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Femshep in Mass Effect 3 Thread - EC SPOILERS ALLOWED.


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#10401
Mims

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Its definitely some sort of reaper connection. Someone made a good comparison image here: http://img839.images...1508/prof21.jpg

Saren's eyes are slightly different, but still have the blue- outer ring -blue pattern. Renegade Shepard's eyes make the pupil turn red, kind of like a permanent red eye like you'd see in photographs. Its very different from the other eyes.

#10402
Tup3x

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Lucky Thirteen wrote...

You guys are trying to find solutions to the plot holes and are just adding and discovering more plot holes.

That just proves how off the ending is.

I'm not a person that can be easily shocked and in real life there has been barely any situation that has made my stomach feel as bad as this ending. It's weird and a bit pathetic that game made me feel that way. Instead of joy and good feeling (like after reading ROTK), I got exactly the opposite feeling.

To be honest, there's way too much space magic in the ending, especially in synthesis ending. That's just absolutely ridiculous.

Syrdeth wrote...

@Tup3xi: Please don't take this the wrong way because I really, really like your Shep. I like that she's not runway model-perfect. That she seems very normal, like someone you'd bump into walking down the street. I absolutely love that pic of her with the sniper rifle. The look on her face at the moment, like she doesn't have a care in the world.

Thanks! My aim never was to make miss alliance, I wanted to make normal person with typical features (at least around here) that doesn't annoy me. If it shows, then I've succeeded. ^_^

Modifié par Tup3xi, 30 mars 2012 - 02:17 .


#10403
nitefyre410

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Lucky Thirteen wrote...

You guys are trying to find solutions to the plot holes and are just adding and discovering more plot holes.

 

yeah, I know.. .i just spent the last hour going back and back forth with an IT  believer about  some of the other reasons for Shepards ..dreams..  IE PTSD... 

yeah I just gave up... I have headache now 

#10404
SaturnRing

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Wintersect wrote...

Actually, TIM's eyes appear that way because of exposure to reaper tech. How he came in contact with a reaper artifact is told in Mass Effect: Evolution. Make that of what you will, but I think TIM is a sleeper agent for the reapers - his indoctrination started during the First Contact War.

That's what i believe too. We don't really know how the suggestive part of indoctrination works. We know how it manifested itself for Saren. In the Case of TIM i believe there were not identifiable source for it; letting the subject thinks that his/her decisions are genuine. I also think it's the most effective way to indoctrinate. 
The eyes ( TIM's ) are just a result of being expose to reaper tech. The implications are just speculative as the game fails to answer numerous plotholes. 

Modifié par SaturnRing, 30 mars 2012 - 02:14 .


#10405
MizzNaaa

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Tup3xi wrote...

Lucky Thirteen wrote...

You guys are trying to find solutions to the plot holes and are just adding and discovering more plot holes.

That just proves how off the ending is.

I'm not a person that can be easily shocked and in real life there has been barely any situation that has made my stomach feel as bad as this ending. It's weird and a bit pathetic that game made me feel that way. Instead of joy and good feeling (like after reading ROTK), I got exactly the opposite feeling.'

To be honest, there's way too much space magic in the ending, especially in synthesis ending. That's just absolutely ridiculous.


This.

#10406
sagefic

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Aislinn Trista wrote...

*snippage*

I feel my heart break for her. So much pain and loss, yet so little to gain from it. So many unanswered questions. There just isn't any peace to be found. Not with what happened to Thane, not with that horrible ending. The more I think about it, the more empty and meaningless it all becomes.  What was the point of her sacrifices?  


Ugh. Totally hear you, Aislinn.


Sable Phoenix wrote...

I feel pathetic that I'm so morose over a freaking game. Very few events even in real life have affected me this badly. I'm still in what I can only describe as shock, approximately two weeks later. Numb, as if I'm afraid to let myself feel what I'm afraid I'd have to feel if I engaged emotionally. It has affected every other area in my life, from work to leisure... everything feels as if it's wrapped in gauze.

