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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#8426
Verly

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it's natural progression I never had the scars healed. I don't actually do that many renegade decisions, so she is a renegon. I do a lot of the renegade conversations, but most of the choices she makes are paragon. the only major renegade decisions I've made are that I killed the rachnii queen (both times) and I destroyed the geth heretics. She is protective and usually nice to her crew and friends, it's other people that usually get her wrath.

topshep:

Octavia again
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Modifié par Verly, 19 mars 2012 - 08:18 .


#8427
raziel1980

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Gilsa wrote...

@Verly -- Awesome! How did you get the scarring back? Mod or just natural progression of renegade choices? (I cured my scars in ME2 so I assume it was permanent for ME3 since I never saw hints of it returning with my renegade choices.)

@mccool -- Thanks for sharing screenshots of default Shepard. I love seeing her progression in the game, especially with the scars.

Screenshot of one of the scenes that tickled me -- giving out orders! =D
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Bolded that's probadly why you can't get your scars back...

Btw... I don't know if I told you this before but your femshep is pretty damn awesome herself!  :wub:

#8428
sagefic

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 ooh! renegade scar cure = no comin' back? okay. good to know. i will do that on import. don't like those scars. kyrie dances just close enough to the line of renegade to pick them up for part of the game, then they fade, then come back.

i keep thinking, 'her heart is pure, even if she WOULD shoot you in the face if she has to.'

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"Shepard, you have these scars on your face."
"I know. It's because I care."

#8429
NM7

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Red? Great post.

I'm not going to do in to details about all the holes in the ending, as Red's just done that perfectly. I wanted to post some of the reasons why I think Star Child is full of it.

It spouts its lines about creators always being destroyed by their creations, hence the reason for the reapers. Yet surely if it created the reapers, by that logic, they too would one day turn on Star Child and destroy it? You could also look at it from the point of view that by creating the reapers and the cycle, and having organic life develop along the paths the reapers desire (Sovereign says exactly this in ME1), then  you could argue that every galactic civilisation that has flourished and used the Mass Relays/Citadel is a creation of the reapers and by extension Star Child. Why should it be only synthetic life that wipes out organic life? Why can't it work the other way too?

I think, as Sage pointed out a few pages back, Star Child's use of the word 'us' when referring to itself and the reapers, means they are one and the same. It wants Shepard to pick either control or synthesis in order to survive and will say anything to try and justify why one of them is the correct choice. Both these options mean it continues to exisit, and in the case of the latter, all organic life has it's DNA re-written to create a hybrid, single form of life. Which seems to be what Star Child wants all along.

For me destroy is the only option that makes sense as it's the only one that gurantees the destruction of the cycle and the reapers, leaving life to develop and evolve by itself. If the end of that road is destruction (be it by synthetics or by other organics), then so be it. Every species lives and dies by it's own choices, or ability to adapt and should be given the chance to do so. Not just wiped out because something decided it was the only solution.

As for fixing the ending? My idea would be a forth option after Star Child explains things to Shepard. If you have done everything right in all 3 games and have a high enough war assets total, you should be able to destroy Star Child and the reapers, and if needs be the relays (not the geth though), and have Shepard survive.

It could then cut to the rubble and breathing scene shown in the best possible destory ending and have Shepard's LI (or a squad mate from the final mission if she doesn't have one), pull her to her feet with her surviving squad mates surrounding them. Also ditch the whole Normandy fleeing and crashing on a random planet and instead have it coming in to pick up Shepard and her team like it does when escaping Earth at the beginning of the game.  Might not be perfect, but it's a damn sight better than what we have now in my eyes.

Modifié par Akari Tenshi, 19 mars 2012 - 08:37 .


#8430
Demonhoopa

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Verly wrote...

Octavia's renegade scarring is back. I have put her in many different armor choices, but I think she looks bad ass in the reckoner knight armor. It does give a bonus to melee and she is a vanguard


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I can't get rid of the damn helmet with the Reckoning armor. Probably because I'm on console? I'd love to know who at Bioware actually said "Hey I know what will enhance the customization. Lets make helmets mandatory on all the special armor! That will be EPIC!!!!!"

