A quick summary of the fight... use greater salve of protection from ice damage (whatever it's called), enter gaxkang's house, equip melee weapons (with 5 +magic resistance runes in them, combined with spellward and key to the city is decent spell resistance), beat on gaxkang until he changes shape to sword/shield mode. Then switch to archery, use supressing fire to keep his attack low so he cant deal much damage, beat on him until he changes back to caster mode. Switch back to melee weapons for magic resistance, hope he doesnt put curse of mortality on you successfully and just keep wailing on him, healing occasionally as you go. If you are unlucky and he gets curse of mortality on you, you can't beat him, otherwise the fight is pretty straight forward. Just keep changing weapons to counter what mode he is in, and he'll die eventually. I did this at level 21 against a level 20 gaxkang, without that protection from ice potion, his ice damage spells HURT.hOnOr wrote...
Love the posts, but you seriously need to fraps these things. Screeneis are great, but do me no good.T0rin3 wrote...
High Dragon, Flemeth, and I just finished this fight, by some miracle: Gaxkang about to die to arrow of slaying
Soloing Nightmare with Rogue
#101
Posté 29 novembre 2009 - 10:45
#102
Posté 30 novembre 2009 - 01:20
Awesome thread btw. I was wondering how viable a Rogue main character would be on a Nightmare playthrough (not necessarily even solo'ing), and this thread has inspired confidence
For those who solo'ed through with a DW Rogue though, how did your tactics change compared to the Arrow of Slaying build? Did you focus more on traps? For flavour reasons I'd prefer to go dual wield (my rogue's name is Kalam, after the Bridgeburner assassin in the Malazan Book of the Fallen, if anyone gets the reference)
#103
Guest_Lemonio_*
Posté 30 novembre 2009 - 02:33
Guest_Lemonio_*
i never found him
#104
Posté 30 novembre 2009 - 02:43
#105
Posté 30 novembre 2009 - 04:06
The rogue in my party dies constantly however. She's probably got more deaths than morgan+allister+me combined. Granted the PC is pretty horrid but still, she gets beat down pretty easy. With no tank I can only imagine it easier. Hell, when fighting revanents from backstab position she bites it just from its AOE attacks with morigan as a dedicated healer. How do rogues stay alive from physical attacks doing the single char challenge?
Shes a cunning build rogue, btw. Base str, con, 30 dex and 60+ cunning or so.
I'm debating which of the 2 I'm going to play... I kind of dig mages more, and the idea of walking into a room, aggroing the whole thing onto me, dropping Blood Wound+Inferno seems pretty cool. But then again, from what I've heard AWs are limited to auto attacks mostly? So might not go that way and tbh, doesnt sound very hard or much strategy involved. That'd be mostly an enjoyment/badass mage type. Dagger rogue sounds like more fun, if I could understand how you are supposed to build a rogue so that it lives more than 5 seconds with an ogre looking at it.
#106
Posté 30 novembre 2009 - 04:27
Well, earlier on it's a lot harder to stay alive in melee as an archer, but when you start to get better equipment and get your dex to 30, things become easier. You spend a lot of time re-stealthing and getting out to attack at range again, using Below the Belt for quick kills and re-stealthing for crits in melee. When you get enough money to buy the first tier 7 light armor (pretty early on, just need access to orzimmar and 50ish gold) you will be a bit better off, but it's mostly about smart use of tactics and terrain to maximize the time that you are outside of melee and to minimize the amount of enemies that you have to deal with once you are in melee. At level 22, I can deal with 4-5 people in melee no problem, more that that I stealth away, pick off 1-2 at range and then deal with it.Deausx wrote...
So how exactly do you stay alive when fighting normal packs of mobs as a rogue when they get into melee range? I've been using Leliana as a bard/duelist 2 dagger rogue in my party for my first play through and I'm definitely going to play through a second time doing the single character challenge. From what I understand its possible with a double dagger rogue, archer rogue and an arcane warrior. Now I can easily see how its possible with an AW, I tested what it would look like on the spirit healer chick since I hadnt used her once. So i leveled her up, gave enough magic to equip massive plate, AW spec and checked out her stats. Level 18 w/ 56 armor from nothing special armor (20 more than my current tank btw, amazing) and 75% resists across the board (which I assume is max) and 100+ mental/phys resistance. Hard to imagine her taking much damage that couldnt easily be countered by regen.
