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Rewarding the loyal fans who made Mass Effect 3 Possible


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#101
Icinix

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Stanley Woo wrote...

"Loyal fans" are getting what they've always gotten: a great effort by BioWare to make an awesome game experience for you, regular, direct communication with developers in the BioWare Social Network, newsletters, social media updates, notice of contests, promos, and other events, and generally, the knowledge that you are part of an awesome online community that we love!

You are also getting the same promos and exclusives that all users old and new will get. We are offering such content to new users in the hopes that they will like it and become new "loyal fans," and we are offering it to old users who already know what we're all about. We hope that the old users will be great ambassadors for BioWare and the MAss Effect franchise here in the BioWare Social Network, by being examples of mature, fun, revered community members and forumites. We hope you will help us out by answering newbies' questions, helping to guide them to appropriate discussion threads, and making them feel welcome just as others made you feel welcome when you were a newbie.

In short, longtime fans get our respect and thanks for sticking with us, and the expectation that they will stay with us for years to come. :)




The best things in life are free.
But you can give them to the birds and bees.
Give me your DLC.
Thats what I want, that's what I waaaaant yeah.
Thats what I want.

:P

No I kid - I just couldn't resist.

However since the figures get DLC, would love to see the Normandy figure get some DLC lovin' too.

#102
raziel1980

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Ok... so, we have a a thread like this on this board now. Well, OP...I'm sorry to say but you are in the minority on this one...because let me tell you what I'm getting with my collector's edition of ME 3 for the pc...
1. collector's edition and all that entails as posed on the website...
2. a new assault rifle which ALL preorders get.
3. since I preordered from gamestop( switched from amazon)...I now get a new set of armor...ANOTHER assault rifle( the N7 one which I think personaly should have been with the collector's edition but that is another subject all together...)
4. for playing the Kingdoms of Amalur demo - ANOTHER set of armor and ANOTHER assault rifle..
So, far as that's about 9 or 10 different things as far as in game content I get...and that's BEFORE i even import one of my 8 shepards( 4 males, 4 females ) into ME 3...
5. Let's after that... it's all about the imports...baby...and everything I have busted my tail over the hundreds of hrs into the previous 2 games to get including keeping all of my squadmates alive in both games( which I do agree with the earlier statement made about a couple of popular characters...though one 2 of my femsheps romance...) to get what i would consider to be my TRUE ME expierence int he 3rd game as we fight against the reaper menace...


THAT is what I get as a loyal fan of series and of bioware, as far as I'm concerned I don't need anything more...though I would ask that bioware do improve some of thier marketing...atleast in the characters that are showcased in trailers...though thank god, it's not the spoiler-trailerthon that ME 2 was...

edit: If I do have one gruff with bioware it's this figurine DLC business...that is NOT cool...<_<

Modifié par raziel1980, 24 janvier 2012 - 07:56 .


#103
GuttapwN

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raziel1980 wrote...

Ok... so, we have a a thread like this on this board now. Well, OP...I'm sorry to say but you are in the minority on this one...because let me tell you what I'm getting with my collector's edition of ME 3 for the pc...
1. collector's edition and all that entails as posed on the website...
2. a new assault rifle which ALL preorders get.
3. since I preordered from gamestop( switched from amazon)...I now get a new set of armor...ANOTHER assault rifle( the N7 one which I think personaly should have been with the collector's edition but that is another subject all together...)
4. for playing the Kingdoms of Amalur demo - ANOTHER set of armor and ANOTHER assault rifle..
So, far as that's about 9 or 10 different things as far as in game content I get...and that's BEFORE i even import one of my 8 shepards( 4 males, 4 females ) into ME 3...
5. Let's after that... it's all about the imports...baby...and everything I have busted my tail over the hundreds of hrs into the previous 2 games to get including keeping all of my squadmates alive in both games( which I do agree with the earlier statement made about a couple of popular characters...though one 2 of my femsheps romance...) to get what i would consider to be my TRUE ME expierence int he 3rd game as we fight against the reaper menace...