If I didn't have this thread, the femShep community, to see that others are feeling the exact same way, I would... I don't know what I would. Thank you, Aislinn, sagequeen, Chignon, and all the rest.

  

Totally same. I've said it before, I'll say it again: it's like someone threw a brick through a stained glass window i was admiring. and now i'm staring at the hole going 'WHhhhhyyy???" 

And pigeons are flying in through the opening and pooing on my head. and the so-called 'critics' are telling me the poo is just a beautiful, light rain.

but it's not. it's poo.

Chugster wrote...
But TIM had those eyes back in ME2...and Shep has them if they go renegade....i think they are just cybernetic eyes...dont think they are anything to do with the reapers

 

I disagree. Making a game resourse like cybernetic eyes takes time and money. Devs wouldn't waste said time and money making a specific resource like that unless they had some purpose - ESPECIALLY as you don't see these on anyone but Saren and TIM. They weren't on random mercs, like you see a new haircut on Jentha of the blue suns or whatever. Also, the camera angles were specifically done to show off TIM's eyes at certain menacing moments - also with saren.

That they would then write the ending sequence to have tim's eyes go back to normal as he dies? Fiddly programming. That they would turn the eyes on Shep's character model into those eyes in the final sequence? fiddly programming. it takes a script to override your default eyes with those ones. The devs are totally not going to bother writing that end when they're in a bind to get the game done just for the lulz. you can bet your boots there was a purpose to doing all that.

i think it supports indoctrination theory. i just also think indoctrination theory is pretty much botched at the moment. if that was their intent, they fumbled the ball and gave us no ending to the game as a result. it could be fixed in DLC, but we're going to have to see on that one.

nitefyre410 wrote...
The problem with the choices are that they are not Shepard... they are all The Catalyst solutions. It says.. "We have to find a new solution" Shepard and It did not find out a new solution to anything... what it did was offer its solutions with considering anything. 

 

totally. again, i think this is also proof of indoctrination. you were meant to see through this and go on. it wasn't meant to be the REAL ending, the REAL point of decision making. this was supposed to be a trip-up point: a battle for shep's mind before the battle for london. but i think they screwed up the implementation, regardless of intent.

 

Lucky Thirteen wrote...

You guys are trying to find solutions to the plot holes and are just adding and discovering more plot holes.

 

Yes, pretty much. Because as I've said before (and others have noted) the more you examine it, the WORSE the ending looks. This isn't something that 'fades with time.' If you stop and think it over, examine it, look at the possibilities, the reasoning, the starchild's logic, the lore, the history, the promises of the devs, the repercussions for the ME universe given any and all of the choices, the lack of clarity and closure, the more it all SUCKS.

It is pretty amazing, but five minutes of gameplay destroys everything that came before. It really does. In the end, you are left with no clear answers, your hero possibly dead, and the cycle goes on. I do not believe any of the 'endings.' Everything with Joker and the Normandy makes no sense and has no logic or consistency. The ending is not merely 'bad' as in unhappy. It is POOR, as in, it does not make sense and effectively undermines the audience's belief in EVERYTHING that came before. Even the stargazer bit relegates 'The Shepard' to legend. Seriously? You took me through 5 years and 100 years of tough calls, gritty, nasty situations like Omega, Virmire, waking up having been dead, the atrocity that was the Collector base, all those people dead, all that horror witnessed, and now you're telling me 'oh, but that's just legend, or maybe not. I dunno. I can't commit.'

I'm sorry. I said it in my letter I wrote to BioWare, but if an author fails to commit to a clear ending that fits the series, they fail to commit to the series itself. And how can they then expect me to commit to them and their product? 

Obviously not everyone feels this, but I honestly think if you analyze it and think it through, it collapses in on itself like a badly made cake. The cake of 'endings' was a lie.

They have a chance to fix it with DLC. I hope to the gods of gaming that they take it.

#10407
Tup3x

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SaturnRing wrote...

That makes for a cool urban camo. I've struggled to get it right - as you say the black creates too much contrast - don't know how you did it; i still can't get i right. I wanted to have it set up before i hit the STG base. instead i put some red tones to match some parts of the floor throughout the level.

