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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#801
Captain Crash

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Hyper_gateway wrote...

FlyCam has roughly increased my playtime by 1.5 times XD

*join the fun*
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Just going to quote this onto the top of the next page because they are some awesome snaps hyper! :)  Especially the last pic with Samara and Morinth.  Very cool

I always been jealous of these fly cam pics.  They are super awesome!  Very understandable it can double your playthrough time!  

B)

I got Ottemis to nab a couple of Amelia though which was awesome!  :)


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Modifié par Captain Crash, 29 janvier 2012 - 01:09 .


#802
Tup3x

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Biotics are nice and all but frankly I prefer splosions of fire, assault rifles and snipers (heavy pistols are ok too). I had my biotic overdoes not so long time ago when I did two ME1 runs to get lvl 60 character. Checked my ME1 & ME2 screenshot folders, over 3000 png's combined and 5,69 GB. I have 2,72 TB RAID0 array (i.e. 3x Samsung F3 1TB disks) so ~6GB is hardly anything, though.

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Modifié par Tup3xi, 29 janvier 2012 - 01:17 .


#803
Tyrannic_Puppy

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Captain Crash wrote...

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ROFLMAO. Loving the Merry Melodies.

General question: Is Flycam a mod, program or tweak? Gotta start working on some better screenshots of my charries.

#804
mrpoultry

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When my PC comes my canon Mass Effect trilogy plathrough will be Femshep Spacer, war hero, soldier(or infiltrator I haven't decided yet), paragon and Garrus LI(no one on the first game).

Modifié par mrpoultry, 29 janvier 2012 - 01:29 .


#805
Sinapus

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@Hyper: You can get some strange screenshots from flycam.

Go out of Morinth's apartment and you get... this:

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"So... the floor and the walls vanish when the customers get sloshed enough?"

#806
Tup3x

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Tyrannic_Puppy wrote...

General question: Is Flycam a mod, program or tweak? Gotta start working on some better screenshots of my charries.

Basic feature in UE3, we are just mapping the command to specific key.

#807
Tyrannic_Puppy

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Tup3xi wrote...

Tyrannic_Puppy wrote...

General question: Is Flycam a mod, program or tweak? Gotta start working on some better screenshots of my charries.

Basic feature in UE3, we are just mapping the command to specific key.


Cool, any chance you can throw me a link to a tutorial?

#808
Captain Crash

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Tyrannic_Puppy wrote...

Cool, any chance you can throw me a link to a tutorial?

No probs, SageQueen has a good guide how to do it :)

http://www.gametouri...omg-flycam.html 


There are a couple of followup entries in there as well.  B)

Modifié par Captain Crash, 29 janvier 2012 - 01:38 .


#809
Tup3x

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Tyrannic_Puppy wrote...

Tup3xi wrote...

Tyrannic_Puppy wrote...

General question: Is Flycam a mod, program or tweak? Gotta start working on some better screenshots of my charries.

Basic feature in UE3, we are just mapping the command to specific key.


Cool, any chance you can throw me a link to a tutorial?

Procedure is much simpler in ME1 but for ME2 you have to map moving keys or you can't move flycam in cinematics and conversations.

There are many ways (ME2inifixer, ME2CoalescedEditor...) to edit coalesced.ini, just pick method that suits your need best.

I myself add these commands for cinematics [SFXGame.SFXGameModeCinematic] [SFXGame.SFXGameModeConversation], conversations and vehicle [SFXGame.SFXGameModeVehicle]:

Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+0.6" )
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-0.6" )
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.6" )
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.6" )
Bindings=( Name="D",Command="StrafeRight" )
Bindings=( Name="A",Command="StrafeLeft" )
Bindings=( Name="S",Command="MoveBackward" )
Bindings=( Name="W",Command="MoveForward" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )

And pause, toggle flycamn and toggle hud keys under default (no need to map movement here) [SFXGame.SFXGameModeDefault]:

Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )

numpad1 freezes game, numpad2 toggles flycam and numpad3 toggles hud.


Example how my [SFXGame.SFXGameModeConversation] looks like this:

[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="W",Command="MoveForward")
Bindings=( Name="S",Command="MoveBackward")
Bindings=( Name="A",Command="StrafeLeft")
Bindings=( Name="D",Command="StrafeRight")
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.6")
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.6")
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-0.6")
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+0.6")
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )

In Mass Effect 1 all you need to do is map three command under

[BIOC_Base.BioPlayerInput] in your BIOInput.ini

Just add the following under other bindings (again numpad1 freezes the game, numpad2 toggles flycam and numpad3 toggles hud; just keep each binding in single line in the ini for the sake of readability, doesn't quite fit nicely in single line in this post):
Bindings=(Name="NumPadTwo",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleFlyCam",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadThree",InputMode=BIO_INPUT_MODE_NONE,Command="ShowHud | show scaleform",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadOne",InputMode=BIO_INPUT_MODE_NONE,Command="PlayersOnly",Control=False,Shift=False,Alt=False)

I have mapped to commands to numpad3 ShowHud and show scaleform because in both games ShowHud isn't enough. Combined with scaleform you get rid of quick slot bar in ME2 and conversation wheel + text in both games.

