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[ME2] Biotic Help


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23 réponses à ce sujet

#1
Marvelous Marvel

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Hey,

When i transfered over my Save from ME1 to ME2 i decided to change the Vanguard class to Adept for Mass Effect 2 so i could enjoy a more Telekensis experincing.

Right now this is my Power set out

Warp 4 (Heavy)
Singularity 2
Pull 2
Throw 2
Shockwave 2
Biotic Mastery 4 (Nemsis)

I was thinking of maybe having Barrier or Reave for my Special ability, im just wondering to get the most effectiveness and usefulness and power out of being a biotic what set up should i am for? And can you help me in that respect?

Thank You

#2
capn233

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I usually felt that Adept had more powers than you could use effectively anyway so I went Barrier early then Warp Ammo.

Reave wouldn't be bad though. It really just depends on what you want to do. If this is the first time maybe concentrate on the core powers.

#3
mcsupersport

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What difficulty are you playing on?? If you are playing Veteran and below then Pull, Throw(both area) Shockwave improved, Warp and Singularity are less important so 3 on one 2 on the other. If you are playing above Hardcore, then forget Shockwave, max out Pull Area, Throw Heavy, Singularity heavy, Warp heavy, mastery(Bastion) Bonus one point Stasis(Lair of the ShadowBroker DLC) Warp ammo, maybe Neural shock. Generally on Adepts, Barrier is only good for Novice players and you will find out pretty quickly it interferes with your powers and thus is a PITA. On harder difficulties the 12 second cooldown kills you because the barrier rarely will last longer than the cool, it is ok for a OS button on occasion, but I have found even then with my powers out I am just stuck for a LONG time waiting for the ability to do something.

#4
ryoldschool

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^ what he said. After Horizon you can re-train your powers.

#5
HolyAvenger

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I went for Energy Drain as my bonus power (as Adepts lack anything against shields). Worked alright.

#6
Marvelous Marvel

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I'm playing on Normal right now since i don't have the time to go through everything again since i lent my brothers my Xbox 360 and they deleted my saves from some games, ME2 being one of them. It was there mistake. So im just getting ready for ME3.

Yeah i'm past Horizon i just did the Collector Ship/Trap and am doing the loyalty missions so i'm just trying to get everything to work right

I read that a lot of people recommended Heavy Warp that's why i went there with it. Have i made a mistake on the rest?

And it seems that Reave is like a warp that can't curve? Is energy drain then @HolyAvenger any good with adept?

I don't quite understand what Warp Ammo would give me

Anymore help would be great, what i want from my adept is to be able to basically kill with not having to use the gun much often if at all. Offensiveness and things that work well against most enemies whilst giving me the power to know i could cake walk it.

#7
Lycidas

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I think there is nothing wrong with your setup if you're playing on normal. I would go for heavy throw next just cause you don't need any more AE in your list. Heavy warp is fine but on normal most things are dead before you're actually able to finish your warp-combo.
You really don't need any bonus power at all IMHO.
- The only thing that Warp Ammo is good for is to make your gun look flashy
- Barrier kills you more than it saves you due to the long cool down
- Stasis is nice but does not fit into the game at all (OP)
- Reave is instant and AE (if evolved that way) unlike Warp but does not trigger explosions and thus very situational
- Energy Drain does not fit the class and the Adept gains no bonuses for tech skills

#8
mcsupersport

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On Normal Area Reave would be incredibly powerful, due to no protections. Warp Ammo is just a place to park your bonus that doesn't take up cooldowns. On lower levels I like Area Throw to go along with Area Pull, simply because without protections you are lifting and moving masses of people. On lower levels Shockwave is a beast for groups as well, throwing people everywhere. On the CS platforms Area pull throw or Shockwave can clear them incredibly fast on Normal. Other than direct damage Warp as stated will rarely be combined for warp explosions and usually it is just easier to throw the entire group off the map anyway since Throw has a quicker cool. Stasis will not be OP on Normal anyway, and even at best it is marginally OP, but fun. Energy Drain will be a more limited use on Normal, since most enemies lack shields but it will have a limited use on the few shields normal has plus synthetics, but honestly I would rather be using pull or throw to disable them anyway if they don't have shields. On Hardcore and up, ED has some more use and benefits....

#9
HolyAvenger

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Yeah, OK, I wouldn't recommend ED on Normal since you won't have as many shields to kill.

#10
Marvelous Marvel

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Lycidas wrote...

I think there is nothing wrong with your setup if you're playing on normal. I would go for heavy throw next just cause you don't need any more AE in your list. Heavy warp is fine but on normal most things are dead before you're actually able to finish your warp-combo.
You really don't need any bonus power at all IMHO.
- The only thing that Warp Ammo is good for is to make your gun look flashy
- Barrier kills you more than it saves you due to the long cool down
- Stasis is nice but does not fit into the game at all (OP)
- Reave is instant and AE (if evolved that way) unlike Warp but does not trigger explosions and thus very situational
- Energy Drain does not fit the class and the Adept gains no bonuses for tech skills


Thanks i will do as you and many have suggested with my biotics. A secondary question would be, Should if need be take out some points from warp (bring it to 3), and put it in Pull/Throw/Shockwave?

One thing i keep reading on the internet but not on here was that singualrity when evolved was a great biotic ability is that still so and something i should go for too?

