[ME2] Biotic Help
#1
Posté 24 janvier 2012 - 01:29
When i transfered over my Save from ME1 to ME2 i decided to change the Vanguard class to Adept for Mass Effect 2 so i could enjoy a more Telekensis experincing.
Right now this is my Power set out
Warp 4 (Heavy)
Singularity 2
Pull 2
Throw 2
Shockwave 2
Biotic Mastery 4 (Nemsis)
I was thinking of maybe having Barrier or Reave for my Special ability, im just wondering to get the most effectiveness and usefulness and power out of being a biotic what set up should i am for? And can you help me in that respect?
Thank You
#2
Posté 24 janvier 2012 - 01:59
Reave wouldn't be bad though. It really just depends on what you want to do. If this is the first time maybe concentrate on the core powers.
#3
Posté 24 janvier 2012 - 02:10
#4
Posté 24 janvier 2012 - 02:24
#5
Posté 24 janvier 2012 - 02:33
#6
Posté 24 janvier 2012 - 08:10
Yeah i'm past Horizon i just did the Collector Ship/Trap and am doing the loyalty missions so i'm just trying to get everything to work right
I read that a lot of people recommended Heavy Warp that's why i went there with it. Have i made a mistake on the rest?
And it seems that Reave is like a warp that can't curve? Is energy drain then @HolyAvenger any good with adept?
I don't quite understand what Warp Ammo would give me
Anymore help would be great, what i want from my adept is to be able to basically kill with not having to use the gun much often if at all. Offensiveness and things that work well against most enemies whilst giving me the power to know i could cake walk it.
#7
Posté 24 janvier 2012 - 09:05
You really don't need any bonus power at all IMHO.
- The only thing that Warp Ammo is good for is to make your gun look flashy
- Barrier kills you more than it saves you due to the long cool down
- Stasis is nice but does not fit into the game at all (OP)
- Reave is instant and AE (if evolved that way) unlike Warp but does not trigger explosions and thus very situational
- Energy Drain does not fit the class and the Adept gains no bonuses for tech skills
#8
Posté 24 janvier 2012 - 09:25
#9
Posté 24 janvier 2012 - 11:29
#10
Posté 25 janvier 2012 - 01:44
Lycidas wrote...
I think there is nothing wrong with your setup if you're playing on normal. I would go for heavy throw next just cause you don't need any more AE in your list. Heavy warp is fine but on normal most things are dead before you're actually able to finish your warp-combo.
You really don't need any bonus power at all IMHO.
- The only thing that Warp Ammo is good for is to make your gun look flashy
- Barrier kills you more than it saves you due to the long cool down
- Stasis is nice but does not fit into the game at all (OP)
- Reave is instant and AE (if evolved that way) unlike Warp but does not trigger explosions and thus very situational
- Energy Drain does not fit the class and the Adept gains no bonuses for tech skills
Thanks i will do as you and many have suggested with my biotics. A secondary question would be, Should if need be take out some points from warp (bring it to 3), and put it in Pull/Throw/Shockwave?
One thing i keep reading on the internet but not on here was that singualrity when evolved was a great biotic ability is that still so and something i should go for too?
#11
Posté 25 janvier 2012 - 02:09
Modifié par HolyAvenger, 25 janvier 2012 - 02:10 .
#12
Posté 25 janvier 2012 - 02:49
Pay attention to your enviroment when playing adept, there are many places you can pull throw people for instant kills. Off ledges, down drops, into the ceilings are just a few examples of things to watch for.
#13
Posté 25 janvier 2012 - 03:17
Make that 4.5 seconds. One and a half seconds difference between Singularity and Pull is hardly important. Pull having a faster projectile makes it more effective at long range, however.mcsupersport wrote...
Actually on lower non-protected levels(ie: Normal), Singularity should NOT be your bread and butter goto power. It has a fairly slow projectile, and a 6 second base cooldown versus Area Pull has a faster projectile and only 3 second cooldown. On normal the area pull will be better 95% of the time, because you will be able to spam more powers rather than waiting for the extra cooldown and travel to basically do the same thing. Higher levels Singularity gets stronger due to holding protected enemies, but on normal you will not encounter that much. Singularity will still be good against Armored enemies such as Scions, and Harbinger but not enough in my book to boost it over another power being maxed such as shockwave or Area Throw.
Pay attention to your enviroment when playing adept, there are many places you can pull throw people for instant kills. Off ledges, down drops, into the ceilings are just a few examples of things to watch for.
Edited for clarity.
Modifié par SpockLives, 25 janvier 2012 - 05:22 .
#14
Posté 25 janvier 2012 - 03:19
#15
Posté 25 janvier 2012 - 07:10
#16
Posté 25 janvier 2012 - 04:53
Yeah when i was in the collector trap i used Pull and throw to knock the husks off the ledges, and when i was with thane i did the same with the bridge for each tower.
So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such.
Since im doing the loyalty missions and doing some of the DLC missions (i havent got arrivial so ill get that after i have done the main story with these extras) before i have to continue with the plot and do the collector base where i have to kill the Repear human, i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^
Thanks again for all the help ^^
#17
Posté 25 janvier 2012 - 05:06
As with all classes, you can max out 4 powers, your passive, and have 1 point left over to put into another power.Marvelous Marvel wrote...
So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such.
...i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^
Thanks again for all the help ^^
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)
#18
Posté 25 janvier 2012 - 06:59
#19
Posté 25 janvier 2012 - 07:48
I give this build 5 stars. Bastion versus Nemesis is mostly personal preference.RedCaesar97 wrote...
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)
#20
Posté 25 janvier 2012 - 08:04
#21
Posté 25 janvier 2012 - 09:01
Yes sir - can't go wrong with that set up.RedCaesar97 wrote...
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)
#22
Posté 25 janvier 2012 - 10:59
RedCaesar97 wrote...
As with all classes, you can max out 4 powers, your passive, and have 1 point left over to put into another power.Marvelous Marvel wrote...
So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such....i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^
Thanks again for all the help ^^
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)
Thanks so much for this and yeah i have Lair of the Shadow Broker
I got my biotic as Nemesis would you recommend then i change it to bastion?
#23
Posté 26 janvier 2012 - 12:48
This video by sagequeen may help you decide on Bastion or Nemesis.
#24
Posté 26 janvier 2012 - 12:52
Since you mentioned earlier that you are playing on Normal, it probably does not matter. Bastion provides an extra power duration bonus which is great for Singularity and Pull (and Stasis if you choose to use it). Nemesis provides more power damage, which is better for Warp.Marvelous Marvel wrote...
I got my biotic as Nemesis would you recommend then i change it to bastion?
On Insanity, powers suffer a duration penalty (15 or 20 percent, I forget which), so Bastion is better for added duration on that difficulty. Since you are on Normal, I think you are unlikely to need the extra duration, so the extra power damage by Nemesis should be all right.





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