meonlyred wrote...
I think the eye shadow is the only thing throwing it off. I won't worry about it too much. It takes me a moment to get use to seeing my Shepards from ME1 to ME2. Give it a few minutes of game play and you'll wonder why you were worried in the first place.
Not me. I look at Jessica in Lair of the Shadow Broker and
still feel like something is off about her from ME1. It's easily attributed to her having her face rebuilt by Cerberus, of course, but it's like a splinter under your fingernail... you can never forget it's there.
There would be no such explanation for having an even more drastic change in ME3. Yes, yes, I know they probably increased poly counts, and as a 3D modeler myself I know that this can change a model's appearance quite a bit. But I'd rather have a lower poly count to keep my character looking like the same character.