THAT is what I get as a loyal fan of series and of bioware, as far as I'm concerned I don't need anything more...though I would ask that bioware do improve some of thier marketing...atleast in the characters that are showcased in trailers...though thank god, it's not the spoiler-trailerthon that ME 2 was...

edit: If I do have one gruff with bioware it's this figurine DLC business...that is NOT cool...<_<


Idd, I don't desire any extra content than that. All i want is the game to complete the story. But at the same time I hate that feeling when you've just played through an awesome game knowing that it's over. Not that the Mass Effect series is over, but Shepard and all the characters you've started to like :( last time I felt that emptiness was with MW3. I loved that story D:

Modifié par Strethals, 24 janvier 2012 - 08:08 .


#104
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JeffZero wrote...

Mass Effect 2 was terrific. It even had a plot -- a simple statement, yes, but as I'm aware one of some contention on BSN.

It really shouldn't be. Even the worst games have some kind of plot, whether you like it or not.

#105
Reptillius

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AlanC9 wrote...

fivefingaslap18 wrote...

You also have to remember that ME2 is closer to 3rd person shooters than RPGs. While ME2 got a 9.5 from ign, ME1 got a score closer to 7.5.


So ME1's worse score means it's.... better? Where are you going with that?

Not only that, but if you compare the storyline of both games ME1 wins by a landslide. The characters are better developed and you get a richer experience (maybe not in the combat mechanics) but the games feel very different.


I liked ME2's "feel" better. At the risk of opening up the whole "80s sci-fi" thing again, when I think 80s sci-fi I think of Blade Runner before Star Trek: TMP.

And I don't see any superiority for ME1's plot. It's just Bioware Standard Plot #1 again.

Try it out again. You have to think how you use your abilities and when you use them in ME1 as opposed to ME2. Overall, ME2 is more about how quickly can I get through this whereas ME1 was about where do I take this guy from and what's my best chance. ME2 tried that in Tali's mission but in all honesty, it was really easy. Even the difficulty in ME1 was harder than ME2. All in all, ME2 was a step in the right direction combat wise, but fell hard everywhere else.


I have tried it out again, and I disagree with everything you say here. I'm doing my first Engineer playthrough right now. A little way into ME2, and not only is ME2's combat better, it's harder. Not that either game is actually hard, but ME1 gets really brain-dead in the late game.


i got to say. For me. There isn't alot of real thought in the ME1 combat for me. Specially after I get say 15 or 20 levels under my belt at most. Usually less than that.  By that time I have a couple of powers i can rely on most of the time.  Or squadmates with powers that just basically make it easy...  lift everybody in the air and shoot them before they fall doesn't take a lot of thought. Neither does knocking them all down and shooting them while they get up.  Or the fact that in a lot of the bunkers which are almost exactly the same... I shoot most if not all the enemies from the doorways or the barriers right inside the doorways and then only have to hunt down the last couple of stragglers which insist on turtling behind a barrel or something. Which then I usually just bumrush and kill with little thought about it.

#106
AlanC9

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fivefingaslap18 wrote...

AlanC9 wrote...

fivefingaslap18 wrote...

You also have to remember that ME2 is closer to 3rd person shooters than RPGs. While ME2 got a 9.5 from ign, ME1 got a score closer to 7.5.


So ME1's worse score means it's.... better? Where are you going with that?


Never said that. You seem to be the one who's saying that here. I said that the scores are different, but am not making my own opinion. Choose your quotes carefully. There is a part where I said that scores can be misleading.


OK.... so you were posting those scores without actually meaning to convey any useful information. That's why I asked where you were going with that. I still don't see what you were trying to prove there.

fivefingaslap18 wrote...
Not only that, but if you compare the storyline of both games ME1 wins by a landslide. The characters are better developed and you get a richer experience (maybe not in the combat mechanics) but the games feel very different.


AlanC9 wrote...
I liked ME2's "feel" better. At the risk of opening up the whole "80s sci-fi" thing again, when I think 80s sci-fi I think of Blade Runner before Star Trek: TMP.

And I don't see any superiority for ME1's plot. It's just Bioware Standard Plot #1 again.


The man has eyes but does not use them.


Ah yes.... when someone's position is indefensible, out come the cliches.


fivefingaslap18 wrote...

