And I suppose any content which builds off decisions in ME1 can be considered a reward for loyalty if you really want one.
Modifié par Wulfram, 24 janvier 2012 - 05:49 .
Modifié par Wulfram, 24 janvier 2012 - 05:49 .
Stanley Woo wrote...
I want a free coffee mug and balloon, mother[fathers][no swearing, please]
Il Divo wrote...
eyesofastorm wrote...
Loyalty is a two way street. And you're right... it's a concept that has little meaning between Bioware and it's "long-time fans" anymore.
I'd say that kind of "loyalty" never existed. When did Bioware start rewarding long time fans with exclusive content simply for buying their previous products? That's more in line with what the OP is suggesting. I don't recall KotOR deals for people who bought Neverwinter Nights.
Modifié par eyesofastorm, 24 janvier 2012 - 05:56 .
eyesofastorm wrote...
I was loyal to them because I knew they were loyal to their established fan base. A point in time came where they became more concerned with those who were not their established fans. I suspect they began to take their established fans for granted and assumed that this established base would chase them as they chased those with different tastes.
AlanC9 wrote...
eyesofastorm wrote...
I was loyal to them because I knew they were loyal to their established fan base. A point in time came where they became more concerned with those who were not their established fans. I suspect they began to take their established fans for granted and assumed that this established base would chase them as they chased those with different tastes.
I have to take strong exception to this. Unless you were a Bio fan from the BG1 days, I've been with them as long as you have, and they haven't gotten away from my tastes.
They've gotten away from your tastes, and I'm sorry for your loss. But you do not represent "established fans."
Modifié par eyesofastorm, 24 janvier 2012 - 06:14 .
AlanC9 wrote...
eyesofastorm wrote...
I was loyal to them because I knew they were loyal to their established fan base. A point in time came where they became more concerned with those who were not their established fans. I suspect they began to take their established fans for granted and assumed that this established base would chase them as they chased those with different tastes.
I have to take strong exception to this. Unless you were a Bio fan from the BG1 days, I've been with them as long as you have, and they haven't gotten away from my tastes.
They've gotten away from your tastes, and I'm sorry for your loss. But you do not represent "established fans."
Modifié par izmirtheastarach, 24 janvier 2012 - 06:14 .
eyesofastorm wrote...
I have been with them since BG1 and bought every pc release up until DA2, but I'll accept that I don't have any way to prove that I am representative of "established fans'. Of course that means that you can't make that claim for your part either. I think it would be very difficult to argue that Bioware has not been moving away from the traditional RPG and more towards an action orientation though.
Modifié par AlanC9, 24 janvier 2012 - 06:30 .
Forsythia wrote...
Stanley Woo wrote...
...
EDIT: I should add that usually, if and when we offer something extra like a bonus DLC or something, we try to offer it to as many fans as possible, so "loyalty" has nothing to do with it.
I agree with almost the entire post, but this last edit seems a bit off from a company that likes to throw around exclusive promotional and pre-order items.
izmirtheastarach wrote...
That's the point. No one represents anyone but themselves. All anyone can say is whether the games appeal to them personally. One single person. Not a group.
AlanC9 wrote...
Sure. Neither of us speaks for "established fans." No one does, because there's no such thing. There are just individual fans with individual tastes. (Ninja'd by ismir)
And, yep, they've moved away from traditional CRPGs in some ways. Not far enough for my tastes --
Dewart wrote...
izmirtheastarach wrote...
That's the point. No one represents anyone but themselves. All anyone can say is whether the games appeal to them personally. One single person. Not a group.
also agree very much with this statement I think it clears up the loyalty debate
eyesofastorm wrote...
I'm going to work with assumptions here, but I think they are relatively safe assumptions. Take exception if you will. If their established base was built of fans of RPGs and they are consistently moving away from RPGs, then is it not logical to conclude that they are slowly abandoning their established base? You yourself said that they just haven't moved far enough. How many more games before they have moved far enough? I'm not certain, but I seem to recall seeing you deriding DA2. If that is correct, then have they not moved far enough already? I know that I cannot speak for anyone but myself, but I think there is some validity to the statement that I made.
Modifié par AlanC9, 24 janvier 2012 - 06:40 .
eyesofastorm wrote...
I'm going to work with assumptions here, but I think they are relatively safe assumptions. Take exception if you will. If their established base was built of fans of RPGs and they are consistently moving away from RPGs, then is it not logical to conclude that they are slowly abandoning their established base? You yourself said that they just haven't moved far enough. How many more games before they have moved far enough? I'm not certain, but I seem to recall seeing you deriding DA2. If that is correct, then have they not moved far enough already? I know that I cannot speak for anyone but myself, but I think there is some validity to the statement that I made.
Modifié par izmirtheastarach, 24 janvier 2012 - 06:42 .
izmirtheastarach wrote...
Right. There is no way that Bioware can be loyal to me personally, because they have no idea who I am or what I want. All that game studios can ever do is make game that they think people will like. Sometimes those people are those that have been playing their games for years, and sometimes they are brand new people.
eyesofastorm wrote...
This is wrong. They *know* in broad terms what the people who have bought their previous games like. They *know* in broad terms what different market segments like and don't like in relation to the games they have made in the past. They can then choose to develop their games in such a way as to appeal to those who have bought their games in the past or they can choose to develop their games in such a way to appeal those those who have not bought their games in the past.
AlanC9 wrote...
So I don't have a problem with saying that Bio is favoring one part of its established base over another part.
eyesofastorm wrote...
They can then choose to develop their games in such a way as to appeal to those who have bought their games in the past or they can choose to develop their games in such a way to appeal to those who have not bought their games in the past, as well as some of those who have bought their games in the past
eyesofastorm wrote...
AlanC9 wrote...
So I don't have a problem with saying that Bio is favoring one part of its established base over another part.
I could almost agree with this, but I don't think they are choosing a segment of their base over another segment. I think they are chosing a market outside of their base over a segment of their base and this brings us back to the question of loyalty.
eyesofastorm wrote...
I could almost agree with this, but I don't think they are choosing a segment of their base over another segment.
izmirtheastarach wrote...
I still don't get that. I like shooters. I like RPGs. I like plaformers. I like action games. I like all kinds of games. I have real trouble understanding your thesis that there is a group of gamers out there who like one kind of game and hate all others. If there are, then no wonder Bioware is changing their focus. Who would want to appeal only to these demanding weirdos when ther are millions of potential gamers out there they could be selling their games to?
AlanC9 wrote...
eyesofastorm wrote...
I could almost agree with this, but I don't think they are choosing a segment of their base over another segment.
So even though I like what they are doing they are not favoring me?
You have this nasty habit of assuming that I either don't exist or am somehow not a part of their base.
eyesofastorm wrote...
I have been a gamer for more than 20 years. I have LOVED games from every genre that has risen and fallen in that time. Bioware has almost been its own genre in that time. No one else has shown the ability to make games quite like them. I'd hate to lose an entire genre, if you will, so they can melt into the homogenous goop.