I had to play around with it quite a bit. ME2 black isn't as black as in ME3 so it kinda confused me for some time and the arms stripe is different. Now that I think about it... I'm not actually sure if it was black in ME2. But in any case I got 'em pretty close now and I'm happy.

#10408
nitefyre410

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sagequeen wrote...
*Snip* 

nitefyre410 wrote...
The problem with the choices are that they are not Shepard... they are all The Catalyst solutions. It says.. "We have to find a new solution" Shepard and It did not find out a new solution to anything... what it did was offer its solutions with considering anything. 

 

totally. again, i think this is also proof of indoctrination. you were meant to see through this and go on. it wasn't meant to be the REAL ending, the REAL point of decision making. this was supposed to be a trip-up point: a battle for shep's mind before the battle for london. but i think they screwed up the implementation, regardless of intent.


 

really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       

#10409
SaturnRing

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Tup3xi wrote...

SaturnRing wrote...

That makes for a cool urban camo. I've struggled to get it right - as you say the black creates too much contrast - don't know how you did it; i still can't get i right. I wanted to have it set up before i hit the STG base. instead i put some red tones to match some parts of the floor throughout the level.

I had to play around with it quite a bit. ME2 black isn't as black as in ME3 so it kinda confused me for some time and the arms stripe is different. Now that I think about it... I'm not actually sure if it was black in ME2. But in any case I got 'em pretty close now and I'm happy.

I tried again last night - i got my 2 desert camo right - very close to finishing the woodland (it's a tricky one too ) - then i'll go back to working on the urban one.

#10410
rizuno

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It may have already been mentioned (probably) but YAYS REVERSABLE FEMSHEP COVER!!!!

#10411
SaturnRing

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nitefyre410 wrote...


really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       



I hear you. Frankly i don't know how they thought such an ending would bring closure. Ultimately i don't care one bit about the 3 choices; one is as good as the other. I just can't process the introduction of starchild...i feel it's like a cheap shot...get us involved, make us care...and then toy with us...

#10412
TheChris92

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Chugster wrote...

m_k wrote...

Chugster wrote...

AVPen wrote...

Finished up my playthrough for Ellen, took more pics:
*snip*


 Whether or not the whole Indoctrination Theory is correct or not, I do find it highly curious that in both the Control and Synthesis endings, Shepard's eyes physically changed into the same "indoctrinated eyes" that TIM also has. :?


But TIM had those eyes back in ME2...and Shep has them if they go renegade....i think they are just cybernetic eyes...dont think they are anything to do with the reapers


Shepard's implants are different. They're red and they don't have the three little dots around the pupil. These are TIM's eyes.


yes but TIM had the eyes before he was indoctrinated...unless you think he was indoctrinated from the start of ME2?

just saying that i think glowy TIM eyes come from implants not reaper indoctrination

He received those pair of eyes during the First Contact War, back when he was known as Jack Harper.

EDIT: Noticed someone else had already posted that. Nevermind then.

Modifié par TheChris92, 30 mars 2012 - 02:40 .


#10413
RainyDayLover

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nitefyre410 wrote...

sagequeen wrote...
*Snip* 

nitefyre410 wrote...
The problem with the choices are that they are not Shepard... they are all The Catalyst solutions. It says.. "We have to find a new solution" Shepard and It did not find out a new solution to anything... what it did was offer its solutions with considering anything. 

 

totally. again, i think this is also proof of indoctrination. you were meant to see through this and go on. it wasn't meant to be the REAL ending, the REAL point of decision making. this was supposed to be a trip-up point: a battle for shep's mind before the battle for london. but i think they screwed up the implementation, regardless of intent.


 

really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       




If they do end up changing the endings, I'd rather they completely scrap the starchild...it's just stupid. Everything was perfect up until the conversation with Anderson ("best seats in the house"), things went downhill as soon as Shepard got on that heaven-elevator. You know when Hackett tries to get into contact with Shepard? Yeah...have Shepard acknowledge the transmission and they can take it anywhere from there. They can even keep the Control/Synthesis/Destroy choice as long as the Relays don't get destroyed and your squadmates don't teleport onto the Normandy and they don't crash land on some Garden of Eden. Whatever happens after you make that final choice (whether you live or die, the fate of your squadmates, Normandy etc.), have it played out according to your EMS.

