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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#8451
Ottemis

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Verly wrote...

the immersion deal was about the helmets. I am just not *that* concerned. it's far better to have disappearing helmets then drinking through the helmet like some would in ME2 :)

Emergency induction ports!

ToP!
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Modifié par Ottemis, 19 mars 2012 - 10:16 .


#8452
JamieCOTC

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aimlessgun wrote...
 

Except wait, I wouldn't put it past Mac Walters to just throw out realism entirely and put ludicrous, symbolic looking interfaces on the real crucible.



That's exactly what I think happened. While I feel the ending is a parable on the nature of order and chaos, it is still extremely flawed.  Realism or rather the realistic narative established over five years and over 90 hours of game content is flushed away in the last 10 minutes of ME3 just to make it edgy.  I agree w/ the intent, but not the execution.

edit: And if they really wanted to hammer the chaos angle, Shep should have been given the otion to flip spacekid the bird and go home. Maybe they win, maybe they lose, but the point is there is no right or wrong answer.

Modifié par JamieCOTC, 19 mars 2012 - 10:02 .


#8453
Serenity84

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Thing is, you never, EVER point a loaded gun at someone unless you want to shoot them

#8454
JamieCOTC

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MizzNaaa wrote...

Demonhoopa wrote...

R.I.P.
Rhynne Shepard



Image IPB



You will be missed.


:crying::crying::crying::crying:
*huggles Demohoppa*
This broke my heart, big time. :crying::crying:


 :crying: I feel your pain.  Rhynne will be missed.  They all will be missed. 

#8455
Verly

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true, it could have been better if the gun was aimed at the ground during those scenes, but it still didn't break the game for me. I don't recall that many scenes like that (I remember that did happen with Jack).

I loved that my sheps were actually carrying the guns that they had with them instead of magically having guns they didn't have with them. like Octavia mainly uses her shotgun..and for the most part a shotgun is what I see her carrying in cut-scenes. (she also has a pistil with her)

#8456
SaturnRing

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Verly wrote...

I am actually very into rpg's and I do not play traditional shooters. I just find it realistic that you would have a gun at the ready in a warzone. I actually found it unrealistic in the past two games that no matter where shep was she/he would put their gun away to talk.

bad guys coming at you..oh, but whoever wants to have a chat first. ok, lets put away our guns first.

the immersion deal was about the helmets. I am just not *that* concerned. it's far better to have disappearing helmets then drinking through the helmet like some would in ME2 :)

I've made lengthly backgrounds for all my sheps...same for all my wardens..and some of my hawkes. and my dragonborns. and so forth.

It's actually a safety risk to have gun raised at eye level unless pointed at a target that you intend to shoot. Basic weapon handling recommand that you keep it pointed at the ground even in a war zone - except in case of possible immediate threat. 

Modifié par SaturnRing, 19 mars 2012 - 10:18 .


#8457
Demonhoopa

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Verly wrote...

I am actually very into rpg's and I do not play traditional shooters. I just find it realistic that you would have a gun at the ready in a warzone. I actually found it unrealistic in the past two games that no matter where shep was she/he would put their gun away to talk.

bad guys coming at you..oh, but whoever wants to have a chat first. ok, lets put away our guns first.

the immersion deal was about the helmets. I am just not *that* concerned. it's far better to have disappearing helmets then drinking through the helmet like some would in ME2 :)

I've made lengthly backgrounds for all my sheps...same for all my wardens..and some of my hawkes. and my dragonborns. and so forth.


There are SEVERAL times in this game, like when she enteres the turian camp on their moon, and she is running around with her gun up at her eye while all the guards are holding their guns at rest. When there are not enemies to engage and you are standing there, your followers lower their weapons at "rest". Even Saints Row The Third has this little realistic touch. There is nothing remotely realistic about Shepard entering the Turian General's trailer in his camp, with her gun drawn and aimed at his face. She should at least lower her weapon at appropriate times like her fricken followers do.

Just to clarify, your comment about her putting the gun away to talk to someone in ME2 is something I agree with. However this was in cut scenes which is not what I was talking about at all. It sill happens in ME3 sometimes though not as often. They definitely improved that. 

SaturnRing wrote...

[It's actually a safety risk to have gun raised at eye level unless pointed at a target that you intend to shoot. Basic weapon handling recommand that you keep it pointed at the ground even in a war zone.


This. It's the exact opposite of realistic.

Modifié par Demonhoopa, 19 mars 2012 - 10:18 .


#8458
SaturnRing

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Serenity84 wrote...

Thing is, you never, EVER point a loaded gun at someone unless you want to shoot them

100% agree.

#8459
Verly

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ok, ok, it's a problem geezy petes!

