Anyone else disappointed with The Warden's Keep scenario? When I saw this, my mind raced with ideas of rebuilding a stronghold a place to plot and scheme strategic maneuvers throughout the game. A place where as to rally the age old forces of rebuilt alliances. Something we could have not only rebuilt but maintain and possibly earned income from.
It could have been SO MUCH MORE than a side quest dungeon crawl. While it was enjoyable, I’m left wanting. Bummer really I was hoping to rebuild a true stronghold.
Wardens Keep?
Débuté par
Thalir
, nov. 23 2009 07:55
#1
Posté 23 novembre 2009 - 07:55
#2
Posté 23 novembre 2009 - 07:56
In the tradition of Baldur's Gate, they really fudged that particular quest. It was the perfect opportunity to introduce your own special place to call home, and they botched it.
#3
Posté 23 novembre 2009 - 08:13
I must admit, that it was done nowhere near as well as they did that quest in Baldur's Gate. Which isn't, I suppose, a hugely fair comparison ... but, well, it wasn't what ti could have been sadly. I did so get a thrill sneaking into that castle, running through secret passages, jumping out behind walls, beating the daylights out of trolls and collecting peices of a uber-troll-killing mace!
#4
Posté 23 novembre 2009 - 08:17
I guess i was hoping for something like that with the manageability of Crossroads Keep from NWN2
#5
Posté 23 novembre 2009 - 08:27
T0rin3 wrote...
In the tradition of Baldur's Gate, they really fudged that particular quest. It was the perfect opportunity to introduce your own special place to call home, and they botched it.
Gee and I thought "Camp" was home?
#6
Posté 23 novembre 2009 - 08:28
Nah, camp is just some random place in the woods to set up some tents.





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