If it was upto me though, I'd have rewritten the entire London mission and have it play out according to your past choices.

Modifié par RainyDayLover, 30 mars 2012 - 02:56 .


#10414
psrz

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RainyDayLover wrote...

Regardless of whether you believe in the Starchild or not, it is quite evident your Shepard believes him. Bioware wanted it this way, so unless they change the endings or outright state that the indoctrination theory is true (meaning that they shipped out an incomplete game without an ending..), I'm afraid there's nothing that could be done...

So taking the endings at face-value, I found Control to be the best option, especially if you resolved the Quarian/Geth conflict peacefully (or sided with the Geth). With Control, Shepard ARE the Reapers so you can shape the galaxy however you wish, and you can start by rebuilding the Mass Relays.

/snippie


My Shepard's been trying to destroy the Reapers for about 2.99999 part of the series. Destroying them is the only thing that makes a tiny bit of sense in the whole lolwut wtf derp of that ending.

Merging organic life and synthetic life ? Ick...That just feels so wrong in so many ways.....

Control, well... for argument sake, let's say Shepard believes in StarChild... but to trust it ? No way... not for my Shepards... StarChild can keep its godly intervention and do something unholy with it. Reapers are to be destroyed. That's all that matters.

Sorry, I don't mean to bash your game choice. I guess I'm still venting frustration.

#10415
TheChris92

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Wintersect wrote...
Actually, TIM's eyes appear that way because of exposure to reaper tech. How he came in contact with a reaper artifact is told in Mass Effect: Evolution. Make that of what you will, but I think TIM is a sleeper agent for the reapers - his indoctrination started during the First Contact War.

Possibly. The Reapers were able to take control of Paul Grayson from Dark Space, so why couldn't they dominate The Illusive Man back during ME2?

#10416
jlb524

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psrz wrote...
Control, well... for argument sake, let's say Shepard believes in StarChild... but to trust it ? No way... not for my Shepards... StarChild can keep its godly intervention and do something unholy with it. Reapers are to be destroyed. That's all that matters.


Plus, blowing stuff up is oddly satisfying.

Especially when it gets rid of that stupid StarKiddie.

#10417
Tup3x

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SaturnRing wrote...

nitefyre410 wrote...


really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       



I hear you. Frankly i don't know how they thought such an ending would bring closure. Ultimately i don't care one bit about the 3 choices; one is as good as the other. I just can't process the introduction of starchild...i feel it's like a cheap shot...get us involved, make us care...and then toy with us...

The starchild, last 10 minutes and all those choices... Bioware,
Posted Image
And that actually describes how I feel pretty accurately.

#10418
viserion

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TheChris92 wrote...

Possibly. The Reapers were able to take control of Paul Grayson from Dark Space, so why couldn't they dominate The Illusive Man back during ME2?


If I remember correctly, Saren (or the codex, idrk) says something about how the indoctrination process eventually turns the subject into a mindless pawn; if the indoctrination is stronger, the agent becomes less capable. The Illusive Man would not have been as useful if he ended up like Paul Grayson.



Tup3xi wrote...

SaturnRing wrote...

nitefyre410 wrote...


really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       



I hear you. Frankly i don't know how they thought such an ending would bring closure. Ultimately i don't care one bit about the 3 choices; one is as good as the other. I just can't process the introduction of starchild...i feel it's like a cheap shot...get us involved, make us care...and then toy with us...

The starchild, last 10 minutes and all those choices... Bioware,
-image-
And that actually describes how I feel pretty accurately.


Ditto, pretty much. It really is just disappointing to see the stories of characters we' ve all come to love end like that.

Modifié par Wintersect, 30 mars 2012 - 03:05 .


#10419
TheChris92

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Wintersect wrote...

TheChris92 wrote...

Possibly. The Reapers were able to take control of Paul Grayson from Dark Space, so why couldn't they dominate The Illusive Man back during ME2?