One thing to take into consideration is the big survivability items (Lifegiver ring, Spellward amulet, etc.) can be given to your main character. Those items go a long way towards making sure you don't die so easily, but really, it's all about manipulating the field with stealth and range. With pinning shot and scattershot, you can tangle a good amount of people up at range and give you time to dish out some long range damage before you ever actually have to engage in melee.The rogue in my party dies constantly however. She's probably got more deaths than morgan+allister+me combined. Granted the PC is pretty horrid but still, she gets beat down pretty easy. With no tank I can only imagine it easier. Hell, when fighting revanents from backstab position she bites it just from its AOE attacks with morigan as a dedicated healer. How do rogues stay alive from physical attacks doing the single char challenge?
And by single char challenge, do you mean the proving grounds? Well, an arrow of slaying pretty much ends those fights, but against a single enemy, pinning shot and stealth pretty much mean you'll never get hit.
AWs are limited to auto attacks _mostly_, because a huge chunk of their mana is spent on sustainables to give them their legendary survivability. You can still drop spells with the leftover mana/blood magic, but you won't be casting anywhere near as often as a "regular" mage.Shes a cunning build rogue, btw. Base str, con, 30 dex and 60+ cunning or so.
I'm debating which of the 2 I'm going to play... I kind of dig mages more, and the idea of walking into a room, aggroing the whole thing onto me, dropping Blood Wound+Inferno seems pretty cool. But then again, from what I've heard AWs are limited to auto attacks mostly? So might not go that way and tbh, doesnt sound very hard or much strategy involved. That'd be mostly an enjoyment/badass mage type. Dagger rogue sounds like more fun, if I could understand how you are supposed to build a rogue so that it lives more than 5 seconds with an ogre looking at it.
Solo DW rogue I'd imagine is a good deal harder to do, unless you use a bow to pick who you engage. Un-stealthing into a group of 10 enemies is not going to be healthy for you, but you can quickly dispatch a single enemy with backstabs from stun/coup de grace. If I were to solo a DW rogue, I would certainly not use light armor though, as you need heavier armor rating to survive in melee for extended periods of time.
#107
Posté 30 novembre 2009 - 05:59
Single Character Challenge is a term I heard back from Final Fantasy Tactics and refers to any game that is meant to be played by a group/party, but you just take the main toon through instead. So taking Ramza and no one else through FFT is a SCC, just a kensai/mage through BG2 is a SCC, just The Nameless One in Planescape:Torment is a SCC, etc.
#108
Guest_Lemonio_*
Posté 30 novembre 2009 - 09:25
Guest_Lemonio_*
i feel like things will be much more boring solo
i don't want to miss out on the funny banter
oh well
i guess i'll just solo the hard bosses so i can feel cool
#109
Posté 30 novembre 2009 - 09:30
#110
Posté 30 novembre 2009 - 09:55
Deausx wrote...
So how exactly do you stay alive when fighting normal packs of mobs as a rogue when they get into melee range? I've been using Leliana as a bard/duelist 2 dagger rogue in my party for my first play through and I'm definitely going to play through a second time doing the single character challenge. From what I understand its possible with a double dagger rogue, archer rogue and an arcane warrior. Now I can easily see how its possible with an AW, I tested what it would look like on the spirit healer chick since I hadnt used her once. So i leveled her up, gave enough magic to equip massive plate, AW spec and checked out her stats. Level 18 w/ 56 armor from nothing special armor (20 more than my current tank btw, amazing) and 75% resists across the board (which I assume is max) and 100+ mental/phys resistance. Hard to imagine her taking much damage that couldnt easily be countered by regen.
The rogue in my party dies constantly however. She's probably got more deaths than morgan+allister+me combined. Granted the PC is pretty horrid but still, she gets beat down pretty easy. With no tank I can only imagine it easier. Hell, when fighting revanents from backstab position she bites it just from its AOE attacks with morigan as a dedicated healer. How do rogues stay alive from physical attacks doing the single char challenge?
Shes a cunning build rogue, btw. Base str, con, 30 dex and 60+ cunning or so.
I'm debating which of the 2 I'm going to play... I kind of dig mages more, and the idea of walking into a room, aggroing the whole thing onto me, dropping Blood Wound+Inferno seems pretty cool. But then again, from what I've heard AWs are limited to auto attacks mostly? So might not go that way and tbh, doesnt sound very hard or much strategy involved. That'd be mostly an enjoyment/badass mage type. Dagger rogue sounds like more fun, if I could understand how you are supposed to build a rogue so that it lives more than 5 seconds with an ogre looking at it.
It's funny that you mention both groups of mobs and Revenants, since that's exactly what my rogue in the vids in my sig is fighting.
Granted, the dwarves are fairly easy opponents, but larger groups are also not much of a challenge at later levels with better gear. (Or any gear, I guess)
#111
Posté 30 novembre 2009 - 09:59
#112
Posté 01 décembre 2009 - 01:29
T0rin3 wrote...
I played as human noble rogue, but dwarf (for magic resistance) or daelish elf (for bow talent) would be the optimal choices.
