Doc Dee wrote...
Oh boy.
BioWare doesn't get to decide on the trade regulations between countries. Those countries get to decide on the trade regulations.
Oh, really? So it's governments from all Eastern Europe who are responsible for total disappearance of bethesda's stock in Steam and it was Polish government's fault for LotSB? Or it was New Zealand government responsible for situation, mentioned by Terror_K?
Dem bastards, those governments!
Graunt wrote...
As another poster said, when he was at a friend's house watching him play that, he thought he was looking at a NWN mod or expansion. DA:O brought absolutely NOTHING new to the table and was the same recycled game that had been made every year or every other year since 1998. The only thing that changed was the slight technology boost that allowed for more polygons and a slightly better camera. There was also barely anything original at all about the story.
That was me. And agree with you on this part of post.
Graunt wrote...
So I hate to be the one to have to shatter your belief system, but DA2 didn't just "dumb down" everything--unless of course if by "dumb down" you mean trying something new for a change with the combat after a decade of recycling. The great part is that the combat was actually fun, unlike that in DA:O. And I really don't care what some random RPG elitist might claim to the contrary; but even in an RPG, combat is almost always the largest part of the game.
But I disagree on that part. That combat style was fun back in 90s (for me, at least), in Mortal Kombat and similar fighting games. But now, seeing that combat style in DA2... I don't know, for me it is weird mixbreed between Witcher wannabe (yeah, I know, westerners don't get it

), Mortal Kombat (and other games from this genre) and "orient martial arts movies from 80s" (young Jackie Chan and all that). IMHO DA2 combat system should be slowed down a bit (not sure, maybe 30%?) with reduced jumps height and distances, because in current condition, it looks too much unnatural (no gibes about "so dragons and elves doesn't feel that unnatural"

). To be honest, I got same kind of feeling I had playing NWN1: when some dual-wielding halfling with daggers blocking and parrying great-axe from giant - that's look odd. You wonder why in martial arts sports sportsmen are divided into different weights.
So no, I don't get DA2 combat. Have some gripes for graphics - I thought we left those plastic dolls back in 2006.
Terror_K wrote...
Speaking personally, I believe that an IP should always remain consistent. I'm sick of seeing things being retooled, changed.
Sorry for cropping rest out.
I agree on this part. When I buy sequel (a.k.a. games with +1 number in title) I want to see practically same game it was before, with minimal changes.
If game passes through severe changes in gameplay, design - all I want is just different name, stating that game was "rebooted", "relaunched" or whatever that modern verbal diarrhea names it.
I don't care what game we talk about, if there are changes - reflect them in name. Different name. Fallout 3? Hell, no. Fallout DC - why not? Witcher: Assasin of kings - no problem (yes, I even poked Witcher), Witcher 2 - sorry, too much changes. Jagged Alliance: back in action? Yay, welcome! Space Rangers 1-2 - good, changes were minimal. Gothic 1-2-3 - fine, Arcania is crap, but it's Arcania, not Gothic 4, so no hard feelings. Half-life, Halo (though I dislike arsenal changes), NWN, Battlefield, Operation Flashpoint (from Bohemia), ArmA, ArmA2 - basically SoS, so no gripes here too.
I strongly support "If it ain't broke, don't fix it". But it's just me.
P.S. Don't colour me as Luddite. Changes have to be made from time to time (a.k.a. "bethesda, throw out that gamebryo crap"). But please, be consistent and reasonable with them and replace what's need to be replaced. And don't forget to reflect changes.