#8431
Tup3x

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^^Isn't there an option which hides the helmet in cut scenes/conversations?

#8432
Demonhoopa

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Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?



I believe there is but for me, that's kind of immersion breaking (a helmet magically vanishing every time you talk to someone. Much like being forced to keep your gun aimed at eye level pointing it at a Turian General you're about to address). If I want no helmet, it needs to be gone in conversation and out. There should be a "helmet off" option for Shepard like there is for the followers. Just like Shepard should put her weapon at rest when not engaging anyone like her followers do.

I know small issues but it's really fricken distracting from an immersion standpoint.

#8433
Gilsa

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Thanks, raz, that's nice of you to say so!

edit: Nm, you clarified the helmet frustration. I agree. Should be able to have the helmets off full-time by choice, even with armor sets.

Modifié par Gilsa, 19 mars 2012 - 08:53 .


#8434
TheMarshal

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Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?


That would be awesome, although I've kind of gotten used to seeing Alice wearing the Kuwashii visor in cutscenes...

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#8435
Demonhoopa

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I loved how DA2 did it. You could wear the helmet to get the benefits from it but toggle the helmet off in options so you never see it. Too bad I didn't notice this until after I had beaten the game 10 times.

#8436
Tup3x

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Demonhoopa wrote...

Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?



I believe there is but for me, that's kind of immersion breaking (a helmet magically vanishing every time you talk to someone. Much like being forced to keep your gun aimed at eye level pointing it at a Turian General you're about to address). If I want no helmet, it needs to be gone in conversation and out. There should be a "helmet off" option for Shepard like there is for the followers. Just like Shepard should put her weapon at rest when not engaging anyone like her followers do.

I know small issues but it's really fricken distracting from an immersion standpoint.

I agree. I can't understand what is so hard to give helmet option in armour locker (or just hot key toggle, or good old hide helmet à la any MMO).

Modifié par Tup3xi, 19 mars 2012 - 09:05 .


#8437
AtlasMickey

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meonlyred wrote...

What happened to Commander Shepard? She completely accepts Starchild's arguement, right or wrong.


This is not true. Shepard retains an upright skepticism throughout her conversation with the Catalyst.

It's important to remember that the Crucible is NOT the Catalyst's creation. If you don't gather enough allies to help with the Crucible's construction, you won't get as money options. Indeed you may only get one option, destroy, at which point the Catalyst stands completely back and says, "I won't do it... you will have to do it yourself." 

Destroy is the worst option of the bunch, because it murders innocent life, particularly the one person without whom it would not have been possible for you get to that point in the first place. EDI. It's the wrong choice.

Why can't Shepard be wrong and say "To hell with you, you control the Reapers, you can turn them off. Do it."

That Catalyst's control over the Reapers is limited. When Shepard asks him if he knows how to end the Reaper threat, he says, "perhaps." They're not his slaves. They're his solution.

Earth is still boned.


Not necessarily, particularly with the Synthesis ending.

This is also assuming that when the Charon relay that orbits pluto doesn't destroy the Sol system even thought the lore clearly states over and over again that it should.


Simply untrue. Admiral Hackett specifically references this.

But what the icling on the cake is the crew, why in god's name would I want that fate for them?! Here is the thing, assuming that they are forever trapped on that planet. They might survive three, maybe four generations but they will all die out eventually. To maintain a poplulation you have to have 10,000 people at least. This takening in deaths before procreation. The Normandy who's only crew is those who just happen to be aboard at the time the Reapers attacked Earth is maybe 20.


They'll find a way, especially with the Synthesis ending.

Think of what the most powerful computer you can imagine can do. Then think of what human creativity can do, Put it together. That's Synthesis.

Joker for one has Vrolik syndrome and even if you pick the Synthesis ending you still see Joker limping as he get out of the Normandy.


I've been thinking about that. It's a very good point and I'm impressed someone finally brought it up. I take his limping out of the Normandy in the Synthesis ending to be the way he chose to walk, owing to the fact that that's the way he's always walked. I think it would have looked very strange to see Joker walk out all nice and elegantly. It would have been a change to his personality and his body language. 

