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Soloing Nightmare with Rogue


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#126
Timortis

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knownastherat wrote...

Just got lucky and beat him after several reloads!


Grats! :D It feels good to beat Uldred, he's one of the tougher fights for a solo Rogue, especially if you do it at a low level. I posted in the first page about how he casts Crushing Prison when you're out of melee range, I think. There's a lot of good information in this thread for soloers. Keep adding. ;)

#127
Fadook

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I'm going to sound like a total noob, but how the hell do you complete boss battles where there's a mob? You can't stealth your way past obviously. You use up like, 20 potions in a battle?

#128
Meleth75

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Fadook wrote...

I'm going to sound like a total noob, but how the hell do you complete boss battles where there's a mob? You can't stealth your way past obviously. You use up like, 20 potions in a battle?


I'm not quite sure what you mean by that, are you refering to boss battles where there are a lot of other mobs beside the boss? That depends on the situation (and boss), but usually I kill off the other mobs first by using combat stealth and splitting the mobs by pulling small groups/singel targets. Divide and conquer you may say. Frontal assault on big groups with solo rogue on nightmare doesn't work. You won't have time to drink a pot. Except near the end maybe (at least with dex build) when ordinary mobs won't be able to hit you.

Modifié par Meleth75, 02 décembre 2009 - 10:02 .


#129
Fadook

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Meleth75 wrote...

Fadook wrote...

I'm going to sound like a total noob, but how the hell do you complete boss battles where there's a mob? You can't stealth your way past obviously. You use up like, 20 potions in a battle?


I'm not quite sure what you mean by that, are you refering to boss battles where there are a lot of other mobs beside the boss? That depends on the situation (and boss), but usually I kill off the other mobs first by using combat stealth and splitting the mobs by pulling small groups/singel targets. Divide and conquer you may say. Frontal assault on big groups with solo rogue on nightmare doesn't work. You won't have time to drink a pot. Except near the end maybe (at least with dex build) when ordinary mobs won't be able to hit you.


Yeah, thanks, I meant fights where the boss has allies.

#130
T0rin3

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You can either split them up into small groups, using line of sight to pull small groups of them, or even 1 at a time... or if you feels ballsy you can use some strategic trap placement and funnel them all through a doorway that is loaded down with 10 large shrapnel traps and watch the XP spam. :) I think the most enemies I killed at once was 12, when I was waiting the Arl of Denerim's place. Aggro a full room with scattershot, then watch them all pour into a doorway together and KABOOM, down they go.

#131
YR_Lim

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What are the core talents for a melee DW rogue? And if im using DW do I have to get all 4 levels of the DW mastery?

#132
Naked Fury

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T0rin3 wrote...

You can either split them up into small groups, using line of sight to pull small groups of them, or even 1 at a time... or if you feels ballsy you can use some strategic trap placement and funnel them all through a doorway that is loaded down with 10 large shrapnel traps and watch the XP spam. :) I think the most enemies I killed at once was 12, when I was waiting the Arl of Denerim's place. Aggro a full room with scattershot, then watch them all pour into a doorway together and KABOOM, down they go.


Casting resurrection on this interesting thread ...

I played nightmare solo DW rogue (no cheats or exploits) for a while, but I lost interest around 3/5 of the way through. It definitely works -- lure with a bow, take cover around a corner, assassinate. But I eventually decided that luring like this is an exploit, and that it was uber lame of me to play this solo rogue for so long.

I do consider it a bug: in general, an enemy that sees you will not alert his cohorts. He charges at you while his friends take no notice. Even the simplest fix would likely foil my solo adventure: make a "shout" radius around the enemy that spots you; all enemies within it are alerted to your presence.

That is essentially what this guy was saying (from this thread). Getting back to the above quote, "using line of sight to pull small groups of them, or even 1 at a time" means, to me, exploiting a bug in the AI.

The bug is present in NWN, KOTOR, and other incarnations of Bioware engines. It's been in there so long that maybe it's now considered a feature. I don't know.

You are of course free to play however you like. But after many hours of doing the luring exploit, I just felt lame.

Modifié par Naked Fury, 14 décembre 2009 - 09:04 .


