Ottemis wrote...
M-Taylor: You don't like it, I do. I think the mesh changes are glorious. The hair looks WAY more natural. What we had in the first and second game were hairstyles where half would be a mesh and half would be sorted with pure texturing, that made the lighting respond differently on different parts of the hair. That problem is now sorted.
Then there's the sh*tty polishing on Manshep's hairstyles and the plain lack of options through the CC and looky now, highly improved reworked mesh texturing to give us way better looking hair and his options don't do under for Femshep anymore at this moment.
I am ON THE FRIGGIN MOON about these changes for both fanbases.
I am of the opinion that Bioware listened fine, they just didn't please you as they can't please everyone.
"continually miss the fundamental fact that your characters appearance is probably one of the most important features of an RPG game,"
This right here is EXACTLY what they're respecting if you ask me.
Yes, and I'm happy for you, I genuinally am. But diversity has never been Biowares strong suit with character appearance. And I do agree, the texture is a vast improvement; however in my honest opinion the styles are not. A fair amount of people have commneted on the unusual twist the bun styles have taken, so for what seems like a sizeable amount of people, the hair styles have no increased but have actually decreased.
Yes, my main gripe is with the actual hair styles. Call me fickle, but.. I don't know. I've always imagined my Shepard with long-ish hair (like most of my RPG characters) and this has always been denied from Bioware. This would be completely fine by me if modders could not make better.
For example, Dragon Age: Origins. The hair was again limited, but my friend managed to create a long/curly hair mod within a relatively short amount of time which looked far better than the original hair. This infers to me that creating hair mod/textures or what ever is not overly taxing on resources, so denying people to even have *one* long hair mod is something I've struggled to fathom for a while now.