If I remember correctly, Saren (or the codex, idrk) says something about how the indoctrination process eventually turns the subject into a mindless pawn; if the indoctrination is stronger, the agent becomes less capable. The Illusive Man would not have been as useful if he ended up like Paul Grayson.

Right, I think the reason why I was curious is because the Illusive Man has had those eyes for over 20 years. One would think that would be enough time for the Reapers to dominate him, it didn't take that long with Grayson. We know what happens to him in Mass Effect 3, so why the wait? Why would he try to recover Shepards remains from the Collectors?

#10420
AtlasMickey

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This thread needs more cheerleaders!

Posted Image

If you're upset with speculation, you shouldn't be engaging the genre of speculative fiction. That's what science fiction is. That's what Mass Effect is. 

SaturnRing wrote...
No green for my canonPosted Image but it looks awesome on June's armorPosted Image, She is beautiful as always.

SR you are the glue that holds this thread together. <3

Modifié par AtlasMickey, 30 mars 2012 - 03:13 .


#10421
nitefyre410

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RainyDayLover wrote...

nitefyre410 wrote...

*snip* 


really all that needs to be done to fix the endings... 
-play it straight
-have Shepard and Squad make it the Citadel 
- Adjust conversation with TIM as such 
- Add explanation of the The Catalyst 
- Add 4th choice...to fight. 
- Add battle with Harby 
- Crew shows up to help, Take into account EMS and Loyalty who lives and dies. 
- Add Paragon/Renegade ... You talk to Catalyst prove its wrong through choice you made or renegade... kill the damn thing. 
- Different endings base off choices.. 

you can keep the same three and just as fourth that branches into say how many more endings you want... 

And no crazy twist needed and  crazy theories needed ...this is not  Metal Gear Solid that story was built around overlapping conspirecies on top of each other.       




If they do end up changing the endings, I'd rather they completely scrap the starchild...it's just stupid. Everything was perfect up until the conversation with Anderson ("best seats in the house"), things went downhill as soon as Shepard got on that heaven-elevator. You know when Hackett tries to get into contact with Shepard? Yeah...have Shepard acknowledge the transmission and they can take it anywhere from there. They can even keep the Control/Synthesis/Destroy choice as long as the Relays don't get destroyed and your squadmates don't teleport onto the Normandy and they don't crash land on some Garden of Eden. Whatever happens after you make that final choice (whether you live or die, the fate of your squadmates, Normandy etc.), have it played out according to your EMS.

If it was upto me though, I'd have rewritten the entire London mission and have it play out according to your past choices.

 

Yeah, I would have rewritten  London to.. .as much as hate  The Catalyst... I doubt they are going to  get rid of him... Oh  forgot to add to my list of endings... the relays don't go  BOOM. ... I kinda implied that but I  wanted to be clear. The  4th option the relays survive . 


Tup3xi wrote...

*snip*
The starchild, last 10 minutes and all those choices... Bioware,
*snip[* 
And that actually describes how I feel pretty accurately.

    

That just  made my day... I have to save that pic... it will make me laugh for years to  come. 

Modifié par nitefyre410, 30 mars 2012 - 03:16 .


#10422
LilaNoir

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2leggywillow wrote...

Gilsa wrote...

I picked synthesis by accident the first time. It was very late and I wanted to finish the game. I remember thinking, wait, what were my choices again? I knew I wanted the path that Anderson took, but damned if I saw the ramps branch out to control and destroy. I rubbed my eyes and just started walking straight, thinking that I'd choose from the conversation wheel once I got there.


From what I hear this threw a lot of people.  I probably would have done the same thing if I hadn't read the detailed ending spoilers ahead of time and knew that 3 different paths were supposed to open up.  I guess they were trying to prevent people from picking the wrong option through a careless dialogue option by making each choice at the end of a looooong, sloooow walk, but the non-center paths can be hard to see.


Yes, this happened to me. Already worn, stressed and scared witless by the respawning banshees during the save the missiles segment, I mindlessly gravitated toward the beam thinking that I will be able to make my control/synthesis/destroy decision. When I lost control of Shep--who is now running toward the beam with a look of disturbing resolution--I sat there in perfect disbelief. What the hell just happened?