Try it out again. You have to think how you use your abilities and when you use them in ME1 as opposed to ME2. Overall, ME2 is more about how quickly can I get through this whereas ME1 was about where do I take this guy from and what's my best chance. ME2 tried that in Tali's mission but in all honesty, it was really easy. Even the difficulty in ME1 was harder than ME2. All in all, ME2 was a step in the right direction combat wise, but fell hard everywhere else.


AlanC9 wrote...
I have tried it out again, and I disagree with everything you say here. I'm doing my first Engineer playthrough right now. A little way into ME2, and not only is ME2's combat better, it's harder. Not that either game is actually hard, but ME1 gets really brain-dead in the late game.


I never said ME2's combat was worse. Quite the contrary. Maybe you should read someone's sentiments before you try to displace them. Why don't you read what you quoted from me over again. You sir are either dumb, a troll, or both.


Well,  you got something right when you said that ME2's combat was a step in the right direction. So I guess it's true that I didn't disagree with  everything you posted there. Only the parts where you said that if we tried it again we'd agree with you (I didn't), where you have to think more in ME1 about how to use abilities (you don't), the bit about "where do I take this guy from" (that's just incoherent), and ME1 being more difficult (it isn't).

Sorry for the exaggeration.

Modifié par AlanC9, 24 janvier 2012 - 08:34 .


#107
Vendrium

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Stanley Woo wrote...

"Loyal fans" are getting what they've always gotten: a great effort by BioWare to make an awesome game experience for you, regular, direct communication with developers in the BioWare Social Network, newsletters, social media updates, notice of contests, promos, and other events, and generally, the knowledge that you are part of an awesome online community that we love!

You are also getting the same promos and exclusives that all users old and new will get. We are offering such content to new users in the hopes that they will like it and become new "loyal fans," and we are offering it to old users who already know what we're all about. We hope that the old users will be great ambassadors for BioWare and the MAss Effect franchise here in the BioWare Social Network, by being examples of mature, fun, revered community members and forumites. We hope you will help us out by answering newbies' questions, helping to guide them to appropriate discussion threads, and making them feel welcome just as others made you feel welcome when you were a newbie.

In short, longtime fans get our respect and thanks for sticking with us, and the expectation that they will stay with us for years to come. :)


I thought I read articles all over the net where it was communicated out from Bioware to the public that they are currently looking into something unique for their long standing fans. 

Bringing newbies onboard is all good and well - but doesn't really concern long standing fans.

#108
count_4

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AlanC9 wrote...
And I don't see any superiority for ME1's plot. It's just Bioware Standard Plot #1 again.


I don't want to chime in on the whole this game is better than that.
But seriously, if there is one BioWare game that has basically no plot at all, it's Mass Effect 2. On the other hand, ME1 had a compelling and intriguing storyline with a lot of great ideas and surprising elements.

If it truly is a standard plot, would you mind naming some examples where it has been used before?

Modifié par count_4, 24 janvier 2012 - 08:49 .


#109
Icinix

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Vendrium wrote...

Stanley Woo wrote...

"Loyal fans" are getting what they've always gotten: a great effort by BioWare to make an awesome game experience for you, regular, direct communication with developers in the BioWare Social Network, newsletters, social media updates, notice of contests, promos, and other events, and generally, the knowledge that you are part of an awesome online community that we love!

You are also getting the same promos and exclusives that all users old and new will get. We are offering such content to new users in the hopes that they will like it and become new "loyal fans," and we are offering it to old users who already know what we're all about. We hope that the old users will be great ambassadors for BioWare and the MAss Effect franchise here in the BioWare Social Network, by being examples of mature, fun, revered community members and forumites. We hope you will help us out by answering newbies' questions, helping to guide them to appropriate discussion threads, and making them feel welcome just as others made you feel welcome when you were a newbie.

In short, longtime fans get our respect and thanks for sticking with us, and the expectation that they will stay with us for years to come. :)


I thought I read articles all over the net where it was communicated out from Bioware to the public that they are currently looking into something unique for their long standing fans. 

Bringing newbies onboard is all good and well - but doesn't really concern long standing fans.


