
Modifié par CrazyRah, 24 mars 2012 - 08:36 .

Modifié par CrazyRah, 24 mars 2012 - 08:36 .
Modifié par ADLegend21, 24 mars 2012 - 08:35 .
sagequeen wrote...
Honestly, i think now that things actually went wrong as far back as ME2. because we spent so much time off on ared herringsuicide mission instead of investigating genuine ways to stop the reapers, the only way we were going to wrap things up in ME3 was with a giant deus ex machina. when the reapers hit, we had no weapons, no intel, nothing really. i think this is why the ending goodbyes hurt me so much. i was like, 'aaa'h! we have NOTHING to bring to this fight but a crazy-@ss weapon named 'The Test' does no one else find this totally crazy? jsut me? huh."
while me2 did give us a full mission with a beginning, middle, and end, i sort of think we needed more resources going in to me3. i mean, sorry, but diana allers is not a resource. a big frickin' gun and a heap of explosives? THAT'S a resource.
sorry, don't mind me. kyrie's pyromaniac tendencies sometimes co-opt my headspace.
Modifié par Sable Phoenix, 24 mars 2012 - 08:42 .

Modifié par Ottemis, 24 mars 2012 - 08:47 .
ADLegend21 wrote...
@Sable: You missed my point entirely and the part about ahving control over the majority of Kallen's doing and story and how , during gameplay where I have complete control over her I was nervous about how she was going to fare.
Also "Hack Walters" was onto something there. He also said in pre release that the characters in Mass effect had become real people and were being treated like real people and that Shepard was going to become more human in the game since we complained our asses off about shepard being a "brick" in Mass Effect 2. We get that and now we're complaining again I see. Granted we all have our own charactarizations of our canon and uncanon Shepard's and it won't fit for everyone but we got our emotional and not Brick Shepard's (no offense to anyone who named their Shepard Brick)
Modifié par Sable Phoenix, 24 mars 2012 - 08:41 .
CrazyRah wrote...

I disagree.sagequeen wrote...
Honestly, i think now that things actually went wrong as far back as ME2. because we spent so much time off on ared herringsuicide mission instead of investigating genuine ways to stop the reapers, the only way we were going to wrap things up in ME3 was with a giant deus ex machina. when the reapers hit, we had no weapons, no intel, nothing really. i think this is why the ending goodbyes hurt me so much. i was like, 'aaa'h! we have NOTHING to bring to this fight but a crazy-@ss weapon named 'The Test' does no one else find this totally crazy? jsut me? huh."
while me2 did give us a full mission with a beginning, middle, and end, i sort of think we needed more resources going in to me3. i mean, sorry, but diana allers is not a resource. a big frickin' gun and a heap of explosives? THAT'S a resource.
but we were never in complete control of our Shepard's There've been paraphrasing disconnects and even one line for all three dialogue choices since ME1. a prevelant example, which I know Ais will punch me for, is the "I want you Thane" choice for his romance. Shepard does not say "I want you Thane" she instead says that she'd be interested to knowing him better but you knew you were going to be initiating the romance, just not the words you were going to use to do it. I could use Jacob's interactions too but I'd rather not sully the good memory I have of him by thinking about it too much. *sigh*Sable Phoenix wrote...
ADLegend21 wrote...
@Sable: You missed my point entirely and the part about ahving control over the majority of Kallen's doing and story and how , during gameplay where I have complete control over her I was nervous about how she was going to fare.
Also "Hack Walters" was onto something there. He also said in pre release that the characters in Mass effect had become real people and were being treated like real people and that Shepard was going to become more human in the game since we complained our asses off about shepard being a "brick" in Mass Effect 2. We get that and now we're complaining again I see. Granted we all have our own charactarizations of our canon and uncanon Shepard's and it won't fit for everyone but we got our emotional and not Brick Shepard's (no offense to anyone who named their Shepard Brick)
I have no problem with emotional Shepard. I give full props to Hale for delivering her tour de force performance, her magnum opus. She was incomparable.
That's a separate issue from interactivity and choice and player agency. The same emotion could have remained, and they could have given us the detail in the conversations that we had in the previous two games, AND we would have remained in control of our Shepards' characterizations. It's not an either-or situation, as the illustrious lead writer seems to think.
Modifié par Sable Phoenix, 24 mars 2012 - 08:58 .
+2 (Sable, please pass one of those back to Sage, please...)Sable Phoenix wrote...
sagequeen wrote...
Honestly, i think now that things actually went wrong as far back as ME2. because we spent so much time off on ared herringsuicide mission instead of investigating genuine ways to stop the reapers, the only way we were going to wrap things up in ME3 was with a giant deus ex machina. when the reapers hit, we had no weapons, no intel, nothing really. i think this is why the ending goodbyes hurt me so much. i was like, 'aaa'h! we have NOTHING to bring to this fight but a crazy-@ss weapon named 'The Test' does no one else find this totally crazy? jsut me? huh."
while me2 did give us a full mission with a beginning, middle, and end, i sort of think we needed more resources going in to me3. i mean, sorry, but diana allers is not a resource. a big frickin' gun and a heap of explosives? THAT'S a resource.
sorry, don't mind me. kyrie's pyromaniac tendencies sometimes co-opt my headspace.
Oh look at that... the problems started when Hack Walters took over the Mass Effect universe. Who would have anticipated such a thing.
I completely agree with you, Sage. ME2 did a LOT wrong, and the reason you cite was not the least of it. I was hoping that ME3 would redeem it as the second chapter of the saga, but from the time they started writing so many of the characters from ME2 out of the series with pathetic cameos, to the lack of impact of most things you do in ME2 have on your war assets (aside from Mordin and Legion's loyalty missions, of course), it completely failed in this respect. Even if ME3 had gotten a decent ending and succeeded on its own merits, ME2 could basically never have happened and the impact would be minor.
What a waste.
silverhammer08 wrote...
The writers obviously never heard of the term "Chekov's Gun"...