I am wrong and you are all right. they all messed up.

I am apparently a poor rpg player for not noticing it that much in my 4 play-throughs.

#8460
nitefyre410

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JamieCOTC wrote...

aimlessgun wrote...
 

Except wait, I wouldn't put it past Mac Walters to just throw out realism entirely and put ludicrous, symbolic looking interfaces on the real crucible.



That's exactly what I think happened. While I feel the ending is a parable on the nature of order and chaos, it is still extremely flawed.  Realism or rather the realistic narative established over five years and over 90 hours of game content is flushed away in the last 10 minutes of ME3 just to make it edgy.  I agree w/ the intent, but not the execution.

edit: And if they really wanted to hammer the chaos angle, Shep should have been given the otion to flip spacekid the bird and go home. Maybe they win, maybe they lose, but the point is there is no right or wrong answer.

  

The ending is not even symbolic, symbolism has to have some meaning behind I.E   Rannoch. 
Notice that all the mission  on Rannoch are at night until the last one with  takes place just at the break of dawn and ends at sunrise.  Sunrise were Legion falls over faceing the rising sun.   Symbolic  Night =  The war = the Past.   The Mission ending at Sun Rise  =  New  Day = New Future  =  Hope.  Thats symbolism.  

The Endings have  none that.. .they don't even fit the narrative tone of the story.  Mass Effect 3 did not need a that lame attempt.   God I hate the ending so much. 

#8461
TheMarshal

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The only symbolism is that bioware is the starchild, and no matter what choices we made throughout the series, we're limited by whatever framework THEY decide to put on us.

#8462
meonlyred

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[quote]AtlasMickey wrote...

[quote]meonlyred wrote...

What happened to Commander Shepard? She completely accepts Starchild's arguement, right or wrong.[/quote]

This is not true. Shepard retains an upright skepticism throughout her conversation with the Catalyst.

It's important to remember that the Crucible is NOT the Catalyst's creation. If you don't gather enough allies to help with the Crucible's construction, you won't get as money options. Indeed you may only get one option, destroy, at which point the Catalyst stands completely back and says, "I won't do it... you will have to do it yourself." 

Destroy is the worst option of the bunch, because it murders innocent life, particularly the one person without whom it would not have been possible for you get to that point in the first place. EDI. It's the wrong choice.
[/quote]
Disagree, big time. Destroy ending is the only one where you actually do what you were supposed to do in the first place. I will not follow what an indoctorated person tells to, nor will I turn my friends into an abomination and exactly what the Reapers wanted in the first place. And how exactly does doing the Destory ending kill EDI or the Geth? More space magic? So no thank you. I follow Anderson.

[quote]AtlasMickey wrote...
[quote]Why can't Shepard be wrong and say "To hell with you, you control the Reapers, you can turn them off. Do it."[/quote]
That Catalyst's control over the Reapers is limited. When Shepard asks him if he knows how to end the Reaper threat, he says, "perhaps." They're not his slaves. They're his solution.
[/quote]
So they create them and can't control them. Brilliant.

[quote]AtlasMickey wrote...
[quote]Earth is still boned.[/quote]
Not necessarily, particularly with the Synthesis ending.
[/quote]
You could turn everyone into fairy magic beings. You still need resources.

[quote]AtlasMickey wrote...
[quote]This is also assuming that when the Charon relay that orbits pluto doesn't destroy the Sol system even thought the lore clearly states over and over again that it should.[/quote]
Simply untrue. Admiral Hackett specifically references this.
[/quote]
I don't recall Hackett ever telling you such a thing.

[quote]AtlasMickey wrote...
[quote]But what the icling on the cake is the crew, why in god's name would I want that fate for them?! Here is the thing, assuming that they are forever trapped on that planet. They might survive three, maybe four generations but they will all die out eventually. To maintain a poplulation you have to have 10,000 people at least. This takening in deaths before procreation. The Normandy who's only crew is those who just happen to be aboard at the time the Reapers attacked Earth is maybe 20. [/quote]
They'll find a way, especially with the Synthesis ending.

Think of what the most powerful computer you can imagine can do. Then think of what human creativity can do, Put it together. That's Synthesis.
[/quote]
What about the people who still want to be human? If I lived in this time I would rather die then lose what I am, human.
[quote]AtlasMickey wrote...
[quote]Joker for one has Vrolik syndrome and even if you pick the Synthesis ending you still see Joker limping as he get out of the Normandy. [/quote]
[quote]Aside from the plot holes that make swiss cheese look solid this ending is so bleak and dark.
[/quote]
I would agree that the Destroy and Control endings in particular are bleak and dark, but not Synthesis. Not by any stretch. 
[/quote]Its the only one with the hope. The only one with Shepard alive.
Image IPB
So let it all burn.