I wouldn't be surprised if that was one of those 'what if...' brain storm ideas. Like Uber Collectors Edition, and Year Round Epic Community Event Events. Still - would be nice if you started up ME3 and if you've imported a save game that is flagged from ME1 and ME2 gives you some really unique story / weapons / armour etc.

#110
AlanC9

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count_4 wrote...

AlanC9 wrote...
And I don't see any superiority for ME1's plot. It's just Bioware Standard Plot #1 again.


I don't want to chime in on the whole this game is better than that.
But seriously, if there is one BioWare game that has basically no plot at all, it's Mass Effect 2. On the other hand, ME1 had a compelling and intriguing storyline with a lot of great ideas and surprising elements.

If it truly is a standard plot, would you mind naming some examples where it has been used before?


It's largely a retread of KotOR; just substitute "Conduit" for "Star Forge". (Bio used the basic structure in NWN1 a couple of times too, but that's more the structure than the plot per se. ) And I didn't intend to imply that made either game bad. 

I could pull out that "Bioware Cliche Chart" graphic here too, but I think that's been posted on this board four times tis week and I'd like to give it a rest.

As for ME2, it certainly does have a plot. Or rather, several plots. If ME1 is like a movie, ME2 is like a season of a TV show such as Buffy the Vampire Slayer, where you've got an overarching structure to the season but lots of other things going on too. Some episodes are about dealing with the season's Big Bad directly, some are about something he's involved with indirectly, some have nothing to do with him.

Modifié par AlanC9, 24 janvier 2012 - 09:00 .


#111
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Doonerbandit wrote...

 With the addition of  stuff to attract new fans. I was wondering what can us LOYAL fans who played the first two Mass Effect games can expect as a bonus reward. I don't mean "you can unlock" items I mean when I port my games what bonus items am I going to get. I ask because a lot has been done to attract new fan's eg: Multi-player most LOYAL fans where opposed to, the omni-blade which looks like something from Halo and now an entire hand holding component written into the game JUST for noobs who ignored the first two games. What about us the players who have supported this amaizing franchise since day one. Please just a gun, armour or a casual outfit PLEASE.  


Please add whatever this guy does NOT want, thats all the thanks we need. Honestly, fan base big = good, fan base getting bigger =  better, if you don't like your so called Noob mode then don't play it, you err... newb.

#112
Reptillius

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To somewhat of an extent though a bit different execution... Baldur's Gate... I and II as far as the plot goes.

#113
AlanC9

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Reptillius wrote...

To somewhat of an extent though a bit different execution... Baldur's Gate... I and II as far as the plot goes.


It's funny --- BG2  gets praised for the same things ME2 gets grief for, plot-wise. Both games are largely composed of sidequests that are unrelated to the main plot or the PC.

Of course, there's a big difference in that Irenicus never actually destroys Suldanesselar no matter how long you let him rampage there, whereas putting off the ME2 SM leads to... unfortunate consequences. But this is where ME2 is just plain better than BG2

Modifié par AlanC9, 24 janvier 2012 - 09:09 .


#114
count_4

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AlanC9 wrote...
It's largely a retread of KotOR; just substitute "Conduit" for "Star Forge". (Bio used the basic structure in NWN1 a couple of times too, but that's more the structure than the plot per se. ) And I didn't intend to imply that made either game bad. 

As for ME2, it certainly does have a plot. Or rather, several plots. If ME1 is like a movie, ME2 is like a season of a TV show such as Buffy the Vampire Slayer, where you've got an overarching structure to the season but lots of other things going on too. Some episodes are about dealing with the season's Big Bad directly, some are about something he's involved with indirectly, some have nothing to do with him.


Never came around to playing KotOR. It seems to have been for the better, though, as ME1 was the best gaming experience for me up to now. If the storylines actually are that close, this experience might have not been this great.

As for ME2, I like your description of the plot structure, never regarded the game this way. Nontheless I still think that even the best character arcs, and these were awesome in ME2, can't make up for the absence of a main plot. 
It was basically 'These are the bad guys. Gather some allies and attack them. Well done.' with merely two or three scenes to actually advance the main storyline. No great revelations, so surprises (apart from the collector origin), and no momentum to build up.
For me it was a great game but certainly not story-wise.