#133
Dalereth

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It's a fairly common game mechanic in a ton of games (dare I cite WoW?), so calling it a bug is probably a stretch, but it is taking advantage of the AI. For those willing to go through the game solo on nightmare I say exploit away!



I'm with you though - it would feel lame and as a result I'll probably stick to something more interesting. For example I always found smaller parties fun in past Bioware games, so I may consider taking a PC and one other character through the game at some point, and that would probably be much more manageable, but still challenging.

#134
Timortis

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People are exaggerating this as usual. Yes, some mobs, you can pull in ones or twos, but there are a lot whom you can't. It's an outright lie to say there's no social aggro in this game and you can kill every creature without his buddies coming after you.



There are a lot of ambush scenarios, where you begin the fight in open view and surrounded. In some boss fights you can use stealth, in some you can't. I also soloed the game with a Warrior, with no stealth. How do you single-pull a bandit encounter that starts with a cut scene?




#135
Aezeal

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Solo rogue and having difficulty with all yellows in my noble dwarf origin story.. the genlock alpha went down with a potion and a small trap. The mercs and their yellow captain I got with 3 more traps and 3 more potions.



THEN a damn blight wolf and loads of genlock.. I DID run away from them and killed all one by one (drawing with bow) while the wolf chewed up the 3 other dwarfs (couldn't help that). but no health left (17).. apperantly on NM not the least in combat health regen (I need something with at least 0.0001 regen so I can wait).



I wonder how someone pulled this off (as in HELP I need tips)

#136
Aezeal

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I'll update my story in here too since it's a bit bizar for me:

Well I ran away from the wolf and with him and 5 genlock following we 4 ran (decided leaving them there like I did before was more abusive since I could then pick them of one by one) for the door. I just left them there placed a caltrop trap and fought them off there trying to minimize archery on me and focussing on the wolf (who took 2 of the others down first). after 6 times nearly succeeding or so I just made it.

The deepstalkers where easy.


Now busy with Trian, one trap left. I decided to try the same again... ran half way through the level to that door, had 3 guards and trian chasing. Since I thought that last time leaving the others around me was a help I decided now to send them as far down the hall as I could click... but then a guard and trian go that way.. no matter what I choose it seems to work in a way that looks a bit like party play but I can't help it. But it gets worse.. I finish the 2 guards fighting on the caltrops, then the last guard and... WHERE is Trian? on of the others with me was killed and that last guard is there but Trian is gone. (and battle over I regen health.. nice). So with full health I move to his spot.. he and the 3 archers are there, draw 2 archers away to an alcove, dirty fight them and hit. They are nice try to do soemthing with a bow but are interrupted with even the smallest his.. and keep trying so don't do damage. Then I move behind Trian (last guard is behind a pillar) and shoot him... and he doesn't move... after 7 arrrows (1/3 of his health) he chases. I do some run DF, flurry (I was level 2 just after killing the first deepstalker) run etc.. it's looking bad for me. Then Trian backs away, returns to the meeting point, now next to that last archer. I move towards them behind the pillar DF and sweep them and run again. Looking bad again. I hit a bit at Trian with DF etc etc. and he returns again, I kill the last bowman and I regen a bit (since the battle ended too after that kill). I move to Trian and see he has regened a bit too, both 33% health. Well I move behind him again and can shoot 6 arrows in his back before he moves AGAIN. Well when he in in melee I DF him and he's down.

Very strange Trian retreats from a winning fight 2 times and allows 6-7 arrows in his back 2 times. I'm not complaining though it's pretty clear that I could never beat him without this.

PS this was meant for my own thread but it fits in here too, not trying to take the thread over or anything :D

Modifié par Aezeal, 01 janvier 2010 - 06:32 .


#137
knownastherat

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Seems you are having fun, and also seems to me, despite your claims, you do not need HELP ;)

I am not sure what kind of tips you have in mind though. If this is your first solo the only tips I can give at the moment is to be patient, resourceful, careful and aware. I've done (solo) Dwarf noble origin as Warrior, Dwarf commoner for Rogue, and I do not recall any situation I would need to pull off anything remarkable. This is not to say I think it is easy, just to say that with enough "will" it can be done as you just demonstrated.

