
Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.
#7401
Posté 13 mars 2012 - 04:30

#7402
Posté 13 mars 2012 - 04:46

"It's OK. The ending is BS. You know it and I know it."
#7403
Posté 13 mars 2012 - 04:57





#7404
Posté 13 mars 2012 - 04:58



It's like they already know what's coming and don't approve of it

And just because i'm a big softie i love this screenshot. They're happy together

"I could drown in your eyes and i would die happy"
#7405
Guest_Flies_by_Handles_*
Posté 13 mars 2012 - 05:01
Guest_Flies_by_Handles_*
meonlyred wrote:
I have to disagree with you and AD about Kaidan not getting catered. Yeah it suck that Kaidan was in the hospital nearly the entire first act, but I wouldn't have it any other way. I managed not to get spoiled about the scene on Mars. Let's just say I'm glad no one was home when I played that part. There was much yelling, cursing, and theats of bodily harm. But I like emotional kicks like that.
**PIC SNIP**
...I said face time! ...Ah screw it, carry on.
And seeing how the Thane and Jacob mancers get completely shafted, Kaidan and Liara mancer are very catered to.
Yeah, I do admit that the anticipation leading up to finally convincing him to come abroad the Normandy was nice in its own way. It gave me something to look forward to, but during my first playthrough it was frustrating as hell because I had so much more interaction with Liara up until Kaidan's return. I also felt that the romance conversations were a lot more natural this time around. Kaidan never had a designated spot on the Normandy and it was always a pleasant surprise to enter into a formal dialogue with him.
~~~
~~~
Chignon wrote...
There were a lot of powerful scenes in
ME3, especially between Shepard and her LI, but I think this has to be
my favourite screenshot:
../../../images/forum/emoticons/heart.png
I love this shot and can't wait to come across it for my second playthrough. This was one reason why I enjoyed talking to Samara so much in the second game.
Modifié par Flies_by_Handles, 13 mars 2012 - 05:05 .
#7406
Posté 13 mars 2012 - 05:07
It did kinda hit hard after all the dialogue, never leave you etc. talk. :/
#7407
Posté 13 mars 2012 - 05:16
Oh shush, you know you love itOttemis wrote...
No worries Mizz/Raz, was my pleasure =) Now yall need to stop thanking me cause it's making me blush, and it doesn't fit my carefully constructed image =P
ps, she looks great Mizz
@Chig
that's a beautiful shot
#7408
Posté 13 mars 2012 - 05:37
MizzNaaa wrote...
#7409
Posté 13 mars 2012 - 05:43
Gilsa wrote...
"It's OK. The ending is BS. You know it and I know it."
Lol.
So, I guess we're fully spoilered in here.
Finished the game at 2am last night. For having as little sleep as I do anyhow, it was a push to finish it that quickly. my hubby didn't see me for most of the weekend.
So...at first, I liked the ending. Then, I didn't. I stayed up half the night thinking about it.
Here's my feeling: It felt like a okay (merely okay) sci-fi MOVIE ending - one where you watch shepard and care about her in the 3rd person. kind of sucky, but you got your popcorn and you cheer the hero and you think 'eh, that was a little out of the blue at the ending but oh well' and you go home. But with the hybrid character/avatar thing they have going on in Shepard, it hurt. a LOT.
Sometimes I feel like the writers have lost touch with what it feels like be a FAN of their own games - to really get invested in these games - in one particular storyline, not just the 'big picture.' okay, yes, they write the big picture, but when it works, they write a big picture that holds a lot of little pictures.
lately, It feels like there is this NEED to do a 'ah-ha! sucker punch!' to the BioWare endings. Yes, the endings get people talking, yes, they SEEM all grown-up-like and not candy and roses, but i think it's possible to get people talking about the games and have a 'hard', not perfect ending without these strange 'damned if you do, damned if you don't' scenarios that feel very manufactured to me. sure, have people die, sure, have friends die. have it be the result of shepard's good or bad calls, like the suicide mission. Hell, have it even on a random roll of the dice who gets taken out (grunt's unit/samara's unit; squaddie on your left/squaddie on your right). but have that be a result of WHAT YOU TOOK INTO THE ENDING. i could use a gibbed file to hack all my other shep files onto the endgame save and find myself standing with the same conclusion. that just seems dead wrong to me.
also, i have spent 5 years (yep, i'm a dork), combing the codex and games for clues about how this was going to end, how the lingering questions from the first game were going to be answered. i had several scenarios in my head. i'm not saying things had to end happy, but this felt like the ME universe changed drastically in the last 2 minutes of the game. i felt like things they set up long ago (borrowed tech is problematic, etc.) were just...dumped for some strange ending that really throws me for a loop. most of the ME1 questions were still not answered in my mind. it was like they were just forgotten.
I totally spoilered the ending of ME3 for my hubby talking it over with him this morning (i was so despondent he finally was like 'tell me what's going on'). anyhow, i told him my theories on the way things were going to end and how i would have written it. he thought i should write it down in a fanfic. i may. i'm trying to suck up the will to do so. i feel like the wind is out of my fangirl sails in a big way. there was so much good and right in this last game. SO much. i am just still trying to wrap my head around why they felt the need to 'Take the blue pill/take the red pill' at the ending. none of the pills made sense, given the 3 game set-up.
okay. end rambling. here's some pics of Kyrie.