Modifié par Tup3xi, 29 janvier 2012 - 02:00 .


#810
Hyper_gateway

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Sinapus wrote...

@Hyper: You can get some strange screenshots from flycam.

Go out of Morinth's apartment and you get... this:

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"So... the floor and the walls vanish when the customers get sloshed enough?"


Speaking of weird shots:
Someone is very loney watching sunset by herself
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The economic has gone so bad that, Taxi are waiting for hire......
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#811
meonlyred

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Yeah Flycam really allows you to see the shortcuts they use in animating. Most of the time when a animation model leaves the shot they are simply moved off scene, rather then delete from the shot. They also change a character position to get better background angles. When a person is speaking to you via a holo, they are actually in a little box somewhere in the white space of the level. Its fun to see all the camera tricks and other weird stuff.

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Z. Shepard: "I can't tell you, how much this hurts..."

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Z. Shepard: "Oh, that just isn't fair."

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...

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Z. Shepard: "Tali was wrong, Cerberus really doesn't know how to built ships."

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Z. Shepard: "Thane! What happened buddy?!"

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Z. Shepard: "Kill it! Kill it with fire!!"

#812
f1r3storm

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meonlyred wrote...


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Z. Shepard: "Thane! What happened buddy?!"


I feel his pain.

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#813
Captain Crash

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Got to love the world of weird that comes with flycam and some edits you do that you think are ok until freaky stuff happens.  Like Jawlock!  :P


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Sage lived up to her name and was the Queen of outtakes, she posted some awesome ones  :D :happy:

#814
Phoenix_Fyre

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Good god! Kill it with FIRE!! *twitches*

I envy PC players. :( I want to put up more pics.

Ok does anyone use makeup on their Femsheps? I finally put lipstick on my newest one o.o it didn't come out half bad either

#815
sagefic

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f1r3storm wrote...

meonlyred wrote...


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Z. Shepard: "Thane! What happened buddy?!"


I feel his pain.

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oh, dear goodness.

@ capt. - i should probably clean up that flycam tutorial into one post sometime. however, i was flycamming too much to bother. :bandit:

#816
bleetman

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Captain Crash wrote...

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...

I may never sleep again.

Modifié par bleetman, 29 janvier 2012 - 05:33 .


#817
Tup3x

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Phoenix_Fyre wrote...

Good god! Kill it with FIRE!! *twitches*

I envy PC players. :( I want to put up more pics.

Ok does anyone use makeup on their Femsheps? I finally put lipstick on my newest one o.o it didn't come out half bad either

Hmm... Lets see. There's some light blush (I just think it as natural skin colour variation) lip stick is the default, I dunno what it is but only thing between it and first option is shininess but colour is the same. There's eye shadow and that other eye thing I have no clue about. Eyes looked weird/unnatural without eye shadow (or more like eye liner I guess) for some reason in my opinion.
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Modifié par Tup3xi, 29 janvier 2012 - 09:06 .


#818
khevan

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RE: Makeup

I generally use the flesh-toned lipstick (I think it's far right) that has a bit of shine to it. Looks better in my opinion, but none of the other lipsticks look right to me. Blush is hit or miss, depending on the skin tone/hair color of the particular femShep I'm working on, but usually I go with no blush. Eyeshadow, however...I never really liked the eyelashes in either game, they looked...off, somehow. I usually use the black shadow, because it's the most subtle, in my opinion. Looks more like shadow in the eye sockets, but that's just me.

#819
sagefic

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^ same here. i prefer default shadow, and actually no shine to the lips. but then, i tried to make kyrie look make-up free. but no eyemakeup can look really strange, esp. on fair sheps. also, had to gibbed edit the blush on import to ME2. hope that holds for ME3. it was WAY too dark. no clue why.

for my renegade, I gave her deep eyeliner and the brownish lipstick. it looked very severe, which i liked.

must confess, only makeup i've ever liked in a CC is dragonage, and even there, they don't let you mess with eyeliner or lash color. i understnad that there are constraints on what you can do and all, but sometimes i wish they'd make it less "this color that color" and give you more options with the scalar vectors and area of application. some people don't want shadow up to their brows, ya know?

hmm... yeah, i've mused on that problem a little too much

Modifié par sagequeen, 29 janvier 2012 - 08:52 .