#115
Jackal7713

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count_4 wrote...

AlanC9 wrote...
And I don't see any superiority for ME1's plot. It's just Bioware Standard Plot #1 again.


I don't want to chime in on the whole this game is better than that.
But seriously, if there is one BioWare game that has basically no plot at all, it's Mass Effect 2. On the other hand, ME1 had a compelling and intriguing storyline with a lot of great ideas and surprising elements.

If it truly is a standard plot, would you mind naming some examples where it has been used before?



Buddy, both games were great. ME 2 had a plot and a good one. Not only that, but it was a great continuation to ME saga. You said there was a lack of a main plot? How so?

Modifié par Jackal7713, 24 janvier 2012 - 09:22 .


#116
G3rman

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KotOR was an amazing game but I disagree with their similarities in plot. Same company is sure to use a similar structure but not necessarily plot devices.

ME2 unfortunately had that part in trilogies of bridging the gap and it can be difficult to do in a satisfactory manner. They wanted to try and tell as much story as possible both to show what had happened to Shepard while he had been out as well as progressing the story of the companions and the fight with the Collectors and Reapers.

I think it did well despite its position and made a good bridge, especially with the later DLC, for opening to the war in ME3

#117
AlanC9

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A lot of people feel that way about the episodic structure, yeah. (DA2 was attacked for similar reasons.... among other things, of course) It may be that the BG2 structure is simply obsolete now, and that developers ought to either have a tight main plot or go all the way to a free-form game like open-world RPGs.

OTOH, ME2 did just fine the way it was, even if a minority of fans liked it less than ME1.

Modifié par AlanC9, 24 janvier 2012 - 09:22 .


#118
Jackal7713

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G3rman wrote...
I think it did well despite its position and made a good bridge, especially with the later DLC, for opening to the war in ME3


Couldn't have said it better.:D

#119
Zanallen

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ME2 very much does have a plot. Its the same basic plot structure of classic films like The Seven Samurai or its western brother The Magnificent Seven. Or even The Dirty Dozen. The plot is the recruitment of a select group of people for a specific mission. In this case, Shepard recruits a group of specialists for a suicide mission to take out the Collectors.

#120
G3rman

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The only reason I disliked it was the dialing back of RPG elements like loot to buyable armor parts (which were too few to matter) and a small selection of weapons mostly received through DLC. I liked ME1 in the fact it had such variety in armors and weaponry types even if there was always a winning formula.

I also found the skill trees too small in ME2 where my Level 60 character was well fleshed out with my own choice of abilities.

They have said they are trying to bring back customization for ME3 and I will trust they will do better in the future.

#121
count_4

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Jackal7713 wrote...
Buddy, both games were great. ME 2 had a plot and a good one. Not only that, but it was a great continuation to ME saga.


And I never said otherwise...buddy.

Jackal7713 wrote...
You said there was a lack of a main plot? How so? 

Maybe we have a different understanding of what a main plot is. I have stated my perception of it above your post already. Maybe you could elaborate on what you regard as the main plot of ME2.


As for DA2: I quite liked the plot of it actually. It was something different with the focus on the Hawke family and the conflict between mages and the knights.
But the lack of RPG elements and the effects of rushing the game were a lot to bear... 

Modifié par count_4, 24 janvier 2012 - 09:34 .


#122
G3rman

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I agree to an extent with count, ME2 I feel focused too much on just the fight with the collectors instead of actually seeking out the Reaper threat. It felt too condensed into such a small and relatively insignificant event when Shepard could have been doing a lot more than just dealing with Collectors. I would have rather focused more on the entire Reaper threat than just collectors, although I do understand the importance to defeat them.

#123
twisty77

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fivefingaslap18 wrote...

Stanley Woo wrote...

"Loyal fans" are getting what they've always gotten: a great effort by BioWare to make an awesome game experience for you, regular, direct communication with developers in the BioWare Social Network, newsletters, social media updates, notice of contests, promos, and other events, and generally, the knowledge that you are part of an awesome online community that we love!