Bow talent? What is this dalish elf bow talent you speak of?
#113
Posté 01 décembre 2009 - 01:41
#114
Posté 01 décembre 2009 - 01:50
grymstone wrote...
I think maybe daelish start with a bow talent instead of the stun talent...not sure thogh
Just checked. They don't. I'd certainly like to know what this dalish bow talent is, however.
#115
Posté 01 décembre 2009 - 02:03
#116
Posté 01 décembre 2009 - 04:23
T0rin3 wrote...
Solo DW rogue I'd imagine is a good deal harder to do, unless you use a bow to pick who you engage. Un-stealthing into a group of 10 enemies is not going to be healthy for you, but you can quickly dispatch a single enemy with backstabs from stun/coup de grace. If I were to solo a DW rogue, I would certainly not use light armor though, as you need heavier armor rating to survive in melee for extended periods of time.
I used light armor, didn't have a problem. Towards the end my Defense was so high that I could tank anything. Revenants weren't a problem, neither was Ser Cauthrien, they couldn't hit me. The only thing I was afraid of in melee was specials like Overwhelm and Grab, those seem to either be "never miss" attacks, or they have a huge attack bonus.
#117
Posté 01 décembre 2009 - 02:16
Any help or advice would be really appreciated. I'm currently lvl 13, duelist, dex build with thorn and edge daggers.
#118
Posté 01 décembre 2009 - 02:41
T0rin3 wrote...
Wow, dex DW rogue has some failboat damage.
It's noticeably lower than a STR or CUN rogue, yeah. Not quite as low as in the vids, though, because...well, she's naked. And only lvl 16.
#119
Posté 01 décembre 2009 - 02:55
Meleth75 wrote...
Hey guys, I could really need some help. I'm currently soloing a DW Rogue on nightmare and having a blastBut I have a really, really hard time beating desire demons. In fact, I can't do it. I have faced three of them (connor, soldiers peak and stone prisoner) and haven't managed to kill a single one. The fights usually goes like this: I start backstabbing, she turns around and freeze me with cone of cold, then cast horror for even longer stun and finish me off with Winter's Grasp. Or just repeat if I'm not dead yet.
Any help or advice would be really appreciated. I'm currently lvl 13, duelist, dex build with thorn and edge daggers.
If you can stun her and avoid getting stunned yourself before you can restealth, it should be easier. Then keep trying to open with a stun from stealth. It's hard to make a stun stick on them, though. Dirty Fighting (from stealth) or Riposte, Deathroot/Crow Poison, Paralyze runes. Casters are a pain in the butt, esp. if there's more than one of them.
#120
Posté 01 décembre 2009 - 02:58
Two words: Magic ResistanceMeleth75 wrote...
Hey guys, I could really need some help. I'm currently soloing a DW Rogue on nightmare and having a blastBut I have a really, really hard time beating desire demons. In fact, I can't do it. I have faced three of them (connor, soldiers peak and stone prisoner) and haven't managed to kill a single one. The fights usually goes like this: I start backstabbing, she turns around and freeze me with cone of cold, then cast horror for even longer stun and finish me off with Winter's Grasp. Or just repeat if I'm not dead yet.
Any help or advice would be really appreciated. I'm currently lvl 13, duelist, dex build with thorn and edge daggers.
Get The Spellward amulet, put nothing but magic resistance runes in your daggers.
#121
Posté 01 décembre 2009 - 03:20
After reading this thread I decided to try solo rogue on Hard: Dwarf - Rogue - Commoner for extra magic resitance. Currently at lvl 10 and the show stopper for me seems to be Uldred and Crushing Prison? he casts on me.
As I would like to complete the Tower first, for the freebies to attributes as my build (CUN) and further char development is based around them, I wonder if its doable (with luck/skills?) at lvl 10 at given difficulty and given available equipment (not all gear + X and whatnot) or if I need to reload and come back later?
#122
Posté 01 décembre 2009 - 03:27
#123
Posté 01 décembre 2009 - 03:51
1) Get Magic Resistance to resist it (more you have, less often you have to reload)
2) Use a ranger pet and stealth to force Crushing Prison on the pet
Modifié par T0rin3, 01 décembre 2009 - 03:52 .
#124
Posté 01 décembre 2009 - 05:32
Seems he does not cast his frost attacks and crushing prison when in melee range so kitting him was not helping nor running to disable his mobs to re-spawn. Face to face gulping pots .. then he "figured" he would punch me out of melee range then cast his stuff, so back to wall conveniently near the spot he summons his minions.
Tempted to reload on Nightmare and see if this works, but not today.
Thanks for the inspiration and tips!
#125
Posté 01 décembre 2009 - 08:57





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