar) and the belt from the Quartermaster in the Circle Tower. My natural strength is 16. Since you won't get the best light armor right at the beginning, you can plan ahead and get some strength boosting items before you spend the gold on the best armor. You can also replace some of these requirements with stat increases in the Circle Tower quest to further increase the amount of stats you can dump into cunning.

That should cover it... obviously there is no level by level progression, since you get extra talent points at different intervals based on your progress and when/if you buy books to allow you to learn more. The important talents I listed by level, as I wouldn't recommend not getting those talents then, they are the most key talents to the build.

Keep in mind that with high cunning, you don't need to max out Persuasion and the Lockpicking talents, because cunning replaces them to some extent. For every 25 cunning over 10, you need 1 less Persuasion skill. For every 10 cunning over 30, you need 1 less Lockpick talent.

And I didn't specify skills, but my emphasis was on Persuasion and Combat Mastery (which is required to get Arrow of Slaying)... take them at whatever pace you need to in order to gain access to Arrow of Slaying "on time". After those 2 skills are taken care of, I like Traps, Poison and Survival. I usually just start with 1 point in Traps, then do a point or two in Survival, then 1 in Poison, then back to Survival and Traps. But, this too is personal preference, once you get Persuasion and Combat Mastery out of the way, it's up to you how to proceed.

The core of the build is stealth, arrow of slaying and ranger summons, beyond that, the character plays how you prefer.

Modifié par T0rin3, 25 novembre 2009 - 04:02 .


#74
Goodmongo

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Of course with one point in trap making you can level up as much as you want in Lothering. Just keep making traps for the one quest. You also make a nice profit of around 40 silver per quest. I easily reach level 9 before I get bored and move on.

#75
coreywaslegend

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Make a run through with a toe to toe assassin/duelist and i will be truely impressed. Any 4 year old can faceroll this game solo ON NIGHTMARE with a ranged class with traps, pots, and survival spec. Also, speccing into survival is cheesing the entire "solo" experience.



Solo -noun: a person who works, acts, or performs alone.