You are also getting the same promos and exclusives that all users old and new will get. We are offering such content to new users in the hopes that they will like it and become new "loyal fans," and we are offering it to old users who already know what we're all about. We hope that the old users will be great ambassadors for BioWare and the MAss Effect franchise here in the BioWare Social Network, by being examples of mature, fun, revered community members and forumites. We hope you will help us out by answering newbies' questions, helping to guide them to appropriate discussion threads, and making them feel welcome just as others made you feel welcome when you were a newbie.

In short, longtime fans get our respect and thanks for sticking with us, and the expectation that they will stay with us for years to come. :)


I am going to sound elitist right now but your quality has declined since you were acquired by EA and don't say that Dragon Age: Origins and Mass Effect 2 was a shining example of BioWare's excellence as the former was close to being complete once EA bought your company and does not show it's change on the company like Dragon Age 2 does. Mass Effect 2 is not the best game as many people would like to believe it was of 2010 as it was a decent game. There were parts of it that made it a good game while other areas were reduced but not for quality reasons.

In short, Mass Effect was supposed to be an experience that rewards players for going the extra mile by playing all the games to it's final conclusion (unfortunately for PS3 users they do not get this experience). Currently there have been a few extra rewards for 360 users, but that does not mean in any form of the word that 360, PC, or MAC users will get any special rewards for sticking through the entire experience which is a travesty. I am not saying that unique experiences based off of our differing save files is not what you promised. I believe it is but I feel that we, as a community, are not being recognized in that regard. This is why people bring it up and this is why I am replying to you Mr. Woo. It would be greatly appreciated if you could alleviate our fears.


Broski, I wholeheartedly disagree with you. I played all of the nominees for 2010's Game of the Year according to IGN, and the 2 on top in my book were Red Dead Redemption and ME2. I sold RDR back after I beat it because I couldn't play it twice knowing what the ending held. In comparison, I have accumulated well over 350 hours of play time in ME2.

The Mass Effect series, along with Halo and GoW, are the defining Xbox 360 experiences. BioWare hasn't declined in quality since EA acquired them. I never played DA2(never been into fantastical RPG's), but I think the ME series and SWTOR are examples why BioWare is on the up.

I can't f-ing wait for ME3.:wizard:

#124
Jackal7713

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count_4 wrote...

Jackal7713 wrote...
Buddy, both games were great. ME 2 had a plot and a good one. Not only that, but it was a great continuation to ME saga.


And I never said otherwise...buddy.

Jackal7713 wrote...
You said there was a lack of a main plot? How so? 

Maybe we have a different understanding of what a main plot is. I have stated my perception of it above your post already. Maybe you could elaborate on what you regard as the main plot of ME2.


As for DA2: I quite liked the plot of it actually. It was something different with the focus on the Hawke family and the conflict between mages and the knights.
But the lack of RPG elements and the effects of rushing the game were a lot to bear... 

I'm sorry buddy but its almost 4 am and I'm not going to type out a whole plot at this late hour. However, here is the short verson. The plot was about how Sheppard had to stop one of the Reapers plans for humanity by destroying their servents / allies, the Collectors. He had to accomplish this after being isolated from evryone and everything he knew, i.e. his death and collaboration with Cerberus. Of course there is more to it, but like I said it 4 am heh

#125
incinerator950

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If by "Loyal" fans, you mean the ones who constantly gripe about game mechanics, romances, and spout random nonsense that they own the franchise? Or the people who enjoy the series and are still finding it enjoyable after the years?

I think my character from scratch start being able to reflect upon his decisions and go through the game with advantages in being the direct choice. That's its own reward. Carrying over select materials, with the insight knowing I know what to do with them, and seeing the fruits of my previous labors (even emails can be touching).

EA or MS/Sony/BW will randomly throw us a stick for staying too long. It was the reason why Cerberus Network was still the best quality of DLC before LotSB, or comparing it to such a drastic improvement and a real expansion separating the game like ES:IV's Shivering Isles Expansion pack. If they don't, we'll still have a quality game.

Modifié par incinerator950, 24 janvier 2012 - 10:14 .