When Joker and EDI appeared out of the Normandy alongside Kaidan, looking green and synthesis-y, I was like “OH HELL NO” and restarted the mission without a moment’s thought…faster than a frog on a hot rock in the middle of summer (to quote James).

Modifié par NanNoir, 30 mars 2012 - 03:17 .


#10423
viserion

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TheChris92 wrote...

Wintersect wrote...

TheChris92 wrote...

Possibly. The Reapers were able to take control of Paul Grayson from Dark Space, so why couldn't they dominate The Illusive Man back during ME2?


If I remember correctly, Saren (or the codex, idrk) says something about how the indoctrination process eventually turns the subject into a mindless pawn; if the indoctrination is stronger, the agent becomes less capable. The Illusive Man would not have been as useful if he ended up like Paul Grayson.

Right, I think the reason why I was curious is because the Illusive Man has had those eyes for over 20 years. One would think that would be enough time for the Reapers to dominate him, it didn't take that long with Grayson. We know what happens to him in Mass Effect 3, so why the wait? Why would he try to recover Shepards remains from the Collectors?


I think the Reapers have the ability to control the rate of indoctrination as they deem necessary. Grayson wasn't  someone with power - no reason to let him keep his own free will. The Illusive Man, on the other hand, has what Grayson didn't: resources and power.

I guess it really all comes down to head canon - we are never given a clear reason for the Illusive Man's actions in ME2. Sure, Shepard was a "bloody icon" but, really, that can't be the only reason she was brought back to life. In my opinion, they brought her back so they could implant her with reaper tech and eventually turn her into one of their agents. I apologize if you aren't a supporter of the indoctrination theory, but with what we have, it's the only thing that makes sense to me.

And this is why my Shepards always choose Destroy, despite the implications of genocide. Ruthless calculus of war, eh Garrus?

#10424
2leggywillow

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sagequeen wrote...
I disagree. Making a game resourse like cybernetic eyes takes time and money. Devs wouldn't waste said time and money making a specific resource like that unless they had some purpose - ESPECIALLY as you don't see these on anyone but Saren and TIM. They weren't on random mercs, like you see a new haircut on Jentha of the blue suns or whatever. Also, the camera angles were specifically done to show off TIM's eyes at certain menacing moments - also with saren.

That they would then write the ending sequence to have tim's eyes go back to normal as he dies? Fiddly programming. That they would turn the eyes on Shep's character model into those eyes in the final sequence? fiddly programming. it takes a script to override your default eyes with those ones. The devs are totally not going to bother writing that end when they're in a bind to get the game done just for the lulz. you can bet your boots there was a purpose to doing all that.

i think it supports indoctrination theory. i just also think indoctrination theory is pretty much botched at the moment. if that was their intent, they fumbled the ball and gave us no ending to the game as a result. it could be fixed in DLC, but we're going to have to see on that one.


I agree that giving Shepard TIM/Saren-y eyes was definitely a conscious choice by the programmers.  I just doubt that it was actually meant to lend a negative connotation to the control and synthesis choices.  Don't get me wrong, I *want* to believe that the devs weren't blind to the HORRIBLE IMPLICATIONS of those eyes, but at this point I'm feeling pretty cynical.  We were forced to take Star Child at face value, and I'm tempted to think the eyes are another thing we're supposed to just accept as "cool" and not think about.

I really, really, really hope that I'm proved wrong.

Posted Image

And here's a red-headed Shepard.

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adneate

adneate
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Tup3xi wrote...
The starchild, last 10 minutes and all those choices... Bioware, And that actually describes how I feel pretty accurately.


Though there's an old saying in politics, "If you're explaining you're losing." Which is where we are, BioWare having to explain something means it has fundamentally failed at whatever it was trying to do. The ending being an incomprehensible series of events and poorly thought out ideas means it's a bad ending in need of a do over not someone saying "You see it actually means . . ."

Since if you're explaining you've already lost.