Aside from the plot holes that make swiss cheese look solid this ending is so bleak and dark.

I would agree that the Destroy and Control endings in particular are bleak and dark, but not Synthesis. Not by any stretch. 

Modifié par AtlasMickey, 19 mars 2012 - 09:13 .


#8438
SaturnRing

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Demonhoopa wrote...

Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?



I believe there is but for me, that's kind of immersion breaking (a helmet magically vanishing every time you talk to someone. Much like being forced to keep your gun aimed at eye level pointing it at a Turian General you're about to address). If I want no helmet, it needs to be gone in conversation and out. There should be a "helmet off" option for Shepard like there is for the followers. Just like Shepard should put her weapon at rest when not engaging anyone like her followers do.

I know small issues but it's really fricken distracting from an immersion standpoint.

Agreed; specially for weapons.  I wish we had at least 2 transitions level to get the gun at the ready and not see Shepard running with hers constantly raised.

Modifié par SaturnRing, 19 mars 2012 - 09:09 .


#8439
Ottemis

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@AtlasMickey: First time I don't feel alone in my line of thinking. Thank you =)

As to Joker's limp, whether or not it's 'fixed' is speculation.
It either is, or it isn't. He might have been further or again injured in the crash. We have no info on HOW synthesis directly affects people, so no saying what it does to existing disease/conditions.
Also, when you walk a certain way for 30+ years through caution, you don't just 'shake that' necessarily.

I took it as a good omen in therms of individuality and personal strengths and limitations of people and races being preserved, with synthesis. Along with other things.

Modifié par Ottemis, 19 mars 2012 - 09:19 .


#8440
JamieCOTC

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edit: Apologies for the wall 'o text. 

I've been reading a lot about chaos theory in relation to the ending choice. If my theory is true, it's brilliant, but still flawed. Humans contend that order is the nature of the universe. We want to be assured that there is a reason for all things. The very debate over the endings prove this. There are a lot of things in the end that don't make sense (the Normandy, Anderson being in the same place when Shepard can't see him, TIM popping up out of nowhere, etc), so players contend that it has to make sense and scramble for a theory that proves this and the indoctrination theory is born. It makes sense and more importantly restores hope. And it's very easy to concede that order is the nature of the universe. 1 + 1 will always equal 2 and looking close up, it's easy to see. But pull back far enough and it is revealed that chaos is in fact the nature of the universe.

Chaos theory contends that the universe is so vastly complex that one could never truly predict an outcome to any event or occurrence. The best example of this is the butterfly effect. A butterfly (or ladybug as in the launch trailer) flaps it's wings in the Amazon and a storm pops up in Texas. No butterfly, no storm. A more practical example is how many variables did it take for me to come to this forum? I had to buy the game, then I had to like it, then I had to have some kind of connection w/ femshep and so on and so on. There are millions of variables both within my control and beyond that lead me here to these forums and if only one of them had been different, I may not be here typing this today. That's the ladybug in the trailer, that one variable that has the power to change everything w/ one single action. And Shepard is the ladybug.

The interesting thing about chaos is that it is not simple randomness, but complexity, or as some call it, a higher form of order. In other words, chaos may not relate predictable outcomes, but on a large enough scale patterns emerge. Those patterns can be found in our own spiral galaxy, the spirals water makes when rain hits it or the face of a sunflower as in the trailer. The chaos in ME3 is the cycle of synthetics overtaking organics and the Reapers are trying to impose order on that chaos. Unfortunately, by trying to impose more order, the Reapers only add more chaos and ultimately create the circumstances for their downfall, namely Shepard.

So if Shepard is the butterfly (or ladybug) she can change the galaxy w/ a single choice. If she chooses destruction she gives into chaos and the cycle of synthetics taking over organics could repeat itself ... or not. If she chooses control, she asserts the human notion that order is the nature of the universe. If she chooses synthesis, she brings order and chaos together. And maybe that's what Sovereign was talking about w/ the bit about a "realm of existence you can't even imagine." A realm in which order and chaos are not opposites, but exist peacefully side by side w/in the mind.

or maybe I'm just trying to find some order in the chaos as well.