Also, final % alignment meter for paragon/renegade:
ME1: 90/10
ME2: 70/30
ME3: 60/40 (running 50/50 for some sections of the game)
:innocent:/:devil:
/sigh
#7410
Posté 13 mars 2012 - 05:53
So, yeah. In conclusion:

"Shh, Kaidan. I'm just going to headcanon everything."
Modifié par Chignon, 13 mars 2012 - 05:54 .
#7411
Posté 13 mars 2012 - 05:57
#7412
Posté 13 mars 2012 - 06:06
Contrived and convoluted are the operative words for the ending.
#7413
Guest_Flies_by_Handles_*
Posté 13 mars 2012 - 06:10
Guest_Flies_by_Handles_*
Seriously though, reading through the speculation threads does give me a little hope and I am pushing for the Shepard survives ending for my second play through. I really (and I mean REALLY) want the last section of the game to be the result of an attempted indoctrination. As it stands, it all feels like experimental fan fiction...the type that kills off main characters in some alternate universe setting.
#7414
Posté 13 mars 2012 - 06:10

Kaidan knows everything but still wants me to go back to him...


Met my virtual copy on the Citadel... Wow... Mouse was right...
Modifié par Jane Shepard, 13 mars 2012 - 06:10 .
#7415
Posté 13 mars 2012 - 06:10
And yeah i'm totally with you about the endings and the feelings about that so much stuff was just.. forgotten.
"Sometimes I feel like the writers have lost touch with what it feels like be a FAN of their own games - to really get invested in these games - in one particular storyline, not just the 'big picture.' okay, yes, they write the big picture, but when it works, they write a big picture that holds a lot of little pictures"
This's exactly what i thougt after i completed the game aswell, i really hope they haven't but i can't escape the feeling that they have lost that touch. The point about the endings feeling manufactured and that they apparently must have a "aha!" sucker punch's so true.
I still absolutely hate the endings but for once it actually really felt like it was Shepard's story. ME3 did that part really well

My Shep and Kaidan still fit so well together. Not even Bioware can screw that up
Modifié par CrazyRah, 13 mars 2012 - 06:16 .
#7416
Posté 13 mars 2012 - 06:16
Yeah Thane and Jacob have by far the worse treatment of all the LI's from previous games. As Aislinn said Thane doesn't even grant you a paramour achievement and Patrick weekes even admitted they dropped the ball on Thane. Jacob not only hceats on you, he doesn't visit you while you're under "house arrest" goes back to a Cerberus cell after you quit Cerberus by blowing up the collector base and then to make things worse Brynne has the nerve to tell you she went after Jacob while knowing oyu wer together and then angily telling oyu that she belongs to him and not you anymore. I wanted to shoot her in the face, at least punch her like oyu can with al-jilani but punching a defenseles reporter is okay but not punching the woman who stole oyur boyfriend while you were in prison with the alliance.Flies_by_Handles wrote...
ADLegend21 wrote...
They always go all out for Liara.
I was actually becomming resentful due to all of the exposure her character gets, particularly in the first half of the game, meanwhile Kaidan is thrown in a hospital. I couldn't help but feel like all of the Liara shippers were especially catered to; almost as if Bioware were trying to push her romance as the "official" one.
But I'm sure Kaidan's disappearing act pales in comparison to the other characters like Thane and cheating Jacob (what the hell was up with that?!).
and even with the paramour romances there's no balance. the VS does disappear after the third main mission after Mars (when they're released from the hospital) they aren't available for vid comm, they don't send you emails and when you do see them they shoot at you through and elevator ceiling (granted they don't know it's you) and even when they do know it's you they STILL hold a gun to you and if you don't take the paragon interupt one of your squadmates shoots them and that probably kills them. You can seriously let your squadmates shoot your love interest! what kind of crap is that?!
but yeah I call BS on the LI's getting equal treatment it's easy to see the Tali Garrus and Liara have it the best.
#7417
Guest_MoreThanABoshtet_*
Posté 13 mars 2012 - 06:18
Guest_MoreThanABoshtet_*
EDIT: Loving the screenshots btw. <3
Modifié par MoreThanABoshtet, 13 mars 2012 - 06:19 .
#7418
Posté 13 mars 2012 - 06:20
You shouldn't in ME2 Jacob was the sweetest guy. He let you vent and didn't let what happen with his father burden him. now in ME3 they just kill his character because they thought no one romanced him and even if you did they just laugh at you and tell you to romance someone else..Jane Shepard wrote...
So many Shepard/Kaidan pictures! Damn, now I feel guilty for romancing Jacob...
#7419
Posté 13 mars 2012 - 06:24
ADLegend21 wrote...
Well said Sage. I'm with you on the "wind out of the sails" thing. I just hate that the relays get destroyed in EVERY ending.they're pretty much was holds the galactic community together. =/
This is why we need the asari matriarch bartender. Also, the protheans nearly had that figured out. heck, they built the relay back door onto the citadel in game 1. good thing the prothean/liara/etc. are all on earth. also, don't we have comm bouys still? i think this one can be worked around in a few decades.
adneate wrote...
Doesn't help that Starchild's and The Reapers entire purpose is self defeating and stupid, and the rambling monologue by Starchild at the end is based entirely on circular logic and broad sweeping assumptions presented as facts. Then you pick a colour and die, or not because you played some multiplayer.
Contrived and convoluted are the operative words for the ending.
Oh!? so shep's living (given gate right or gate left, i assume middle is dead for good) is based on MP? how much MP? i was at 85% readiness and got shep taking a gasping breath at the end.