Good luck and have fun :)


edit: "PS this was meant for my own thread but it fits in here too, not trying to take the thread over or anything :D" - Aezeal


Well, perhaps you should take over since OP, Timortis and other contributors are .. gone. Personally, I find inputs like yours interesting and inspiring.

Modifié par knownastherat, 01 janvier 2010 - 06:41 .


#138
fantasypisces

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Aezeal wrote...

Solo rogue and having difficulty with all yellows in my noble dwarf origin story.. the genlock alpha went down with a potion and a small trap. The mercs and their yellow captain I got with 3 more traps and 3 more potions.

THEN a damn blight wolf and loads of genlock.. I DID run away from them and killed all one by one (drawing with bow) while the wolf chewed up the 3 other dwarfs (couldn't help that). but no health left (17).. apperantly on NM not the least in combat health regen (I need something with at least 0.0001 regen so I can wait).

I wonder how someone pulled this off (as in HELP I need tips)


Yeah, I found the Dwarf Noble origin to be the only one IMPOSSIBLE for me to solo on hard/nightmare. The others I could do with some tactics and luck (city elf was difficult at times), but dwarf nobl was aweful, it was designed for four people, you have no poultices, you have no traps or poisons (except for one or two you find), little in the way of armor/abilities/stats. I ended up just turning that one down to easy to solo.

#139
Leyt22

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The first post was enough to slaughter my already dim hopes of a solo nightmare playthrough. Takes quite a sack to finish the game alone.

#140
Aezeal

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Fantasypisces: as you might have read I've soloed it now though the party members being next to you each "ambush/convo started fight" did help me if I left them, send them away or whatever.. and to kill Trian well it was just wierd.

#141
tetracycloide

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Naked Fury wrote...

You are of course free to play however you like. But after many hours of doing the luring exploit, I just felt lame.


If this is an exploit then so is large groups of foes rushing through chokepoints all at once instead of sending in skirmishers first or never having any NPC detect traps or casting a spell through a wall or kiting or taunt rotations or any number of things the game allows you to do that it wasn't obviously intended you not do.  Calling line-of-sight and pulling mechanics an 'exploit' isn't just a stretch, it's an out in out misnomer.

#142
Aezeal

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On rogue soloing: I still wonder which poison/potion/trap recipes to buy though



I read some pplz used rocksalve and deathroot so I bought rocksalve recipe and conc deathroot from the quartermaster in ostagar (he seems to be cheap) hope I didn't waste cash.



Same q for bombs btw.. never ever used one yet but they are mentioned a lot in solo advices.. just not very specifically -- spam bombs -- Buy them? create them? just use what you find? I'd dislike meeting say.. Uldred only to find out I neede a zillion more bombs.



I'm still thinking of leaving the whole punisher line of DW where it is and invest skill points elsewhere. How do you all look at taht?

#143
tetracycloide

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If you're worried about cash then just run the numbers. There are some materials you will find very often, like lifestones and toxin extracts, some you will find but only in extremely limit quantities, like metal shards or trap triggers, and some you will never ever find anywhere but a merchant, like corrupter agent. For any given trap or bomb I'd calculate the cost of buying the merchant only materials and compare that to the price of buying the bomb directly. For many potions this often favors buying the potion directly but I don't know for sure about bombs. However I do not know of any merchants that stock finished bombs in infinite supply.



Concentrated deathroot is a decent poison until concentrated crow poison or quite death are available. Not sure I'd use rocksalves on a rogue though, you're probably exposing yourself to more damage using it via the attack speed reduction than you're preventing with the armor bonus. At low levels though it might be useful.



Repost is a must arguably on any DW rogue. It is, without question, the best melee stun available to a rogue and is best paired with coupe de grace for follow up backstabs. A solo rogue pretty much needs as many ways to incapacitate a target as possible for both survivability and damage, however, punisher is much slower, having more hits before the stun, and therefor exposes the rogue to much more damage from the target and those around the target. I'd suggest taking repost but skipping the others.

#144
Aezeal

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Ah I can follow that.. I'm getting stealth and other skills first though I'm thinking.. but I'll get it before going for evasion I think.