Modifié par meonlyred, 19 mars 2012 - 10:28 .


#8463
Demonhoopa

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Verly wrote...

true, it could have been better if the gun was aimed at the ground during those scenes, but it still didn't break the game for me. I don't recall that many scenes like that (I remember that did happen with Jack).

I loved that my sheps were actually carrying the guns that they had with them instead of magically having guns they didn't have with them. like Octavia mainly uses her shotgun..and for the most part a shotgun is what I see her carrying in cut-scenes. (she also has a pistil with her)


Noticed this too. Big improvement on the cut scenes in ME3.

Verly wrote...

ok, ok, it's a problem geezy petes!

I am wrong and you are all right. they all messed up.

I am apparently a poor rpg player for not noticing it that much in my 4 play-throughs.


Personally I don't think you're "wrong" at all. If it doesn't bug you, then I call that "winning". LOL. Just like the endings don't bug me that much (I see some of the inconsistencies but it didn't send me into orbit), but some people have literally said they were in a rage.

BTW, it seems like we're talking about two different things. You're referring to cut scenes (which I TOTALLY agree with you on) while Saturn and I seem to be refurring to approaching friendlies, or walking around a friendly area with your gun aimed while "in game".

But yes, it's not game breaking, just a little annoying but not a deal breaker.

Modifié par Demonhoopa, 19 mars 2012 - 10:33 .


#8464
CrazyRah

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Regarding synthesis.. just blow my brain out instead. I'm who i am thanks to all my flaws and good sides. I prefer to keep it that way so if anyone of you ever get the chance to decide that i ask you nicely to warn me first so i can end as myself.

Modifié par CrazyRah, 19 mars 2012 - 10:32 .


#8465
Tup3x

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meonlyred wrote...

- Wall of win -

I so agree. Synthesis is massive betrayal in my book. It's exactly what Saren wanted and everything you are fighting against. After that you weren't human any more. You are an abomination.

#8466
Verly

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yeah, I think we were talking about completely different things. I guess that is why I was confused. but, seriously, I totally didn't notice the in game aiming thing. lol. I am happy about cut scenes. I also don't mind the ending. I am much more upset about thane then that, but I've played 4 times and had to watch my favorite character ever die. so, that kinda makes since.

#8467
Demonhoopa

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Verly wrote...

yeah, I think we were talking about completely different things. I guess that is why I was confused. but, seriously, I totally didn't notice the in game aiming thing. lol. I am happy about cut scenes. I also don't mind the ending. I am much more upset about thane then that, but I've played 4 times and had to watch my favorite character ever die. so, that kinda makes since.



LOL. Now I screwed it up for you. You are TOTALLY going to notice it and it will annoy a tiny bit. Especially when you notice your FOLLOWERS get better animations and lower their weapons. :lol:Image IPBImage IPBImage IPBImage IPBImage IPB

#8468
Hedera

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I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.

#8469
sagefic

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Tup3xi wrote...

Demonhoopa wrote...

sagequeen wrote...

 ooh! renegade scar cure = no comin' back? okay. good to know. i will do that on import. don't like those scars. kyrie dances just close enough to the line of renegade to pick them up for part of the game, then they fade, then come back.

i keep thinking, 'her heart is pure, even if she WOULD shoot you in the face if she has to.'

/Kyrie

"Shepard, you have these scars on your face."
"I know. It's because I care."



I don't think I've ever commented on this before (I don't think we've ever "talked" actually) but I just have to say, the more I see your Shepard, the more I realize she  is just fricken ICONIC. Seriously.

Kyrie is special. There's something that makes her Awesome (with effin' big and bolded a).


Daw... *blush* Thanks. I'm quite fond of her.

Image IPB

^ need to get more pics. but that means playing again, with my heart all in tatters.

Tup3xi wrote...

meonlyred wrote...

- Wall of win -

I so agree. Synthesis is massive betrayal in my book. It's exactly what Saren wanted and everything you are fighting against. After that you weren't human any more. You are an abomination.


also seconding wall of win.

Sadly, I think the endings are divisive at this point, since the outcome is unclear.

personally, I am with Red - I think the only reasonable response is Destroy. synthesis essentially says, 'If you have diversity, you will have conflict. End diversity into one DNA, end conflict." holy crap, batman archangel. can we think of a scarier thing to say? creating one glorious master race thing of synthetics and organics is freakin' me out.

so yeah, my shep is going out fighting. she's fighting to retain what little, busted-up messy part of her that is human. and even if that means killing the geth, well, sorry guys. we all knew some species would not make it to the end of this conflict.

