merylisk wrote...
Question of the day (I know this has been asked in different forms, but whatever, and I feel like we have enough fresh blood in here now that it's worth re-visiting):
Do you tend to make similar faces in every game you play with a CC? i.e. does your FemShep have a distant cousin in Skyrim, or a long-lost twin in Dragon Age, or a look-alike in SW:TOR, etc.?
And on that note, who do you model your characters after? Do you tend to make your FemSheps look similar to you (similar hair color, or face structure, etc.) or do base them on actors or people you know? Or do you create entirely new faces?
edit: I guess a more general way to phrase this would be: What was your thought process behind creating your Shepard's face? Was there a reasoning behind why you chose specific facial features? What, if anything, were you trying to convey with their appearance?
If I get the choice and the chance to tailor the looks of a character, there is always an Asche. Asche is always a soldier and has blue eyes. If I'm playing a science fiction/modern character, Asche is blonde. If it's a fantasy character, Asche had dark hair and darker skin.
The reason behind this is because Asche was orignally a spacer character (and bad guy!) for a free form role playing group way back in the day. She was no nonsense, no sugar coat, ends justify the means kind of gal. In fact, she was renegade before Bioware even thought of the option.
Asche has evolved as a character (in each game she is redesigned somewhat, but always retains the no nonsense, tell it like it is attitude) and in some games doesn't even have the name Asche! That's mostly for aesthetic reasons though. Here's some Asche's across the gaming spectrum...
In Rift..a good example of the "classic" fantasy Asche.

In DA2. This Asche is actually named Inez and is blonde. A deviation for sure. As the years passed, so did her hairstyle. Interesting how a hair style change can reflect what's happening in a person's life.

DAO Asche was dark skinned, blue eyed and dark haired. Sadly I lost all my orginal DAO screens. She was a Cousland and Alastair sacrificed himself for her. First time a video game simply floored me and left me depressed for days.

I don't think even after all this time, I could replay her in that game. Here is my most successful mage, however. I didn't model her after anyone in particular.

I am particularly proud of this face. This is Mage Marian from DA2. I never finished her game.

I know I have more characters somewhere. There's and Asche incarnation in WoW too, but those screens are on a disc somewhere I know not at the moment.
Instead have an Evie, who I made to be the antithesis of Asche in the ME series. Evie is brunette and dark eyed on purpose. I know some folks like to use one character and do alternate universe type playthroughs. I can't do that. I can't see someone using Asche's face being as jerky as Evie can be. Evie has her reasions though, for being a jerk and in the end, she gets the job done. Evie is most like how the original Asche character was like. Oh oh oh! Evie was also the character that I used elements of the faces that I see around me everyday. I can't believe I forgot that. I was building Evie and I started looking closely at people. Friends, family, co-workers, guests where I work. I probably came off a little creepy, but it's just fascinating.

Thanks for reading. I truly enjoy being a part of this thread. You guys are pretty great!

edit: Because I remembered something crucial. Crucial! <_<
Modifié par Ashoken, 25 mai 2012 - 01:29 .