Gazarath is a challange atm. I have 2 small and 3 regular health potions, acid coating and venom and a acid bomb (or something like that) the bomb isn't taht impressive, of course it's meant for mobs with low damage AoE.. but even if I throw everything at him I'm still geting killed. I need a few more tries tomorrow. I keep getting hit by his 2nd flame blast (after usually ducking the first) and that does a lot of damage over time I think I can get him down if I can dodge that one too. Will see about that tomorrow, I'll try to save the bomb though :D.

#145
knownastherat

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Aezeal wrote...

On rogue soloing: I still wonder which poison/potion/trap recipes to buy though


Traps have their limitations. Ingredients to make them are not infinite, their use is situational, and they are relativelly expensive. Would be cool to see a "guide" to Traps with cost/power ratios and such, but I have not seen one yet.

For me beating the group of thugs in Dust Town  and Bounty Hunters in the Frost Back Mountain pass when going for the Key to the city at lvl 7 as solo Rogue (and Warrior) for example was "only" possible by using Traps.This is not to say it cannot be done with Bombs or by other means.

I might be making a fool of myself here, but despite buying Choking Powder, Sleeping Gas or Grease Trap recipes sloppy me ended up using the Large Claw and Spring Trap, admittedly not giving Trap-Making much chance.


Rock Salve could be called "must have", Swift Salve "lets go!" and Incense of Awareness "even me!" imo. Protection from Elemental damages is kinda self-explanatory:  either there is gear, or magic resist or salves or a mix (or pots:)


Poisons about same as the others. My knowledge is pretty limited, but found use of Quiet Death (nature damage, chance to stun, chance to kill if low on health) for example hopefully not for it's cool sound and Bombs/Poisons I found. There are threads about Poisons where some stack several Poisons for greater effects, though I do not doubt it works well I did not find it essential. Same goes for Bombs where it is possible to throw them around without breaking stealth at proper levels which is quite powerful no question.


Either way, the bottom line probably is that all this is, more or less, optional and it is up to a player to use it, ignore it, or discover it through trial & error as s/he likes.

Modifié par knownastherat, 01 janvier 2010 - 11:44 .


#146
tetracycloide

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If you're having trouble with Gazarath I'd suggest using magebane or concentrated magebane poison. It basically turns your rogue into a templar with righteous strikes for its 2 min duration which is extremely powerful against Gazarath because so much of his potential for difficulty requires mana. It will take some time to drain him completely but once done the rest of the fight should go much easier.

#147
Aezeal

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That would have been an idea.. does slam and jump or whatever use mana though? Anyway I'll try again now.. I çan't start to imagine how hard this would be without The Edge though since it's a real nasty dagger. (when entering the wilds I just got 26 dex.. so coudl use it.. I was worried about them wolves when I saw them... but I just slaugthered them.

#148
Aezeal

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Now on the top of the tower of Ishal, regular ways don't seem to work for me (read stuff about running, 2 arrows etc but I don't get a distance between me and the ogre and can't even fire one arrow even after I DF him). I had also read about the barrels.. well I can't get behind the damn things and he can hit me everywhere. So I tried something else, was standing way behind in the point betheen stair and backwall hoping he couldn't hit me... he kills the 3 naked guys and... attacks me.. AND sadly hits HARD. But then I'm another 2 paces back.. and he can't hit me anymore... 10000 arrows later he dies. YAY

#149
Aezeal

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Admission: After this I couldn't move out of that corner anymore so Alistair had to light the beacon. I hope I don't hurt anyone's hardcore solo players heart.

EDIT: maybe you could blow yourself out of that corner with some flask though.. if someone wants to try.. please to and let me know... I'm not gonna try though.

Modifié par Aezeal, 02 janvier 2010 - 09:50 .


#150
Aezeal

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The Bandits where nasty took me an acid flask (my first action), some running, 2 health and 4 lesser health potions in all, abusing the cutscene to get a lil break to set up a caltrop trap and dancing in that with the leader. The DW and 2H bandit where dead before the cutscene abuse. After the cutscene with the leader after he's dead I killed him and then the 2 archers. Very nasty fight.