The part that i think is VIRTUALLY INEXCUSABLE is the stupid grandpa man bit at the end. I want to rage at that. 'was that entire 100+ hour epic true?" 

...Maaaayyyybeeee???

oh, dear god. don't maybe me. i have believed in this epic since the moment i popped the ME1 disc into my computer and you told me to "Reconstruct Profile" and I built my first blonde-shep precursor to kyrie. she looked abysmally ugly, but i fell in love with the game because of her. and she slowly evolved into kyrie and all this fandom and now you're saying "maybe?"

you told me i was in the alliance database, you built this thing as fantasy realism, you set it up as what i see is what i get, you frickin' KILLED SHEPARD and brought her back - all brutal, cold, horrible 'scientific' realism and now you say maybe??

You give me Varric at the outset of DA2 and i don't mind that we're a little unclear on the details of the champion. we knew that was a tragedy going into the story, what with your greek chorus with cassandra and all. but ME was set up like an epic and i really hope it ends as one. not with this "Maaaybbeee?" but with the hero coming home - scarred, bloody, and heartsick, but coming home.

/end rant :pinched:

Modifié par sagequeen, 19 mars 2012 - 10:48 .


#8470
Demonhoopa

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cgrimm54 wrote...

I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.


Totally agree.

Unfortunately, my in game decisions usually have little to do with me. The Character usually dictates the move (this is painful sometimes, like watching helplessly as Rhynne executed a couple of beloved Mass Effect characters. That sucked).

I have a feeling "Sam" is just enough of a b*tch to try Synthesis. I'll hold off playing her as long as possible. Image IPB

Modifié par Demonhoopa, 19 mars 2012 - 10:53 .


#8471
sagefic

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cgrimm54 wrote...

I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.


ahem. also this

/high five to grimm

#8472
Chignon

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sagequeen wrote...

cgrimm54 wrote...

I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.


ahem. also this

/high five to grimm

I have to agree with cgrimm as well.

#8473
JamieCOTC

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cgrimm54 wrote...

I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.


Talk to Javik after the Geth Dreadnaught mission. He recommends throwing Legion out an airlock. His reason being is nearly word for word what is said by the Catalyst. In fact he goes into far more detail as to why synthetics are a danger to organics.  His view is also quite tainted, but it is acknowledged. That is if you have the DLC. Good going BW.  :?

That said, I happen to agree w/ you about forcing a galaxy to become part machine is quite unethical, but then none of the endings have an easy out. 

Modifié par JamieCOTC, 19 mars 2012 - 10:51 .


#8474
Guest_Flies_by_Handles_*

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cgrimm54 wrote...



I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.



 Glad you pointed this out. While what Jaime said last page was interesting, it does not fit in with the Mass Effect universe. It would be more fitting for another series all together and to repeat what has been said online before: "It would be like taking the end of 2001: Space Odyssey and inserting it into the end of Return of the Jedi."

 And what ever became of dark energy? This was something that was hinted at in the second game and a lot of us suspected that this would play a large role in the final game. I don't recall it ever being mentioned once the Crucible took center stage.

#8475
Hedera

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Demonhoopa wrote...

cgrimm54 wrote...

I'm not going to go turning everyone into part-robots against their wishes. Despite the implication that EDI, Shepard, and the Geth are killed, Destroy is the only ending that truly ENDS the cycle, which is our stated end-goal all along. And since Shepard is alive at the end, I'd take the EDI/Geth thing as possible lies from the Catalyst, too.

I will agree that the Merge ending is full of symbolism and far-reaching questions on the nature of life, technological singularity, and such, but there was no precedent for it in the series, and it comes out of left field at the final hour. That's too far-fetched for me to base anything on, and the fact that a REAPER CONSTRUCT tells you to do it, well, that sets off every warning bell I know of.


Totally agree.

Unfortunately, my in game decisions usually have little to do with me. The Character usually dictates the move (this is painful for me sometimes. Watching helplessly as Rhynne executed a couple of beloved Mass Effect characters sucked).

I have a feeling "Sam" is just enough of a b*tch to try Synthesis. I'll hold off playing her as long as possible. Image IPB

Okay, my Femshep's name is Sam and I just totally freaked out for a second.  :blink::lol:

I do agree that the character often (basically always) determines the outcome of the game in ME, but there are certain choices I cannot reconcile with the series, regardless of character.  Like Wrex.  I got to Tuchanka in a defaultFemShep playthrough on Xbox and couldn't go any farther.  Wreav is no Wrex.  SImilarly, I cannot imagine any of my Shepards, future or past, choosing anything but destroy.  They came this far, and anything else seems like a betrayal of everything leading up to it.

@Sage and Chignon, thanks.  Although my little post is nothing compared to Red's massive wall of win.