Modifié par Sable Phoenix, 24 mars 2012 - 09:14 .
sagequeen wrote...
wow, i almost didn't recognize jessica with her no hairdo. she looks good though



Modifié par Sable Phoenix, 24 mars 2012 - 09:27 .
^This! ... and a lot of other terms as well.silverhammer08 wrote...
The writers obviously never heard of the term "Chekov's Gun"...
Modifié par SkaldFish, 24 mars 2012 - 09:28 .
SkaldFish wrote...
^This! ... and a lot of other terms as well.silverhammer08 wrote...
The writers obviously never heard of the term "Chekov's Gun"...
Not surprising, though, when the lead writer had no formal training, published work, or professional experience of any kind as a writer before coming to BioWare:
Interviewer: Have you ever done any other types of creative or dramatic writing?
Walters: Nothing that I published. But all of my elective courses in university were always around Greek or Latin literature. I took a lot of the 18th century literature. That was was what I enjoyed. I wrote for fun; I've done lots of different things but they've always just been for my own enjoyment prior to this. This is the first time I really went out there and made a job of it.
...
[after university] I ended up working in IT and management for several years before having my own business back east. And lo and behold Ray [Muzyka] and Greg [Zeschuk, co-founders of BioWare] came to talk at a small business conference. I just happened to talk with them, and the thing that struck me most about them was that these were two guys that knew a lot about business. Having come from the business world myself, this was what was so surprising; it wasn't so much -- I knew their games were amazing, but they were also quite savvy in their business acumen. And for me that was it, that was the last barrier.
(excerpt from this interview)
sagequeen wrote...
and there are... oh, about 4 or 5 such guns from my reckoning. and speaking of guns. that gun on rannoch? THAT was a war resource. what happened to that nifty targeting thingy? i kept thinking "Holy HELL! let's give a pack of krogans these babies and get the turian and quarian fleets to lock onto targeting. it's a long shot, but a damn sight better than a magic weapon we've don't even know what it does."

Modifié par SaturnRing, 24 mars 2012 - 09:37 .