I still have a lot of problems w/ the end and I sincerely believe a lot of things are just plotholes (the Normandy, TIM) or are simply vague implications stuck in for the sake of being vague. I get that a lot of people are hurt and that's a valid feeling. When I think that UJ and Liara won't be having little blue children, well ... let's just say I try not to think about that. So, I think we can honestly disagree what the ending might mean, but still many of us are affected in a very similar way.

Have a femshep ...

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Modifié par JamieCOTC, 19 mars 2012 - 09:32 .


#8441
Demonhoopa

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Tup3xi wrote...

Demonhoopa wrote...

Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?



I believe there is but for me, that's kind of immersion breaking (a helmet magically vanishing every time you talk to someone. Much like being forced to keep your gun aimed at eye level pointing it at a Turian General you're about to address). If I want no helmet, it needs to be gone in conversation and out. There should be a "helmet off" option for Shepard like there is for the followers. Just like Shepard should put her weapon at rest when not engaging anyone like her followers do.

I know small issues but it's really fricken distracting from an immersion standpoint.

I agree. I can't understand what is so hard to give helmet option in armour locker (or just hot key toggle, or good old hide helmet à la any MMO).

 

The fact that Shepard doesn't lower her weapon when not engaging like her followers do drives me even more crazy. This becomes a big immersion breaker in several points in the game (especially since she can no longer holster  her weapon). This is a very FPS mentality. Oh well, as long as the Call of Duty fans (like my sons Ha ha ha) are happy, I guess it's all good. Posted ImagePosted ImagePosted Image

#8442
Demonhoopa

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SaturnRing wrote...

Demonhoopa wrote...

Tup3xi wrote...

^^Isn't there an option which hides the helmet in cut scenes/conversations?



I believe there is but for me, that's kind of immersion breaking (a helmet magically vanishing every time you talk to someone. Much like being forced to keep your gun aimed at eye level pointing it at a Turian General you're about to address). If I want no helmet, it needs to be gone in conversation and out. There should be a "helmet off" option for Shepard like there is for the followers. Just like Shepard should put her weapon at rest when not engaging anyone like her followers do.

I know small issues but it's really fricken distracting from an immersion standpoint.

Agreed; specially for weapons.  I wish we had at least 2 transitions level to get the gun at the ready and not see Shepard running with hers constantly raised.


I could hug you right now. LOL 

#8443
Ottemis

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JamieCOTC: YES! yes yes yes =o Yes =o
I love you just a little bit right now.

Edit: Scratch that, ALOT.

Modifié par Ottemis, 19 mars 2012 - 09:28 .


#8444
Verly

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I don't mind the gun thing. they are in the middle of a warzone in most situations and I am also not really one to worry about immersion so I have the helmets off in convos with my sheps and also have that option set with the sqadmates as well.

even with the helmet set off during convos I saw the helmets on quite a few times. it is only in direct conversations with someone that the helmet is off. like, anytime shep runs into the Normandy and talks to joker the helmet is still in place and other situations that are like that with steve in the shuttle.

#8445
Demonhoopa

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sagequeen wrote...

 ooh! renegade scar cure = no comin' back? okay. good to know. i will do that on import. don't like those scars. kyrie dances just close enough to the line of renegade to pick them up for part of the game, then they fade, then come back.

i keep thinking, 'her heart is pure, even if she WOULD shoot you in the face if she has to.'

Posted Image

"Shepard, you have these scars on your face."
"I know. It's because I care."



I don't think I've ever commented on this before (I don't think we've ever "talked" actually) but I just have to say, the more I see your Shepard, the more I realize she  is just fricken ICONIC. Seriously.

Modifié par Demonhoopa, 19 mars 2012 - 09:30 .


#8446
Demonhoopa

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Verly wrote...

I don't mind the gun thing. they are in the middle of a warzone in most situations and I am also not really one to worry about immersion so I have the helmets off in convos with my sheps and also have that option set with the sqadmates as well.

even with the helmet set off during convos I saw the helmets on quite a few times. it is only in direct conversations with someone that the helmet is off. like, anytime shep runs into the Normandy and talks to joker the helmet is still in place and other situations that are like that with steve in the shuttle.


