*Psht!* Engulf them in flames!AlanC9 wrote...
This is a truly terrible analogy. The kind of businesses that engage in that sort of loyalty program do it because they aren't selling anything distinctive. Airlines have loyalty programs because nobody gives a damn what airline he's flying on as long as he gets where he's going for a good price. Mid-range hotels and crappy restaurants have the same problem, since what they're selling is a commodity offered by plenty of competitors.
Hotels, you say? Hmm, how about this situation: you arrived in the middle of a night, you pay 100 Euros for room, plus extra for food, OR you pay 60 Euros for rooms and got access to kitchen with some easy-to-cook food, OR you pay 20 Euros and decent food already included (only warm it up a bit), or you pay nothing, hotel owner smiles, hugs you, pat you on the back, give you keys and say "your usual cabin, fridge is full, rooms are cleared, bikes fueled, enjoy your stay". And, as you understand, this is very same hotel, only in different years. Of course, as honest person you will cover all expenses later, but how about that approach? Obviously this is small hotel, not some those fortresses somewhere on beaches with hundreds of thousands of visitors, but still.
How about stores or companies that sells something specific (hunting, hiking, don't know, biking gear)? Or manufacture something specific and sells it? Their "discounts" and "bonuses" are counted or not? I'm not talking about "Steam-alike" midweek/weekend/season/holiday sales, coupons and cumulative discounts only.
Can't say about restaurants, or "bigger" hotels, or airlines - I rarely use same, and local railroads definitely don't give a **** I pay hefty sum of money for month's passes or long-distance tickets. Train conductors greets me and add something extra for free for being "loyal customer" (like I have a choice

), but from RR themselves? No. "Know you place, you little gear in great machine of
sociali... capitalism, so give us your money, moar of dem, MOAR!!!" Dem cheeky bastards.
Jokes are included.

AlanC9 wrote...
This is the opposite of the Mass Effect market. If you want Mass Effect, you've got to get it from Bioware. If you want something like Mass Effect, your options are....... what? Deus Ex: Human Revolution? Alpha Protocol? How many others?
Alpha Protocol "like" Mass Effect? Well, it's definitely more like ME than F1 2011, but still.

AlanC9 wrote...
@ Terror_K; I agree with you about tech skills. However, in practice I don't think limiting skills to particular classes ever ends up making very much difference in a party-based game; it restricts party makeup and to a lesser extent builds, but if a player does give in to those restrictions the game plays pretty much the same since your three-headed monster should have everything covered.
IMHO this is serious question (one of few in this thread

) - to find balance between gameplay, annoyance, ease of use (thus joy), (un)necessary management and realism. From one point of view, ME1 was good compromise - you needed specialist in team, but you don't have to switch to him (for obvious reasons - you cannot

) to open something locked (OMG - Kaydan-multitool). Unlike DAO, where you need to select your, say thief, to open the locked chest or remove trap. This is unnecessary management, annoying and time consuming to 20th locked chest or trap found. On the other hand, who cared that Gothic 1-2-3 character had unlimited carrying capability? Not realistic? Yes. Ease of use? Yes. Pleasure - out of scale.
Some say it's not realistic. But how about NWN2, where you can put 500+ pounds of gear into Neeshka's or Qara's inventory and make them carry that to nearby store? Or limiting your PC as party "speaker". Aha. Very funny for ranger (with "wild child" background) and especially wizard - AFAIR two only classes without any communicative skills.
I can't see any easy answers there. Maybe it will be better to add two system of minigames - one will require tech-specialist presence during lockpicking/hacking/etc, but he will do that personally, cutscene-alike, and another - where all these jobs can be performed by PC, regardless of his class. Or, who say we cannot combine two systems - you want combat oriented team, you deal with locks yourself and play those annoying minigames. You don't want to waste your time - take some tech specialist and he will do that for you.
And BTW, 2 teammates is too low. Why not six? We played Rainbow Six or SWAT, or ArmA/OFP with greater numbers of subordinates. Just split them (for poor consoles users sake) into 3 teams, each consisting 2 men - let's say Garrus and Vega as strike team, Kaydan and Liara as space mages and Tali tagging behind you as self-propelled chassis for hacking module and Shepard's rear turret shotgunner.

Dewart wrote...
Shouldn't this topic be closed by now since:
A) The majority of it is a loyal fan debate and not really ME3 related.
It is useless complaining
C) The whole thing isn't really going anywhere
No-no-no! I need to practice in English and majority of other threads on these forums contain spoilers!