#820
Tup3x

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sagequeen wrote...

^ same here. i prefer default shadow, and actually no shine to the lips. but then, i tried to make kyrie look make-up free. but no eyemakeup can look really strange, esp. on fair sheps. also, had to gibbed edit the blush on import to ME2. hope that holds for ME3. it was WAY too dark. no clue why.

for my renegade, I gave her deep eyeliner and the brownish lipstick. it looked very severe, which i liked.

must confess, only makeup i've ever liked in a CC is dragonage, and even there, they don't let you mess with eyeliner or lash color. i understnad that there are constraints on what you can do and all, but sometimes i wish they'd make it less "this color that color" and give you more options with the scalar vectors and area of application. some people don't want shadow up to their brows, ya know?

hmm... yeah, i've mused on that problem a little too much

I had to do that in ME2 too. In ME1 there was basically no blush at all (looked like normal variation) but in ME2 it was really, really intense. Also, certain lighting seems to really boost certain colours in ME2 but still, blush imports are messed up. The intensity (blush scalar) was 1 and I changed it to 0,65.

Modifié par Tup3xi, 29 janvier 2012 - 09:12 .


#821
Mr. Tanner

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Hah, I love those kind of out take pics. You just know that a good portion of the delays in game production involve the developers laughing at the balls ups. I remember when I was programming for an assignment. I never figured out what caused the error, but every time I asked the program to compute the multiple of two numbers it would keep spitting out words that I had placed in a list. One time, I asked it to compute 6 X 7 and it answered life. I nearly pissed myself. I never did fix the problem and ended up failing the assignment. Only one in the course I got less than an A on.

#822
sagefic

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 I think I realized what it is about the eyelashes that makes them look so off. They don't come out of the end of the eyelid and curl up like real eyelashes do. They come out of side of the end of the eyelid.

For comparison: DA2:

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^ Notice how the lashes curl up from the very end of the lid. But in ME:

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^ the lids come down, but the lashes are stuck onto the side of the lids toward the end, but not ON the end. It means you have lid sticking down below the lashes, and it can look really weird in certain places:

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If you have no eyeliner or shadow, it looks even stranger. the shadow and liner hide that a little bit.

you can also see, when you compare DA2 vs. ME closed eyes, the lashes get squished, because they're up against the lower lid, while in ME, they lay straight out, because they're not actually attached to the end of the lid.

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Funny, huh? Never noticed that before.

Modifié par sagequeen, 29 janvier 2012 - 09:27 .


#823
Mr. Tanner

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^^^Good eye I never noticed that.

#824
100k

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khevan wrote...

RE: Makeup

I generally use the flesh-toned lipstick (I think it's far right) that has a bit of shine to it. Looks better in my opinion, but none of the other lipsticks look right to me. Blush is hit or miss, depending on the skin tone/hair color of the particular femShep I'm working on, but usually I go with no blush. Eyeshadow, however...I never really liked the eyelashes in either game, they looked...off, somehow. I usually use the black shadow, because it's the most subtle, in my opinion. Looks more like shadow in the eye sockets, but that's just me.


Same. Flesh colored lipstick, and I really like dark eyeliner. I typically don't use blush. I just sort of figured that Shepard was healthy enough to avoid things like blemishes and pimples. Anyhow, this is the future. If she did get acne, she could easily slap some super lotion on her skin to fix everything.

#825
khevan

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100k wrote...

khevan wrote...

RE: Makeup

I generally use the flesh-toned lipstick (I think it's far right) that has a bit of shine to it. Looks better in my opinion, but none of the other lipsticks look right to me. Blush is hit or miss, depending on the skin tone/hair color of the particular femShep I'm working on, but usually I go with no blush. Eyeshadow, however...I never really liked the eyelashes in either game, they looked...off, somehow. I usually use the black shadow, because it's the most subtle, in my opinion. Looks more like shadow in the eye sockets, but that's just me.


Same. Flesh colored lipstick, and I really like dark eyeliner. I typically don't use blush. I just sort of figured that Shepard was healthy enough to avoid things like blemishes and pimples. Anyhow, this is the future. If she did get acne, she could easily slap some super lotion on her skin to fix everything.




Well, actually to hide acne or blemishes you'd use foundation or a concealer.  Blush is used to give that "rosy" glow of healthy skin to the cheeks. 

Yeah, I'm kinda ashamed I know this.  Too much time spent waiting for my wife to get ready.  Posted Image