Well yeah this wouldn't bother someone who isn't concerned with immersion. Understandable. But for many of us that come from the RPG genre, immersion is key. At least most of the people I've talked to. I don't want to presume to speak for EVERYONE.

But alas, the game has become increasingly a shooter. It's okay. It's rare you get an RPG with this awesome of combat so it's glass half full if you look at it that way. I just have to ignore a lot of sh** and pretend it is not happening for role play purposes.

Modifié par Demonhoopa, 19 mars 2012 - 09:36 .


#8447
aimlessgun

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AtlasMickey wrote...

meonlyred wrote...

What happened to Commander Shepard? She completely accepts Starchild's arguement, right or wrong.


This is not true. Shepard retains an upright skepticism throughout her conversation with the Catalyst.


Hrmm...there are a lot of questions that need to be asked that Shepard does not ask. 

To the idea that Control will destroy the relays: "Why does Control destroy the relays? You're sending a command signal. This feels like a writer is imposing arbitrary conditions on us so that they don't have to animate a different ending cutscene."

To the idea that synthentics will always kill organics: "How large is your data set? How long did you observe prior to setting up the reapers? Can I see some of your data quickly? Are there precedents for the current geth/quarian peace?"

To the ideas behind Synthesis: "How exactly is this accomplished? What does "new DNA" even mean?  What counts as 'organic' and 'synthetic' anyways? How does this solve the creator/created conflict, because that's really the issue, creator/created, not organic/synthetic? And how the **** does jumping into a huge beam of light accomplish any of this? If you need my DNA, I have a hair from my head for you. Congrats, you have all my DNA."

To the operation of Destroy: "Why the HELL does shooting my own superweapon make it function?"

Also: "Why are these choices immutable? You clearly set them up right this moment because I came up here and forced you to reassess. So if you just changed some stuff and set up these choices, why can't you change some stuff again?"

Anyways I could go on :happy:  But at least for me, the level of skepticism was quite low. 


EDIT: The more I think about the ending, the more it feels like a dream or indoctrination (except the silly part where red is the 'right' decision). I mean really, you're asked to choose between grasping some electrodes, jumping into a giant beam of light, or shooting a big propane tank. None of these things has anything to do with how reality works. They seem almost like symbols (symbols of what, I don't know), which is in line with it being a dream/hallucination. 

Except wait, I wouldn't put it past Mac Walters to just throw out realism entirely and put ludicrous, symbolic looking interfaces on the real crucible.

Modifié par aimlessgun, 19 mars 2012 - 09:43 .


#8448
Tup3x

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Demonhoopa wrote...

sagequeen wrote...

 ooh! renegade scar cure = no comin' back? okay. good to know. i will do that on import. don't like those scars. kyrie dances just close enough to the line of renegade to pick them up for part of the game, then they fade, then come back.

i keep thinking, 'her heart is pure, even if she WOULD shoot you in the face if she has to.'

/Kyrie

"Shepard, you have these scars on your face."
"I know. It's because I care."



I don't think I've ever commented on this before (I don't think we've ever "talked" actually) but I just have to say, the more I see your Shepard, the more I realize she  is just fricken ICONIC. Seriously.

Kyrie is special. There's something that makes her Awesome (with effin' big and bolded a).

#8449
raziel1980

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Gilsa wrote...

Thanks, raz, that's nice of you to say so!

edit: Nm, you clarified the helmet frustration. I agree. Should be able to have the helmets off full-time by choice, even with armor sets.


Your very welcome! :D

Anyways... here are more of my para-gade infiltrator Alicia Shepard...

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#8450
Verly

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I am actually very into rpg's and I do not play traditional shooters. I just find it realistic that you would have a gun at the ready in a warzone. I actually found it unrealistic in the past two games that no matter where shep was she/he would put their gun away to talk.

bad guys coming at you..oh, but whoever wants to have a chat first. ok, lets put away our guns first.

the immersion deal was about the helmets. I am just not *that* concerned. it's far better to have disappearing helmets then drinking through the helmet like some would in ME2 :)

I've made lengthly backgrounds for all my sheps...same for all my wardens..and some of my hawkes. and my dragonborns. and so forth.