Tyrannic_Puppy wrote...
Tup3xi wrote...
Tyrannic_Puppy wrote...
General question: Is Flycam a mod, program or tweak? Gotta start working on some better screenshots of my charries.
Basic feature in UE3, we are just mapping the command to specific key.
Cool, any chance you can throw me a link to a tutorial?
Procedure is much simpler in ME1 but for ME2 you have to map moving keys or you can't move flycam in cinematics and conversations.
There are many ways (ME2inifixer, ME2CoalescedEditor...) to edit coalesced.ini, just pick method that suits your need best.
I myself add these commands for cinematics [SFXGame.SFXGameModeCinematic] [SFXGame.SFXGameModeConversation], conversations and vehicle [SFXGame.SFXGameModeVehicle]:
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+0.6" )
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-0.6" )
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.6" )
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.6" )
Bindings=( Name="D",Command="StrafeRight" )
Bindings=( Name="A",Command="StrafeLeft" )
Bindings=( Name="S",Command="MoveBackward" )
Bindings=( Name="W",Command="MoveForward" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )
And pause, toggle flycamn and toggle hud keys under default (no need to map movement here) [SFXGame.SFXGameModeDefault]:
Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )
numpad1 freezes game, numpad2 toggles flycam and numpad3 toggles hud.
Example how my [SFXGame.SFXGameModeConversation] looks like this:
[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
Bindings=( Name="NumPadOne", Command="PlayersOnly" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="W",Command="MoveForward")
Bindings=( Name="S",Command="MoveBackward")
Bindings=( Name="A",Command="StrafeLeft")
Bindings=( Name="D",Command="StrafeRight")
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.6")
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.6")
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-0.6")
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+0.6")
Bindings=( Name="NumPadThree", Command="ShowHud | show scaleform" )
In
Mass Effect 1 all you need to do is map three command under
[BIOC_Base.BioPlayerInput] in your BIOInput.ini
Just add the following under other bindings (again numpad1 freezes the game, numpad2 toggles flycam and numpad3 toggles hud; just keep each binding in single line in the ini for the sake of readability, doesn't quite fit nicely in single line in this post):
Bindings=(Name="NumPadTwo",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleFlyCam",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadThree",InputMode=BIO_INPUT_MODE_NONE,Command="ShowHud | show scaleform",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadOne",InputMode=BIO_INPUT_MODE_NONE,Command="PlayersOnly",Control=False,Shift=False,Alt=False)
I have mapped to commands to numpad3 ShowHud and show scaleform because in both games ShowHud isn't enough. Combined with scaleform you get rid of quick slot bar in ME2 and conversation wheel + text in both games.
Modifié par Tup3xi, 29 janvier 2012 - 02:00 .