is that all? could i have gotten more?
totally asking for spoilers there, btw.
Modifié par sagequeen, 13 mars 2012 - 06:24 .
#7420
Posté 13 mars 2012 - 06:24
Shep and Kaiden by Femmefatality07, on Flickr
#7421
Posté 13 mars 2012 - 06:24
sagequeen wrote...
So...at first, I liked the ending. Then, I didn't. I stayed up half the night thinking about it.
The more you think about it, the worse it gets.
#7422
Posté 13 mars 2012 - 06:28
That's all you get, yes. Shepard also dies if you take the left option, as well as the middle. Only the right (destroy) offers the chance for her to survive.sagequeen wrote...
Oh!? so shep's living (given gate right or gate left, i assume middle is dead for good) is based on MP? how much MP? i was at 85% readiness and got shep taking a gasping breath at the end.
As far as the multiplayer thing goes, it's because you require an effective military strength of four to five thousand, depending on how high your reputation is. Which, just on singleplayer alone, is, uh... not actually possible, as far as I understand it.
Modifié par bleetman, 13 mars 2012 - 06:34 .
#7423
Posté 13 mars 2012 - 06:28
jlb524 wrote...
sagequeen wrote...
So...at first, I liked the ending. Then, I didn't. I stayed up half the night thinking about it.
The more you think about it, the worse it gets.
I think THIS is what got me. Until now, the game is in what I assume is 'our' possible world, as it were. it seems material only, but maybe it's not. maybe there's more. maybe its infinite, maybe it's finite. but the ending pre-supposes that organic and synthetic life are forever and endlessly entwined, which is either nonsenical (the latter has to be created by the former) OR it puts you into an infinitely regressive pattern where there IS no beginning and organic creates synthetic all the way back to the beginning of a repetative cycle universe. but i find THAT incoherant. you may not believe in a first cause for organics, but it seems obvious to me there must be one for synthetics. so if that's true, then this 'cycle' seems contrived. if it's not true, then the cycle is infinitely regressive and we are now being forced to accept a metaphysic of this universe that was NOT in play at the beginning of the series.
not sure if i'm making sense there. short story: a lot of scientific theory that was not in the games previously is being switched and forced on the story at the end.
Modifié par sagequeen, 13 mars 2012 - 06:30 .
#7424
Posté 13 mars 2012 - 06:30
bleetman wrote...
That's all you get, yes. Shepard also dies if you take the left option, as well as the middle. Only the right (destroy) offers the change for her to survive.sagequeen wrote...
Oh!? so shep's living (given gate right or gate left, i assume middle is dead for good) is based on MP? how much MP? i was at 85% readiness and got shep taking a gasping breath at the end.
As far as the multiplayer thing goes, it's because you require an effective military strength of four to five thousand, depending on how high your reputation is. Which, just on singleplayer alone, is, uh... not actually possible, as far as I understand it.
gotcha. okay, that's what i figured.
good thing i'm a good deal renegade and i don't trust synthetics much.
#7425
Posté 13 mars 2012 - 06:35
sagequeen wrote...
Also, final % alignment meter for paragon/renegade:
ME1: 90/10
ME2: 70/30
ME3: 60/40 (running 50/50 for some sections of the game)
:innocent:/:devil:
/sigh
Funny, I trended in the opposite direction. That was one of the most amazing things about the series, how the experiences brought my character on a journey that changed her from my initial conceptions. And it was in an almost totally organic way too, just by presenting me with choices and having me choose. (cue comparison to the ending
Best example was Mordin and the genophage...my Shep had usually been about ruthless practicality, and a fake cure gave us Salarian fleets and the Krogan as well. But when it came time to stop Mordin....she just couldn't. She couldn't do it. My Shep in ME1 could have done it. But not in ME3.
Modifié par aimlessgun, 13 mars 2012 - 06:42 .





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