fivefingaslap18 wrote...
You also have to remember that ME2 is closer to 3rd person shooters than RPGs.
From the beginning, Bioware has always called the ME series a shooter/RPG hybrid.
While ME2 got a 9.5 from ign, ME1 got a score closer to 7.5. Not only that, but if you compare the storyline of both games ME1 wins by a landslide.
The urgency and epic feeling of the story, as well as the main antagonist win by a landslide yes.
The characters are better developed and you get a richer experience (maybe not in the combat mechanics) but the games feel very different. Try it out again.
No, not even close. The character development for squadmates was vastly superior in the second game. In fact, that's about all the second game's plot was. As for "trying it out again", not even three weeks ago I finished replaying two characters from 1-60 before going back for some ME2 completions for saves. ME2 is pretty much better in every way over the original aside from the story.
You have to think how you use your abilities and when you use them in ME1 as opposed to ME2.
No you don't. On Insanity you can simply pop Immunity as soon as it refreshes (which evenutally means it's up 100% of the time) and Marksman. It's that basic. Using biotics is no more "complex" either.
Overall, ME2 is more about how quickly can I get through this whereas ME1 was about where do I take this guy from and what's my best chance. ME2 tried that in Tali's mission but in all honesty, it was really easy. Even the difficulty in ME1 was harder than ME2. All in all, ME2 was a step in the right direction combat wise, but fell hard everywhere else.
Completely disagree. I typically do not find any enjoyment in FPS/TPS type games, but the ME series has enough variety going for it that it doesn't bore me to tears. Insanity in ME1 was also much easier than ME2. The difference is pretty staggering. The actual combat gameplay from ME was only "good" when it was the only game in the series. The combat in ME2 is better in every possible way other than the way they mostly crippled biotics. It was also nice that there were actual classs this time around that were seperated by more than just name.
You have to understand that DA2 is actually a really bad game when you compare it with it's predecessor or any other game.
Yeah. I can't actually judge it for it's own merits or anything. I need to compare it to the most overrated RPG next to Oblivion/Skyrim and then whine about how
everything about it is wrong. Funny thing is, video games are usually about gameplay, and despite the weak chapter 3, majorly recycled areas and "ANOTHER WAVE" shenannigans, DA2 was actually fun to play compared to the archaic DA:O system that I'd already been playing for the last decade. The best thing about DA:O to me was Alistair and Morrigan. That's about it. The story was pretty much recycled.
Modifié par Graunt, 24 janvier 2012 - 07:54 .