I use Project Q and are struggling a bit with horses at the moment. Actually it started when I wanted to incorporate a pet-store that sell pets. So I took a look at the scr... wait, there is no script to summon horses in Q, are there?
So I went over to CEP to look at their widgets. I took a look at ORS to check out their mechanics for selling and adding pets... and at the moment I don't know what to use or what to do.
I don't want to use CEP (With all respect to CEP)
I don't want to use ORS (Oleander's Realistic Systems) (With all respect to ORS)
Is there a simple system that lets me...
1. Summon a
a: horse
b: pack animal
c: pet
2. As a henchman
3. Without it acting strange between transitions, ownership, factions, etc?
4. And then unsummon it.
I am not asking for solutions (but wouldn't mind one). Merely directions... :/
Thanks!
Q, Pets and Ceps
Débuté par
YeOlde
, janv. 23 2012 11:35
#1
Posté 23 janvier 2012 - 11:35
#2
Posté 24 janvier 2012 - 12:26
#3
Posté 24 janvier 2012 - 02:14
Project Q just adds some additional horse models - we never did anything with the default scripts from 1.69. Check the lexicon as Lightfoot suggests
#4
Posté 24 janvier 2012 - 09:42
I didn't knew about this lexicon until now. It's very good! Thank you!





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