#11
HolyAvenger

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If you play on Normal, Singularity should be your bread and butter power imo. Use it for warp-bombing or simply turning any encounter into a turkey-shoot. Heck, even on Insanity its my go-to power for Adepts (like AR, Cloak, Charge etc for other classes).

Modifié par HolyAvenger, 25 janvier 2012 - 02:10 .


#12
mcsupersport

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Actually on lower non-protected levels(ie: Normal), Singularity should NOT be your bread and butter goto power. It has a fairly slow projectile, and a 6 second base cooldown versus Area Pull has a faster projectile and only 3 second cooldown. On normal the area pull will be better 95% of the time, because you will be able to spam more powers rather than waiting for the extra cooldown and travel to basically do the same thing. Higher levels Singularity gets stronger due to holding protected enemies, but on normal you will not encounter that much. Singularity will still be good against Armored enemies such as Scions, and Harbinger but not enough in my book to boost it over another power being maxed such as shockwave or Area Throw.

Pay attention to your enviroment when playing adept, there are many places you can pull throw people for instant kills. Off ledges, down drops, into the ceilings are just a few examples of things to watch for.

#13
SpockLives

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mcsupersport wrote...

Actually on lower non-protected levels(ie: Normal), Singularity should NOT be your bread and butter goto power. It has a fairly slow projectile, and a 6 second base cooldown versus Area Pull has a faster projectile and only 3 second cooldown. On normal the area pull will be better 95% of the time, because you will be able to spam more powers rather than waiting for the extra cooldown and travel to basically do the same thing. Higher levels Singularity gets stronger due to holding protected enemies, but on normal you will not encounter that much. Singularity will still be good against Armored enemies such as Scions, and Harbinger but not enough in my book to boost it over another power being maxed such as shockwave or Area Throw.

Pay attention to your enviroment when playing adept, there are many places you can pull throw people for instant kills. Off ledges, down drops, into the ceilings are just a few examples of things to watch for.

Make that 4.5 seconds.  One and a half seconds difference between Singularity and Pull is hardly important.  Pull having a faster projectile makes it more effective at long range, however.

Edited for clarity.

Modifié par SpockLives, 25 janvier 2012 - 05:22 .


#14
HolyAvenger

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I haven't actually played on Normal so that makes sense. I just find using singularity cooler than pull.

#15
Lycidas

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IMHO playing an Adept without Singularity is not playing an Adept. Sure you don't actually need it on normal but it's way to cool to not use it anyways unless you're power gaming...

#16
Marvelous Marvel

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I'm not power gaming im going through the game at my speed enjoying the Universe, and am not that bothered about achievements and such.

Yeah when i was in the collector trap i used Pull and throw to knock the husks off the ledges, and when i was with thane i did the same with the bridge for each tower.

So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such.

Since im doing the loyalty missions and doing some of the DLC missions (i havent got arrivial so ill get that after i have done the main story with these extras) before i have to continue with the plot and do the collector base where i have to kill the Repear human, i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^

Thanks again for all the help ^^

#17
RedCaesar97

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Marvelous Marvel wrote...
So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such.

As with all classes, you can max out 4 powers, your passive, and have 1 point left over to put into another power. 

...i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^

Thanks again for all the help ^^


On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)

#18
capn233

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If you don't have a bonus yet then you can get the underwhelming 1pt shockwave.

#19
SpockLives

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RedCaesar97 wrote...
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)

I give this build 5 stars.  Bastion versus Nemesis is mostly personal preference.

#20
Onpoint17

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I liked using area pull/throw combos with my adept due to the short cooldowns. Pull and running @ the enemy with guns blazing was also fun. And pull/warp (bomb) never gets old. I only used singularity for traps to stop advancing enemies and as a shield against Harbinger.

#21
Lycidas

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RedCaesar97 wrote...
On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)

Yes sir - can't go wrong with that set up.

#22
Marvelous Marvel

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RedCaesar97 wrote...

Marvelous Marvel wrote...
So in Mass Effect 2 how many Powers can i max out on my adept? I do have to admit that i use singularity alot, especially when theirs groups and such.

As with all classes, you can max out 4 powers, your passive, and have 1 point left over to put into another power. 

...i want to be able to be quite offensive, etc. In everyones terms how would they set there powers out like they way i did, because its the best way i can see what you mean ^^

Thanks again for all the help ^^


On all difficulties, I prefer to set up my Adept as follows:
4 - Heavy Warp
4 - Heavy Throw
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (requires Lair of the Shadow Broker DLC)


Thanks so much for this and yeah i have Lair of the Shadow Broker ^_^
I got my biotic as  Nemesis would you recommend then i change it to bastion?

#23
SpockLives

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People on the forums often tend to recommend Bastion because on Insanity, all power durations are shortened by 20%.  The +15% from Bastion helps offset that.  Both options are good choices on all difficulty settings.  Nemesis will make your Warp hit harder.

This video by sagequeen may help you decide on Bastion or Nemesis.

#24
RedCaesar97

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Marvelous Marvel wrote...
I got my biotic as  Nemesis would you recommend then i change it to bastion?

Since you mentioned earlier that you are playing on Normal, it probably does not matter. Bastion provides an extra power duration bonus which is great for Singularity and Pull (and Stasis if you choose to use it). Nemesis provides more power damage, which is better for Warp.

On Insanity, powers suffer a duration penalty (15 or 20 percent, I forget which), so Bastion is better for added duration on that difficulty. Since you are on Normal, I think you are unlikely to need the extra duration, so the extra power damage by Nemesis should be all right.